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Posted by: Gasoline.2570

Gasoline.2570

Edit: There could be a misunderstanding about what prices Gene Archer mentioned. He’s mentioning the in game crafting and merchant prices, not the Trading Post prices. The champion bag loot has a role in the Trading Post prices, but not in the crafting and merchant prices. Especially when those prices are not in terms of gold.

This. The only reason I even brought it up is because there’s no doubt the resident economist has a say in how items are priced, since he’s the one deciding what needs to be done with the TP and any items associated with it.

And the point there has to do with them designing their content and tuning it to the portion of the playerbase who farms nonstop and has a large quantity of various items from it. It’s bad design. And it will always be bad design, because all it does is alienate everyone who isn’t that type of player because it makes those items out of their reach, 100%.

And that takes away from the fun of the game.

I guess what I’m saying is this: Is a healthy economy really worth it if the game becomes a game of playing the market to be able to afford anything nice? Is a healthy economy worth sucking the fun out of killing a mob or a boss and getting a shiny? Sure, the reward isn’t necessary per say, but it certainly adds to the fun. This is a fantasy game, after all, and we’re the heroes!

We slay the dragon! We rescue the damsel/knight! We pull that awesome looking Chicken Dagger from the mystical stone and claim the BoS Power Armor that makes us look totally boss!

Content needs to be rewarding, in story, experience (not exp), and in loot.

Good post and inb4 “its not a game for you” posts from resident forumites.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Xia.3485

Xia.3485

Seems to me we need more sources of gear that aren’t tied into gold. Right now all the nice looking skins require amazing luck or lots of gold (aka farming).

I believe there should be more bound to account drops in the game. Especially from dungeons and world bosses. Some skins should be skilled based.. or achievement based like hard jumping puzzles, hard encounters (queen’s gauntlet), or bonus objectives in dungeons.. not meta achievement you grind. I’m not saying all loot should be skill based, but a fair portion of it should be.

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Posted by: Sirendor.1394

Sirendor.1394

good nerf. champ farming is corny but effective. looks like world events might actually get done now

I agree. Farming shouldn’t be the objective in this game.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

Anet doesn’t hate farming. They hate farming that awards negative play and game values.

The champ train did that as evidence in Queendale map chat at the sheer negativity between those that train and those that don’t and new players that are lead away from the real game and led to believe champ farming is the only way to play GW 2 while missing out on the true experience and exploration that GW 2 offers.

I still haven’t been able to get a good honest group for Arah paths 1-4 (LFG is not used or even looked at by others) because no one does it in favor of the easy life style of champ farming. Between playing the TP and the champ farms, I have nothing else to do for money.I already realize its bad behavior, but if you can’t beat them, join them right?

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: Aitadis.8269

Aitadis.8269

Why must you punish everyone because of a few bad apples. If anything you should be suspending/closing the accounts of the players who harrass people because they disrupt there “champion train”. Another nerf that affects everyone because of a toxic few that you refuse to punish/deal with, thx anet…

Illusionary Mesmer
[oof] Crystal Desert

(edited by Aitadis.8269)

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Posted by: Grumpdogg.6910

Grumpdogg.6910

Well there goes my viable option for a legendary.

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: Sylv.5324

Sylv.5324

Well there goes my viable option for a legendary.

No, it’s still decent money (I made around the same today as I did before the nerf, granted RNG varies). But so are dungeons and such.

Ardeth, Sylvari Mesmer
Tarnished Coast

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Posted by: GoZero.9708

GoZero.9708

Champion trains are still in full force whenever I visit Queensdale or Frostgorge, so clearly a lot of players don’t care if the rewards were nerfed.

