My concerns about GW2

My concerns about GW2

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Is it worth repeating, yet again, they had one of their employees (wasn’t it John Smith) confirm they did not want crafting to yield profit when concerning sale to NPCs. The profit is supposed to occur when other players get involved . . . but it doesn’t, because nobody pays for it. I’m guessing more would rather farm for it, and sell the by-products of farming.

Honestly, if more people bought 20 Slot bags for a bigger margin over the TP, I’d make them for sale. But they don’t. They don’t even pay for crafted rares/exotics usually. It’s usually better to craft a rare, then break it down into its components with a Master Salvage Kit for Ecto (after a certain threshold of equipment level) and sell that than it is to sell the item.

The strange thing is, this isn’t unique to this game. It happened in UO too – high-power magical equipment was generally easier to acquire off dead things. Either the original drop off greater monsters, or off some unlucky person who you hit with “An Ex Por” (Paralyze) followed by a pair of “Corp Por” (Energy Bolts) when you weren’t paying attention. (This would usually catch anyone who was being sloppy, which was 80% of the general public.)

And again, crafting in EQ was such a pointless and boring gold-sink . . . way more than in GW2 . . . they had to put shinies from quests to entice people to do it. (Heck, there was a period I think it was possible to fail combinations and lose your materials, when said materials might represent a considerable amount of money.)

On the one hand, thank god we’re past that . . . on the other hand, we can do better . . . right?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

My concerns about GW2

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Posted by: Nerelith.7360

Nerelith.7360

Is it worth repeating, yet again, they had one of their employees (wasn’t it John Smith) confirm they did not want crafting to yield profit when concerning sale to NPCs. The profit is supposed to occur when other players get involved . . . but it doesn’t, because nobody pays for it. I’m guessing more would rather farm for it, and sell the by-products of farming.

Honestly, if more people bought 20 Slot bags for a bigger margin over the TP, I’d make them for sale. But they don’t. They don’t even pay for crafted rares/exotics usually. It’s usually better to craft a rare, then break it down into its components with a Master Salvage Kit for Ecto (after a certain threshold of equipment level) and sell that than it is to sell the item.

The strange thing is, this isn’t unique to this game. It happened in UO too – high-power magical equipment was generally easier to acquire off dead things. Either the original drop off greater monsters, or off some unlucky person who you hit with “An Ex Por” (Paralyze) followed by a pair of “Corp Por” (Energy Bolts) when you weren’t paying attention. (This would usually catch anyone who was being sloppy, which was 80% of the general public.)

And again, crafting in EQ was such a pointless and boring gold-sink . . . way more than in GW2 . . . they had to put shinies from quests to entice people to do it. (Heck, there was a period I think it was possible to fail combinations and lose your materials, when said materials might represent a considerable amount of money.)

On the one hand, thank god we’re past that . . . on the other hand, we can do better . . . right?

That is My point, we CAN do better. But just to correct you. All my profits on that other game come from sale to players, not sale to merchants.

What I do sell to merchants are quest rewards that I do not need as upgrades. They are BoP, and not transferable…but their sale to merchants provides a steady stream of income. Enough to cover Gold sinks so they are never felt.

All I can say is what my eyes see, my ears hear, and I experience.

if you are correct that John Smith said that the Crafting system would Not generate profit, I wish i had known that before I reached max level on my Mesmer Tailor.

Maybe it’s my fault for not doing enough research into the game, to learn that no benefit would come from maxing tailoring other than the xp acquired. I Just figured something this counter-intuitive would never have occuured for me to research.

I don’t understand, this doesn’t seem to me to be a smart move. Why include crafting in the first place?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

My concerns about GW2

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

That is My point, we CAN do better. But just to correct you. All my profits on that other game come from sale to players, not sale to merchants.

Then I don’t know what to tell you other than the obvious: players in GW2 would rather throw their gold on other things, like rare exotic skins or materials to build their Legendary rather than other things.

All I can say is what my eyes see, my ears hear, and I experience.

In my experience, crafting has always been a lost cause to devote time to in most MMOs. Even in Ultima Online where it could get you neat things, more often than not it was easier to go make tons of money and throw it at people who already had done the work.

It’s barely been useful to add to single-player games unless the game was made to revolve around it (Monster Hunter) or had unique rewards which you only got through crafting (things by Square-Enix). The only notable exception I recall is Morrowind – where you could abuse the heck out of alchemy and beat the game in under . . . I think last I read was under thirty minutes without tool assistance.

It should be an unwritten rule – if crafting isn’t going to be an integral part to your game? Leave it out.

if you are correct that John Smith said that the Crafting system would Not generate profit, I wish i had known that before I reached max level on my Mesmer Tailor.

It’s not supposed to generate profit to NPCs. It doesn’t generate profit to players because . . . as mentioned, they’re just too miserly since they think gold is too hard to come by. (It’s really not as much hard as mildly tedious in ways, or requiring tightening the luxury spending.)

I don’t understand, this doesn’t seem to me to be a smart move. Why include crafting in the first place?

“Because it’s supposed to be in there” I suppose? Kind of like dungeons are supposed to be this particular way, there’s always supposed to be defined roles in a party, and rangers will always stink like dead quaggan.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

My concerns about GW2

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It’s hard to make money in any game’s crafting when most everyone can level any of the crafting skills they might want. This situation was exacerbated in GW2 when Ascended crafting was made Account Bound, which meant that anyone who wanted the things had to level their own crafting skill. If you can make stuff for yourself, why pay someone else?

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Posted by: Aeolus.3615

Aeolus.3615

>_> i just stop reading at Guardians are OP at wvw .

When i see a large of organized guardians dying to a smaller WvW pug, they must be really op.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Vayne.8563

Vayne.8563

It’s hard to make money in any game’s crafting when most everyone can level any of the crafting skills they might want. This situation was exacerbated in GW2 when Ascended crafting was made Account Bound, which meant that anyone who wanted the things had to level their own crafting skill. If you can make stuff for yourself, why pay someone else?

I think the big problem with GW’s crafting profit margins is linked to the fact that the auction house is game wide. In most games, the auction house is server wide. So you find what isn’t offered on your server and you make that.

I’m pretty sure if you made a game wide auction house in any game, profit margins would go down because more people would be offering the same item.

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Posted by: Devata.6589

Devata.6589

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

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Posted by: Vayne.8563

Vayne.8563

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

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Posted by: phys.7689

phys.7689

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

actually devata is right, for a long time they said no expansion was planned, and currently they still say that. They did say they planned to release expansion like content, but thats pretty vague, since there have been times they released content that seemed expansion like to them, but not to a lot of players.

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Posted by: Vayne.8563

Vayne.8563

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

actually devata is right, for a long time they said no expansion was planned, and currently they still say that. They did say they planned to release expansion like content, but thats pretty vague, since there have been times they released content that seemed expansion like to them, but not to a lot of players.

They currently don’t say that. In an interview with Colin and one of the conventions he said, clearly, that they would be producing the type of content you’d traditionally see in expansions but “they haven’t decided” how they would present it.

It means it could be an expansion. It could be through living story.

In any event, it’s not important what was said now, because NCsoft said at their investor call that an expansion would appear “when it made sense to do so”.

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Posted by: Galen Grey.4709

Galen Grey.4709

Ok.. here’s the thing. I have a max level tailor that makes My bags for me, No it’s NOT My level 40 Monk. I see where the confusion set in. I make bags with my main who is also a level 85 warlock with maximum tailoring.

I no longer play this character since I am devoted to time with My wife. And she is only level 40. I use her only for farming cloth for bags for me, and my alts.

I can see where the confusion Kicked in.

The issue with the other game is, that 20 slot bags is tied behind level requirement and skill requirement in tailoring. The clothes drop readilly enough… No need to gather for more than a couple Hours for 1 or 2 bags. Getting to the place, by taking commercial flight takes maybe 20 minutes from a major city. Once there, Mobs for a level 85 drop very quickly and easilly.

here is how i feel about it, Tailoring was something that I levelled slowly, as time passed. I got My hands On cloths that i then used to make armor, at first I sold it back to merchants, after they started giving stat boosts, i saccrificed them for the disenchants …

At no time did I feel i was investing 90 % of My cash to creat or craft an item.

In gw2, before I even get to make the bag,. I need a 10 g sigil. In that other game, the 20 slotters sell for a couple hundred gold. And the cost in negligeable.

in BOTH games you need to use cloths that drop or buy cloths.

