Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
What they plan on doing instead is, as time goes on, players will be upgrading their Ascended gear through infusions and the like for more stats. By their definition a ‘low power curve’.
So in reality it is a gear treadmill in disguise.
Does that make sense?
Where is all this coming from? I’ve haven’t read/heard about ANet saying anything like this. Source?
…
Thanks for the translation. You’d figure being a part of forum communities for nearly a decade would help me understand posts like… that.
And no, Dyno, that’s not what I’m saying. Not wanting a gear treadmill =/= “wanting anet to hand me my gear for not doing anything”.
I do have my disagreements with your points as well, Irrodesia (I read your huge post in that other thread), as well as some of the people swinging that old pre-release quote from Colin around like it’s holy scripture (they said we’d all have NPC sidekicks before the game was released too, guys). I can see where you’re all coming from, but I really don’t see ascended weapons as in any way unattainable for casual players such as myself.
If they were to put in a gear treadmill — an actual gear treadmill, as opposed to what some of you guys are trying to redefine the term to entirely — I’d have my pitchfork and would be marching right along with you, especially if that gear treadmill occurred in such a way that made it time gate content like dungeons a la WoW. But a gear treadmill is not what this is; ascended gear is (apparently, judging from the interview) merely what Anet had planned exotic gear to be on release.
EDIT: To clarify, I’m not saying that people opposed to the time gating on ascended gear or even ascended gear in general should simply shut up about it; I’m merely suggesting that you guys stop strawmanning and misinterpreting the issue. ANet’s probably not going to listen to people that don’t even know what a gear treadmill actually is (yes, if you’re calling ascended gear a “gear treadmill”, you don’t know what that is), but they may listen to people who feel that the requirements and time commitment for getting an ascended weapon are too steep for casual players and pose solutions for solving that issue.
It’s not a “gear treadmill”, in the traditional sense. Traditionally it would mean you are constantly getting brand new gear that has more powerful stats.
They don’t intend on adding any more tiers after Ascended for one simple fact, they don’t have to.
What they plan on doing instead is, as time goes on, players will be upgrading their Ascended gear through infusions and the like for more stats. By their definition a ‘low power curve’.
So in reality it is a gear treadmill in disguise.
Does that make sense?
They have their blinders on.
They will get new gear to grind every few months (how did ANet put it, every 3-6 months like in other games) and that piece(s) of gear will take as long to get as whole tier set in other games to aquire.
When all possible avenues in ascended tier are exhausted, depending on what will they develop, it will either be time for expansion with level cap raise so it will obsolete all previous gear, and if that wont be ready new tier will be released.
What they said so far is they DONT intend to stop with vertical progression – aka gear tradmill.
This is a good point.
There may be no new tiers.
But if they raise the level cap, that means you still have to regrind the top tier (Ascendeds) all over again.
Colin has to hedge his statements with a million qualifiers because Arena.net’s learned that if they make a statement without such qualifiers and discover later that their plans and design have to change that all of you will log in, screaming like spoiled children that were to “lied to” and “betrayed” and “slapped in the face.”
They’re kitten ed if they do, kitten ed if they don’t with some of you, I swear.
What they plan on doing instead is, as time goes on, players will be upgrading their Ascended gear through infusions and the like for more stats. By their definition a ‘low power curve’.
So in reality it is a gear treadmill in disguise.
Does that make sense?
Where is all this coming from? I’ve haven’t read/heard about ANet saying anything like this. Source?
It all comes from the AMA on reddit that Anet did in response to the outrage about adding VP to the game and I really recommend you read the AMA in its entirety if you want to understand VP in GW2.
Here’s a quote from Chris W about how they intended to manage VP through upgrades to gear:
“That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve
However we have no intention of adding a new Rarity of Gear such as Ascended. Instead and as we evolve the game existing Rarity’s will evolve over time
Through infusions and existing Tiers there will be the opportunity to increase stats or abilities on a low power curve through multiple types of gameplay in GW2.
The opportunity to enhance existing tiers of loot will not be through a regular cadence of monthly updates instead it is more likely to come from expansions or very big drops of content.”
(edited by Raine.1394)
That really doesn’t sound like the “henny penny the sky is falling” stuff you guys are making it out to be. It really sounds a lot like what they’ve been doing with World Ability Points.