Why must you punish everyone because of a few bad apples. If anything you should be suspending/closing the accounts of the players who harrass people because they disrupt there “champion train”. Another nerf that affects everyone because of a toxic few that you refuse to punish/deal with, thx anet…

Yeah, this wasn’t nerfed because of toxic players, this was nerfed because of champion farming being far too profitable. It’s only the 15th time ANet has nerfed the most profitable money maker in the game and it’s good on them so you’re not forced to do the same money making scheme to keep up with the inflation that comes from tons of people doing said most profitable thing in the game.

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Posted by: Behellagh.1468

Behellagh.1468

ANet can’t change the belief that some players have that the only way to be “successful” is to acquire large amounts of coin. That’s the only reason I see for farming whether it was repeated dungeon speed runs, champ trains or traditional critter farming.

If you look at all the so called reward “nerfs” all of them was to discourage “farming” the same thing over and over again because in their eyes that can’t be enjoying the game as a whole. Like dungeons, just don’t do the same one 4 times an hour. Like boss events, fine but you only get the big reward once per day per event per player. Diminishing returns so you will move beyond that one tiny area and into the rest of the whole wide world. It was true, before champs were ignored as often as they were taken out so they upped the reward. However that inadvertently created the champ train and that style of play wasn’t healthy for the rest of the game so they dialed the rewards back some. Maybe after a month or two of data mining they will turn it back up a tad if champs persist in the world too long once again. It’s a fine line.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: notebene.3190

notebene.3190

Anet doesn’t hate farming. They hate farming that awards negative play and game values.

The champ train did that as evidence in Queendale map chat at the sheer negativity between those that train and those that don’t and new players that are lead away from the real game and led to believe champ farming is the only way to play GW 2 while missing out on the true experience and exploration that GW 2 offers.

I still haven’t been able to get a good honest group for Arah paths 1-4 (LFG is not used or even looked at by others) because no one does it in favor of the easy life style of champ farming. Between playing the TP and the champ farms, I have nothing else to do for money.I already realize its bad behavior, but if you can’t beat them, join them right?

The only issue I have with your comment is to me, it seems subjective as to what positive and negative play values are.

I don’t, and have never, thought it a good idea to put the money in one place. You juxtapose champ farming with wanting to run Arah, and put that on a pedestal as (without explicitly saying it, I suppose) as a ‘positive play value’. And that’s fine, that is what ‘you’ perceive as a positive play value and experience.

I do not enjoy dungeons. I find the social pressures and experiences over the years be much the same as your characterization of people who are champ farming, as you perceive them. That’s also fine, but it’s your own perception that it’s a negative play value.

I’m just the opposite.

As for “…missing out on the true experience and exploration that GW 2 offers”, that IS the point, and thank you!

But to me, that means that ‘all’ these things should reward the same money, so there is no ‘best way’:

1. DEs
2. Champs
3. World Events
4. Dungeons
5. Fractals (w/ some obvious exceptions, as that whole experience was ‘designed’ as a bit of an ‘off in the corner’ vertical progression for those that enjoy that sort of thing).
6. WvW
7. Selling on the TP
8. ???

If everything rewarded the same money, T6 mats, crafting mats, whatever it was you needed to work towards whatever it is you wanted, then there would be no ‘best way’, and you wouldn’t see CoF P1 runs, and champ runs, and whatever. It would just be a mix of everything. Which would be great!

Today, I choose to make my ‘n’ money per hour in dungeons.
Today, I choose to make my ‘n’ money per hour with DEs.
Today, I choose to make my ‘n’ money doing WvW.

As long as that is the goal, and that is what they are striving for, then I’m all for it.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I don’t quite get it.

Everyone complains that mindless champ farming gave more gold than everything else in the game, so Anet nerfs it to balance the problem. Now everyone complains mindless champ farming doesn’t give enough gold.

Wat.

(before someone pulls the ‘they shouldve buffed everything else’ argument, if they buff everything else, that creates more inflation)

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Posted by: Sirendor.1394

Sirendor.1394

I don’t quite get it.

