New weapons for Classes

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Posted by: Fortus.6175

Fortus.6175

Guardian: Longbow (AoE damage barrage, 1200 range, at least one strong CC). Perhaps offhand sword too (but only after longbow)

Elementalist : Greatsword, depending on attunement the range varies from 300 to 1200.


Lastly,

Scepter/focus warrior and double wielding shield thieves. [kidding!]

Ideas on what other weapons you would like to see on your favorite classes?

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Rskin.4901

Rskin.4901

Mesmer: shortbow either stacking bleeds or confusion.
Or
Mh and Oh dagger: you either throw the dagger as a power based range hand or have it as a close range condition weapon

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Posted by: Mepheles.2087

Mepheles.2087

Warrior: Two handed Axe. Pure damage. Kill lot’s of stupid thieves.

Gates of Madness

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Posted by: RedSpectrum.1975

RedSpectrum.1975

https://forum-en.gw2archive.eu/forum/professions/thief/Scythes-for-thieves-D/first#post3050503

https://forum-en.gw2archive.eu/forum/professions/necromancer/Scythes-for-necromancers-D/first#post3050167

Pretty much theory crafted a new weapon for thief and necro, not flawless but I would love to see them
Holy crud that was post # 3050503 what does it meeeeaaaaaannnn

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: GuzziHero.2467

GuzziHero.2467

Engineer – anything, anything at all, with decent damage/attacks.

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Posted by: LordEnki.9283

LordEnki.9283

I agree completely with GS for Ele’s. That would be amazing. I Think Rangers should have rifles hands down. Might be neat, or completely stupid, to see Engies with some combo of a dagger in the sense of a Swiss Army Knife. Thieves should get rifle as well with a set of skills that more of a sniper variant. In the same instance I think a mesmer would look cool shooting out illusions with The Dreamer. I’m not sure I have any good ideas, but I know it’s fun to think about.

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Posted by: Einlanzer.1627

Einlanzer.1627

Warrior – Greataxe, Staff, Buckler
Guardian – Longbow, Tome, Buckler
Thief – Whip, Claw, Rang, Staff, Buckler
Ranger – Greataxe, Rang, Staff
Engineer – Mace, Hammer, Staff
Elementalist – Tome, Whip, Greatsword
Necromanccer – Greataxe, Tome, Claw
Mesmer – Whip, Tome, Claw, Buckler

(edited by Einlanzer.1627)

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

Ranger: Staff
Engineer: Hammer
Necromancer: MH Sword and OH Torch
Mesmer: Shortbow
Thief: MH Mace and OH Sword
Elementalist: Greatsword
Guardian: Longbow

No firearms on my ranger, please. Goes against the whole theme of the class. Same with bows on an engineer. I’d rather they add in crossbows and allow Rangers, Engineers, Warriors, and Thieves to use them.

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Posted by: Chopps.5047

Chopps.5047

Ranger: Hammer, staff (nature weapons and magic as opposed to loud, destructive guns).

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Sleel.8365

Sleel.8365

Engineer – anything, anything at all, with decent damage/attacks.

Yeah. If you don’t want to run round with a flamethrower all the time, P/Sh is pretty much only decent choice. Do P/P for lol’s (pitiable ranged flame attack and glue? really?) and rifle for giggles when doing that knockdown shot. But other then that, useless.

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Posted by: Auesis.7301

Auesis.7301

Thief: Longbow or Rifle (we don’t have 1200 range, so, yeah.) and OH Sword.

Gnome Child [Gc]
Resident Thief

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Posted by: Sleel.8365

Sleel.8365

Thief: Longbow or Rifle (we don’t have 1200 range, so, yeah.) and OH Sword.

Least it’s better then when I made my first toon. Back then you could throw your dagger as far as your bowshot. Least the bow hits 900 now.