Colin has to hedge his statements with a million qualifiers because Arena.net’s learned that if they make a statement without such qualifiers and discover later that their plans and design have to change that all of you will log in, screaming like spoiled children that were to “lied to” and “betrayed” and “slapped in the face.”
They’re kitten ed if they do, kitten ed if they don’t with some of you, I swear.
Swear all you want, we’re not talking some specific topic here. We’re talking overall game philosophy as espoused by Colin at launch, which has most clearly changed since launch and for which we are perfectly entitled to be dismayed.
That really doesn’t sound like the “henny penny the sky is falling” stuff you guys are making it out to be. It really sounds a lot like what they’ve been doing with World Ability Points.
There is no “henny penny the sky is falling” about vertical progression. It simply describes a process whereby the game scales vertically in power level over time. Another quote from Chris W in the AMA:
“we will have vertical progression moving forward with the focus on zero grind and a very low power curve.”
VP is a very old element in game design. We are not here struggling to understand it and its implications in gaming. It is actually well understood. It addresses 1) a sense of character progression; and 2) it motivates continued play. Every game needs a method of character progression and no one is arguing that. The problem with VP is thakittenmotivates continued play by implementing a non-optional gear grind (whether through new tiers or upgraded infusions). This happens simply through the process that positively relates power and time. When the power level of the game is rising over time you must keep up with it—obviously to a rational human.
No one is saying the sky is falling. Personally, I’m saying I’m burned out on grinding a treadmill for stats. I specifically came from WoW to GW2 because Anet didn’t make grindy games. I usually appreciate irony, but here, not so much.
Colin’s place often seems sadly relegated to a Happy Glad Hands figure-head for their Marketing purposes. I don’t think it’s fair to attack him just b/c he’s the one who’s brave enough (and usually charismatic enough too) to stand in front of an Angry mob and tell them that the conditions on the ground have changed. Most multi-billion dollar Corporations don’t even have specialists who can do that to a satisfactory degree.
One, or 2 names I never hear thrown about here though, is the 2 Chris’s …. Chris Lye … and to a lesser extent, (as in maybe every now and then but still rarely) Chris Whiteside. …and maybe they’re just taking marching orders from NCsoft? Who knows. I don’t know either b/c I don’t have a full opinion on this. Mainly b/c Powercreep was a CONSTANT thing in the first game and the once epic content like Fissure of Woe, the Deep, and Sorrow’s eventually got trivialized by it.
But on some tokens… that became a good thing once we were no longer able to field an 8-man team of all veteran players to complete the content. IoW: it wouldn’t have been accessible to us at all in the later stages of the game’s life while we still needed those zones completed for Hall of Monuments.
So yeah… I think there’s some promises they absolutely CAN be held to. Like flat leveling curves for example. But Powercreep?? Umm… I dunno. Saying no powercreep ever after this point, kinda goes against the entirety of all human evolution. …doesn’ it? Why should I hold them to some kind of promise on that??
…
Where is all this coming from? I’ve haven’t read/heard about ANet saying anything like this. Source?
Sure thing! Pulling this from a Reddit AMA they had.
Yes the response was definitively expected. We did not intent for the information to come out this way. Going back to my previous answer the issue is that we believe in the vertical progression system we had pre launch and that the introduction of an element into the system post launch was going to cause concern but something we believe in. That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve. This said we certainly don’t want to create a system where itemization blocks progression in the game globally and we also need to be careful of this in areas such as FotM if the primary reward isn’t available elsewhere in the game. So in short its an exciting problem but one that has been poorly communicated and handled.
And for this i take responsibility and apologies. However the future of this philosophy and the design challenges it throws up are going to lead to a pioneering world and one that we are very excited about.
So anyway i kind of went of topic here so in short. We don’t intend to have an item rarity gear treadmill, we intend for the progression for gaining these rewards to have lots of different avenues for different types of player and where possible lower no fun grind within the whole of the game.
I hope this answers that question. I will be right back.
Chris
x
Hi! I’ll respond to the top part since it’s a quote from me.
Obviously the key phrase I’m going to point you to in that quote is, “if someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it”. That really is the litmus test we’ve used. That’s why, at ship, we gave better stats to exotic gear and didn’t give better stats to legendary gear.
More generally, I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PvE and PvP. In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.
…/snip
So I would ask you to judge us by details, and not by making slippery-slope arguments. We introduced a ton of new content in November, and the sum total of new progression rewards we added to go with it provided a 5-10% stat increase in 2 of 12 slots. I hope you’ll agree that that kind of very shallow and gradual progression does not force people onto a gear treadmill.