In that other game cloths drop often, and special cloths I can farm, since I Know where they drop. In Gw2, I tend to end up… buying them off the TP. that is assuming that I do not have any saved up… and to save them up, I need a salvage kit to extract the cloth.

In that other game, I can have zero cloths, and end up with a 20 slot bag that sells for over 150 to 180 g. In 2 hours…. In gw2…I can’t.

I either need to buy the cloth, or farm the cloth, which means use up multiple Salvage kits..(more money in expenses), then I have to buy the sigil… and then once the bag is made… it sells. at a Loss. because of the sigil I am forced to buy.

In that other game, i MAKE money, and quickly. here if i decide to be a crafter, i LOSE Money, Not sure How else to explain it, so i will leave you with this, and hope you can understand.

You’re blaming the wrong thing. The issue is not the sigil costs 10g, the issue is people sell it too cheaply and I imagine they do that because there just isnt enough demand for it.

Also again sorry but you cheated again. Comparing a 20 slot bag from that other game to a 20 slot bag in this game isnt a fair comparison because the 20 slot bag in that other game is not the best bag in the game. its actualy 2/3 up the list. Replay your argument for the bags in the other game but consider it this time for the 15 slot bag in gw2 which is what you get at 2/3 up the ladder and you’ll see that what you say about 20 slot bag in that other game would be true in this game too. You can easily craft 1 in a couple of hours and redouble your investment if you sell them.

And I know I seem like I am trying to be a pain but there is a reason why its important to compare like with like and why you should compare best in 1 game to best in another game. There is what is called the 80 / 20 rule. Probably you’re already familiar with it and if so sorry for stating the obvious but just in case you’re not this rule states that in many cases it takes 20% of the effort to get 80% of the result and this is done in game design too. if you take the 18 slot bag in gw2 its relatively painless to make and you can sell it for 30s – 1g profit in most cases. if you take the best 20 bag slot, yeah takes a big effort to create and you can barely make a profit off it if even. why? 80 / 20 rule, takes 20% of the effort to get 80% of the reward (18 slot bag) it would take 80% more effort to get 100% and in most cases people will not bother as 80% will be good enough for them. So yeah there is more demand for 18 slot bag which is why it is where the profit lies. I mean I can look at myself. I can log in the game now and craft a full set of 20 slot bags for nearly every level 80 alt I have well no actually i can only afford 3 1/2 alts But I dont do it cause I dont feel what I gain is worth the money (which means in game effort) I am surely not going to buy them either.

Is crafting useless in Gw2 if you what you want is making money in most cases probably yes! is that due to bad game design? Yes and No. Yes because if the game made sure people needed a lot of what is crafted regularly then yes without a doubt crafted stuff would be more valuable. No because the main aim of the game is to make sure everything is accessible to anyone and to achieve the required necessity accessibility would need to be sacrificed.

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Posted by: Galen Grey.4709

Galen Grey.4709

That is My point, we CAN do better. But just to correct you. All my profits on that other game come from sale to players, not sale to merchants.

Then I don’t know what to tell you other than the obvious: players in GW2 would rather throw their gold on other things, like rare exotic skins or materials to build their Legendary rather than other things.

All I can say is what my eyes see, my ears hear, and I experience.

In my experience, crafting has always been a lost cause to devote time to in most MMOs. Even in Ultima Online where it could get you neat things, more often than not it was easier to go make tons of money and throw it at people who already had done the work.

It’s barely been useful to add to single-player games unless the game was made to revolve around it (Monster Hunter) or had unique rewards which you only got through crafting (things by Square-Enix). The only notable exception I recall is Morrowind – where you could abuse the heck out of alchemy and beat the game in under . . . I think last I read was under thirty minutes without tool assistance.

It should be an unwritten rule – if crafting isn’t going to be an integral part to your game? Leave it out.

if you are correct that John Smith said that the Crafting system would Not generate profit, I wish i had known that before I reached max level on my Mesmer Tailor.

It’s not supposed to generate profit to NPCs. It doesn’t generate profit to players because . . . as mentioned, they’re just too miserly since they think gold is too hard to come by. (It’s really not as much hard as mildly tedious in ways, or requiring tightening the luxury spending.)

I don’t understand, this doesn’t seem to me to be a smart move. Why include crafting in the first place?

“Because it’s supposed to be in there” I suppose? Kind of like dungeons are supposed to be this particular way, there’s always supposed to be defined roles in a party, and rangers will always stink like dead quaggan.

But wait a second cause there is a bit of misconception here. you can make gold off crafting just not on everything. Lets go with bags. Its true you cannot make a profit off 20 slot bags but you can surely make a profit off 18 slot bags.

Take: http://www.gw2spidy.com/item/9567
it sells for 3g 34s 72c

and it takes 2g rune + if you recide not to harvest the mats 67s in mats

that leaves 67s profit per bag.. 25% markup which isnt bad!

You can also farm the mats for a greater markup though you’d be trading time for money.

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Posted by: Devata.6589

Devata.6589

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

“You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.“

No they said it would be the stuff you would usually see in an expansion. Not that it was going to be in an expansion. About expansions they said it was not off the table and they said that if they did the LS right there would not be an expansions. That is what they said. I do not remember any of that wrong.

Does that mean we won’t see an expansion? No it does not, I also did not say that. I just said they where not working on an expansion (according to themselves) like teriyakininja said.

Imho they eventually will have to launch an expansion and imho expansions is the way to go for GW2. But that does not change what Anet did say about expansions.

They should have already had an expansion with the second coming soon but I do think that if they have no expansion by the 3th anniversary (basically if they did not change there focus by that time) it’s to late for GW2.

“I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.” I did, not a lot of course because I dislike them exactly because of these sort of things. It’s not a B2P game because there payment model (that what we are talking about) is not a focus on game sales (that includes expansions) but it is a focus on the cash-shop. Like F2P games.

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Posted by: Galen Grey.4709

Galen Grey.4709

It’s hard to make money in any game’s crafting when most everyone can level any of the crafting skills they might want. This situation was exacerbated in GW2 when Ascended crafting was made Account Bound, which meant that anyone who wanted the things had to level their own crafting skill. If you can make stuff for yourself, why pay someone else?

I think the big problem with GW’s crafting profit margins is linked to the fact that the auction house is game wide. In most games, the auction house is server wide. So you find what isn’t offered on your server and you make that.

I’m pretty sure if you made a game wide auction house in any game, profit margins would go down because more people would be offering the same item.

This is one factor but I think there is a lot more then this.

A lot of people use crafting as a form of leveling alts which means mats are more important to them and at the same time they have finish products they dont need. This is making crafting less viable in 2 ways… but increases prices of mats making the trade of mats more profitable then the trade of actual finished items. + people undercutting each other on stuff that gets crafted just so people level up which again makes crafting less profitable.

There is also ascended gear crafting that increase a lot the demand for materials and results in a product that cannot be traded. So driving prices of mats up even more without outputing something of equal value.

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Posted by: Devata.6589

Devata.6589

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

actually devata is right, for a long time they said no expansion was planned, and currently they still say that. They did say they planned to release expansion like content, but thats pretty vague, since there have been times they released content that seemed expansion like to them, but not to a lot of players.

They currently don’t say that. In an interview with Colin and one of the conventions he said, clearly, that they would be producing the type of content you’d traditionally see in expansions but “they haven’t decided” how they would present it.

It means it could be an expansion. It could be through living story.

In any event, it’s not important what was said now, because NCsoft said at their investor call that an expansion would appear “when it made sense to do so”.

“In an interview with Colin and one of the conventions he said, clearly, that they would be producing the type of content you’d traditionally see in expansions but “they haven’t decided” how they would present it."
So the expansion is not off the table. But no confirmation about an expansion. Thats what I said.

“it’s not important what was said” well you comment on my to say it was wrong (while in fact it wasn’t).

“NCsoft said at their investor call that an expansion would appear” and then Anet was asked about it and gave the talk about it not being of the table and they had expansion-like content but they where not yet sure how to give it to the players bla bla.