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Posted by: Fortus.6175

Fortus.6175

I can imagine a sylvari guardian with kudzu, so cool _

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: danieldeming.7204

danieldeming.7204

I would enjoy seeing the Engineer get a focus (or other off-hand weapon) that would enable them to summon (build?) mini assault golems and/or a suicide bomb golem. Something similar to Mesmer clones or Necromancer minions.

A mace might be neat too, if only that it would let them equip http://wiki.guildwars2.com/wiki/Fixer_Upper (though I think that would be a bit redundant with the Tool Kit)

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Posted by: Umut.5471

Umut.5471

I want dual wield shield.

I really want some ranged aoe weapon with direct damage for necros.(to replace staff-scepter/dagger) With constant condition nerfs with every patch I don’t want to play as condition build anymore.

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Posted by: Babychoochoo.5690

Babychoochoo.5690

I legitimately want rangers to have access to rifles and pistols (gasp). ANet have already shown they’re willing to do things they said they weren’t going to do. Not letting rangers use guns “because nature” just feels silly at this point. I mean, c’mon, is there like some Tyrian Ranger Association that’s going to come hunt me down and take away my nonexistent ranger license?

Let them. I’ll kneecap ‘em and then /dance and do the Carlton because that’s totally fine.

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Posted by: Nightarch.2943

Nightarch.2943

As an Elementalist, I do not desire a greatsword. How about a sceptre rework? I believe ArenaNet should take a nice fine look at the weapons first before they even think about giving them to other professions.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Protoavis.9107

Protoavis.9107

I really just want thee warrior to get a 1 hand range weapon

Let us buy vendor mats (eg spools of thread) in 250 stacks, end the excessive clicking.

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I really don’t see the point of these reposts about asking “can we have additional weapons plzzzzz”, because:

a) Litrally any weapon would fit for any character if Anet wants it to.
b) New weapons affects balancing therefore the act of repetitively suggesting for new weapons – or skills – or even classes is utterly pointless (they’ll never find a way to do it in away that can fit for everyone’s preference).
c) Anet’s bond to take forever to pass their new weapons/skill through their so-called “internal balancing legislature”.

case & point op: Whatever you wish Anet to do it’s a good thing to get it off your chest because your excitement for the game will soon turn into “look I’ve been patience with y’all but I guess this gaming company simply doesn’t care to simply give the people what they want or at least let everyone try to have some new personal exploration with crazy but awesomely cool unbalanced builds”.

Naw, this has to be done ‘perfectly’. Though so much for that Anet.

(edited by FluffyDoe.7539)

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Posted by: Gringofandingo.5938

Gringofandingo.5938

I would like to see pistols for elementalists. Seriously, it’s not like we also have to buy arrows and bullets so I see no issue with elementel typr ammunition with pistols like fireballs and the like. Also, I would like to see great axes added to the game, regardless of profession, I believe that a two handed axe would help to balance out the weaponry a bit. It’s always bothered me that there are hammers and great swords but know two handed axe weapons. Last but not least I would also recommend hand to hand for all professions maybe implemented with knuckle dusters or some type of glove weapon if nessecary however, I believe unarmed would be just fine. Martial prowess does not begin with weapons. Any martial artist will tell you that they train hand to hand just as much if not more than weapons.

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Posted by: Autumn Man.6852

Autumn Man.6852

Elementalists should be able to access greatswords… I mean you already have it with the Fiery GS, just need to add 3 new attunement spells.

Thiefs should be able to equip rifles.