I think it’s important for GW2 to be able to have this kind of gradual progression. Of course we made some mistakes with the way we introduced ascended gear. (See ChrisW’s answers for details.) But those are addressable issues. I don’t think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game.
~ MO
x
Hi Idredd,
Thanks for taking the time to post your question.
I will try to be as clear as possible:
- We do not intend to deploy another tier/rarity of loot such as Rare>Exotic. However we also do not intend to make promises that can be misinterpreted moving forward.
- Ascended Gear will be introduced throughout next year,and accessible through many game play activities rather than just on. -Through infusions and existing Tiers there will be the opportunity to increase stats or abilities on a low power curve through multiple types of gameplay in GW2.
- The opportunity to enhance existing tiers of loot will not be through a regular cadence of monthly updates instead it is more likely to come from expansions or very big drops of content.
- In retrospect Ascended should have been deployed pre launch and earn able throughout most activities in the game (which is how we are moving forward).
I believe there has been no change to our philosophy regarding end game gear. We have learnt lessons for sure which is one of the main advantages of a live game and no doubt we will learn lessons moving forward. This does not however dilute our commitment to create a pioneering, accessible and fun world for players as we continue to build out GW2. And we very much rely on your and the communities feedback as we execute on these philosophy.
Chris
It’s the same person that once claimed that he wants everyone to get their best stat gear by the time they get to level 80. Now he says they never intended that.
If a year from now they decide to add a new tier, he’ll likely be saying that “it was planned all along”.
This. He’s made so many contradictory statements that I interpret all communication from him as white noise, devoid of meaning or value.
It’s not so much ascended that sucks but rather, how to get it – random drops are not a method to get anything, and crafting isn’t necessarily the most enjoyable thing for everyone. So it does feel like we’ve got one way shoved down our throats, more or less equating to Anet’s basically told us, “CRAFTING OR GTFO” |:
(edited by Seven Star Stalker.1740)
You know what? I say players only want to put in as much effort into this gear “progression” as the amount of effort designing this.
Which is to say, not a lot.
If grinding is the best sense of progression they can come up with, I can’t wait for the future.
/flex kitten with my ascended gear
Colin has to hedge his statements with a million qualifiers because Arena.net’s learned that if they make a statement without such qualifiers and discover later that their plans and design have to change that all of you will log in, screaming like spoiled children that were to “lied to” and “betrayed” and “slapped in the face.”
They’re kitten ed if they do, kitten ed if they don’t with some of you, I swear.
Swear all you want, we’re not talking some specific topic here. We’re talking overall game philosophy as espoused by Colin at launch, which has most clearly changed since launch and for which we are perfectly entitled to be dismayed.
We’re also talking about how some aspects of the game give higher rewards, some of which were never meant to be in the game in the first place but somehow were placed in the game as a main focus. LS pretty much shows us that open world isn’t their priority hasn’t been since November and the new ratios of how many of these rewards you get from open world PVE or LS events compared to dungeons or WvW is really messed up. It’s like being slapped in the face with a lie and then getting kicked by high heels while you’re recovering from it. That’s the message. As paying customers we have the right to complain and explain our case whether some of you like it or not.
Read the AMA response and it would be different if people weren’t able to get alot more of the resources doing everything but the open world PVE stuff. Sure in an interview earlier this year they apologized for making the mistake of not making this the game they promised it would be HOWEVER it doesn’t forgive that they are still continuing down that same road. No hotfixes have been made to ensure the amounts people are receiving from rewards are universal, nor has there been a patch to ensure that players who are not level 80 yet would be cutoff from getting any of the accountbound resources while leveling. That’s the issue I’m having with it right now.
(edited by tigirius.9014)
I briefly looked for any post to say this, maybe I missed it, but how is everyone in this thread neglecting to mention how dumbfounding it is that a game director doesn’t have a firm grasp on something this crucial to the game’s future? He “hopes” there aren’t going to be more tiers? “this should be it”?? Is he designing the game based on marketing focus groups?
I briefly looked for any post to say this, maybe I missed it, but how is everyone in this thread neglecting to mention how dumbfounding it is that a game director doesn’t have a firm grasp on something this crucial to the game’s future? He “hopes” there aren’t going to be more tiers? “this should be it”?? Is he designing the game based on marketing focus groups?
