My exit review of Guild Wars 2
I hate the holy trinity. I don’t want to wait for that class we need to do a dungeon -or worse, like in EQ1, to do anything at all. I especially hate the way only one class/spec usually is accepted for a single role in the trinity, leaving the other classes/specs technically meant for the same role out of luck. Even without the trinity you can and should work together, it’s just less obvious, and feels more organic. You feel more like a character in a world, and less like a piece of a puzzle, or a cog in a machine in GW2.
I like the downed state. It gives you a way out, even in solo pve you sometimes can get up again. In WvWvW I found it only helped to get up again in fights where enemies could not DB you, otherwise you were dead.
I love dungeon gear being cosmetic only. Nothing worse than a big gear grind just so you can grind for more gear to get more gear, just so you don’t fall off the threadmill and get left behind of new content. I don’t need nor want that kind of motivation, I do Dungeons for fun when I want to, and I like not having to do them to advance. I like not having to grind dungeons in a certain order just to get to a point where I can do the “endgame”.
Totally agree with this post.
On other note:
If people do not like GW2 or find it not competitive enough, please leave and find a game that suits you. Exit Reviews are one thing, but to keep on pushing your view point in a forum of a game you dislike/hate is just plain dubious.
If you do not like the game so much, you should have left. Why are all the haters still hanging around the forums, posting posts after posts on a game that they find “bad”? Constructive critic is one thing, but this has gone beyond anything constructive.
Do you not have other games to play or things to do? What purpose or goal do you have loitering about, pushing your points as if they are all that matter? Ignoring any other view point? Why or what value is there from that? Is it because you get some entertainment or joy from this? These are not constructive activities and it griefing in it’s purest form.
Please leave.
Mind you I have never said anything like that, i just generalized that noone who ever plays a certain game admits it’s bad.
What is that then:
It’s pretty obvious you didn’t even bother to read the post, it’s a well written post without any attack or insult to anyone (company or players), things are like that, but like most people you can’t accept the fact that the game is bad while you still play it (and not because it’s revolutionary, but because you got nothing else to do).
I don’t invent it, it’s on your first answer to me on the previous page.
But enough of this – I’ll let the moderators deal with it.
A PvX guild for mature players with a life.
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WvW was the next big disappointment for me. In addition to imbalances due to player populations the invisible army patch was ridiculous. BTW this didn’t exist when the game came out, I have screenshots of me sitting on top of EH Keep looking down at a fight at Bluelake seeing the whole enemy force outside and the whole friendly force. There was a patch about 1 and a half weeks in that actually added the invisible armies for people with good computers. Granted it the idea was to help people with bad computers but it was a clear choice to screw people who had quality gaming machines to try and pander to people with Bestbuy HP or Dell garbage(that or it was a short sighted patch that’s effects were not thought about). This isn’t how you make quality pvp battles this is how you alienate people who spend money on games.
I totally agree with this. The invisibility patch have destroyed WvW for me. One second you are just running along some buddies and then BLAM! you’re in the middle of the enemy zerg and you couldn’t even see them coming.
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WvW was the next big disappointment for me. In addition to imbalances due to player populations the invisible army patch was ridiculous. BTW this didn’t exist when the game came out, I have screenshots of me sitting on top of EH Keep looking down at a fight at Bluelake seeing the whole enemy force outside and the whole friendly force. There was a patch about 1 and a half weeks in that actually added the invisible armies for people with good computers. Granted it the idea was to help people with bad computers but it was a clear choice to screw people who had quality gaming machines to try and pander to people with Bestbuy HP or Dell garbage(that or it was a short sighted patch that’s effects were not thought about). This isn’t how you make quality pvp battles this is how you alienate people who spend money on games.I totally agree with this. The invisibility patch have destroyed WvW for me. One second you are just running along some buddies and then BLAM! you’re in the middle of the enemy zerg and you couldn’t even see them coming.
This was fixed in Friday’s patch. We did a big WvWvW event with my guild Sunday evening, and we didn’t have any invisibility bug even with massive amounts of enemies.
