Hey everyone.
As the title states, I’m new to gw2.
I am playing a Tempest Elementalist wielding a staff and I’m Asura. I have played for 268 hours over the past 21 days and died 393 times.
I am currently at 74 agony resistance with 6 Ascended items (Shoulders, Gloves, Staff, Amulet, Ring, Ring). I have killed all raid bosses, except Matthias and Xera (no ley line gliding).
I played WoW for a decade, peaking at world#37 in PVE and a single gladiator title, as a warlock. I quit WoW years ago after finishing heroic Siege of Orgrimmar (25) in MOP. I haven’t bought the subsequent expansion(s) and don’t intend to.
I have also tried, very briefly, Elder Scrolls Online, Wild Star, AION and SWTOR.
I will try to put my thoughts into categories, as I have attempted to cover most aspects of the game in my relatively short time spent playing it.
Leveling 1-80:
It took me a bit over 2 days to level from 1 to 80. I liked how quick it was and how the time spent per level was approximately constant. I leveled to about 35 using karma hearts (“quests”) and from 35-80 using world events.
“Weakness makes me sick”, anyone?
The leveling process was entertaining and challenging enough to keep me entertained. Mostly because as an elementalist I could pull 5 mobs at a time and AOE them down, if I used my abilities correctly. I liked that. Unlocking all 5 abilities at early levels really made the game a lot more fun. I never felt like I lacked the necessary tools to level efficiently (unlike in WoW, where the best leveling tools were unlocked at max level).
Personal Story (Original):
I suppose the personal story is fun and games, if you like leveling inefficiently, getting insignificant rewards and roleplay. I like none of the 3, so I skipped every cutscene after level 40 and rushed through it as fast as I could, just for the sake of having it completed. I regret doing it. It was boring, grindy and ultimately entirely unnecessary.
That is my opinion and I appreciate the fact that others may like it.
Dungeons:
The dungeons are pretty complicated, if you’re used to linear WoW-type dungeons where you kill stuff, move further, kill more stuff and eventually collect loot. You rarely had to talk to npcs or click hidden objects (puzzles). That’s refreshing, although, at this late stage of the game veteran players will rush through the content like it’s nothing (in spite of the virtually nonexisting gear scaling curve, more about that later). That makes it pretty difficult for a new player to pick up on what’s actually going on and how it’s supposed to be done, because it’s generally already finished before you’ve even found the area where the action is (was) happening. However, the dungeons are great fun and once you understand enough to keep up, it’s amazing. I really like most of the mechanics and only wish there was more incentive to actively do dungeons.
Fractals:
Like dungeons, fractals can be hard to catch on to. They’re fun and mechanically challenging, but they are full of objectives and tiny puzzles that new players need some attempts to understand and navigate. Once that was accomplished, fractals quickly became my favourite objective of the game. What bothers me is that most of my friends are too casual to keep up with me and my one other hardcore friend, so we are a 2 man team most of the time, pugging the other 3.
I have nothing against pugs, but with no way of telling if they’re pulling their weight or only mastering their “1” DPS rotation, I feel punished and at a huge disadvantage for only having 1 real mate.
Both in fractals and in dungeons I often feel like we are the only two people interrupting, healing, tanking and dealing damage. Sadly, with no way of telling, this only leads to more frustration which doubtlessly will eventually cause me to quit the game for good. I know a lot of players are scared of damagemeters. If they were casual wow players, I can understand that, as casuals would have been destroyed in LFR instances by veteran hardcore players. That is the consequence of the too steep gear progression of WoW. That is not the case in GW2 (10% statincrease from Exotic to Ascended, 0% statincrease from Ascended to Legendary), so even if you are in full Exotic gear and competing against a player in full Ascended gear, the damage difference should be pretty small.
I like to understand things and I like to improve. Without a tool to measure my own performance and compare it to that of my peers’, I lose interest due to the ever increasing frustration I feel at not knowing what’s actually going on.
World Bosses and Events:
I can understand the argument that “dynamic world events and world bosses” on a very exact timer (GW2timer.com for more info) feels awkward, it also allows for them to be completed frequently, efficiently and smoothly, which I really like. I am often on the world boss train, going from A to Z killing bosses as soon as they spawn.
Raids:
The raids in GW2 are excellent. The bosses are diverse and very entertaining to learn and defeat. I fear that GW2 suffers from the same issue that Wild Star had though, which is that the gear progression does not really smoothen raiding at all. The very slight increase of stats do not allow for quicker and easier fights, which I imagine makes raiding every week excessively grindy with little to no reward (assuming you’re fully geared, which I reckon everybody is at this point). Complacency was a killer at end-game raiding in WoW, even with our heavily inflated stats. I can’t begin to imagine how horribly a raidcontent-dry-patch in GW2 would look, farming the same bosses in the same equipment for months. Maybe nobody does that, I don’t know. I can understand why nobody would.
That said, the instances are amazing, although it has the same issue as fractals and dungeons, with the individual player having no real knowledge of his/her performance relative to that of his/her comrades. Unless everybody has a (probably) illegal 3rd party damage meter that is hooked up to a server to share the data across the group to accumulate a full damage meter depicting the entire raid (or atleast everybody who went through the steps of installing the 3rd party program and hooking up to the server).
World vs World:
I haven’t done much of it, because it appears largely unrewarding and it’s not my endgame. It’s also a frustrating and confusing zergfest of following around the commander tag and avoiding fullscale combat at all costs. Whenever I got into a 1v1 or similar small scale skirmish, a thief would pop out of invissiblity oneshot me and then bow-dash to africa before I could even blink. I’m in full berserker gear and I SINCERELY HOPE that’s the reason I’m getting instakilled with no chance of defending myself.
“PVP”?:
I did my PVP dailies a few times by joining the organised win-trading games in the PVP lobby. As handy as that may be, it seems to be the perfect place for botting software. I’ve never tried real PVP or arena.
Appearance, Dyes and “Fashion Wars”:
Since this is apparently the real end game of Guild Wars 2, it seems odd that there are full awesomely looking sets available from the gem store. Once you learn to recognise all the €10 suits it’s easy to separate the real farmers/pros from the casual scrubs, ofcourse, but to a new player that’s not so straight forward with the huge number of dyes available.
Guild Events:
Easily the most frustrating and exclussive content available in guild wars 2. I’ve managed to get through them once, but currently Ascended Accessories seems like the absolutely last piece of equipment I will obtain. I don’t know if it’s supposed to be so exclussive, rare and frustrating, or if that’s a consequence of them having been available for so long, at all gear levels.
GW2 in general (TL;DR):
Mechanically the game is amazing. Combo fields, dodge rolls, boss mechanics, events, currency types and event-gated vendors etc. The game feels responsive and very fluent and in spite of raidwipe-causing and map-removing client crashes, it’s a pleasent experience.
What is driving me away is the absense of a way to measure my output and compare it to that of my group members. I often feel like I am the only person healing, damaging, tanking and interrupting all at once. With no damage meter telling me I’m either right or wrong, I only end up feeling more and more frustrated with every dungeon, raid or fractal I do. I’m a humble elitist, but I’ve already won the fashion war with my demi-god appearance, without knowing my worth in terms of HPS, DPS and interrupts, I am nothing. I would legit use an illegal damage meter and risk getting the ban, if I could find one.
I know there’s a golem to test it on. I’ve done that. That still doesn’t show me if I’m the only one actually trying to do good or if the boss simply has billions of health.
Thank you for taking the time to read my opinion of Guild Wars 2, so far.
I’ll see you when multilooting or at Tequatl.
– That Filth