I have a wish for the new legendary weapons coming out with the expansion HoT:
1) I hope that its not sellable in the TP, the fact that the current Legendaries are sellable in the TP, makes it not so legendary to begin with, people who just started the game can just swipe their credit cards and get some gems, and get a nice looking piece of weapon but why does it have to be a legendary, the word itself contradicts how easy it can be acquired.
I get it that some people have busy lives and that they can’t play that much, and that legendaries being sellable in the TP proves to be a business move for Anet itself, but you can pretty much buy anything in the game from the TP or the gem store, legendary weapons should be the one thing that you can’t. It should be that one thing that you should work as you play the game at your own pace.
2)I hope that they retool the way legendaries are made, not trying to be an elitist or anything but its a legendary weapon to begin with, it should be harder to get (NOT hard because it costs alot of money, but hard because you have to do certain feats/accomplishments in the game before being able to craft it.)
I understand that with the expansion, precursors will be able to be acquired from using the mastery and finishing a collection, and this is a start to the right path. RNG should never have been what held people back from making a legendary weapon to begin with, but rather inexperience with the game.
3) Suggestions to this kind of legendary progression would be, removing the amount of gold the legendary costs from(those annoying t6 mats-gift of fortune like things), and add more types of accomplishment type requirements like map completion, where you actually accomplished a certain part of the game which didn’t cost you money at all but just as well is not as easy to acquire. I find this idea will wipe a lot of third party gold sellers, as the legendary will be account bound and has specific requirements that can not be mailed, transferred or bought from the TP.
Examples to this would be:
-getting an item requirement from reaching FOTM lvl 50, and once you do, you will be able to buy a certain item from the merchant, just like how Gift of Battle is acquired by reaching WvW rank 14(although it would be more legendary if acquiring that would require rank 1000 or higher).
In addition to the map completion requirement, i thought of the following:
-an item from the pvp merchant after reaching rank 80 in pvp.
-an item after reaching a certain amount of achievement points(ex. 10k AP…)
-an item that can be bought after getting rank 1000 in WvW as i previously stated
-an item that can be bought from a merchant that comes out after the new raid instances comes out, kinda like how people can make Obsidian Armors in GW1 after finishing the raid/instance.
-(added) Scavenger hunt type of requirement like the Mawdrey, and progression by collections like the Luminescent armor set.
These are just a few things that came into my mind when i found out about the new legendaries 2 weeks ago, It may sounds a little elitist depending on your perspective, but i strongly feel that it will make making the new legendaries more prestigious to the community’s eyes and rarer to find(unlike its predecessors, where everyone and there granddad has a legendary—-no pun intended). I feel that making requirements like this as a part of crafting a legendary will make a person more inclined to playing all parts of the game if they do so desire to get the weapon skin, which I am sure a lot of people will say that this is a GRIND, but what alot of people don’t get is that GW2 is so unGRINDY compared to other, if not all MMO’s out there.
Having 1 actual item that can only be acquired from progressing to certain parts of the game like the new mastery system does not make the whole game GRINDY. This does not at all make the owner stronger than others at anyway at all, as it is only a weapon skin that is going to be hard to get. But more than that it shows that i have accomplished/mastered various parts of the game and as such i feel it is my right as a player to be able to craft a weapon worthy to be called legendary, and only individuals like myself who have gone to different depths of the game can acquire it(account bound)…..one can wish.
TL’DR: I thought of ways to make a legendary item through actual accomplishments and not from spending tons of gold/gems. Tell me what you think/comments.
Guild Wars Vet since 05
multi-class all game modes
(edited by J envy.5270)