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Posted by: Grok Krog.9581

Grok Krog.9581

Warrior: Greataxe, Scythe

Guardian: Main-hand Shield, Off-hand Mace, Warhorn

Ranger: Main-hand Mace, Hammer, Staff, Great Axe

Engineer: Hammer

Thief: Off-hand Sword, Rifle, Main-hand Axe

Elementalist: Main-hand Sword (real melee weapon), Off-hand Scepter

Necromancer: Scythe, Greataxe, Main-hand Sword

Mesmer: Off-hand Pistol, Shield

Grok Walking Amongst Mere Mortals

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Posted by: tenryuta.2014

tenryuta.2014

all classes:katana, scythe, orbs, marionette/puppet, knuckles, sword for ele, gunblade, whip, snakesword, floating sword(not like guardian, like blade n soul class)

oh and epic necro bump:P

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Posted by: yolo swaggins.2570

yolo swaggins.2570

There are 2 good ideas posted deep within the thief forum for Rifle and OH Sword for thieves.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Wetpaw.3487

Wetpaw.3487

Ranger: Staff built around zerg play.

JQ Druid

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Posted by: Thanatos.2691

Thanatos.2691

Mesmer: Dual torches, stuffed toy, and lute

Engineer: Frying pan, old shoe, and telephone

Warrior: Boxing gloves, giant stick, and dual warhorns

Guardian: Dual shields, pillow, and bagpipes

Thief: Wallet, purse, and crowbar

Elementalist: Umbrella, paddle, and cow launcher

Ranger: Fishing pole, butterfly net, and sling shot

Necromancer: Rubber chicken, accordion, and rusty spoon

Golden shackles are still golden.

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Posted by: Basaltface.2786

Basaltface.2786

Warrior: 2h Axe
Guard: Spear
Mesmer: Fan
Ele: Tome
Thief: Claws
Necro: Scythe
Engi: Bazooka (horrik got one.. its not far out)
Ranger: Staff

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

It surprised me, more than a little, that rangers could use staves in the original game, but not here.

Gone to Reddit.

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Posted by: Diovid.9506

Diovid.9506

Guardian: Longbow, Warhorn. No off-hand weapons for guardians please!
Warrior: None (of the current weapons types, I’d like them to have a polearm though).
Thief: Off-hand Sword, Rifle.
Ranger: Staff (for Druid-y skills).
Engineer: Hammer and/or main-hand mace.
Necromancer: Off-hand axe, maybe torch (for creepy light stuff)
Mesmer: Main-hand pistol, off-hand dagger.
Elementalist: Off-hand scepter.

It surprised me, more than a little, that rangers could use staves in the original game, but not here.

Everybody could use staves in GW1, however there were no ‘ranger staves’ as far as I know.

(edited by Diovid.9506)

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Posted by: Flatley.1620

Flatley.1620

Mesmer: Dual torches, stuffed toy, and lute

Engineer: Frying pan, old shoe, and telephone

Warrior: Boxing gloves, giant stick, and dual warhorns

Guardian: Dual shields, pillow, and bagpipes

Thief: Wallet, purse, and crowbar

Elementalist: Umbrella, paddle, and cow launcher

Ranger: Fishing pole, butterfly net, and sling shot

Necromancer: Rubber chicken, accordion, and rusty spoon

+1’d. Love it.

i75820K@4.4ghz Noctua NHU14S GTX980TiSC
SoundblasterZ AsusX99Pro 512GBM2SSD 1TBSSD
3TBHDD 16gbRAM Corsair900D Win10Pro Corsair rmi1000w ethernet 100 down, 6 up

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Posted by: Azure.8670

Azure.8670

I just want sword and shield for ele, hammer/mace/GS for necro. Engi can get any weapon and they can make it work for any build honestly. Warrior pistol offhand for heavy condis, id prefer to do it have bleeding/burning and a knock down. Guardian shortbow, ranger staff. Thief absolutely anything, im so tired of their limited weapon set. Probably the most mobile class in combat with a fluid initiative system but is trapped with such a tiny weapon set its annoying. Mesmer needs a main hand weapon like mace or axe. Everyone keeps asking for a pistol but its stupid Mes already has a power and a hybrid/condi ranged weapon. Needs more melee options desperately

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Posted by: L Step.8659

L Step.8659

Hammer on Engi.
Rifle for a Thief.