Everyone complains that mindless champ farming gave more gold than everything else in the game, so Anet nerfs it to balance the problem. Now everyone complains mindless champ farming doesn’t give enough gold.

Wat.

(before someone pulls the ‘they shouldve buffed everything else’ argument, if they buff everything else, that creates more inflation)

No way. I applaud the nerf. Why should mindless farmers get rewarded for something that takes 0 skill?

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Gasoline.2570

Gasoline.2570

1. DEs
2. Champs
3. World Events
4. Dungeons
5. Fractals (w/ some obvious exceptions, as that whole experience was ‘designed’ as a bit of an ‘off in the corner’ vertical progression for those that enjoy that sort of thing).
6. WvW
7. Selling on the TP
8. ???

Money-wise
Bad
Bad now
Ok
Ok
Bad
Bad
Bad
Tp flipping

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: LostBalloon.6423

LostBalloon.6423

While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

Tequatl is a ghost town these days anyways, barely any players still do that.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

Tequatl is a ghost town these days anyways, barely any players still do that.

As should have been expected really. Tequatl is kind of GW2’s current alternative to a raid, most people don’t raid in other games.

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Posted by: LostBalloon.6423

LostBalloon.6423

Well, this is annoying, as i do agree this should not be the best way to make gold in the game, it was the only decent option to those that are done with the content of the game (which give crap rewards).

Guess its time to reduce login times and start logging less. Not gonna play a game that doesnt reward playing it… not entertained.

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Posted by: notebene.3190

notebene.3190

1. DEs
2. Champs
3. World Events
4. Dungeons
5. Fractals (w/ some obvious exceptions, as that whole experience was ‘designed’ as a bit of an ‘off in the corner’ vertical progression for those that enjoy that sort of thing).
6. WvW
7. Selling on the TP
8. ???

Money-wise
Bad
Bad now
Ok
Ok
Bad
Bad
Bad
Tp flipping

I disagree. I think all play styles and choices should be awarded.

Brad McQuaid is working on a new niche game, however, if you are interested.

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Posted by: Gasoline.2570

Gasoline.2570

No I’m just pointing out most of the methods he listed are horrible way of making any money. It is stupid, indeed.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

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Posted by: notebene.3190

notebene.3190

Hello all, I looked into this because we intended to have a release note for the changes to the champion loot.
We did modify the gold and bloodstone dust coming from champion bags, and a release note will be added shortly.
What I can tell you is that we made a mistake, this one fell through the cracks and I’m truly sorry. I’ve promised before that we won’t make stealthy economic changes without notes and I mean to stick to that promise.
Thank you all for pointing out the error, we will be more vigilant in the future.
Good luck in your adventures.

In the spirit of collaborative development, I’m personally less interested in a sentence declaring “we did this” as I am a mission statement regarding the company’s philosophy behind the world economy of their video game, how this change helps to fulfill that mission statement, and what sorts of ‘faucets’ we can expect to see in the future to support the mission, broken out by activity types, play styles and play time with metrics.

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Posted by: Nike.2631

Nike.2631

Well there goes my viable option for a legendary.

Seriously? You thought you were riding the champ train harder than everyone else who wants a legendary and were getting ahead because of it?

The prices were going up as fast as you were making money, because the people building actual value (the T6 mats, precursor, ect.) knew perfectly well you and all your sort had more money to fleece.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Hermes.7014

Hermes.7014

Really, the champ farming was driving up the prices of gems, making it so that those who don’t farm look at a steadily increasing price over the past few months. Look at this chart:

http://www.gw2spidy.com/gem

Zoom it out to see the price for all time. Notice how for most of the game, 100 gems was steady over time, with a couple bump ups. And now the price is raising in a linear fashion.

When you get 8gp/hr doing something boring and skilless, but doing something fun that requires skill gets you not even 10% of that, those who are looking to have some fun are forced to ignore the gem store completely, because each day they are making comparatively less gems.

