New Race or New Class?
I’d kill to have my Dervish back, just like fun old times. I’d say ritualist too, but I wouldn’t want my engineer to feel even more pathetic than he does any time he is in a group that doesn’t comprise of other sad, lonely engineers.
There is just one thing we all need: Grawl!
Make a Grawl Mesmer. Jump around happily and pick them flowers,
see baddies, pop them clones: SWARM THEM!!
Jump towards them with a kittened grin in your face, hit shatter… scream SMASH THEM!
Return to jumping happily through the world and chase them butterflies. Grawl see, Grawl do.
@Rayean.8726
Well I’d rather have a new race than a class because we already have enough classes that, with new skills, could become completely new classes while still being the old ones, say the light classes could equip scythes (would be very likely for necros at least), now… the old dervish armors were very light-looking compared to the GW2 light ones, (especially the kodan one and the hoods), if elementalists (which use air and earth magic, just like dervishes used to) could wear those scythes wouldn’t they look exactly like a derv? Perhaps the scythe skills could use some of the old dervish-looking-animations no?
My idea is an expansion with a new class a swordsman, not like a warrior but like a mix between thief and warrior. + a new weapon class Katana’s. Also I would realy like to see a demonic-like race
I’d prefer new race over new class (personally Tengu would my first choice, Kodan would be second)…but I’d love to see new skills and new weapons for the existing classes before either.
If they put in a new class I hope it is a heavy armor class to balance things out. Hopefully something that’s the opposite of the Guardian. Like a Dark templar/ Anti-Paladin. The game has a lot of these cool looking evil armors/weapons that would look nice on an evil magic using warrior type.
More than a new class, I would like a prestige class system
No overlapping skills like GW1’s non-functional multiclass system, just a simple system where you may choose one of several branches for your class to specialize in beyond level 80, opening up new skills and expanding the trait system into one of several more specialized areas.
(edited by Conncept.7638)
Ok I see a lot of diffrent idea about new races and professions. There all real nice ideas and her is my idea. I say bring in a new dark heavy class. We have a war and a guardian both are good in nature. How bout a death knight type class that can summon minions and uses conditions like the nec. As far as a new race tengu is one of the most wanted but how about playing as one of the risen and haveing a storyline that tells the dragons tale of takeing over Orr and the rest of the land. Would be an interesting twist as well as set up diffrent things in the future, things like gw1 had with lux and kur battles. Just a thought and interesting twist on things.
Ok I see a lot of diffrent idea about new races and professions. There all real nice ideas and her is my idea. I say bring in a new dark heavy class. We have a war and a guardian both are good in nature. How bout a death knight type class that can summon minions and uses conditions like the nec. As far as a new race tengu is one of the most wanted but how about playing as one of the risen and haveing a storyline that tells the dragons tale of takeing over Orr and the rest of the land. Would be an interesting twist as well as set up diffrent things in the future, things like gw1 had with lux and kur battles. Just a thought and interesting twist on things.
Did you look at how long ago this thread was active before you posted?
necro new class thread -83% exotic drop modifier.
ignoring new profession/class 5 post down on front page -37% exotic drop modifier
$100 for playable centaurs. No questions asked.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
New profession
I say this because given the latest patch which was stated to have huge balancing put it, I’m not convinced GW2 will ever get to a point where things are actually balanced, where a single and obvious meta build isn’t the be all end all due to how much more extremely efficient it is over anything else.
Im also in the boat for new weapon skills…
If anet doesn’t want to introduce new weapons – why not allow underwater weapons on land with their own set of skills (spear and tridents on land – hey its not unheard of!…)
I really want to play new professions! I miss Paragon, Ritualist, Dervish and Monk…
But I can’t wait if they ever release new professions and maybe new races!
But just like Karalaza just said, I’d LOVE to have Spear on land.
Actually… I think we need something totally different:
1- Make ‘armour’ seperated from classes: everyone can wear anything they want.
- Each armour class gives a special bonus:
- Medium armour: Agility, you are in your element in combat, making it harder to hit you (0-2-4-6-8-10% miss chance based on number of medium armour pieces).
- Light armour: Wisdom, your affinity with magic creates magical defenses when you are in need (0-2-4-6-8-10% chance to reflect, based on number of light armour pieces).
- Heavy armour: Dexterity, your armour protects you and you’re able to shrug off heavy damage (0-2-4-6-8-10% chance to block, based on number of heavy armour pieces). - Armour ratings: all the same, but the armour you equip will influence if you can shrug off blows, evade blows or mirror them back.
2- Stats are no longer bound to armour, but to your mood:
- Gloomy: Condition damage, Toughness, Vitality.
- Angry: Power, Precision, Critical Damage
- Cheerful: Healing Power, Toughness, Vitality.
- … other combinations have other stats attached to them.
3- Every weapon is accessible to every class.
- Based on your mood you get to choose from a number of possible weapon skills per weapon you pick.
- The weapon skills will be complementary with the attributes you gain from mood.
- Traits are associated with moods aswell. There are no more class-specific traits and no more weapon-specific traits.
This would allow for a looooot more variety and practically infinite number of ‘classes’. Want to be a mage in robes swinging a greatsword? Go for it! Want to be an assassin using a rifle? Do it!