Selfishly I want a shortbow for all professions so I can use The Dreamer on everything.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: Conncept.7638

Conncept.7638

Engineer: Hammer
Elementalist: MH Sword
Necromancer: OH Axe (Please give it a retaliation ability)
Guardian: MH Shield (DUAL SHIELDS)
Mesmer: MH Pistol
Thief: Longbow
Ranger: Hammer
Warrior: Meh…

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Posted by: Mara.6782

Mara.6782

scythe for my necromancer and whip for my mesmer

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Posted by: creepmatic.9435

creepmatic.9435

Engineer: Mace or Hammer or both, but I’ll be inclined for mace more

Elementalist: other than torch I don’t see what other weapon

Necromancer: Scythe / main hand sword

Guardian: Cross-bow preferred if not LB, Javelin, of-h sword and Pole arm

Mesmer: maybe an off hand dagger nothing else (LOL shield for Mesmer)

Thief: Rifle for sure, true sniper stuff and someone mentioned claws

Ranger: Javelin and Rifle maybe but not sure

Warrior: Great-axe/Battle-axe, maybe Javelin (no pistol LOL)

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Posted by: Valento.9852

Valento.9852

I’d still go for dual-wield disc-like weapons for eles, or something dual-wield. I must admit I never thought about a whip and now my head’s exploding! <3

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Orpheal.8263

Orpheal.8263

As I’ve said this several times among this reappearing topic, the classes should get only Weapons, that do fit to them. I’m absolutely strictly agaisnt such junk ideas like “all Weapons for all classes”, which would be just a pure balancing nightmare for the Devs.
With giving classes only weapons, that do fit to them, it stays overviewable.

Warriors: Torch, Great Axe, Polearms (Halberds, Spears, Lances ect.), Tower Shields (MH), Flails

Thieves: OH Sword, Axes, Maces, Torch, Whip/Chain Sicle, Quarterstaff, Flails, Crossbow, Claws

Rangers: Crossbow, Whip/Chain Sicle, Quarterstaff, Polearms, Staffs, Scepter, Focus

Engineers: Maces, Hammer, Crossbow, Tower Shields, Torch

Necromancers: MH Sword, Greatswords, Whips/Chain Sicles, Claws, Flails, Torch

Guardians: Great Axes, Polearms, Tower Shields (MH), Longbows

Elementalists: Swords, Greatswords, Shield, Shortbow, Torch, Whip/Chain Sicle, Rifle

Mesmer: Shield, Whip/Chain Sicle, Polearms, MH Pistol, Rifle

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Knighthonor.4061

Knighthonor.4061

Guardians)- main hand axe, Long Bow, Warhorn

Warriors)- main hand and off hand pistol, torch,

Engineer)- main hand mace, Hammer, torch,

Thief)- main hand and off hand mace, off hand sword, staff, torch

Ranger)- staff, focus, scepter

Elementalist)- main hand sword, off hand mace, short bow

Mesmer)- main hand pistol, Warhorn, main hand mace

Necromancer)- off hand axe, main hand sword

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Posted by: phreeak.1023

phreeak.1023

Guardian. Huge 2H or 1H (combined with shield) Lance like in Tera.
Engi: really needs a bazooka
Mesmer: Fan
Warrior: Greataxe
and for classes with a Sword offhand Skills.

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Posted by: Gulesave.5073

Gulesave.5073

My newest thief desperately needs a staff to use as a melee beating stick. I’m imagining a mobile combo that bounces you between multiple targets like a humanoid dancing dagger/arrow. Throw in a tormenting knockback, a stealthing shadowstep, a skill that turns the enemy around, and an allied thief summon that’s different according to what stolen item you’re holding.

I should be writing.

(edited by Gulesave.5073)

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Posted by: Chrispy.5641

Chrispy.5641

Ranger should get a Staff for their next weapon, or really, anything that’s not ranged.