I want gold to actually be worth something…and having less of it enter the system is a way to make that work.

Woah, that’s definitely not right. Whatever happened in July started it.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Elbegast.6970

Elbegast.6970

I was farming 10g per hour from the continuous spawn of bugged out mobs at Seraph Observer’s Waypoint in Brisban Wildlands. They drop small bags but they drop tons of them and the diminishing returns have no affect on their loot drops. You can get stacks upon stacks of chocolate and butter very easily at that camp.

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Posted by: Malediktus.9250

Malediktus.9250

While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

Tequatl is a ghost town these days anyways, barely any players still do that.

My server still kills him several times a day and we get overflows about an hour before spawn.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

While it is unfortunate some people have lost something they enjoyed doing, the easiest thing to do in the game should not be the most profitable. It’s bad game design and truthfully should have been nerfed much sooner.
There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

Tequatl is a ghost town these days anyways, barely any players still do that.

The achievement farmers have moved on but the event is far from dead at least on my server, it gets done at least once a day

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: notebene.3190

notebene.3190

…because the people building actual value (the T6 mats, precursor, ect.)

Who are these people and what is the preferred, acceptable method of building said value?

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Posted by: Behellagh.1468

Behellagh.1468

Really, the champ farming was driving up the prices of gems, making it so that those who don’t farm look at a steadily increasing price over the past few months. Look at this chart:

http://www.gw2spidy.com/gem

Zoom it out to see the price for all time. Notice how for most of the game, 100 gems was steady over time, with a couple bump ups. And now the price is raising in a linear fashion.

When you get 8gp/hr doing something boring and skilless, but doing something fun that requires skill gets you not even 10% of that, those who are looking to have some fun are forced to ignore the gem store completely, because each day they are making comparatively less gems.

I want gold to actually be worth something…and having less of it enter the system is a way to make that work.

Woah, that’s definitely not right. Whatever happened in July started it.

What happen in July was the graph broke. The one on GuildWarsTrade fills in the gap starting in August but that leaves the 15% gain in July that isn’t charted.

http://www.guildwarstrade.com/gems

Basically every major jot up in the exchange rate happened when something new and desirable hit the gem shop, returned to the gem shop or went on sale.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Beldin.5498

Beldin.5498

There is also the issue with Frostgorge Sound specifically when they redo Claw of Jormag the same way as Tequatl. If you can’t even get into the map due to a champ train how are you going to get enough people to do the revamped event?

That would only help the JTS Guild to create their own personal Raid instance.

But why not shut down the whole Open World, if some people think this is just an Instance Grinder, and only Dungeons and turning World Events to instancend Raids should be rewarding ?

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: McSlappy.1372

McSlappy.1372

Okay so then lets look at this. It now sucks to do champs right? Sooooooo why do them? ANet has just reduced content in their game. Personally don’t really care I didn’t do more then a handful of them because I like PvP more. However I’m sure there’s a bunch of PvE people that really liked it. So now they have the question. Do something else. This leads to is the do something else in GW2 or another game.

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Posted by: Nike.2631

Nike.2631

It doesn’t ‘suck’ to do champs. You still get the mats and the gear. They remain fairly rewarding, especially at the rate your typical zerg pounds them into the dirt. What it does is cut down on the swells of gold rolling through the game because of them.

Champ farming remains efficient, just not overwhelmingly efficient compared to all other alternatives.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Hybarf Tics.2048

Hybarf Tics.2048

At this rate 3 years from now only 100 players per server will be playing this game.
Here’s a bone, 3 weeks later sorry we take it back you made enough money.
Way to go Anet.

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Posted by: morrolan.9608

morrolan.9608

This has nothing to do with anything other than their resident economist telling them to slow it down. It doesn’t matter if it isn’t rewarding, or if some people find it fun. The game would tank fast if the economy went. They have to tune the game for the player that plays one character, all day, everyday, in the most efficient way possible. Such is the reality of games with an economy. Same thing with Diablo 3. I think that game was more rewarding in terms of loot but not game play (which is rather sad). You will get your gold at the rate their economist decides you will.