A PvX guild for mature players with a life.
Can’t be right. I played a lot of WvW this weekend and it was still there. Btw, it’s not a bug. It’s an intended “feature” (which makes it even worse)..
It’s definitely not a feature, and I doubt you can link any official developer post saying it’s a feature. There’s something you most likely misunderstood.
And despite fighting massive zergs from both opposite servers, in 7 hours of WvWvW (we started at 7pm and ended 2am), I didn’t have the invisible zerg problem once.
A PvX guild for mature players with a life.
Well on our server, Desolation, this was a huge issue during the weekend. It was discussed heavily in map-chat and everybody agreed that this “feature” was destroying WvW. I’m not sure how this was implemented but if this is a bug than that is actually good news. I’m not so sure though, look at the ranger SB nerf for reference…
(is it me, or is the quoting bugged? I sometimes get the “quote” button and sometimes only the “permanent link” one… Oh well, manually then…)
Cayden.4587:The first thing that seemed like a great idea and turned out to not work for me was the step away from tank/healer/dps or the “unholy trinity” as ANET liked to call it. Unfortunately it has become painfully clear to players that it is actually the “holy trinity” and allows for organized and streamlined game play that can focus on teamwork and environment without the need for a lot of groups to end up resorting to face rolling through dungeons by just having a constant stream of people dying and running back.
You really expect all players to know all ins and outs of their class within the first 2 months of release? Come back in a few months and see how much things have improved as people will start to really know the strengths and weaknesses of their class.
Cayden.4587:The second thing that seemed like a great new feature and turned out to be disastrous is the downed state. While the idea of this was interesting and effectively made everyone a “healer” it ended up not working that way in game. The biggest effect of this was in WvW where the ability for people to rebound because someone they had hit was killed caused fights to just become ridiculous. In PvE this was also not really a great feature as it just added another phase of dying. It didn’t really make the game easier and also caused people to flock to the downed person to heal them which would often result in an aoe wiping the party.
The same here. You can already see a smarter technique for reviving. Where people would rush to a defeated player, they now break off a revive attempt if they’re under attack. They also start to go for the downed player instead of the defeated one.
Cayden.4587:The third thing I thought was going to be good but turned out to be bad was no Raids and Dungeon gear being cosmetic only. For people who don’t know it takes about 2 days to farm enough gold to buy a full set of exotics in any stat configuration. It takes about the same time running dungeons to get 1 piece of exotic gear from a dungeon in the same stat configuration. This made two problems, 1 there was no real motivation to run dungeons and 2 it only took 2 days to go from fresh 80 to fully geared 80(minus legendary but come on w/e). The lack of raids added with this lack of gear progression made it so that people had literally zero motivation to run PvE other than to farm different currencies.
They said from the very start that dungeon gear would be cosmetic only. It’s one of the hallmarks of ANet: NO gear progression… So, no idea where you got the idea to the contrary…
Actually disagree with most you say, and with WvW I don’t have much experience. Believe that leveling goes too fast only.
I strongly disagree with your view on the holy trinity. Taking that out is something Guild Wars already did in the highly succesful GW1 and it is a blessing. How awful it was to spend most of your time waiting for the guild healer to come online and start doing stuff. How horrible for the tank that he couldn’t even go to the toilet, because he is the only tank online that day.
I strongly disagree with your view on the holy trinity. Taking that out is something Guild Wars already did in the highly succesful GW1 and it is a blessing.
GW1 has the best holy trinity to date.
There absolutely were dedicated tanks and healers and it was the best of each for the genre. GW2 has, by far, the worst class system in the genre imo. It certainly is the shallowest.
What is the problem? Where is the holy trinity needed? I have my friends all playing the prof they want and we haven’t had to wait for 1 specific person (who you may or may not like), not even for a second. In this game you depend on your own skill not on the skill of this super duper healer.