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Posted by: Galen Grey.4709

Galen Grey.4709

expansion or no expansion Arenanet havent been sitting , looking around doing nothing these past 2 years. If they decided to go with an expansion model we wouldnt somehow have gotten new zones full with dynamic events in the first year. Modern MMOs take a lot more work to create content for then others. Dynamic Events I have no doubt take more work to create then traditional quests. B2P or not They’re able to deliver their first zones 2 years after release and if they had decided to go with expansions it is unlikely that would have changed anything. If it takes 2 years it takes 2 years. That may have been one of the drivers that made them decide in favor of LS as opposed to expansion cause they knew 2 years with no content would be a really bad idea!

And Vayne is right, since day 1 they’ve been saying that Expansion or LS wouldnt change what content we get. Content type will not vary only the delivery mechanism.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

2. There will be no expansions in near future, which results no new classes, new weapon types or races, they will just keep patching contents like personal story, new map contents and events as well as gem store items – how long will it take for players to quit cuz they are bored without major new contents mentioned above?
(Yes I am a guy, thirsty for new weapon types, classes and contents and I am willing to pay for them, so I would really like Anet to make some of it).

Problem is with NCsoft, if they don’t want to publish at the moment, ANet can’t make an expansion, unless ANet pays all out of their own pockets…

Gem Store, NCsoft makes the money out of it, ANet gets a small cut.
NCsoft then, along with sales renevue and other “ingame stores” profits, would then work with developer of their choice, to develop and publish a game they want, not necessarily an expansion to GW2.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: phys.7689

phys.7689

2. There will be no expansions in near future, which results no new classes, new weapon types or races, they will just keep patching contents like personal story, new map contents and events as well as gem store items – how long will it take for players to quit cuz they are bored without major new contents mentioned above?
(Yes I am a guy, thirsty for new weapon types, classes and contents and I am willing to pay for them, so I would really like Anet to make some of it).

Problem is with NCsoft, if they don’t want to publish at the moment, ANet can’t make an expansion, unless ANet pays all out of their own pockets…

Gem Store, NCsoft makes the money out of it, ANet gets a small cut.
NCsoft then, along with sales renevue and other “ingame stores” profits, would then work with developer of their choice, to develop and publish a game they want, not necessarily an expansion to GW2.

ncsoft wanted an expansion since year one. Anet didnt want to do an expansion, which would be good, IF they could deliver expansion like content through normal play. But we have yet to see much that is as well fleshed out/executed as is the norm in an expansion from the LS.

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Posted by: Nerelith.7360

Nerelith.7360

As I see it, I think we are all talking past one another using terms that do Not mean the same thing.

I talk about wanting an expansion. For me… an expansion is not about " permanent content". For me an expansion, expands how i play the game in some suignificant way.

New skills, new professions, new weapons, and may include new maps… but is not limited to just new maps… new cool things to craft.

many people hear me say " I want a new expansions" and then point me to Posts where the devs say that Season 2 will have permanent content.

For me…permanent content does not equal an expansion.

Content can be permanent and Not be an expansion, as I define expansion.

Maybe the devs introduce a new area with new Mobs to kill.. and this area is permanent. But I am killing them with the same exact weapons, same exact skills, same exact classes…. as far as I am concerned…that may be " new permanent content" and also be " Not an expansion"

I am certain from my readings of what others have posted, that that is their understanding as well….

“New permanent content” does not necessarily equal " expansion"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

If they added the following the game would be better (and more profitable):
-Guild Halls (Guild Wars 2, still no halls).
-GvG.
-Capes.
-Black Lion interface organization and restructuring.
-Personal homes in home instances.
-Combat changes including nerfs to: stacking, zerging, etc.
-Content that includes new zones, armor, and weapons; not just story.
-And misc. such as clipping issues, etc.

Add “United Chi” to your friends list or guild!

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Posted by: Nerelith.7360

Nerelith.7360

If they added the following the game would be better (and more profitable):
-Guild Halls (Guild Wars 2, still no halls).
-GvG.
-Capes.
-Black Lion interface organization and restructuring.
-Personal homes in home instances.
-Combat changes including nerfs to: stacking, zerging, etc.
-Content that includes new zones, armor, and weapons; not just story.
-And misc. such as clipping issues, etc.

The Game needs an overhaul to Mob AI, so that combat feels More Like a strategic, and tactical use of your skills, along with those of your team mates, and less of a DPS fest to eat your way through the Huge HP of Mobs, before they pull off a Move that can kill you, that you mistimed your dodge about.

In MY opinion, what would improve this game immencely, is of mobs hit more often for less. that way while you may dodge a Blow or two, Not all will be dodgeable.

Also, what’s wrong with NOT giving the Mobs access to our skills they way they did in Guild Wars? ( There is No Guild Wars 2.) Gw2 just seems to have fallen asleep at Mob AI, given them a Huge health pool, One big Power attack, and said " there ya go..Oh wait , new zone, let me give it a new skin… last zone was tigers…this zone is zebras."

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: loseridoit.2756

loseridoit.2756

That is My point, we CAN do better. But just to correct you. All my profits on that other game come from sale to players, not sale to merchants.

What I do sell to merchants are quest rewards that I do not need as upgrades. They are BoP, and not transferable…but their sale to merchants provides a steady stream of income. Enough to cover Gold sinks so they are never felt.

All I can say is what my eyes see, my ears hear, and I experience.

if you are correct that John Smith said that the Crafting system would Not generate profit, I wish i had known that before I reached max level on my Mesmer Tailor.

Maybe it’s my fault for not doing enough research into the game, to learn that no benefit would come from maxing tailoring other than the xp acquired. I Just figured something this counter-intuitive would never have occuured for me to research.

I don’t understand, this doesn’t seem to me to be a smart move. Why include crafting in the first place?

I dont think you understand anything about markets. The reason crafting in other games is profitable is because it is a giant time/gold that is extremely boring. The only way to increase the price of a good that is extremely easy to make is to create barriers of entry. If crafting is easy, it is a red flag that it will not be profitable

btw, our conversation will be much different because getting max level at a profitable crafting is around the same as getting enough gold for an legendary at current prices.

If you want an example of a real economy play eve online

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Posted by: Nerelith.7360

Nerelith.7360

That is My point, we CAN do better. But just to correct you. All my profits on that other game come from sale to players, not sale to merchants.

What I do sell to merchants are quest rewards that I do not need as upgrades. They are BoP, and not transferable…but their sale to merchants provides a steady stream of income. Enough to cover Gold sinks so they are never felt.

All I can say is what my eyes see, my ears hear, and I experience.

if you are correct that John Smith said that the Crafting system would Not generate profit, I wish i had known that before I reached max level on my Mesmer Tailor.

Maybe it’s my fault for not doing enough research into the game, to learn that no benefit would come from maxing tailoring other than the xp acquired. I Just figured something this counter-intuitive would never have occuured for me to research.

I don’t understand, this doesn’t seem to me to be a smart move. Why include crafting in the first place?

I dont think you understand anything about markets. The reason crafting in other games is profitable is because it is a giant time/gold that is extremely boring. The only way to increase the price of a good that is extremely easy to make is to create barriers of entry. If crafting is easy, it is a red flag that it will not be profitable

btw, our conversation will be much different because getting max level at a profitable crafting is around the same as getting enough gold for an legendary at current prices.

If you want an example of a real economy play eve online

I think we are talking past one another, you discuss " barriers of entry" and " giant time/gold sinks that are boring"

The thing is, they may be boring to you. Just because you find them boring doesn’t mean everyone agrees with you that they are boring.

I happen to enjoy crafting, as to bars of entry… the only entry fee was 10 copper to get apprentice engineer, and 10 copper for apprentice miner.

Is it a Time sink? Of course it is. But let me redefine that … is it a Time sink for me? hell no. Know why? because I find crafting enjoyable.

if i am enjoying what I do, I do not care How Long it takes me to level it up to where it begins to be profitable. If On the other hand all I want it for is to provide me with 10 or 12 levels worth of xp, or whatever, then yes, it is BOTH a time, and a gold sink.

I happen to enjoy engineering, so running all over the map, Looking for Gold Nodes..etc.. so that I can make Gold cores… so i can add them to My compact harvester kit, that lasts a few fights, for me, is not a time sink…or a Gold sink…. it is me doing what I enjoy doing.

I can enjoy that on another game, …i do not have that experience here.