The resident economist has done more harm than good if you ask me. For proof, one need look no further than the prices of this years Halloween items.

Absurd doesn’t begin to do justice to needing tens of thousands of items.

Champion bags are one of the reasons why the prices you mentioned are so high.

So is tp flipping where’s the nerf on that?

Just on john he’s doing the job anett asks him to do the problem is its poor game design for a game of this type

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Kronhjorten.6457

Kronhjorten.6457

No one angry about how they stealth-nerf things?

No patch notes would ever come if no one complained, so weird how they work.

Sharp eye OP – n1

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Posted by: playandchill.3908

playandchill.3908

The nerf is pretty strong already. No need more nerf

You can read my data here :

https://forum-en.gw2archive.eu/forum/game/gw2/For-Science-Champ-Farming-7-3-gold-per-hour/first#post3139735

[LANI] Multi glad pewpew

QUIT- RETIRED

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Posted by: Protoavis.9107

Protoavis.9107

No one angry about how they stealth-nerf things?

No patch notes would ever come if no one complained, so weird how they work.

Sharp eye OP – n1

Anet don’t do stealth nerf’s/changes they just “forget” or “don’t know why that wasn’t included in the release notes” given the responses from dev’s over various changes (ie the other current one being the sylvari armor changes….they just magically didn’t end up in the patch notes but were apparently put forward to be in them….either someones fibbing or people aren’t doing their job properly)

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: Jagerbomb.9057

Jagerbomb.9057

Hello all, I looked into this because we intended to have a release note for the changes to the champion loot.
We did modify the gold and bloodstone dust coming from champion bags, and a release note will be added shortly.
What I can tell you is that we made a mistake, this one fell through the cracks and I’m truly sorry. I’ve promised before that we won’t make stealthy economic changes without notes and I mean to stick to that promise.
Thank you all for pointing out the error, we will be more vigilant in the future.
Good luck in your adventures.

The champ train gave me hope in getting my legendary. Its the only “farm” I could do for hours and get a nice amount of gold. I was looking forward to getting my precursor but now, guess I’m not getting it. Stop trying to only cater towards dungeon runners. Sometimes I don’t want to run dungeons. Sometimes I want to just farm. I mean jesus christ just stop kitten nerfing things that don’t need to be nerfed!!! So upset about this. I stopped playing for months then come back to find the champ train, tried it, got a reasonable amount of gold, that sparked my hopes for finally getting my legendary. Oh well. Unless someone can reassure me that the gold is still pretty ok and worthwhile and everyones just overreacting.

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Posted by: Gele.2048

Gele.2048

this is a joke hahah ye i BELIVE THEM not seying that they nerfed them why would they lie arena net always tell u EVRYTING!!!!

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Jagerbomb that’s exactly how i feel . I work full time. I don’t do dungeons because i can’t be GLUED to my computer. The champ train allowed me to make enough to make WvW builds. The people who make this game are truly making me not like it. I am not a hard core gamer. I USED to have fun but this game feels more and more like a freaking JOB. This is a GAME. it should never feel like a job.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Astralporing.1957

Astralporing.1957

good nerf. champ farming is corny but effective. looks like world events might actually get done now

I agree. Farming shouldn’t be the objective in this game.

What one has to do with the other? People moving their farm from onespot to the other will not change the fact that they will still be farming. And they will, because nothing in that nerf addressed the reason why they were farming. Remember, those same people once did do dynamic events – until those got nerfed.

Actions, not words.
Remember, remember, 15th of November

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Posted by: LyzeUH.1398

LyzeUH.1398

So since the Clockwork invasions I’ve been storing ALL my champ bags in my bank (not opening them b/c…busy I guess…?). So now that I find this has happened-w/o being mentioned in patch notes either-all the gold I could’ve earned..has now been reduced by a significant amount????