No to Rifles and Pistols since Rangers already have 3 ranged weapons, and there is no reason to even think of adding one unless its different enough from Longbow, Shortbow, and Axe to justify its existence. “Rifles are Cool” isn’t enough reason to me.

While its true that there’s almost a 100% chance a Staff would be a ranged weapon, there are many more ways to make it different from already existing ranged weapons than you could with a rifle.

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Posted by: Pockets.3201

Pockets.3201

I’d like a main hand dagger for my ranger.

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Posted by: Mishee.5719

Mishee.5719

Scythes for necros and warriors would have been nice.

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Posted by: Bran.7425

Bran.7425

I’d like a main hand dagger for my ranger.

Standard two-target auto? What would be it focus condition, power, or hybrid. Would it continue the trend of evasive ranger weapons. If they got lazy it could end up with the thief 1 chain, an evasion frame move, and a disabling ranged attack that let the pet siphon health or some such pet related follow up.

Pets have been hidden due to rising Player complaints.

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Posted by: Akrib.4297

Akrib.4297

It doesn’t have to be brand new weapons, just current weapons being used for other professions as well. Like pistols on warriors and GS on thief’s or something. Don’t know why they haven’t implemented it in yet. By this time in GW1 we had the release of Factions and two full new professions. Adding 5 skills for a few classes in GW2 should be easy for them.

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Posted by: Olvendred.3027

Olvendred.3027

Mesmer: Dagger
Elementalist: Revolver
Necromancer: Candlestick
Warrior: Spanner
Ranger: Rope
Engineer: Lead Piping

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Ranger: Hammer
Necromancer: Greatsword
Thief: Rifle
Warrior: Main-hand Dagger/Off-hand Torch
Guardian: Main-hand Axe/Off-hand Mace
Mesmer: Main-hand Pistol/Off-hand Shield
Elementalist: Greatsword
Engineer: Main-hand Mace/Off-hand Torch

No new weapons needed. But all professions get 5 new weapon skills

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Orpheal.8263

Orpheal.8263

Ranger: Hammer
Necromancer: Greatsword
Thief: Rifle
Warrior: Main-hand Dagger/Off-hand Torch
Guardian: Main-hand Axe/Off-hand Mace
Mesmer: Main-hand Pistol/Off-hand Shield
Elementalist: Greatsword
Engineer: Main-hand Mace/Off-hand Torch

No new weapons needed. But all professions get 5 new weapon skills

If thats the case what Anet would do, giving first no new weapons, but just every class only 5 new weapon skills to keep it easy and overviewable with already existing weapons, something like this would make far more sense, than your examples here in my opinion.

Warrior: Main Hand Shield + Torch
Guardian: Longbow
Ranger: Staff
Thief: Main Hand Mace or Axe + Offhand Sword
Engineer: Main Hand Mace + Torch
Elementalist: Main Hand Sword + Shield
Necromancer: Greatsword
Mesmer: Rifle

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Pockets.3201

Pockets.3201

I’d like a main hand dagger for my ranger.

Standard two-target auto? What would be it focus condition, power, or hybrid. Would it continue the trend of evasive ranger weapons. If they got lazy it could end up with the thief 1 chain, an evasion frame move, and a disabling ranged attack that let the pet siphon health or some such pet related follow up.

I largely want a one handed melee weapon that is competitive with the sword that isn’t stuck with the problems the sword comes with. Other than that, I’m not that picky.

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Posted by: Knighthonor.4061

Knighthonor.4061

I’d like a main hand dagger for my ranger.

Standard two-target auto? What would be it focus condition, power, or hybrid. Would it continue the trend of evasive ranger weapons. If they got lazy it could end up with the thief 1 chain, an evasion frame move, and a disabling ranged attack that let the pet siphon health or some such pet related follow up.

I largely want a one handed melee weapon that is competitive with the sword that isn’t stuck with the problems the sword comes with. Other than that, I’m not that picky.

I want nature support magical staff skills on a ranger Staff to compete with Guardians’ staff support and Eles.