Nearest Target - toggle off pets, walls, etc

Nearest Target - toggle off pets, walls, etc

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Posted by: quagganzilla.6450

quagganzilla.6450

In sPvP when you press nearest target it will aim on ranger pets. (and from a comment by another user it will target “Tower Wall or a non-hostile creature” in WvW)

There is almost no case any decent player would want to target the pet over the player and I can’t imagine targeting a tower wall or a non-hostile creature helpful in WvW.

Please add the option to toggle off “pets, minions, walls, etc” as targets.
It would be a very appreciated addition to the game.

(Thanks to khani.4786 & Kyban.4031 for the input & helping me put/see this correct)

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Posted by: khani.4786

khani.4786

Yeah that would be nice I agree. If nothing else a “don’t target yellow creatures/objects” would be useful.

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Posted by: tboneking.2531

tboneking.2531

+1 to this. That screws me over so often

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Posted by: Blude.6812

Blude.6812

+1 also. Under no circumstances should anything but an enemy get targeted unless you choose to. Targeting system as a whole needs a rework.

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Posted by: Tiale.2430

Tiale.2430

++++1. REWORK THIS!

Subdrop
SA Guardian

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Posted by: Cherokeewill.7504

Cherokeewill.7504

I hate to be the downer on this one, and I agree with Walls and Neutral creatures, but the Ranger pet taking damage priority over the Ranger is a mechanic of the class.

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Posted by: hazenvirus.8154

hazenvirus.8154

I hate to be the downer on this one, and I agree with Walls and Neutral creatures, but the Ranger pet taking damage priority over the Ranger is a mechanic of the class.

I don’t think ranger pets were designed to cause targetting issues, that is a side effect of the way the targeting system functions. Just like against minion necros who depend on the terrible targetting system to help win fights. It would be a nice feature to make a separate command that only iterates through players.

Really though you should be fighting the player not the UI.

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Posted by: Guhracie.3419

Guhracie.3419

Seems like this could cause issues for mesmers in PvP.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Pockets.3201

Pockets.3201

Oh, come on. Our pets need to be good for something.

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Posted by: hazenvirus.8154

hazenvirus.8154

Seems like this could cause issues for mesmers in PvP.

If forcing players to fight the UI is a class mechanic then I guess it is okay.

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Posted by: Tman.6349

Tman.6349

Finding the appropriate target is part of being successful. Working as intended.

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Posted by: Krypto.2069

Krypto.2069

What I’ve found is that nearest target is… the nearest point A to B “yellow and up” target based on a 360 degree radius… period. So it doesn’t matter if that nearest target is not in a line of sight or if it’s an inanimate object or alive.

Once I accepted how nearest target works, I began to adapt to this… hehe… “feature.” But, I agree, it would be nice to have additional targeting options. The more the better, imo.

Moonlight [THRU]

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Posted by: Hamfast.8719

Hamfast.8719

It isn’t even called “Nearest Target”. It is called “Nearest Enemy”. I have never had a grudge against a wall in my life! Only RED TEXT things should be targeted with that command.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Azhure.1857

Azhure.1857

Ranger companions, Mesmer phantasms, Necromancer minions, Guardian spirit weapons, Elemental summons, …..

Is it not expected that they’re supposed to be a minor buffer against damage, even if only in a miniscule capacity when being targeted? I don’t understand the reasoning of destroying that just because you’re annoyed that your ‘Nearest Target’ didn’t actually target the player you wanted.

Isle of Janthir Megaserver

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Posted by: quagganzilla.6450

quagganzilla.6450

LOL, you can tell the defensive ppl are the rangers/necros.

Seriously though I really do think it would be advantages having the option to toggle off pets, walls, etc. I get it not changing Mesmer though. (I’m not a Mesmer btw)

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Posted by: Nyx.7342

Nyx.7342

Ranger companions, Mesmer phantasms, Necromancer minions, Guardian spirit weapons, Elemental summons, …..

Is it not expected that they’re supposed to be a minor buffer against damage, even if only in a miniscule capacity when being targeted? I don’t understand the reasoning of destroying that just because you’re annoyed that your ‘Nearest Target’ didn’t actually target the player you wanted.

The mesmer one makes sense because theyre supposed to be clones of you in order to confuse your enemies.

Everything else doesnt makes sense.