If I had known that this would’ve happened…I would’ve opened up all my bags…………so I wonder how much gold I lost by not opening ~600 boxes…..

(edited by LyzeUH.1398)

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Posted by: La Goanna.8142

La Goanna.8142

Hello all, I looked into this because we intended to have a release note for the changes to the champion loot.
We did modify the gold and bloodstone dust coming from champion bags, and a release note will be added shortly.
What I can tell you is that we made a mistake, this one fell through the cracks and I’m truly sorry. I’ve promised before that we won’t make stealthy economic changes without notes and I mean to stick to that promise.
Thank you all for pointing out the error, we will be more vigilant in the future.
Good luck in your adventures.

This doesn’t really sound like an error, it feels intentional.
Regardless, it’s a good idea as champ farming gets very redundant. I think it would be a better idea to increase the rewards and gold in dungeons, world bosses or dynamic events instead; especially for something very challenging like the newly revamped Tequatl event.

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Posted by: UnknownAssailant.2375

UnknownAssailant.2375

Well there goes my chance of ever getting a legendary… heck even a decent looking weapon for my characters
At this rate my time playing this game will be short lived…
I hope they are smart enough to revert the changes and maybe even buff Dynamic events, Temples etc

Their vision of “We don’t make grindy games” is pretty much over as shown by the current economy. They should just move on and try to cater for the game has become.

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Posted by: La Goanna.8142

La Goanna.8142

Their vision of “We don’t make grindy games” is pretty much over as shown by the current economy. They should just move on and try to cater for the game has become.

Considering the price of gems, the state of the trading post economy and how hard it is to make gold in this game in general, I’m concerned that the game is become more of a cash-shop gimmick than a grind. I’ve already spent more than I should with the gemstore.

Okay so then lets look at this. It now sucks to do champs right? Sooooooo why do them? ANet has just reduced content in their game. Personally don’t really care I didn’t do more then a handful of them because I like PvP more. However I’m sure there’s a bunch of PvE people that really liked it. So now they have the question. Do something else. This leads to is the do something else in GW2 or another game.

Hmm, this is a good point. Even though I never paid much attention to champion farming, there were times where I would solo plenty of them in Frostgorge and other higher-level zones randomly for the challenge, yet I would still end up being incredibly disappointed due to the (lack of) gold or rewards.

There’s also the PVErs who might enjoy champion farming yet may see less support and interest from others who’re solely in it for the reward. As a comparison, I really did enjoy the new Tequatl event when it was pulled off well by a competent group or server – but due to poor rewards, overflow issues, reliance on 6 people handling the canons; etc, its become a dead zone that I or many other people won’t be able to take part in very much anymore. As McSlappy said, it could seriously reduce the interest in champion content and those that enjoy it. Perhaps decrease the gold, but increase the mats and-or armor value in champ farming instead?

And now I just completely contradicted my last post, lol.

(edited by La Goanna.8142)

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Posted by: thefantasticg.3984

thefantasticg.3984

I love in this thread the “I don’t like the way you play the game. I’m glad they nerfed it so you don’t play the game how you want to.” replies. Fark you guys. I like to farm. I enjoy it. Quit trying to make me quit playing this game, Anet!

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Beldin.5498

Beldin.5498

I love in this thread the “I don’t like the way you play the game. I’m glad they nerfed it so you don’t play the game how you want to.” replies. Fark you guys. I like to farm. I enjoy it. Quit trying to make me quit playing this game, Anet!

Yeah .. maybe its time to start a “nerf Dungeon rewards” Thread, since i don’t like Dungeons, so its time to nerf them also.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Zplus.4217

Zplus.4217

I love in this thread the “I don’t like the way you play the game. I’m glad they nerfed it so you don’t play the game how you want to.” replies. Fark you guys. I like to farm. I enjoy it. Quit trying to make me quit playing this game, Anet!