While I don’t agree with everything the OP said I am 400hrs+ into the game ankittenep thinking to myself now what do I do! I have been playing MMO’s since June of 1999 and I have never had this problem in any other game that I liked.
I really like GW2 but there isn’t any one thing that drives me to keep playing. I am hoping that changes Oct 22.
There’s only one reason people don’t like the holy trinity and its because they want to faceroll dps the whole time and complain there’s no tanks or healers. All I see is fanboys defending a game that failed its predecessor and are ignoring how shallow the combat really is IN PVP. There’s 2 classes with over 80 bugs, and all of them have at least a few. Invisible armys, stealth nerfs, class imbalances, ugh its already been stated the game is for casuals, like 1-2 log ons a week casual. I’m also laughing hysterically that they think they’re pvp will be an E-sport.
Edit: besides being a bit grindy – TERA has real live action combat, and healers don’t sit in the back. They have to run into melee and heal, where mana isn’t the issue anymore, its positioning. That games combat is miles above this one and you need to aim, which is what I thought u needed to do in this one but not really. All it is is place your aoe here.
You don’t need to get rid of the holy trinity to show skill
(edited by Onedoesnotsimply.5740)
Just about everything the OP hated are things I really love about the game. Clearly this wasn’t the game for him, and that’s fine.
I agree with many points the OP made, maybe all of them. I want to point out hat I really enjoyed the game. Leveling was fun and flexible and I had a really good time. I feel I got my moneys worth. After hitting 80 I geared up within a few days, did a few weeks of WvWvW and it’s pretty much over. No hard feeling just time to move on.
I totally get people who are still leveling in this game not understanding the points the OP is making. Enjoy the game for all that it’s worth. It’s not important nor is it world shaking that the game has a set number of hours of playtime before it gets boring. Not real time but time in game. Some people will reach it quicker but unfortunately for Anet everyone will reach it eventually. The real concern is that so many are reaching it so quickly.
Asura Warrior
BlackGate
I don’t mind the casual nature of the game other than the casual attempt at designing some of the in-game mechanics. I think many mechanics probably sounded good on paper, but weren’t executed/tested properly. Luckily, these can be fixed… whether or not they will be is another story.
@GreenZap.1352: Yes every other games has had some form of carrot on a stick. Every game has some form of carrot, but it doesnt meen it has to be the same as in every other game.
We dont need a WoW-themed carrot in this game, we have plenty, just as I said in the post you quoted. But the carrots here are more old schoo. You PvP to win and get cosmetic looks, not to get higher stats to beat the opponent, thats what your skill is for. You have high scores in BGs, server scores in WvW aswell as server wide bonuses. You have shiny looking armor sets from dungeons.
You have all that is needed to keep playing except one thing the WoW-(de)generation needs. Stat inflation, which leads to a game thats hard to balance. What were the stats up in when I quit WoW? 150k HP in the just below top tier of PvP gear and people critting for 70k a pop? Yep that sounds fun and balanced. I rememer back in the day when low levels could gang up and kill max levels, these days that just wont happen. In WotLK even a level 70 could fend of a fresh geared 80, in cata a fresh geared 85 could easily 1 shot a level 80. WoW these days is a mess.
We play for fun, we play to win, we play to bash the pixilated skulls of our enemy. GW2 has all that already, no need for other carrots, except some levels in the future. The gear system in this game is the best I’ve seen. You can gather your level 80 exotic gear in a few hours after hitting 80 and then just have fun.
Only thing bugging me in this game are the bugs, rest is just perfect. No trinity makes me a happy camper because the game is fun and needs you to have situational awareness. It’s the first game in many years where I dont feel a preasure to play every day, because I dont miss out on anything. Like in WoW, if you didnt cap your points during a week you couldnt catch up the next week and so on.
This game allows me to play other things while still enjoying GW2 on a regular basis, like this weekend I took 3 days off from GW2 just to play Xcom – Enemy Unknown. If I would be playing WoW I probably wouldnt even test the new U.F.O, because I would fall behind in points. Not the type of carrot I like in games.
