Alright let me start by saying, Im not very happy about certain things in this game. But i dont want to ramble on for hours with a 10,000 word post. So Ill try my best not to :p
1. Unique Items: Guild Wars 1 Had so many unique things to covet as a player and show off and feel a little better then the next guys. For example Promotional Items like Kanaxi or Island Guardian Miniatures. A player that could get these items felt so empowered and a sense of joy because they knew they were one of the few to obtain such items.
2. Rare Weapons: In Guild Wars 1, There were 2 kinds of rare weapons. Weapons with really cool skins EXAMPLE: Bone Dragon Staff (from Shards of Orr). The other weapons being Low Requirement Weapons. EXAMPLE: Q8 Swords, Q8 Staves
2.5 These Weapons above were very hard to obtain i personally did 1,000’s o f runs and never got a Bone Dragon Staff. I had to actually buy one from a seller. Q8 Weapons gave a good benefit. Meaning u didnt need to put so many attribute points into that area to achieve the max damage out of the weapon at hand. These weapons such as Q7 and Q8 and some Q6 required weapons were no longer available after later expansions and patch’s. Thus giving those weapons a very good shine and gave players a great feeling for holding a item that no one else could get.
2.6 I know some people will mention Legendary weapons. But these are only one tiny little rare aspect.
This is what i feel is a portion of whats lacking in Guild Wars 2. I want to see items that no one else can get. A item that drops from a event that will only drop at that event that time. Never again. And with a great looking skin to boot. So you can run around with someone no one has seen before.
3. Dynamic Events? How is a event dynamic if you have to wait 10 minutes for it to start again. A event starts someone posts in map chat come quick events up. next thing u know 200 people hitting the same thing u are. They cant map directly to the battle but they can make 100 feet next to it. and within 30 seconds they are in the battle. This mechanic needs looked at alot.
4. Skills, or lack there of. In Guild Wars 1, the skill combos were endless with every class having so many skills that the next guy wouldn’t even be using. Also due to allowing Second Class Profession changes, This opened a word of skills giving one playing the ability to pick from over 100+ different skills to get the job done.
4.5 Im very disappointed to see my Toons with under 40 skills, So no matter what i can sit next to another necro for example and he has 50% of my same skills bar due to the lack of variations of skills.
4.6 Skill Recharge… Like omg really? i have skills with 240 second recharge…. like for example i have a skill on my necro that dazes the foe for 2 second and has a 45 second recharge? How is this even usefull. I have found many skills to be unused to to recharge times so basically im only picking between 20 skills because of this. This is terrible IMO
5. Speed Clear’s Guild Wars 1 was riddled with speed clears. But ANet hated the Speed Clears.. For what reason i dont know. The frown upon people using 100’s of hours to create tactics and formulas for completing areas in record time. These things were not achieved over night.
5.5 Guild Wars 1 did everything in there power to try to stop speed clearing, releasing nerf after nerf to stop this and they couldn’t. So im guild wars 2. Instead of giving the ability to Speed Clear. they tried to abolikitten at all costs. Players happiness, Players Time. Longer does not mean better Guild Wars 2….. Why do we have to spend 3 hours in a dungeon for you guys to be happy? We have lives, family, jobs. And you want me to spend 30 minutes to form a team. 3 Hours to do a dungeon, for what? what do you get from this? Matter of fact you make people take breaks and stop playing for periods of time. People dont want to sit down and do one task for forever. We are advancing creatures and like to do new things often. Im not saying make dungeon 20-30 minutes but, Dont start doing like u did in guild wars 1. Throwing new foes around every corner to make it harder. Work on the reward system instead of the length u want us in there.