Since the release of GW2, the Dev is targeted to take away the holy trinity in traditional MMO. Personally I like this idea a lot, but many player found losing their identity in the team. Do we really missed all the ROLES within a party? This concept is targeting PvE only, please do not bring PvP into concideration, thank you!
Here is my idea:
DFA system for GW2
Drawer – the player who is currently being targeted by npc, the key of being drawer is to stay alive. Tanking / Kiting / Dodging with all the tricks in your sleeve.
Flanker – player who focused on dealing damage while not being targeted, either direct damage / condition damage / debuff with everything you got.
Aidman – player who focused on supporting your allies, healing / protecting / buffing / remove condition while still able to deal damage.
But are we done here? What so different to holy trinity?
Here we go! The answer is role switching. Since we don’t have ability to hold aggro, and the hate system is different, we do experienced switching aggro a lot. And also tanky build are not able to stand still and absorb damage, neither do healer can out heal the tank. So we don’t actually have Tank. Therefore anyone who gain current aggro become the Drawer role. And any player who do not have aggro will become Flanker or Aidman (depends you give support or not).
DRAWER compare to TANK – Anet gave all classes different tricks to become a Drawer: CC, invulnerably, teleport, high hp or high armor and MOVEMENT. Because a drawer targeted to stay alive doesn’t mean absorb damage or being out healed anyway, so this role don’t make itself a tank, but of course tanky is a way to do a Drawer. And movement is your best friend.
FLANKER compare to DPS – Anet gave all classes different ways to deal damage: direct damage, condition damage, boon, CC, AoE etc. Different class excels in their own way of dealing damage. Helping Drawer to stay alive is also a viable choice of being a Flanker. So it is not always how much damage you can do, instead, it is how fast / easy you can make the battle become. Also Flanker got high chance being the target with high damage, they must have tricks to stay alive when they become Drawers, otherwise DPS is no meaning if you downed. Therefore FLANKER are not DPS only.
AIDMAN compare to HEALER – GW2 healing is weak. Therefore it is harder to out heal a Tank. What an Aidman do is similar to healer, watch out allies hp, condition removal and revive. But if the team Drawer and Flanker are indeed low in hp, Aidman should able to CC, block or even Draw aggro so the team Drawer and Flanker can retreat and heal.
For example my warrior:
My main is a greatsword shout heal warrior, able to absorb some damage but the build is towards Flanker, if there is someone more tanky, i will do my Flanking job but i can step in when the Drawer is retreating, and in order to let the Drawer do his job, i can shout buff, heal, condition remove to make him more durable. My role is F-D-A.
Please feel free to discuss and thank you for reading!
Good hunting in GW2