(edited by SneakyErvin.3056)
No offense but what you call a ‘review’ I would call a a ‘semi-organized whine’. You do actually know what a review is right? You give no reasons or explanations for your stances, for most of your points merely claiming ‘I don’t like this’, you state nothing of GW2’s successes or design goals that may still be met. There is no review here whatsoever, just three badly explained complaints from an unsatisfiable customer.
Your personal bias, unaccompanied by evidence or example, does not a review make.
(edited by Conncept.7638)
Quite strange how people’s opinions differ, I for one think that most of the points the OP raised are actually what I like about the game…ok night capping is annoying but I agree with Anet that WvW should just be a platform for the players to do whatever they want…you want “fair” do sPvP.
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Planetside 2 is horrible, at the moment anyways. It might as well still be in Alpha. I’m a fan of the first game, but it is just bad…
To each his own. Have fun.
I must say I entirely dissagree with the OP’s complaints, I see them mostly as good things, and like someone else before me mentioned a MMO that’s only a month and a half old has its issues, but it will grow and get better of the course of time, and if it doesn’t, then I’ll agree and say the game has failed but as of yet it has yet to prove to me as an utter failure.
PS: I play PS2 and that is absolutely HORRID compared to GW2 no offense.
Just a note about the OP: He wanted to ‘rule’ WvW and had his guild jump from server to server in an attempt to always win.
I’m not surprised he’s “exiting” the game. Nor am I surprised that he posted a really long message about his exit of the game.
Typically, anyone who writes such a long thing will come back so chances are he isn’t gone for good.
I’m sorry to the OP that he couldn’t find his ultimate WvW server where he could dominate. Better luck next time.
Just check his posting history but here’s one thread as a reference:
I have come to accept the gaming industry is starting to lean towards the casual sauce that has become a gaming commodity. Guild Wars 2 is no exception. I agree with most of the OP’s points (other than the trinity argument) and I feel like Guild Wars 2 is not as good as its predecessor.
However, I feel that they have established a good base and will continue to enhance the gameplay mechanics as time goes on. They have a very good opportunity to expand this game and create a game that is truly immersive and caters not only casuals but also hardcore theorycrafters.
“There is no gear progression”. I quit reading there because nothing you could possibly say afterwards can have any validity.
There was not gear progression in GW1, there is not gear progression in GW2, there will never be gear progression.
Since 2005 they have done interviews as to why that’s not part of their philosophy, in the last year building up to GW2 release they have published articles, tweeted, status updated, given interviews, and released videos that have all hammered in that there is no gear progression.
The franchise is not about having a belt buckle that makes you superior to other players because it gives you 0.05% more precision. It’s about have the shinier belt buckles that tells players “I accomplished this”.
That wasn’t a surprise. They didn’t try to sneak that one by us. There is no way, other than sending every new player in the target demographic a certified letter, or leaving them a personalized voice-mail, that they could have made that more clear.
Birds of a feather and all that jazz. If half of the people you know and played with before are like minded, it’s no surprise they would fall off as well. I little research could have saved you all $60. But no monthly fee, so maybe when you grow out of the need for stat based progression to justify your play time then you’ll find something enjoyable in GW2 again.
Dragonbrand
The flames the OP gets for his exit critique is so reminiscent of fanboi. I’m going to go out on a limb here and say that 99% of all the flames in this post were made by people who are either not yet 80 or have been 80 for less than 2 weeks.
I imagine I will get flamed for saying this but in due time those flamers will have to eat their hats. I am 41 years old, I beta tested Asheron’s Call. Played Ultima I, etc. don’t hand me the WoW generation crap. What is your plan for the game post 80? Seriously, W3 is all about which server has more players. You can play SPvP/TPvP at level 1 so it’s not even an MMOin that regards and how many times can you be interested in explore mode dungeons for shiny gear? 2 weeks….2 weeks after hitting 80 at 2-4 hours a day. Your mileage may vary. Game was fun, worth 60 bucks to me to play it. It does have an end though, if you think it doesn’t you will eat your hat in time.
