Musical instrument update (suggestion/idea)

Musical instrument update (suggestion/idea)

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Posted by: lioka qiao.8734

lioka qiao.8734

Now that we have an F5 key for skill activation it is possible to give us the semitones on instruments. That’s the primary focus of my suggestion.

The rest of this is suggestions for fixing some of the instruments.

All instruments:
- Add semitones assigned to the F keys by default:
- F1 = C#, F2 = D#, F3 = F#, F4 = G#, F5 = A#
- Note that flats are the same as sharps tonally, Bb = A#

Unbreakable Choir bell/breakable Choir bell:
- Fix the scale so it goes from C to C with 1 to 8 rather than D to D with 1-8
- Make it faster so you can play chords like the magniminious bell.

Mag. Bell
- Give it an actual high octave. The current low octave matches closer to C3-C4 and the current high octave matches C4 to C5. C5-C6 would sound good on a bell.

Horn is probably fine. I don’t remember if its key is off from C. If it is, bring it in line with the other instruments.

Drum:
- Move the loop recordings to 8 and 9.
- Replace high hit (4) with a snare hit.
- Add symbals and high hats
- 6: Symbal crash
- 7: high hat beat
- 8: rolling high hat.

Flute:
- Move it into the Key of C so it can harmonize with the other instruments
- Maybe add a third octave, but this is not really necessary.

Lute:
- Make the sound stronger/longer. It is barely detectable when in an ensemble unless playing chords. Sampling an acoustic guitar would work well. If you keep the sound the same you can add the acoustic guitar…

Suggestions for other instruments: I’d probably buy each of these.
Steam Guitar: Like the lute but louder and distorted like the Bass. This will allow some modern metal sounds. (C3 to C6)

Acoustic Guitar: Like the lute but a stronger sound. Sample an acoustic guitar from one of your interns for the sound. (C3 to C6)

Upright Bass: A cleaner bass sound than the steam bass we currently have. (C1 to C3)

Grand Piano: 5 octave range piano instrument (your character can’t move while playing it). C1 to C6

Violin: 2 octave high range instrument, good for doing vocals. (C4 through C6)

Chello: 2 octave low to medium range instrument (C2 through C4)

(Other orchestral instruments): The more the merrier (and the more profitable for you probably).

Little red Lioka

Musical instrument update (suggestion/idea)

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Posted by: Timiok.1048

Timiok.1048

I love music, especially guitar and piano, so i’d support it.

Musical instrument update (suggestion/idea)

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Posted by: Zalladi.4652

Zalladi.4652

I like the sound of adding semitones, and now that there is an F5 keybind, I see no reason for there not to be (unless it would be too much effort to recreate the sounds on certain note pitches).

Also, any addition of new instruments is a plus in my book, though I expect them to be more Tyria-themed.

There is also an organ somewhere in Tyria (I forget where, perhaps Ebonhawke) which would be a treat if it were playable and adjustable.

Musical instrument update (suggestion/idea)

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Posted by: lioka qiao.8734

lioka qiao.8734

Right, there is an organ in ebonhawke.

Making the semitones is as simple as doing quick notes in Ableton or whatever they use and saving them to wav files to play in game.

Tyria themed… The piano could be asuran tech, like a magic powered synthesizer.

Little red Lioka

(edited by lioka qiao.8734)

Musical instrument update (suggestion/idea)

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Posted by: Astorm.5496

Astorm.5496

i <FULLY>support the semi tones feature or another suggestion i have for the f5 would be to change the scale (hopefully with semi-tones already added to the list

like at least major and minor scales, i guess adding semi tones would be more abragent but i dont really play with macros so could be confusing for me expecially when im drunk ::)….. mmmmhmmm i ment happy… HAPPY!

anyway i AGREE! semitones somehow!

a synth! wellll…. this is about to become the 1st MMODAW isnt it?

(edited by Astorm.5496)

Musical instrument update (suggestion/idea)

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Posted by: lioka qiao.8734

lioka qiao.8734

I suggested the F keys for the semitones as on most keyboards these actually line up where the semitones would be found on a piano. F3 and F4 are sightly off center tho (F# and G#). Also its fewer sounds to program for Anet than what could potentially be upwards of 14 different “keys” to program if they shifted key with F1 and F2.

Little red Lioka

Musical instrument update (suggestion/idea)

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Posted by: Astorm.5496

Astorm.5496

srry i didnt read ur post correctly, for some reason i understood press “f” keyboardkey + flat corresponding musical key….. happens when you spead read

yeah ur suggestion is much more interesting then mine, we can play “off” scale notes and make different chords that way and i see no inconvenient since we now have [f1 <-> f5], it would take the same “getting used to” as playing ele or engi.

(edited by Astorm.5496)

Musical instrument update (suggestion/idea)

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Posted by: Kosmo.5187

Kosmo.5187

People have been hoping for (and suggesting) this or variations thereof since the first instrument was released. I’d be equally happy with a modifier key, and even switching octaves that way would be nice. Hold left ALT for lower octave, hold right ALT for higher octave. Maybe hold SHIFT for accidentals. Alas, given that it’s been years I’ve stopped holding my breath for these kinds of luxuries. I must say, though, the ability to play accidentals would so immensely increase the experience of the instruments that I doubt many other features in the game could be improved proportionately with similar effort.

Think of the possibilities.

Musical instrument update (suggestion/idea)

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Posted by: kuscheldrow.6415

kuscheldrow.6415

Plus we definitely need a Xylophon or marimba, a panflute and steeldrums for some tropical music.

I’d be in for semitones as well!

Trahearne <3