I have the unhappy feeling he is stuck between a rock and a hard place. He wants to make a good game, but must ultimately do what the publisher thinks will make money.
And with regards to whether or not new tiers exist, ascended was added to appease the people who want vertical progression. When these people have full ascended, they will want more vertical progression. They are most likely going to get more vertical progression.
So what do you personally want in this game? were you think this is fantastic……….Cause I guarantee, what you like someone else wont be happy. Most players in MMO want the gear and achievements for doing nothing, and thats what i dont understand? Why play a game with nothing to play for? You must agree with that?.Anet doing 1-2 PATCHES A MONTH FOR FREE is absolutely brilliant, no other MMO would ever dream of that, cut the team some slack.
Easily obtainable BiS gear, interesting content tied to horizontal progression as was originally stated. More cosmetic options are nice, but it should not be the only form of horizontal progression explored. A example could be evolving weapon skills or trait scrolls that allow you to replace certain traits etc etc. It still gives a feeling of character progression but does not directly inflate stats. The problem with VP is that you can’t turn it off, if content is already too easy for many players in exotics, what will happen once full ascended is released? If Anet does not then adjust “difficulty” to account for the new inflated stats the development time spent on ascended items is meaningless. At this point in time Ascended tier is literally nothing more than a carrot for players that are conditioned to only see progression through better stats, but with no actual need.
I briefly looked for any post to say this, maybe I missed it, but how is everyone in this thread neglecting to mention how dumbfounding it is that a game director doesn’t have a firm grasp on something this crucial to the game’s future? He “hopes” there aren’t going to be more tiers? “this should be it”?? Is he designing the game based on marketing focus groups?
As Game Director, his is not the office in which the buck stops. If the ultimate decision maker(s) say(s), “Add a tier.” a tier will be added. We can speculate all we want regarding how much control Mike O’Brien has, but we do not know all the details of ANet’s relationship with NCSoft, nor should we.
Grind of any sort, which absolutely includes doing the same old content again and again just to aquire slightly better gear is imho borderline pathological behaviour. For those who feel contrary there already were legendaries, MF exotics, fractal weapons & to a lesser extent ascended trinkets – there’s no good reason to force this stuff on the average player.
I’m sure that most players are aware that game developers have no definite obligation to stick to earlier plannings; unexpected changes to elements that didn’t work out as intended may become necessary in order to improve the game in various ways, to bring it in accord with the developer’s vision.
This is not what happened here. Implementing ascended weapons in the current way was a clear betrayal of concepts that were meant to be (and clearly advertised as) cornerstones of the game – aspects which (among others […]) were to set GW2 apart from other MMOs – to avoid known old flaws instead of just remaking them in a slightly altered shape :(
(edited by Tureynul.4210)
It’s ironic that GW1 was more innovative than GW2.
It’s just a game….
There is no point freaking out every time a developer say something might change.
In one year we went from
“Wanting everyone even casual players to be in BiS”
To grinding for a after release new tier of BiS
Why would you think for a SECOND that they will not add a new gear when the carrot chasers start screaming “I have all ascended now and am bored!”?
Not to mention the fact they HAVE said they will probably increase the level camp in the first couple years… which means those lvl 80 Ascended?? Yeah they are now Mystic Forge fodder while you try to grind for the level 90 version. And that is under the BEST option.
No thanks… im just waiting for something else. Even if its the same BS gear grind.. im not supporting a company that lies to its playerbase. There were a ton of things they could do other then raise the stats… they chose the lazy way of design. Well I’ll chose the lazy way of paying them… by not paying them.
Colin’s place often seems sadly relegated to a Happy Glad Hands figure-head for their Marketing purposes. I don’t think it’s fair to attack him just b/c he’s the one who’s brave enough (and usually charismatic enough too) to stand in front of an Angry mob and tell them that the conditions on the ground have changed.
Except he’s not. He’s been saying that conditions on the ground have always been that way.
It’s just a game….
There is no point freaking out every time a developer say something might change.
Saying that is easy, but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right? People respect people who hold to their convictions.
You can already see people are beginning to take Anet’s plans with less and less salt and more and more skepticism. And worst the problem is, not only does Anet change their plans, but it’s poorly implemented. There are many, many, many holes in the implementation of Ascended, and people are irritated because in acquiring it Anet made a “Crafting or GTFO” policy, even if it wasn’t intentional.