Asura Warrior
BlackGate
The flames the OP gets for his exit critique is so reminiscent of fanboi. I’m going to go out on a limb here and say that 99% of all the flames in this post were made by people who are either not yet 80 or have been 80 for less than 2 weeks.
I imagine I will get flamed for saying this but in due time those flamers will have to eat their hats. I am 41 years old, I beta tested Asheron’s Call. Played Ultima I, etc. don’t hand me the WoW generation crap. What is your plan for the game post 80? Seriously, W3 is all about which server has more players. You can play SPvP/TPvP at level 1 so it’s not even an MMOin that regards and how many times can you be interested in explore mode dungeons for shiny gear? 2 weeks….2 weeks after hitting 80 at 2-4 hours a day. Your mileage may vary. Game was fun, worth 60 bucks to me to play it. It does have an end though, if you think it doesn’t you will eat your hat in time.
Ahhhh but you forget those that haven’t reached lvl 80 yet and like myself still in the 40’s will have another go or threee or four with ALTS and take just as long to level them to 80 as well. By that time there will be other EXPANSIONS and NEW CONTENT so it works WELL for us CASUAL players who don’t even put 2 hours a day into the game. To me 2 to 4 hours a day is NOT casual playing it’s just a slow playing hardcore. lol Casual playing is soooooo slooooooooooow which might equate to 1hour a day if that much since I don’t play everyday like some do.
There will be new content up already on 22th October. And I have not even kill Zhaitan yet (too busy running dungeons).
Sadly I would have preferred them to fix the bugs then new content but oh well.
So yes GW2, will be expanding and people will get more to do. As with any hardcore player, you will burn out content super fast. And no 2 month old MMO I know have that much content at 2 months only.
people hating on ps2 because people cant handle gw2 wasnt the messiah. better than the competition? lol if gw2 is around in 8 years with over 10 million active players then we’ll discuss success. a one night stand in sales doesnt equate to success, it equates to curiousity and being duped by clever marketing.
enjoy planetside 2 mate i’ll be there also
So only at 10 million active players can a game start thinking of itself as a success? You’ve got WoW on the brain, kid. Plenty of great games chug along just fine with a fraction of that number. Time to get in touch with reality.
People keep talking about the holy trinity and how it’s superior to guild wars current combat style and I think a lot of people not liking the current combat style is they’re not entirely sure with how it works. It’s new and it has a learning curve.
Anet said that they specifically used Team fortress 2 as an inspiration for their classes, and I’m sure a lot of people on here have played team fortress 2 and understand that theirs a lot of depth in teamwork possible once you have an understanding of the game.
Each class and build brings something different to the table which I believe in time people will begin figuring out what works well together not only making builds of their class but also skills that combine well with other group members skills.
The depth and complexity of the new combat system is what is making people think it’s bad, it’s not that it’s simple it’s that their’s so many more options to the combat that not many people have really grasped fully therefore claim the holy trinity shouldn’t have left.
Just my thoughts, take them or leave them.
Your post summarizes as:
I’m terrible at playing traditional MMO’s.
I want things with little real effort.
I hate anyone that thinks any other way, but enjoy criticizing them for criticizing.
If you are so polarized on traditional MMO what in the world are you doing in GW2?
This was never aimed to people like you, it’s intended that you don’t like it.
You’re old enough to move on at your age instead of infesting the forums btw.
The flames the OP gets for his exit critique is so reminiscent of fanboi. I’m going to go out on a limb here and say that 99% of all the flames in this post were made by people who are either not yet 80 or have been 80 for less than 2 weeks.
I imagine I will get flamed for saying this but in due time those flamers will have to eat their hats. I am 41 years old, I beta tested Asheron’s Call. Played Ultima I, etc. don’t hand me the WoW generation crap. What is your plan for the game post 80? Seriously, W3 is all about which server has more players. You can play SPvP/TPvP at level 1 so it’s not even an MMOin that regards and how many times can you be interested in explore mode dungeons for shiny gear? 2 weeks….2 weeks after hitting 80 at 2-4 hours a day. Your mileage may vary. Game was fun, worth 60 bucks to me to play it. It does have an end though, if you think it doesn’t you will eat your hat in time.
