smack..Wut?…smack…smack…
My last suggestion on what *could* be done
smack..Wut?…smack…smack…
you do realize that outside of the fractal dungeon, using ascended gear won’t be optimal, correct? infusions (as far as we know) only effect agony.
exotics are still going to be king everywhere else, but the lower-level fractal where the resistance to agony is needed.
why?
runes and sigils. people don’t realize how much benefit runes and sigils give. if you people want to run around with a couple dozen more stat points, go ahead. i’ll keep using my runes and sigils.
runes and sigils. people don’t realize how much benefit runes and sigils give. if you people want to run around with a couple dozen more stat points, go ahead. i’ll keep using my runes and sigils.
As has been pointed out countless times, the new gear has an 8% boost over exotics WITH RUNES. All it has lost is customizability.
provide a service that I’m willing to purchase.” – Fortuna.7259
+1 to OP.
This would be the best of both worlds. Gear progression for those who want it, but the bonus is only effective in specific areas designed for the ascended gear. For all other purposes, the exotic gear cap persists.
you do realize that outside of the fractal dungeon, using ascended gear won’t be optimal, correct? infusions (as far as we know) only effect agony.
Someone has been exploring item template codes, and found that apparently infusions affect more than agony. This could be the first step down a slippery slope…
Infusion possibly discovered here:
https://forum-en.gw2archive.eu/forum/game/gw2/Infusions-affect-normal-stats/
+1 – Hire the OP, Anet
For over all world, wvw, etc. Everything above Exotic is scaled down to Exotic. Period. When you enter an environment where your “enhancements” were meant to be needed/desired, they kick in and take effect.
This would be an acceptable fix.
provide a service that I’m willing to purchase.” – Fortuna.7259