Mystery reflection inside the Eye of Zhaitan.
To make a surfaces look reflective (not mirror like, slightly reflective like your screens), you apply on them a cube mapped texture that represents the surroundings.
But getting this cube mapped texture of your surroundings custom created for each item that has reflective polygons would be prohibitive, especially when you can just throw any some random cube map that has nothing to do with the location at all and will only be noticed under close scrutiny like you did
I bet you’ll find the same forest in every single item with similar reflective properties as the eye :p
Or! he actually sees things in reverse so that we look like zombies and he is only trying to save the world from us! he is just so misunderstood.
To make a surfaces look reflective (not mirror like, slightly reflective like your screens), you apply on them a cube mapped texture that represents the surroundings.
But getting this cube mapped texture of your surroundings custom created for each item that has reflective polygons would be prohibitive, especially when you can just throw any some random cube map that has nothing to do with the location at all and will only be noticed under close scrutiny like you did
I bet you’ll find the same forest in every single item with similar reflective properties as the eye :p
Gotcha…. so its just an easy way out of taking a performance hit, by creating a fake reflection.
Thought there was something more to it… maybe even some lore.
like… “His gaze is always fixed on Kryta” or something (I made that up btw haha)
thanks for the reply.
It looks like the Tarnished Coast, possibly the Sylvari starter area.
To speak Lore on this minor spoiler alert since these eyes are created from the souls of the ancient dead kings and nobility, perhaps although they are twisted and forced to serve now, they still have a longing for their long dead kingdom. They always see a hint of how Orr once was before its destruction.
To speak Lore on this minor spoiler alert since these eyes are created from the souls of the ancient dead kings and nobility, perhaps although they are twisted and forced to serve now, they still have a longing for their long dead kingdom. They always see a hint of how Orr once was before its destruction.
That does look quite a bit like a GW1 screenie. I can’t think of any area in GW2 that has smaller clustered trees like that. Maybe it’s pre-cataclysm Orr?
(edited by Conncept.7638)
Hahah,that’s the same in Far Cry 3,there are these Caves that had puddles of water in them,but instead of reflecting the Cave it was reflecting trees and clouds and such.