Some people are playing for shinier shinies with 0.0025% more StatX; that’s cool. I wish those people luck elsewhere; this just isn’t their game. The devs have been entirely clear on that since pre-launch.
I’m looking for fun and engaging gameplay, which I consider to be an end in itself. So long as I feel GW2 is providing me with that, I’ll be here. When it doesn’t, I’ll be elsewhere. I’m sure that will happen eventually, but adding progression wouldn’t keep me here because I’m not interested in grinding the same thing over and over for better stats to grind more with. To each their own.
I joined my previous casual MMO (which has no endgame) in 2005 and I’ve been playing ever since. The only reason I moved to GW2 is because that game is shutting down soon. In contrast, WoW held my attention for a single year. Progression simply doesn’t drive me.
This thread has been a fascinating study in gamer perspectives; most of the disagreement seems to come from two groups who play for totally different goals.
unofficial theme song of the Nightmare Court
An interesting opinion OP, but I beg to differ on a few points.
If you are runnig back from the closest waypoint in dungeons all the time, you’re doing something wrong. If you work together, organise your CC ability’s, AoE condition removers and heal cooldowns and all know how to time your dodgerolls, you can do a dungeonrun with no deaths feeling hardly challenged. With a pick-up group that’s not often going to happen, but if you’re lucky and end up with players that know what they’re doing it’s still not going to leave you poor from repairs. The Downed State mechanic is a big help there, because when you do fail a dodge you’re not instantly out of the fight. Most of the times the mobs will leave you alone, enabling you to get yourself back up, or otherwise somebody can help you out while having a damage reducing or ignoring ability active (Endure Pain for example)Yes, in sPvP or WvW the downed state has not much impact .. unless your allies care about you and CC anybody trying to finish you before helping you up.
About the complain about Anet caring about people without state-of-the-art computers : you know that there exist people that can’t affort a good or new gaming computer, but would still like to play GW2 ? Should they be left out just because they are in a less fortunate financial situation ? I could affort to buy GW2 and play it because it has no sub-fee like other games, but it’s going to be quite a while before I can get a better computer again.
The free server transfer does indeed have some negative effects, but on the plus side friends who ended up on different servers can join up to play together more easy, and it provides a way to get all the exploration for WvW done quicker.
I don’t know much about night capping, so far the match-ups my server had either had night-capping on both sides or not at all.
Personally I enjoy all the jump puzzles, npc stuff and skillpoints in WvW for it allows me things to do when I don’t feel like moving with the zerg anymore. I’ve also heard of players who are more into PvE that went to the mists to do some of those things but ending up in a keep assault, enjoying it and after that spending some more time helping out their server in WvW. And the 100g pricetag for Commander is a good thing, for it isn’t meant to be accesable to everybody. The price means that only people who really plan and organise around battling in WvW will get it, and not everybody who just had some spare coin.
(And Blizzard listening to their players ? That’s not all players, just like Anet or any other gaming company. My friend that also plays WoW is still complaining about that ability warriors got that can’t even leap over a pebble, and still isn’t fixed an expansion later.)
But then again everybody enjoys different games. I’ve tryed Planetside 2 beta, but found out I don’t like FPS and didn’t like the fact that there is nothing else to do but point and click on other people.
Funny thing is, teamfortress had a medic. So your point fails. I like playing a straight buffer/healer and its not in this game, so I play it mega casually (once a week) caus I don’t like dpsing. Also I was promised any class could do anything, and that’s not the case, actually torchlight 2 does it best.
“You could be the juiciest, ripest peach in the world, and someone somewhere is still going to hate peaches.”
This thread will be closed now. The OP doesn’t play anymore so it is useless to discuss with him about it.