Sometimes people craft because crafting is fun. Sometimes people do not consider " Time/gold sink per xp gained" because for them it’s irrelevant.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: loseridoit.2756

loseridoit.2756

I think we are talking past one another, you discuss " barriers of entry" and " giant time/gold sinks that are boring"

The thing is, they may be boring to you. Just because you find them boring doesn’t mean everyone agrees with you that they are boring.

I happen to enjoy crafting, as to bars of entry… the only entry fee was 10 copper to get apprentice engineer, and 10 copper for apprentice miner.

Is it a Time sink? Of course it is. But let me redefine that … is it a Time sink for me? hell no. Know why? because I find crafting enjoyable.

if i am enjoying what I do, I do not care How Long it takes me to level it up to where it begins to be profitable. If On the other hand all I want it for is to provide me with 10 or 12 levels worth of xp, or whatever, then yes, it is BOTH a time, and a gold sink.

I happen to enjoy engineering, so running all over the map, Looking for Gold Nodes..etc.. so that I can make Gold cores… so i can add them to My compact harvester kit, that lasts a few fights, for me, is not a time sink…or a Gold sink…. it is me doing what I enjoy doing.

I can enjoy that on another game, …i do not have that experience here.

So, you love going to low level areas to grind mat although you are already 2 times the player level? It not unusual you fight enemies much below your current level. You are force to grind the same maps because the kitten game designer didnt bother adding a plentiful amount of nodes.

Remember, some games share resource nodes with other players. I usually find bots taking all the resource.

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Posted by: Nerelith.7360

Nerelith.7360

I think we are talking past one another, you discuss " barriers of entry" and " giant time/gold sinks that are boring"

The thing is, they may be boring to you. Just because you find them boring doesn’t mean everyone agrees with you that they are boring.

I happen to enjoy crafting, as to bars of entry… the only entry fee was 10 copper to get apprentice engineer, and 10 copper for apprentice miner.

Is it a Time sink? Of course it is. But let me redefine that … is it a Time sink for me? hell no. Know why? because I find crafting enjoyable.

If i am enjoying what I do, I do not care How Long it takes me to level it up to where it begins to be profitable. If On the other hand all I want it for is to provide me with 10 or 12 levels worth of xp, or whatever, then yes, it is BOTH a time, and a gold sink.

I happen to enjoy engineering, so running all over the map, Looking for Gold Nodes..etc.. so that I can make Gold cores… so i can add them to My compact harvester kit, that lasts a few fights, for me, is not a time sink…or a Gold sink…. it is me doing what I enjoy doing.

I can enjoy that on another game, …i do not have that experience here.

So, you love going to low level areas to grind mat although you are already 2 times the player level? It not unusual you fight enemies much below your current level. You are force to grind the same maps because the kitten game designer didnt bother adding a plentiful amount of nodes.

Remember, some games share resource nodes with other players. I usually find bots taking all the resource.

What I enjoy is Playing with my wife. The problem is, My main is level 85, and she is level 40. So what should i do? Play My main, and tell her " let me Know when you catch up?"

There is a word for those couples, they are called " Divorced."

Secondly, I Play in level apprpriate areas. Not sure where you get this from. I am playing a level 40 Monk…In a level 40 zone.

How is that playing in a zone half my level?

Thirdly… what are you talking about me being FORCED to grind mats In ones half my level?? I am mining nodes where I also happen to be questing. Not going to go to a level 60 zone to Mine at level 40. So Not sure what you are talking about. I am level 40, I mine in a level 40 zone, as to " Bots" I see More Bots In Gw2, than in othjer games. I cannot stand In DR without getting 5 spams In 4 minutes offering me " the bets Goldz!"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: loseridoit.2756

loseridoit.2756

What I enjoy is Playing with my wife. The problem is, My main is level 85, and she is level 40. So what should i do? Play My main, and tell her " let me Know when you catch up?"

There is a word for those couples, they are called " Divorced."

Secondly, I Play in level apprpriate areas. Not sure where you get this from. I am playing a level 40 Monk…In a level 40 zone.

How is that playing in a zone half my level?

resource nodes are usually tied to suggested char level.

You wont find copper in high level areas even thou your character crafting level is quite low. it was quite common to outlevel your crafting

tl:dr; you are asking anet solve a difficult problem. Make crafting easy, time sink\gold sink and profitable

choose two.

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Posted by: Nerelith.7360

Nerelith.7360

What I enjoy is Playing with my wife. The problem is, My main is level 85, and she is level 40. So what should i do? Play My main, and tell her " let me Know when you catch up?"

There is a word for those couples, they are called " Divorced."

Secondly, I Play in level apprpriate areas. Not sure where you get this from. I am playing a level 40 Monk…In a level 40 zone.

How is that playing in a zone half my level?

resource nodes are usually tied to suggested char level.

You wont find copper in high level areas even thou your character crafting level is quite low. it was quite common to outlevel your crafting

Are you even reading My posts? when did i talk about Mining copper on My level 40 monk, on another game?

tl:dr; you are asking anet solve a difficult problem. Make crafting easy, time sink\gold sink and profitable

choose two.

Nope I am Not asking Anet to do anything other than remove the artificial tax on bags that demands i Buy an overpriced sigil. Since I know they won’t. I am waiting patiently for…well…read my new sig.

Lastly I do Not want crafting to be easy. I simply do not wish to pay through the nose every step of the creation process.

if it takes a long time to level awesome. Point to where I said I wanted it easy.

I also want it to be not just profitable at some point but rewarding. Not the same thing.

Sometimes all it takes to be rewarding is be able to craft a mini-pet.

Lastly, you need to start paying attention to what I actually write. Not what you THINK I am trying to say. Example… I mentioned Mining GOLD. you seemed to think I was Mining copper, even though I never ever said copper. That led you to concluding I was Mining in zones half my level. See what I mean?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: loseridoit.2756

loseridoit.2756

Thirdly… what are you talking about me being FORCED to grind mats In ones half my level?? I am mining nodes where I also happen to be questing. Not going to go to a level 60 zone to Mine at level 40. So Not sure what you are talking about. I am level 40, I mine in a level 40 zone, as to " Bots" I see More Bots In Gw2, than in othjer games. I cannot stand In DR without getting 5 spams In 4 minutes offering me " the bets Goldz!"

Plerase try and refrain from making s*** up.

if you are asking that I should refrain from making kitten up. Then you dont see the issue. In this game, gathering mats, which is more profitable, is more inconvenient that crafting.

Nope I am Not asking Anet to do anything other than remove the artificial tax on bags that demands i Buy an overpriced sigil. Since I know they won’t. I am waiting patiently for…well…read my new sig.

There are too many ways to get 20 slot bags in this game. Removing the artificial tax wont do a dent to the actual price unless they made the sigil practically free

Are you even reading My posts? when did i talk about Mining copper on My level 40 monk, on another game?

i tried but your metaphor makes very little sense.

(edited by loseridoit.2756)

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Posted by: Nerelith.7360

Nerelith.7360

Thirdly… what are you talking about me being FORCED to grind mats In ones half my level?? I am mining nodes where I also happen to be questing. Not going to go to a level 60 zone to Mine at level 40. So Not sure what you are talking about. I am level 40, I mine in a level 40 zone, as to " Bots" I see More Bots In Gw2, than in othjer games. I cannot stand In DR without getting 5 spams In 4 minutes offering me " the bets Goldz!"

Plerase try and refrain from making s*** up.

if you are asking that I should refrain from making kitten up. Then you dont see the issue. In this game, gathering mats is more inconvenient that crafting which is more profitable.

Nope I am Not asking Anet to do anything other than remove the artificial tax on bags that demands i Buy an overpriced sigil. Since I know they won’t. I am waiting patiently for…well…read my new sig.

There are too many ways to get 20 slot bags in this game. Removing the artificial tax wont do a dent to the actual price unless they made the sigil practically free

Are you even reading My posts? when did i talk about Mining copper on My level 40 monk, on another game?

i tried but your metaphor makes very little sense.

That points to the problem, you see metaphor, where I am saying things plainly.

I am speaking what I mean, Not using metaphors, so yes, you deciding I am using metaphor, that you then try to decypher or decode WOULD give you headaches.

Try this, read what I write, Not what you imagine I mean. You’ll get less headaches.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: loseridoit.2756

loseridoit.2756

That points to the problem, you see metaphor, where I am saying things plainly.

I am speaking what I mean, Not using metaphors, so yes, you deciding I am using metaphor, that you then try to decypher or decode WOULD give you headaches.