I briefly looked for any post to say this, maybe I missed it, but how is everyone in this thread neglecting to mention how dumbfounding it is that a game director doesn’t have a firm grasp on something this crucial to the game’s future? He “hopes” there aren’t going to be more tiers? “this should be it”?? Is he designing the game based on marketing focus groups?
That’s just slippery PR language so that when they roll out the next tier, no one can point to anything definitive he said about it.
…but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right?
Well, yeah; pretty much since November.
We can speculate all we want regarding how much control Mike O’Brien has, but we do not know all the details of ANet’s relationship with NCSoft, nor should we.
Er, we do know exactly what the relationship is: ArenaNet is 100% owned by NCSoft. You talk about one, you’re talking about the other. There is no difference.
The main problem is having people who don’t play the game much make big changes to it. No matter how sound one’s principles are, one needs to experience something firsthand to make judgements on whether or not gameplay is fun or not. And even when done so, it’s hard to realize the number of perspectives that exist.
This can be seen in cases such as wvw, where they are silly enough to believe fighting servers 10 ranks up is an engaging “challenge”, giving proof of this cluelessness, but it’s generally less evident in pve since as long as you can bang your head up against it long enough, it’ll work.
It’s a hard struggle. Players are generally better at the game since they spend more time playing the content, but can grow tunnel-visioned with their own agenda. It’s a tough balance to make that requires careful weeding of poor suggestions that have the best intentions.
(edited by ArchonWing.9480)
The thing is this game did not need another tier of gear to grind for, it’s just more fluff content. This game needed more engaging and challenging content, right now its just zerg zerg zerg for everything, living world – zerg "x"map for 2 weeks and then switch to the next, wvwvw zergfest capitol of GW2, dungeons just stand in corner stack and zerg down, world bosses – hit 1 and go get a drink as you and the rest of the zerg auto attack the boss down. With the exception of high level fractals there really is not much to this game that actually takes any thought or effort, nothing that gives you that “OMG (I / WE) DID IT!!!” feeling, and the things that are somewhat challenging are not rewarding in anyway due to everything being stuck behind the great wall of RNG.
GW2 needs tiers of content not gear, and if there is to be new gear it should be rewarded through accomplishments not grinds and RNG.
It’s just a game….
There is no point freaking out every time a developer say something might change.Saying that is easy, but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right? People respect people who hold to their convictions.
You can already see people are beginning to take Anet’s plans with less and less salt and more and more skepticism. And worst the problem is, not only does Anet change their plans, but it’s poorly implemented. There are many, many, many holes in the implementation of Ascended, and people are irritated because in acquiring it Anet made a “Crafting or GTFO” policy, even if it wasn’t intentional.
Yeah but so why care so much about what they do? When the game cease to be fun you can just move to another game. TESO will come out, GTA5, etc. Personally I like the way the ascended besides the craft levelling.
It’s just a game….
There is no point freaking out every time a developer say something might change.
when someone sells you oranges but you find out they are lemons you probabaly shouldnt freak just eat the lemons and be happy is what youre saying
…but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right?
Well, yeah; pretty much since November.
I had a bunch of guildies I was with and we were from a forum called Gaia. We all knew eachother and were pretty good friends and.. We had our own guild really. After the Southsun event, they disappeared. I asked why; They didn’t like the prospect of ascended gear coming.
I left my guild, as Noone logged on anymore. I eventually joined a new one, sure. But looking back, I know I lost friends because of Anet’s decisions, and whilst its easy to say “People leave games all the time” when your friends are playing a different game to you, it’s not necessarily pleasant to play with people who in some regards are still strangers.
It’s just a game….
There is no point freaking out every time a developer say something might change.Saying that is easy, but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right? People respect people who hold to their convictions.
You can already see people are beginning to take Anet’s plans with less and less salt and more and more skepticism. And worst the problem is, not only does Anet change their plans, but it’s poorly implemented. There are many, many, many holes in the implementation of Ascended, and people are irritated because in acquiring it Anet made a “Crafting or GTFO” policy, even if it wasn’t intentional.
Yeah but so why care so much about what they do? When the game cease to be fun you can just move to another game. TESO will come out, GTA5, etc. Personally I like the way the ascended besides the craft levelling.
If there was anything close to WvW, in the scale and persistence and the cooperation in and between guilds and servers, but without grind for the best gear and buffs like applied fortitude, I would be there in a heartbeat.
