I’ll try to not wallpaper. I played for a while at release, stopped, played again, stopped and now i’m playing again. At release stopped because I didn’t have time to play nor friends, since mine didn’t want to buy the box to play. The 2nd time i enjoyed PvE, but it didn’t last long, since I was dungeonmaster in 2-3 weeks, and FotM wasn’t really enough to keep me in the game. Now i’m back, played for a while already, and i’ll give you my feedback on the new changes and from my point of view.
- HoT maps are simply awesome. Kinda challenging, complex and take a longer time to complete than the old ones (=more play time). They’re like a huge jumping puzzle. I’m a little sad because we use the glider so much now, and i didn’t see many new “ground jumping puzzles”, with traps and stuff. The glider is a nice addition though.
- I played some Revenant, and i didn’t like it. His combat mechanics seems quite “standard” and similar to the professions were already in the game. Would have been cooler if he could transform to those legends instead of just receiving a buff, similar to how a druid works in wow.
- I’m a pvp player. I hated pvp in Gw2. Why? At the time, for various reasons, but now i just understood that I was playing the wrong profession. As much as I love mesmers in solo play, their combat didn’t work for me in pvp (and tbh in pve too, but I kept playing them for the fun skills). I never thought i would change my mind on that, but I’m having a good time with necro now, so if you have the same problem i had, try another prof.
Suggestions:
- I never liked the WvW servers lock, I always have problems when I want to play with friends i make ingame (so we didn’t coordinate to choose the same server). Now servers are not even a closed environment, why don’t you just create 3 factions ingame? (you can still sell server transfers as factions transfers, you don’t even have to give free migrations). At least the chances I’m in the same faction with someone i meet ingame are like 33%, instead of a lot lower (since there are more than 3 servers).
- I always asked for this and I’ll keep doing it. Dungeons are too easy. I understand you need a “normal” mode, but why can’t you add a hard mode? It wouldn’t require much effort since you just need to change some numbers on the bosses stats, it would make dungeons more replayable and challenging. Just add an achievement and a reworked skin of the same dungeon (something simple and fast to add, like a shiny effect) and people would be happy to play them again.
- Maps, exploration and solo play is amazing, can’t say anything bad about it.
- Would be cool to try a different PvP mode. I think KotH isn’t really ideal for a game like Gw2, it’s boring after a while and doesn’t really focus on combat (but on capping objectives), which is one of the game’s biggest pro . I’d like TDM 3 vs 3 (premade) better, I actually think it would be even more appropriate for a combat like that. There’s really no reason you shouldn’t add it, profession balance can be revisited and population is not an issue.
- I’m not really a fan of purity of purpose, but I think the actual system doesn’t work either. There’s need to be a balance between professions identity and options to build a character (and I don’t think the actual specializations system works for that, I’d like better a skill tree (round) like path of exile or albion online).
Overall pretty satisfied with the game, definitely worth the money (i always thought that), and it is a shame that some people prefer to play new but worse games than Gw2, just because of the “new” aspect.