Try this, read what I write, Not what you imagine I mean. You’ll get less headaches.

Fine….. if you want me to deconstruct every claim you made, I will. It will take awhile.

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Posted by: Nerelith.7360

Nerelith.7360

That points to the problem, you see metaphor, where I am saying things plainly.

I am speaking what I mean, Not using metaphors, so yes, you deciding I am using metaphor, that you then try to decypher or decode WOULD give you headaches.

Try this, read what I write, Not what you imagine I mean. You’ll get less headaches.

Fine….. if you want me to deconstruct every claim you made, I will. It will take awhile.

Knock yourself out. Seeing as I never made " claims" that you need to " deconstruct" I spoke of My experience crafting in Gw2. And I spoke about my experience crafting on another game, as a point of comparison.

The Point was what i found enjoyable and rewarding. My Personal….Opinion… about Both crafting systems.

Here is the thing about Opinions. You cannot " deconstruct" them since they are personal.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: loseridoit.2756

loseridoit.2756

btw, if you want other people to do something. Personal opinion become arguments because you want other people to not ignore you.

I think we are talking past one another, you discuss " barriers of entry" and " giant time/gold sinks that are boring"

The thing is, they may be boring to you. Just because you find them boring doesn’t mean everyone agrees with you that they are boring.

I happen to enjoy crafting, as to bars of entry… the only entry fee was 10 copper to get apprentice engineer, and 10 copper for apprentice miner.

Is it a Time sink? Of course it is. But let me redefine that … is it a Time sink for me? hell no. Know why? because I find crafting enjoyable.

if i am enjoying what I do, I do not care How Long it takes me to level it up to where it begins to be profitable. If On the other hand all I want it for is to provide me with 10 or 12 levels worth of xp, or whatever, then yes, it is BOTH a time, and a gold sink.

People have differing opinions. Crafting has been a boring endeavor in games. I find that some of my friend agrees. Its take time out of the day that could had been spent playing actual content. How do you propose a way to increase the crafting difficulty to make it profitable?

Remember, ideas are worthless. Implementation matters. Please propose an implementation. Clearly you know better than Anet.

I happen to enjoy engineering, so running all over the map, Looking for Gold Nodes..etc.. so that I can make Gold cores… so i can add them to My compact harvester kit, that lasts a few fights, for me, is not a time sink…or a Gold sink…. it is me doing what I enjoy doing.

I can enjoy that on another game, …i do not have that experience here.

Sometimes people craft because crafting is fun. Sometimes people do not consider " Time/gold sink per xp gained" because for them it’s irrelevant.

The problem is that since crafting in games is basically a push of a button. Many game studio make it a time/gold sink. Runescape is an example of a really grindy crafting system. I think around to get from 97 to 99. You need all the experience you earn from 97 and basically double it to get to level 99. Imagine doing that routine hundred to thousand of times.

Leveling crafting in some games becomes no longer the case of leveling while you play. No, you have to play with the intent of crafting since you need a ton of mats.

btw, you prob will not make much money at all selling 20 bag slot even if anet lower the prices of sigil because the market readjusted itself to basically the price of the mats.

(edited by loseridoit.2756)

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Posted by: Nerelith.7360

Nerelith.7360

btw, if you want other people to do something. Personal opinion become arguments because you want other people to not ignore you.

I think we are talking past one another, you discuss " barriers of entry" and " giant time/gold sinks that are boring"

The thing is, they may be boring to you. Just because you find them boring doesn’t mean everyone agrees with you that they are boring.

I happen to enjoy crafting, as to bars of entry… the only entry fee was 10 copper to get apprentice engineer, and 10 copper for apprentice miner.

Is it a Time sink? Of course it is. But let me redefine that … is it a Time sink for me? hell no. Know why? because I find crafting enjoyable.

if i am enjoying what I do, I do not care How Long it takes me to level it up to where it begins to be profitable. If On the other hand all I want it for is to provide me with 10 or 12 levels worth of xp, or whatever, then yes, it is BOTH a time, and a gold sink.

People have differing opinions. Crafting has been a boring endeavor in games. I find that some of my friend agrees. Its take time out of the day that could had been spent playing actual content. How do you propose a way to increase the crafting difficulty to make it profitable?

Remember, ideas are worthless. Implementation matters. Please propose an implementation. Clearly you know better than Anet.

Yes, I do know better than Anet about what appeals to me. BTW Nice " appeal to the masses" there, but that is a Logical fallacy, what your friends also enjoy that matches up with your tastes has no relevance to what I find entertaining.

I happen to enjoy engineering, so running all over the map, Looking for Gold Nodes..etc.. so that I can make Gold cores… so i can add them to My compact harvester kit, that lasts a few fights, for me, is not a time sink…or a Gold sink…. it is me doing what I enjoy doing.

I can enjoy that on another game, …i do not have that experience here.

Sometimes people craft because crafting is fun. Sometimes people do not consider " Time/gold sink per xp gained" because for them it’s irrelevant.

The problem is that since crafting in games is basically a push of a button. Many game studio make it a time/gold sink. Runescape is an example of a really grindy crafting system. I think around to get from 97 to 99. You need all the experience you earn from 97 and basically double it to get to level 99. Imagine doing that routine hundred to thousand of times.

Leveling crafting in some games because no longer the case of leveling while you play. No, you have to play with the intent of crafting since you need a ton of mats.

btw, you prob will not make much money at all selling 20 bag slot even if anet lower the prices of sigil because the market readjusted itself to basically the price of the mats.

Fact is, I make zero at 20 slot bags, because I do not make 20 slot bags in Gw2. Crafting in Gw2 is boring for me.

Crafting on another game is not. This is what I mean by “opinion”. At no time did I say your opinion was wrong, I simply said I do not enjoy crafting on gw2.

The funny thing is, reading what you seem to believe, you seem to believe if you dislike or find crafting boring, then it’s Not that it is boring for you…( opinion)… it is Boring…( fact).

You need to remember just because you dislike or find something boring doesn’t mean everyone else does.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

My concerns about GW2

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Posted by: loseridoit.2756

loseridoit.2756

Fact is, I make zero at 20 slot bags, because I do not make 20 slot bags in Gw2. Crafting in Gw2 is boring for me.

Crafting on another game is not. This is what I mean by “opinion”. At no time did I say your opinion was wrong, I simply said I do not enjoy crafting on gw2.

The funny thing is, reading what you seem to believe, you seem to believe if you dislike or find crafting boring, then it’s Not that it is boring for you…( opinion)… it is Boring…( fact).

You need to remember just because you dislike or find something boring doesn’t mean everyone else does.

BTW Nice " appeal to the masses" there, but that is a Logical fallacy, what your friends also enjoy that matches up with your tastes has no relevance to what I find entertaining.

yep, it is a logical fallacy. That why I wanted you to point it out. Change my friends to you and I am just trolling.

now, you are scratching the problem. Crafting is by nature a gold/time sink. Crafting is designed to be too easy in most cases. There isnt my sword is better than your since everybody makes the same sword. Inconvenience and barriers is the most profitable endeavor in games

Seriously….If you really want crafting to be fun. Dont go around and complain the current system isnt working. Make a real proposal on how crafting should work. Yelling and not telling why or how it should be fixed in front of problems is nonconstructive and kinda annoying.

(edited by loseridoit.2756)

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Posted by: Nerelith.7360

Nerelith.7360

Fact is, I make zero at 20 slot bags, because I do not make 20 slot bags in Gw2. Crafting in Gw2 is boring for me.

Crafting on another game is not. This is what I mean by “opinion”. At no time did I say your opinion was wrong, I simply said I do not enjoy crafting on gw2.

The funny thing is, reading what you seem to believe, you seem to believe if you dislike or find crafting boring, then it’s Not that it is boring for you…( opinion)… it is Boring…( fact).

You need to remember just because you dislike or find something boring doesn’t mean everyone else does.

BTW Nice " appeal to the masses" there, but that is a Logical fallacy, what your friends also enjoy that matches up with your tastes has no relevance to what I find entertaining.

yep, it is a logical fallacy. That why I wanted you to point it out. Change my friends to you and I am just trolling.

now, you are scratching the problem. Crafting is by nature a gold/time sink. Crafting is designed to be too easy in most cases. There isnt my sword is better than your since everybody makes the same sword. Inconvenience and barriers is the most profitable endeavor in games

Seriously….If you really want crafting to be fun. Dont go around and complain the current system isnt working. Make a real proposal on how crafting should work. Yelling and not telling why is nonconstructive and kinda annoying.

