My feedback as a returning player

My feedback as a returning player

in Guild Wars 2 Discussion

Posted by: MoonCrash.6713

MoonCrash.6713

I’ll try to not wallpaper. I played for a while at release, stopped, played again, stopped and now i’m playing again. At release stopped because I didn’t have time to play nor friends, since mine didn’t want to buy the box to play. The 2nd time i enjoyed PvE, but it didn’t last long, since I was dungeonmaster in 2-3 weeks, and FotM wasn’t really enough to keep me in the game. Now i’m back, played for a while already, and i’ll give you my feedback on the new changes and from my point of view.

- HoT maps are simply awesome. Kinda challenging, complex and take a longer time to complete than the old ones (=more play time). They’re like a huge jumping puzzle. I’m a little sad because we use the glider so much now, and i didn’t see many new “ground jumping puzzles”, with traps and stuff. The glider is a nice addition though.
- I played some Revenant, and i didn’t like it. His combat mechanics seems quite “standard” and similar to the professions were already in the game. Would have been cooler if he could transform to those legends instead of just receiving a buff, similar to how a druid works in wow.
- I’m a pvp player. I hated pvp in Gw2. Why? At the time, for various reasons, but now i just understood that I was playing the wrong profession. As much as I love mesmers in solo play, their combat didn’t work for me in pvp (and tbh in pve too, but I kept playing them for the fun skills). I never thought i would change my mind on that, but I’m having a good time with necro now, so if you have the same problem i had, try another prof.

Suggestions:

- I never liked the WvW servers lock, I always have problems when I want to play with friends i make ingame (so we didn’t coordinate to choose the same server). Now servers are not even a closed environment, why don’t you just create 3 factions ingame? (you can still sell server transfers as factions transfers, you don’t even have to give free migrations). At least the chances I’m in the same faction with someone i meet ingame are like 33%, instead of a lot lower (since there are more than 3 servers).
- I always asked for this and I’ll keep doing it. Dungeons are too easy. I understand you need a “normal” mode, but why can’t you add a hard mode? It wouldn’t require much effort since you just need to change some numbers on the bosses stats, it would make dungeons more replayable and challenging. Just add an achievement and a reworked skin of the same dungeon (something simple and fast to add, like a shiny effect) and people would be happy to play them again.
- Maps, exploration and solo play is amazing, can’t say anything bad about it.
- Would be cool to try a different PvP mode. I think KotH isn’t really ideal for a game like Gw2, it’s boring after a while and doesn’t really focus on combat (but on capping objectives), which is one of the game’s biggest pro . I’d like TDM 3 vs 3 (premade) better, I actually think it would be even more appropriate for a combat like that. There’s really no reason you shouldn’t add it, profession balance can be revisited and population is not an issue.
- I’m not really a fan of purity of purpose, but I think the actual system doesn’t work either. There’s need to be a balance between professions identity and options to build a character (and I don’t think the actual specializations system works for that, I’d like better a skill tree (round) like path of exile or albion online).

Overall pretty satisfied with the game, definitely worth the money (i always thought that), and it is a shame that some people prefer to play new but worse games than Gw2, just because of the “new” aspect.

My feedback as a returning player

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Posted by: Lumpy Forehead.2193

Lumpy Forehead.2193

Aren’t raids considered hardcore dungeons?

My feedback as a returning player

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Posted by: Chad.6104

Chad.6104

If you have 3 factions not tied to servers, won’t you have long queue times instead?

My feedback as a returning player

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Aren’t raids considered hardcore dungeons?

Well, “fractal” rather than “dungeon”, since fractals are what dungeon development happens in. …and they should be, but they are not, because people.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If you have 3 factions not tied to servers, won’t you have long queue times instead?

Three factions is the system in Edge of the Mists. It’s my understanding that EotM uses the overflow system, spawning new shards as needed.

My feedback as a returning player

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Posted by: MoonCrash.6713

MoonCrash.6713

You can have multiple shards (and you can go where you want, without server lock)if you go for 3 factions (or they could even go for "every guild is a faction by his own)
Yes raids and fotm are the hardcore content, still it’s a waste to have so many dungeons that generates just a little gameplay because people have no reason to play them, and if they do, they’re so easy it doesn’t take much time to get what you want

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Posted by: Donari.5237

Donari.5237

I know it seems folks are just poking holes in your suggestions. I think it’s great you’re making suggestions, and with a positive tone at that, but I’m a’gonna poke just one more hole

On your wish that the Revenants actually transformed: That’s a really cool idea but it has some practical side effects, to wit, player control over their character’s appearance. It’s one thing to have short form transformations such as Reaper shroud, but the player base has spoken loud and clear to the devs over the years about wanting their chosen appearance and character design to be mostly what others see. There was a big revamp of Engineer kits, for instance, so Engies would have a reason to wear backpack skins that wouldn’t be hidden most of the time.

Since a Rev is always in one Legend or another, they’d never get to look like themselves if it was a full-on transform.

My feedback as a returning player

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Posted by: Chad.6104

Chad.6104

You can have multiple shards (and you can go where you want, without server lock)if you go for 3 factions (or they could even go for "every guild is a faction by his own)
Yes raids and fotm are the hardcore content, still it’s a waste to have so many dungeons that generates just a little gameplay because people have no reason to play them, and if they do, they’re so easy it doesn’t take much time to get what you want

About factions and WvW. Isn’t one of the main complaints about the new system in WvW the loss of server identity and how players no longer know the people they play with since it changes so frequently? Will it actually be a good thing WvW turns into random groups fighting other random groups and no one knows who the good commanders are? If it’s faction against faction on multiple sets of 3 maps and you can get out of a losing map onto a winning map far easily, how would it keep people from abandoning losing maps to jump into winning maps?