It doesn’t matter what Colin Johanson says because it has been proven that his words are completely unreliable. His actions tell us what’s going to happen and what’s going to happen is exactly:
And with regards to whether or not new tiers exist, ascended was added to appease the people who want vertical progression. When these people have full ascended, they will want more vertical progression. They are most likely going to get more vertical progression.
The main problem is having people who don’t play the game much make big changes to it. No matter how sound one’s principles are, one needs to experience something firsthand to make judgements on whether or not gameplay is fun or not. And even when done so, it’s hard to realize the number of perspectives that exist.
This can be seen in cases such as wvw, where they are silly enough to believe fighting servers 10 ranks up is an engaging “challenge”, giving proof of this cluelessness, but it’s generally less evident in pve since as long as you can bang your head up against it long enough, it’ll work.
It’s a hard struggle. Players are generally better at the game since they spend more time playing the content, but can grow tunnel-visioned with their own agenda. It’s a tough balance to make that requires careful weeding of poor suggestions that have the best intentions.
&
The thing is this game did not need another tier of gear to grind for, it’s just more fluff content. This game needed more engaging and challenging content, right now its just zerg zerg zerg for everything, living world – zerg "x"map for 2 weeks and then switch to the next, wvwvw zergfest capitol of GW2, dungeons just stand in corner stack and zerg down, world bosses – hit 1 and go get a drink as you and the rest of the zerg auto attack the boss down. With the exception of high level fractals there really is not much to this game that actually takes any thought or effort, nothing that gives you that “OMG (I / WE) DID IT!!!” feeling, and the things that are somewhat challenging are not rewarding in anyway due to everything being stuck behind the great wall of RNG.
GW2 needs tiers of content not gear, and if there is to be new gear it should be rewarded through accomplishments not grinds and RNG.
Knowing the personality types of people who work in programming, IT, etc, I’d love to see anet’s devs being made to build an actual ascended weapon in game without using their god cheat commands like the pre-patch video. Being forced to follow the dragon/temple timers, join mindless zerg and spam 1 for a couple hours will already make them feel disgusted with the game they created.
(edited by Nikaido.3457)
The thing is this game did not need another tier of gear to grind for, it’s just more fluff content. This game needed more engaging and challenging content, right now its just zerg zerg zerg for everything, living world – zerg "x"map for 2 weeks and then switch to the next, wvwvw zergfest capitol of GW2, dungeons just stand in corner stack and zerg down, world bosses – hit 1 and go get a drink as you and the rest of the zerg auto attack the boss down. With the exception of high level fractals there really is not much to this game that actually takes any thought or effort, nothing that gives you that “OMG (I / WE) DID IT!!!” feeling, and the things that are somewhat challenging are not rewarding in anyway due to everything being stuck behind the great wall of RNG.
GW2 needs tiers of content not gear, and if there is to be new gear it should be rewarded through accomplishments not grinds and RNG.
“GW2 needs tiers of content not gear, and if there is to be new gear it should be rewarded through accomplishments not grinds and RNG.”
That needs to be etched on a tablet of stone and sent to ANet headquarters.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
ok, here’s the bottom line. if your sick and tired of chasing carrots, etc., STOP PLAYING THE GAME. that’s what i do… anet will notice people are not happy once the population steadily decreases. thats how you fix the game.
It’s just a game….
There is no point freaking out every time a developer say something might change.Saying that is easy, but you do realise if Anet can’t stick to their guns, it makes them look fickle, weak, and unworthy to take seriously, right? People respect people who hold to their convictions.
You can already see people are beginning to take Anet’s plans with less and less salt and more and more skepticism. And worst the problem is, not only does Anet change their plans, but it’s poorly implemented. There are many, many, many holes in the implementation of Ascended, and people are irritated because in acquiring it Anet made a “Crafting or GTFO” policy, even if it wasn’t intentional.
Yeah but so why care so much about what they do? When the game cease to be fun you can just move to another game. TESO will come out, GTA5, etc. Personally I like the way the ascended besides the craft levelling.
Because that doesn’t solve anything. Leaving does not fix anything. Leaving does not gives Anet solutions. So why on earth should I leave?
“i really hope not” means yes, there will be more.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
The problem is that Colin is claiming that things did not change. He is claiming that the original stated intent never existed.