I already have.

The main issue I find in Crafting in gw2, is it is generic, and bland in my opinion.

As I said in a previous thread. What does it matter that I can craft armor, when the same armor drops off Mobs for free, and can b crafted by everyone else?

I think Anet made a few big Mistakes, out of a desire to do something " different" that was not also an improvement. Just because they wanted it to be something the Playerbase will enjoy.

Look up " Monty Haul Dungeon Master" on Google.

They should have made it so that trying to learn a 3rd profession you needed to give up one of the other 2, and forget everything you had learned to craft in it.

That means if you have 800,000 players… you do not have 800,000 of every crafter. Paying to switch crafting professions, but where you get to keep EVERYTHING you learned, in my opinion is a bad idea. Just means NOTHING you craft is in demand, since everyoner else also potentially supplies it.

second thing… cool items craft-able.

On another game, you can craft a Motorcycle. Ok, People do Not Like Mounts, so scratch the Motorcycle, but why not a Mechanical mini-pet? Why Not have mini-pets craftable? why are almost all the minis in the gem store?

A third idea… On another game, I can craft a targetting dummy that works as an agro magnet. it sits On a spring, and waves it’s arms, with a painting of a woman with big boobs sporting a smile, a cleavage, and waving her hands.

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

(edited by Nerelith.7360)

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Posted by: loseridoit.2756

loseridoit.2756

I already have.

The main issue I find in Crafting in gw2, is it is generic, and bland in my opinion.

As I said in a previous thread.

…… I am not psychic

What does it matter that I can craft armor, when the same armor drops off Mobs for free, and can b crafted by everyone else?

I think Anet made a few big Mistakes, out of a desire to do something " different" that was not also an improvement. Just because they wanted it to be something the Playerbase will enjoy.

Look up " Monry Hall Dungeon Master" on Google.

They should have made it so that trying to learn a 3rd profession you needed to give up one of the other 2, and forget everything you had learned to craft in it.

That means if you have 800,000 players… you do not have 800,000 of every crafter. Paying to switch crafting professions, but where you get to keep EVERYTHING you learned, in my opinion is a bad idea. Just means NOTHING you craft is in demand, since everyoner else also potentially supplies it.

dude, all markets is like this. Its either it is next to impossible to make it or the market will be flooded.

second thing… cool items craft-able.

On another game, you can craft a Motorcycle. Ok, People do Not Like Mounts, so scratch the Motorcycle, but why not a Mechanical mini-pet? Why Not have mini-pets craftable? why are almost all the minis in the gem store?

A third idea… On another game, I can craft a targetting dummy that works as an agro magnet. it sits On a spring, and waves it’s arms, with a painting of a woman with big boobs sporting a smile, a cleavage, and waving her hands.

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

so you want some type of player specific crafting skin/pet/object that can be freely traded?

well, I guess that is a somewhat reasonable suggestion since this game was suppose be all about skins.

I find that practice dummy a problem because it will prob be cheaper to buy it.

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Posted by: Devata.6589

Devata.6589

expansion or no expansion Arenanet havent been sitting , looking around doing nothing these past 2 years. If they decided to go with an expansion model we wouldnt somehow have gotten new zones full with dynamic events in the first year. Modern MMOs take a lot more work to create content for then others. Dynamic Events I have no doubt take more work to create then traditional quests. B2P or not They’re able to deliver their first zones 2 years after release and if they had decided to go with expansions it is unlikely that would have changed anything. If it takes 2 years it takes 2 years. That may have been one of the drivers that made them decide in favor of LS as opposed to expansion cause they knew 2 years with no content would be a really bad idea!

And Vayne is right, since day 1 they’ve been saying that Expansion or LS wouldnt change what content we get. Content type will not vary only the delivery mechanism.

Maybe it takes two year because of all the time that go’s into the LS. Any idea how much worked that must have been. One year should be doable if that was there main focus.

And that would have been ahuge difference for the game because there would have been no need for the heavy focus on the cash-shop. Basically all Nerelith’s examples could have been ingame while not they pretty much had to be in the cash-shop to finance everything.

No need for the gold-grind and so on.

Yeah we do get the same kind of content (a new map for example) but the payment model has a big influence on the game.

So then we had to buy an expansion after a year but we would have gotten a better game for it.

(edited by Devata.6589)

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Posted by: Nerelith.7360

Nerelith.7360

I already have.

The main issue I find in Crafting in gw2, is it is generic, and bland in my opinion.

As I said in a previous thread.

…… I am not psychic

What does it matter that I can craft armor, when the same armor drops off Mobs for free, and can b crafted by everyone else?

I think Anet made a few big Mistakes, out of a desire to do something " different" that was not also an improvement. Just because they wanted it to be something the Playerbase will enjoy.

Look up " Monry Hall Dungeon Master" on Google.

They should have made it so that trying to learn a 3rd profession you needed to give up one of the other 2, and forget everything you had learned to craft in it.

That means if you have 800,000 players… you do not have 800,000 of every crafter. Paying to switch crafting professions, but where you get to keep EVERYTHING you learned, in my opinion is a bad idea. Just means NOTHING you craft is in demand, since everyoner else also potentially supplies it.

dude, all markets is like this. Its either it is next to impossible to make it or the market will be flooded.

second thing… cool items craft-able.

On another game, you can craft a Motorcycle. Ok, People do Not Like Mounts, so scratch the Motorcycle, but why not a Mechanical mini-pet? Why Not have mini-pets craftable? why are almost all the minis in the gem store?

A third idea… On another game, I can craft a targetting dummy that works as an agro magnet. it sits On a spring, and waves it’s arms, with a painting of a woman with big boobs sporting a smile, a cleavage, and waving her hands.

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

so you want some type of player specific crafting skin/pet/object that can be freely traded?

well, I guess that is a somewhat reasonable suggestion since this game was suppose be all about skins.

I find that practice dummy a problem because it will prob be cheaper to buy it.

The targetting dummy is just an idea. you asked me for what i felt might make Crafting more than Just a grind for xp. I told you.

People should be able to craft what doens’t drop off a Mob.

For tailoring..Wedding gowns. There are plenty of RP aspects Not being serviced. On another game I make quite a bit selling Wedding gowns, I even roleplay a meeting with the wedding planner. " Oh you need 8 gowns for the Bride’s maids?"

Another idea Huntsman just make the same generic bows that can drop off Mobs. Why Not have them also sell Mechanical traps? An Item that only they make that will Both cripple, and Bleed mobs? Like caltrops….but one use only? or better yet… after it is used you can loot the trap for " bolts" that you can have a Huntsman use to make another trap?

That makes it recyclable… eco-friendly!!!

a Lot fcould have been done that would be fun, and would be a reward for sticking with a given craft.. every 10 or so levels…some item that No one else can make, and doesn’t drop off mobs.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: loseridoit.2756

loseridoit.2756

I dont know what to say. You probably have a larger vision of integrating crafting into the game. I wonder if other people will feel the same way. I just remembered runescape quests

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Posted by: Nerelith.7360

Nerelith.7360

I dont know what to say. You probably have a larger vision of integrating crafting into the game. I wonder if other people will feel the same way. I just remembered runescape quests

Well, not sure what runescape has to do with it, I Just know that if all a crafter can provide is what a mob will also drop, there is little incentive for a crafter to craft aside from the xp gained.

I Know that the devs have to focus on important parts of the game. Like the Gem store. But it Just feels to me that after 2 years, The game should feel less generic.

There are profession balance issues. Partly because they are trying to be all things to all, and therfore not doing any one thing well.

if you cannot balance all the professions for PvE, sPvP, WvWvW, Dungeons and Fractals… maybe something has to go, for example?

Crafting is sub-par in this game, because the ONLY things armor makers make is different skins every 10 levels. Yes there are stats, but…so what? The same stats drop off mobs.

Weapon crafters, Not even sure since although I do have weapon crafters, none above 200 skill.

I Just get frustrated when some players will say things Like." well, they ( the devs) looked Into that, and they felt it would be hard."

Maybe I just expect more. Kinda because I payed for the collector’s edition and all… I Kind of feel I paid for a product, and now i just want a better product after 2 years.