Yeah .. maybe its time to start a “nerf Dungeon rewards” Thread, since i don’t like Dungeons, so its time to nerf them also.

Especially the ones where people can just skip most of the stuff and get rewards for practically 0 skills. I wouldn’t really call that a fair reward system.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I love in this thread the “I don’t like the way you play the game. I’m glad they nerfed it so you don’t play the game how you want to.” replies. Fark you guys. I like to farm. I enjoy it. Quit trying to make me quit playing this game, Anet!

Anet does not believe farming is a valid way to play the game. This is an objective fact. There is 7 years of GW1 nerfs and 1 year of GW2 nerfs that follows this trend. If you are a farmer then Anet does not want you playing the game, end of story.

If you want to go out, do a bunch of different activities every day once a day then that is fine. But if you want to just run in circles and do the same thing over and over then Anet will make sure you are rewarded as little as possible.

I don’t know what you expected. I mean the reason people were running these trains 8 hours a day was because they knew it was too good to be true and was going to be nerfed. Now that it was nerfed everyone is “shocked and surprised” that their “legitimate” way of farming was nerfed. Just the same as CoF P1 was.

Rewards are slowly being balanced across the game now. Dungeon Path running, World Boss running, and champ trains are all about equal now. WvW is the one area that is lagging behind the most.

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Posted by: Zplus.4217

Zplus.4217

I love in this thread the “I don’t like the way you play the game. I’m glad they nerfed it so you don’t play the game how you want to.” replies. Fark you guys. I like to farm. I enjoy it. Quit trying to make me quit playing this game, Anet!

Anet does not believe farming is a valid way to play the game. This is an objective fact. There is 7 years of GW1 nerfs and 1 year of GW2 nerfs that follows this trend. If you are a farmer then Anet does not want you playing the game, end of story.

If you want to go out, do a bunch of different activities every day once a day then that is fine. But if you want to just run in circles and do the same thing over and over then Anet will make sure you are rewarded as little as possible.

I don’t know what you expected. I mean the reason people were running these trains 8 hours a day was because they knew it was too good to be true and was going to be nerfed. Now that it was nerfed everyone is “shocked and surprised” that their “legitimate” way of farming was nerfed. Just the same as CoF P1 was.

Rewards are slowly being balanced across the game now. Dungeon Path running, World Boss running, and champ trains are all about equal now. WvW is the one area that is lagging behind the most.

Is that the reason why we had Crown Pavilion and Scarlet’s Invasion, where in both cases offers waves after waves of mobs which encourages players to “just run in circles and do the same thing over and over”?

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Posted by: Ashabhi.1365

Ashabhi.1365

ok… so… they nerfed it.

So what? the reduction in gold is going to cost you an extra month of farming? You’ll find something else to grind?

All they nerfed was the actual coinage, which there wasn’t much of anyways. The mats and items still make a nice profit, but unlike adding currency to the game, they just move it around and remove a bit (i.e. people purchase mats/items and then use them. Money isn’t created, just moved around.) This isn’t necessarily bad for the game. Things are already so expensive that new players will never catch up. Removing some currency from the game is a good thing.

I will be the first in line to say that they should have posted something in the patch notes, but seriously…I don’t think this is as bad as all the doom and gloom people think it will be.

All I see are people complaining that now it’s going to take a bit longer to get what they want. With all this “I want it all right now with no effort” mentality, I am surprised that any of you are still playing at all.

Good Gravy…get over it.

Level 80 Elementalist

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Posted by: Gene Archer.8560

Gene Archer.8560

With all this “I want it all right now with no effort” mentality,

Of course I don’t want to put effort in. It’s a freaking game! I just want to play a game and enjoy myself and not have to worry about anything.

Effort and work and skill are for the real world. I don’t want to work in a game because that’s not supposed to be the point of a game.