New specializations - why no sniper spec?
You want a sniper, go play thief and get the deadeye elite spec when the xpac comes out. Though I do think one day they might release a “hunter” elite spec with rifle. But that’s obviously not meant for this xpac.
Maybe because I don’t like playing a thief? I dislike the initiative points for thief and enjoy having a pet for support. A Hunter class would work as well. I’m just longing for a rifle on my ranger. Never made sense to me that a ranger couldn’t wield a rifle.
I highly doubt it’s open for discussion at this point regardless how wistful you may be.
Rangers are naturey woodland people, not modern hunters. They already have two different bows. They’ll probably get a rifle eventually, but until then, you have other options, and plenty of people will enjoy the new class.
you spend complaining about it on the forums, you’d be
done by now.”
I think their outlook for ranger was to be the naturalistic ranged class and they won’t be getting any guns.
Also Thief fits the classic Sniper style a lot better than Ranger would.
Getting kinda tired of pointing this out to people. Rangers are people of the land. “Range” is not meant as in distance but rather range as in land. Rangers are people who watch over and protect land. Look at park and forest rangers in real life.
Even the official description from GW2 site states: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.” They are not your rifle toting hunters. They are the protectors and tenders of nature. Stop trying to put rifles in their hands; it’s never going to happen (or at least I hope not).
Getting kinda tired of pointing this out to people. Rangers are people of the land. “Range” is not meant as in distance but rather range as in land. Rangers are people who watch over and protect land. Look at park and forest rangers in real life.
Even the official description from GW2 site states: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.” They are not your rifle toting hunters. They are the protectors and tenders of nature. Stop trying to put rifles in their hands; it’s never going to happen (or at least I hope not).
Rifles will happen eventually. Rangers may try to rely on the powers of earth, air, fire, water, and and fluffy bunnies, but there comes a point when they’ll want to say say “Eff this” and combine it all to summon Captain Hollowpoint through some jerk’s skull.
Until then, enjoy the nature themes.
delicate, brick-like subtlety.
Getting kinda tired of pointing this out to people. Rangers are people of the land. “Range” is not meant as in distance but rather range as in land. Rangers are people who watch over and protect land. Look at park and forest rangers in real life.
Even the official description from GW2 site states: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.” They are not your rifle toting hunters. They are the protectors and tenders of nature. Stop trying to put rifles in their hands; it’s never going to happen (or at least I hope not).
Rifles will happen eventually. Rangers may try to rely on the powers of earth, air, fire, water, and and fluffy bunnies, but there comes a point when they’ll want to say say “Eff this” and combine it all to summon Captain Hollowpoint through some jerk’s skull.
Until then, enjoy the nature themes.
Rifles will probably eventually happen, but they won’t be a sniper spec. We got that with Thief. It will be something that makes more sense to the Ranger class and theme. Melee rifle? lol who knows. Stranger things have happened.
Getting kinda tired of pointing this out to people. Rangers are people of the land. “Range” is not meant as in distance but rather range as in land. Rangers are people who watch over and protect land. Look at park and forest rangers in real life.
Even the official description from GW2 site states: “Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled survivalists with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.” They are not your rifle toting hunters. They are the protectors and tenders of nature. Stop trying to put rifles in their hands; it’s never going to happen (or at least I hope not).
Rifles will happen eventually. Rangers may try to rely on the powers of earth, air, fire, water, and and fluffy bunnies, but there comes a point when they’ll want to say say “Eff this” and combine it all to summon Captain Hollowpoint through some jerk’s skull.
Until then, enjoy the nature themes.
Rifles will probably eventually happen, but they won’t be a sniper spec. We got that with Thief. It will be something that makes more sense to the Ranger class and theme. Melee rifle? lol who knows. Stranger things have happened.
My idea would be having the rifle be a spirit-powered shotgun. With one long-range attack on Skill 5 that inflicts Revealed and Vulnerability in addition to high damage, just for those who MUST have a sniper shot.
Rifle1: Blast. Fire a shotgun blast out to 1200 range, but deals less damage the further away the target is. 1/4 second cast time to keep the buckshot pumping
Rifle 2: Roar. Channel the spirit of the tiger through the resounding roar of your rifle. Point-blank blast finisher that deals high damage and inflicts weakness on your enemy.
Rifle 3: Charge Shot. Charge forward while shooting. You can move in any direction while firing.
Rifle 4: Smokeblast. You vent your rifle, and a smokescale spirit clouds the area in a Dark Combo Field that blinds enemies within it.
Rifle 5: Hawkeye shot. The keen eyesight of a hawk guides your aim with a debilitating, long-range shot. Deal high damage to the target, and inflict Vulnerability and Revealed.