Why do I feel this is 2 years of paid Beta?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Why do I feel this is 2 years of paid Beta?

I still get that feeling off some other games I really enjoy (Minecraft, Terraria) . . . but I keep coming back because they’re fun and I enjoy playing them.

I keep coming back to GW2 because I enjoy playing it, and taking my own pace at it. (Hardware and free time permitting.)

I could care less about the state of a game . . . so long as it’s fun to play. I find it more interesting finished games (from bigger companies than ANet or bigger publishers than NCsoft) exist which could have used more polish and patching before being released into the wild.

The end of the day discussing whether I still play a game comes down to two questions:

- Do I have the time to invest in a meaningful slice of play? (For some games, even less than an hour is worthwhile. For others, best to set aside a block of more or a couple on a day/evening off.)

- Is it still fun? (When I play, am I lamenting more about not getting enough done before I quit, or do I stop and go “okay, that’s good for today”? Do I enjoy the game, or is it more of a series of chores to get done? Do I have to sit somewhere and wait for something to happen I can go take part in?)

So far, the first is more a barrier for GW2 than the second. But then, I’m weird enough to find it fun to go chasing things for the Wardrobe or to just go do events I find entertaining, or hop in WvW and either join some effort to take/defend stuff or just screw around at camps.

Your mileage may vary with how you like GW2. And that’s perfectly fine. At the end of the day, if you’re not having fun? I will, without any malice or anger, just say it: “Maybe you should try a different game.”

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: CYB.9012

CYB.9012

I quit the game last year due to lack of expansions.

The game is amazing, but it gets boring. The only way I’d try it again would be if they open new zones, add new classes / races and maybe something revolutionary, like WoW did with the flying mounts in TBC.

Yes, I would pay for such an expansion. No, the Living World does not count as an expansion. It’s just an event, similar to the calendar events in WoW.

As a matter of fact, I’m more inclined to try WoW again, with the new expansion, simply because I have new things to experience.

I’m playing EVE Online at the moment. Amazing “game”, if it can be called that.

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Posted by: Galen Grey.4709

Galen Grey.4709

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

thats not true. Its true there arent many and it would be nice to have more but there are a things you can get just by crafting and dont drop off mobs and such like potions, tonics, portal devices, consumables, some unique armor skins, some unique weapon skins, legendary weapons and bags. None of these are sold on the gem shop either.

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Posted by: Galen Grey.4709

Galen Grey.4709

expansion or no expansion Arenanet havent been sitting , looking around doing nothing these past 2 years. If they decided to go with an expansion model we wouldnt somehow have gotten new zones full with dynamic events in the first year. Modern MMOs take a lot more work to create content for then others. Dynamic Events I have no doubt take more work to create then traditional quests. B2P or not They’re able to deliver their first zones 2 years after release and if they had decided to go with expansions it is unlikely that would have changed anything. If it takes 2 years it takes 2 years. That may have been one of the drivers that made them decide in favor of LS as opposed to expansion cause they knew 2 years with no content would be a really bad idea!

And Vayne is right, since day 1 they’ve been saying that Expansion or LS wouldnt change what content we get. Content type will not vary only the delivery mechanism.

Maybe it takes two year because of all the time that go’s into the LS. Any idea how much worked that must have been. One year should be doable if that was there main focus.

And that would have been ahuge difference for the game because there would have been no need for the heavy focus on the cash-shop. Basically all Nerelith’s examples could have been ingame while not they pretty much had to be in the cash-shop to finance everything.

No need for the gold-grind and so on.

Yeah we do get the same kind of content (a new map for example) but the payment model has a big influence on the game.

So then we had to buy an expansion after a year but we would have gotten a better game for it.

I think it will take over 2 years because it takes 2 years in other games that do full on expansions (and this is becoming the exception now with most MMOs I am aware of going for dlcs instead that are either monthly, every 3 months or 6months)

Perhaps even more then that because if we look what anet have delivered so far, the majority of the people, based on feedback they’ve given on the forum, dont consider it an expansion worth of content, imagine how’d they’d feel with 1/2 of it and having to pay for it on top of that!

Actually as far as I know none of Nerelith’s examples made it in the game cash shop or otherwise. well crafting minis and they did that for wintersday but anyhow, they’ve added a lot of stuff to crafting and they most definitely didnt add all the fun stuff to the gem shop. There is a whole list of transformation tonics that were added, the portal devices (not sure how useful they are but well they’re there.) Quite a few consumables were also added to crafting. There are more examples.

Would it be great if say the ancestor outfit was a new tailor recipe instead of a gem shop article. Ohhh most definitely so not saying the gem shop has 0 impact but please lets not try to argue that the gemshop ruins everything cause its not true a lot of stuff makes it in the game as well.

Look thing is ultimately the business model is not such a big deal as you seem to think it is. Every model has its upside or downside. Gems shop might make cool things like the ancestor outfit to end up in the cash shop to finance the game but in an expansion you risk the ancestor outfit not being made at all since the time to make it might be deemed better spend doing another Jumping puzzle to increase the volume of content which in turn is likely to drive up the sales for said expansion. Gem shop might drive design to increase grind to drive up gem to gold conversion but expansion might drive the grind up to keep people busy in the time span it takes to create the expansion.

What I Am trying to say is at the end of the day its not the model thats making the game its the developers that are making the game and its up to them to decide what is good or bad for their game. If they’re greedy (which I dont think they are at all) they’re going to hurt their game irrespective of what ever model they choose. If they put the game first, the game will be enjoyable irrespective of business model.

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Posted by: Galen Grey.4709

Galen Grey.4709

I dont know what to say. You probably have a larger vision of integrating crafting into the game. I wonder if other people will feel the same way. I just remembered runescape quests

Well, not sure what runescape has to do with it, I Just know that if all a crafter can provide is what a mob will also drop, there is little incentive for a crafter to craft aside from the xp gained.

I Know that the devs have to focus on important parts of the game. Like the Gem store. But it Just feels to me that after 2 years, The game should feel less generic.

There are profession balance issues. Partly because they are trying to be all things to all, and therfore not doing any one thing well.

if you cannot balance all the professions for PvE, sPvP, WvWvW, Dungeons and Fractals… maybe something has to go, for example?

Crafting is sub-par in this game, because the ONLY things armor makers make is different skins every 10 levels. Yes there are stats, but…so what? The same stats drop off mobs.

Weapon crafters, Not even sure since although I do have weapon crafters, none above 200 skill.

I Just get frustrated when some players will say things Like." well, they ( the devs) looked Into that, and they felt it would be hard."

Maybe I just expect more. Kinda because I payed for the collector’s edition and all… I Kind of feel I paid for a product, and now i just want a better product after 2 years.

Why do I feel this is 2 years of paid Beta?

you keep repeating the issue about crafting is the same items drop off mobs but seriously this is probably the last issue has crafting has. I’ve been playing since head start and if I were to equip my 8 characters from mob drops I’d still be working on my first character and all he’d have is a weapon, a boot, a shoulder piece and trousers and all with the wrong stat. Exotic drops are quite rare and getting the right drop is rarer still. I’d be surprised if there are people who choose to build their character based on drops alone.

I cant speak for everyone else but all my chars where equiped through crafting and transmutation with just a few pieces bought with karma (mostly for the skin) and some were rewards from some LS events but for the big majority it was through crafting. A bigger issue then dropping off mobs is perhaps that its way to easy to craft exotics. Thats why i didnt buy mine off the trading post, there wasnt a time incentive and i already had most of the materials required so why spend gold if i didnt have too.

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Posted by: Devata.6589

Devata.6589

~

“Look thing is ultimately the business model is not such a big deal as you seem to think it is.”
It very much is. Maybe not for you depending on your play-style but I gave multiple examples so will not repeat them again.

However it’s a huge deal for this game.. in a negative way. Whole elements (monthly the ones I prefer) are destroyed in this game because that’s the stuff they monetize with the cash-shop. Sure they also put some items in the world but how fun it is to collect mini’s if you can get a few in the game itself but most from the cash-shop? It’s not and so with that you destroy yet another whole element (collecting mini’s in the game).
So the fact they they also put something in the game does not yet make it right.

Also the LS did not deliver in content what people wanted but in the same time they could have also developed other things. All the small mini instances we all have forgotten by now, all with voice-acting, mob scripting and so on. That could have been multiple dungeons that could be placed in new maps.