“We have changed our minds and so our past claims and statements are no longer valid,” is very different from, “our past statements and claims were never valid as we never meant them.”
So what do you personally want in this game? were you think this is fantastic……….Cause I guarantee, what you like someone else wont be happy. Most players in MMO want the gear and achievements for doing nothing, and thats what i dont understand?
What is there to understand? Weren’t we clear already? I don’t want to play the get to get stats. In fact, I view having to get stats as an obstacle to play and enjoy the game.
So what I want is for sure not more stats but more game to enjoy.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
The problem is that Colin is claiming that things did not change. He is claiming that the original stated intent never existed.
“We have changed our minds and so our past claims and statements are no longer valid,” is very different from, “our past statements and claims were never valid as we never meant them.”
Again, Colin is doing what businesses do. He’s minimizing damage. One guy will hold him accountable, a hundred guys will just move on and deal with it.
But the second he comes out and says we changed our mind…it’s the same reason governments have to have meetings before they apologize publicly for anything.
If nothing else, such an admission could end up being used for fodder for consumer complaints to authorities.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
If it was some small thing that would be understandable This is definitely not small. This was one of the major selling points of GW2.
If Tesla motors promised an electric car with leather seats, but delivered an electric car with synthetic leather seats that would be bad, but perhaps understandable if their costs turned out to be higher than expected. If they delivered a car with a gas engine then you would be really kitten ed no matter what their excuses were. That’s what happened here with Anet.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
If it was some small thing that would be understandable This is definitely not small. This was one of the major selling points of GW2.
If Tesla motors promised an electric car with leather seats, but delivered an electric car with synthetic leather seats that would be bad, but perhaps understandable if their costs turned out to be higher than expected. If they delivered a car with a gas engine then you would be really kitten ed no matter what their excuses were. That’s what happened here with Anet.
Okay, let’s define a major selling point. This is what you do.
Look at every single thing Anet has published about Guild Wars 2. Look at how many times this was mentioned.
Then get back to me about whether this was one of the major selling points.
Living breathing world…dynamic events…even death of the trinity got a lot more talking than this issue. Again, it was important to you, so you insist it’s a major selling point. By percentage, this is barely mentioned at all in their promos.
Finished crafting my first and last ascended weapon, hopefully there will be no other tiers EVER.
Finished crafting my first and last ascended weapon, hopefully there will be no other tiers EVER.
Congratulations. That took you ages. Just ages. This endless gear treadmill is tough.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
Yeah lets just get all game developers to make false statements about their game before release so people will buy the game anyway despite them not wanting it, then make up some BS so they can cover it up. Is that what you’re trying to say? God, you’re so ignorant.
Finished crafting my first and last ascended weapon, hopefully there will be no other tiers EVER.
Congratulations. That took you ages. Just ages. This endless gear treadmill is tough.
the best part is that the weapon i made (GS) has extremely low res textures… very disappointing for the amount of money that took me. Maybe its just me because i pay attention to detail but it feel wrong having almost ps2 kind of texturing on an ascended weapon and extremely sharp textures on Fractal skins or many other skins on TP. Ascended weapon textures should be as detailed as the ones on legendaries for the amount of time/money it takes you
Congratulations. That took you ages. Just ages. This endless gear treadmill is tough.
Considering a huge part of the grind to craft an Ascended weapon came from mats and gold you farmed before this patch, yes it takes ages except you are all badly measuring it by just looking at the time since the patch.
Colin Johnson timeline:
- The now infamous quote about expecting people to have best-in-slot gear upon reaching level 80.
- The now infamous quote about how he didn’t expect people to get to exotics so fast, so Ascended gear must be added.
- Don’t expect another tier for a long while.
Do you really trust him at this point?
Sure I trust him. Just like anyone else who said something years ago, and then the situation changed. In your life, you’ve never said something and two years later had to change it?
People are disingenuous. Oh, he’s a dev. He needs to be proficient in crystal ball to know what will happen.
That’s not the way the world works.
Yeah lets just get all game developers to make false statements about their game before release so people will buy the game anyway despite them not wanting it, then make up some BS so they can cover it up. Is that what you’re trying to say? God, you’re so ignorant.
Okay that’s another story. I believe when those statements were made, that was the intention. People are complaining about what Anet is saying NOW, about what Anet was saying then. These are two completely different issues.
Do you have any evidence that when Anet said that stuff they didn’t mean it?
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