And in stead of all the other voice acting we did see in the LS that could have been NPC’s in new maps. So if that time would have not gone into a LS but into an expansion we could have seen content people liked munch more.

“Gems shop might make cool things like the ancestor outfit to end up in the cash shop to finance the game but in an expansion you risk the ancestor outfit not being made at all since the time to make it might be deemed better spend doing another Jumping puzzle” When done right new maps, bossen, crafts and Jumping Puzzles also have new rewards, so we would see new items like that. Maybe a little less that’s possible but then I would be have having a JP in stead. Because that JP would then be fun while grinding for the ancestor outfit is not.

“but expansion might drive the grind up to keep people busy in the time span it takes to create the expansion.” You mean, stretch up time.. That’s not the same as grinding gold. Anyway a good expansion should easily keep people busy for a year.

“the developers that are making the game and its up to them to decide what is good or bad for their game.” That is not how it works. There are monetizing people that have also a say in that and that dies effect the game. Your own examples showed the influence. While you might play down the result is shows you understand perfectly how the one influence the other.

I don’t say they are greedy. If they use the cash-shop model this is what they have to do. If they put the game first, the game will be enjoyable irrespective of business model. Well making a good quality game would mean putting the mini (I keep it to that example) in the game for people to hunt down. That’s fun, that’s new end-content and that makes mini’s more interesting. But if they use a cash-shop they pretty much need to put such things in the cash-shop to earn there money.

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Posted by: Galen Grey.4709

Galen Grey.4709

@devata

You’re misunderstanding what I said. Having a gem shop doesnt automatically imply all mini pets go to the gem shop. That’s a decision they made. You can just as easily have like other MMOs have a cash shop that doesnt sell mini pets at all. Like wise there are games who expand using expansions and dont have mini pets at all. It is not the business model that is dictating mini pets go in the cash shop its developers / sales people that decided it is acceptable to monetize mini pets.

Take gw1 for example before it had a cash shop you still couldnt acquire most of the minipets directly you had to wait your characters birthday. When they added the cash shop they still didnt put a single mini pet in the cash shop. The business model doesnt dictate anything its the developers who decide what they’re going to do. Not just that but how many minipets where added as ingame rewards with the expansions we got? afaik not 1 ironically after the cash shop was introduced we got some minis you could get from war in kryta series.

Jumping puzzles are also pretty quick so something like an outfit that takes a lot of effort to create (their words not mine) you want to last a long time especially now with the wardrobe system. So if they make it a reward for a jumping puzzle they’d have to make it a really low drop rate and as much as I love jumping puzzles the last thing I want is having to run the same one 100s of times. Honestly, I’d rather have it in the gem shop instead! On the other hand with something like crafting that you could gradually work towards that would be fine.

Busy how? if we’re pretty generous an expansion will offer maybe a month’s worth of content the rest has to be repeating that content which while if done right can be engaging for a lot of players some just hate repeating the same stuff no matter how much that stuff is engaging.

Its not that easy. we have no crystal ball thus we have no way to know what negative influences anything has on design. Like the mini pet example I just gave you. You said with no gem shop we’d have mini pets given out as rewards for in-game content but that didnt happen in gw1 … And I will mention the secret world here. before launch a lot of people critized them for doing a cash shop while also charging a subscription. People felt like they’re paying a subscription so they already paid for the stuff that will be in the cash shop but funcom stated that wasnt the case they’re getting additional people with money made from the cash shop that will design more clothing that will in turn be what is sold in the cash shop. simply speaking their argument was we could remove the cash shop but that will not result in the same clothing items being give out for free, it will result in those clothing items never be made at all. And that could be the case here as well. Minis arent something everyone likes like new armor skins for example, they’re a niche so to speak and its easier to justify investing in that niche if its making you money then if its just a tool to keep people engaged. Things simply arent always black and white.

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Posted by: Nerelith.7360

Nerelith.7360

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

thats not true. Its true there arent many and it would be nice to have more but there are a things you can get just by crafting and dont drop off mobs and such like potions, tonics, portal devices, consumables, some unique armor skins, some unique weapon skins, legendary weapons and bags. None of these are sold on the gem shop either.

The problem is, a Potion may be craftable, but in my opinion, lacks… coolness. Then again, that’s just my opinion.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Galen Grey.4709

Galen Grey.4709

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

thats not true. Its true there arent many and it would be nice to have more but there are a things you can get just by crafting and dont drop off mobs and such like potions, tonics, portal devices, consumables, some unique armor skins, some unique weapon skins, legendary weapons and bags. None of these are sold on the gem shop either.

The problem is, a Potion may be craftable, but in my opinion, lacks… coolness. Then again, that’s just my opinion.

but but but you can craft a tonic that transforms you in the mythical jackalop. Certainly you’re not implying the jackalop lacks coolness right?

Joking apart, I may disagree with some of your statements and correct a few inaccuracies here and there but dont get me wrong I do agree completely with others points you made A couple of posts above you gave an example of wedding dresses and how that can have opportunities for roleplaying which is an extremely valid point. Its not just wedding dresses either, town cloths is a great thing to have in crafting and unfortunately we do not at this time.

I am sure sometime we’re going to get housing and Guild halls as well and I do hope when that happens we’ll also going to get relevant crafting professions that will allow us to customize them too.

And yes curiosity trinkets like some mechanical mini pet, some sort of steampunkish charrish flashlight / lantern, etc.. would be great.

Another great idea could be to have some cosmetically enhanced version of harvesting tools that are craftable. Kinda like the molten pickaxe but that is used up with use as well. One of the ingredients can be the original harvesting tool you need to buy so we dont disrupt the gold sink and they might be expensive (not necessarily money wise) to craft so we dont compete with the gem store.

There are most definitely ways how crafting can be improved so dont get me wrong not denying that in anyway.

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Posted by: Nerelith.7360

Nerelith.7360

or.. you can create a mechanical temporary pet. it will attack until destroyed, or until it runs out of time, maybe you need to also craft batteries.

The problem with crafting in gw2 is, there is Nothing In the crafting professions, that also does Not drop off Mobs. And cool things that COULD are being sold On the gem shop.

thats not true. Its true there arent many and it would be nice to have more but there are a things you can get just by crafting and dont drop off mobs and such like potions, tonics, portal devices, consumables, some unique armor skins, some unique weapon skins, legendary weapons and bags. None of these are sold on the gem shop either.

The problem is, a Potion may be craftable, but in my opinion, lacks… coolness. Then again, that’s just my opinion.

but but but you can craft a tonic that transforms you in the mythical jackalop. Certainly you’re not implying the jackalop lacks coolness right?

Joking apart, I may disagree with some of your statements and correct a few inaccuracies here and there but dont get me wrong I do agree completely with others points you made A couple of posts above you gave an example of wedding dresses and how that can have opportunities for roleplaying which is an extremely valid point. Its not just wedding dresses either, town cloths is a great thing to have in crafting and unfortunately we do not at this time.

I am sure sometime we’re going to get housing and Guild halls as well and I do hope when that happens we’ll also going to get relevant crafting professions that will allow us to customize them too.

And yes curiosity trinkets like some mechanical mini pet, some sort of steampunkish charrish flashlight / lantern, etc.. would be great.

Another great idea could be to have some cosmetically enhanced version of harvesting tools that are craftable. Kinda like the molten pickaxe but that is used up with use as well. One of the ingredients can be the original harvesting tool you need to buy so we dont disrupt the gold sink and they might be expensive (not necessarily money wise) to craft so we dont compete with the gem store.

There are most definitely ways how crafting can be improved so dont get me wrong not denying that in anyway.

Yes, a Craftable Jackalop tonic is an awesome way to make crafting awesome. The thing for me is… these things are rare in the crafting, and a lot more common In the gem shop.

The Gem Shop is the way they chose to monetize this game, unfortunately, the gem shop/cash shop is the way free2play games Monetize their games.

Anet had an awesome business plan with Guild Wars. Sell Boxes every 6 months to a year. kitten game that has Original release level maps…. new skills, New classes, new weapons… etc…

The issue is, they embraced the gem Store, like some generic free2play game.

That unfortunately means they have a conflict of interest. A lot of people will and have said " they would do it, but that would be hard."

I simply ask, Is it not also hard to do it to launch in the Gem Store? or is it in the gem store, because it makes them a LOT more profit?

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.