Newbie's First Impressions
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbies
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbies
Look, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
I’m not new but I regularly play through level 10-20 (sometimes to level 30) without using tomes, and not just for key farming, I do it to actually play the story or simply because I like experimenting with different characters.
I actually think it’s faster now than it was before. Yes it takes longer to start the story and to unlock weapon skills (unless you’re playing an elementalist), but overall levelling up is faster and easier.
Also in terms of the time taken you unlock new abilities in this game much faster than in many others. I recently restarted Dragon Age: Inquisition for example and it surprised me how long it took to do things like get your first horse or unlock grenades. By comparison GW2 feels very quick at low levels.
“Life’s a journey, not a destination.”
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.
If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
I’m not going to watch the film before replying again. You can’t tell me what to do.
Just sounds like your friends aren’t the target market for this game and there’s nothing wrong with that. Not everyone is going to like every game.
I’ve probably had more friends try this game than most, and about half of them don’t like it. It happens.
I’m not new but I regularly play through level 10-20 (sometimes to level 30) without using tomes, and not just for key farming, I do it to actually play the story or simply because I like experimenting with different characters.
I actually think it’s faster now than it was before. Yes it takes longer to start the story and to unlock weapon skills (unless you’re playing an elementalist), but overall levelling up is faster and easier.
Also in terms of the time taken you unlock new abilities in this game much faster than in many others. I recently restarted Dragon Age: Inquisition for example and it surprised me how long it took to do things like get your first horse or unlock grenades. By comparison GW2 feels very quick at low levels.
Yes, you are right. You level up pretty quickly in Guild Wars right now. But is it a good thing? When game was going to be released, anet said that to get one level you will need to spend ~ 1h playing the game. Belive me, if you would play the old version of GW you would propably prefer to get those things that you get at lvl 10 – at lvl 3 and enjoy the game from the begining, without lvl grinding and waiting for the tutorial lvl zone to end
Honestly the guy in that video seems like a whiny kitten.
Levelling feels grindy? I mean really? GW2 has the least grindy leveling experience in the industry, in my opinion. The very fact that the reknown hearts ALL have multiple ways to complete them makes it less grindy. the dynamic events are fun when groups get involved.
This guy clearly doesn’t have the attitude for MMO gaming
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
I’m not going to watch the film before replying again. You can’t tell me what to do.
Just sounds like your friends aren’t the target market for this game and there’s nothing wrong with that. Not everyone is going to like every game.I’ve probably had more friends try this game than most, and about half of them don’t like it. It happens.
And thats the problem – people don’t like it :/. I don’t know anybody who didn’t like GW after it’s release. They played for at least couple months and then they were resigning from playing it because they didn’t know what to do – we didn’t have much endgame content backthen.
And now when we do have pretty good endgame content people resign from playing GW couple hours after buying it.
I hope you get my point now
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
I’m not going to watch the film before replying again. You can’t tell me what to do.
Just sounds like your friends aren’t the target market for this game and there’s nothing wrong with that. Not everyone is going to like every game.I’ve probably had more friends try this game than most, and about half of them don’t like it. It happens.
And thats the problem – people don’t like it :/. I don’t know anybody who didn’t like GW after it’s release. They played for at least couple months and then they were resigning from playing it because they didn’t know what to do – we didn’t have much endgame content backthen.
And now when we do have pretty good endgame content people resign from playing GW couple hours after buying it.
I hope you get my point now
Most of my friends that didn’t like the game, tried it at launch. Only a few of my friends came on recently. Of the friends that came on recently all four of them are still playing it. I underestand what you’re saying. I disagree with it.
Honestly the guy in that video seems like a whiny kitten.
Levelling feels grindy? I mean really? GW2 has the least grindy leveling experience in the industry, in my opinion. The very fact that the reknown hearts ALL have multiple ways to complete them makes it less grindy. the dynamic events are fun when groups get involved.
This guy clearly doesn’t have the attitude for MMO gaming
No, he just did like 30% of first map and got to lvl 7. He didn’t have an opportunity to experience all those things that you write about.
He resigned becouse of boring quest that was a pain in the a** to do.
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
I’m not going to watch the film before replying again. You can’t tell me what to do.
Just sounds like your friends aren’t the target market for this game and there’s nothing wrong with that. Not everyone is going to like every game.I’ve probably had more friends try this game than most, and about half of them don’t like it. It happens.
And thats the problem – people don’t like it :/. I don’t know anybody who didn’t like GW after it’s release. They played for at least couple months and then they were resigning from playing it because they didn’t know what to do – we didn’t have much endgame content backthen.
And now when we do have pretty good endgame content people resign from playing GW couple hours after buying it.
I hope you get my point nowMost of my friends that didn’t like the game, tried it at launch. Only a few of my friends came on recently. Of the friends that came on recently all four of them are still playing it. I underestand what you’re saying. I disagree with it.
Ok, thank you for your opinion
I’m not new but I regularly play through level 10-20 (sometimes to level 30) without using tomes, and not just for key farming, I do it to actually play the story or simply because I like experimenting with different characters.
I actually think it’s faster now than it was before. Yes it takes longer to start the story and to unlock weapon skills (unless you’re playing an elementalist), but overall levelling up is faster and easier.
Also in terms of the time taken you unlock new abilities in this game much faster than in many others. I recently restarted Dragon Age: Inquisition for example and it surprised me how long it took to do things like get your first horse or unlock grenades. By comparison GW2 feels very quick at low levels.
Yes, you are right. You level up pretty quickly in Guild Wars right now. But is it a good thing? When game was going to be released, anet said that to get one level you will need to spend ~ 1h playing the game. Belive me, if you would play the old version of GW you would propably prefer to get those things that you get at lvl 10 – at lvl 3 and enjoy the game from the begining, without lvl grinding and waiting for the tutorial lvl zone to end
I’m not sure what you mean. I do enjoy the game from the beginning, that’s why I frequently create new characters and level them without using tomes (as I said in my last post). I don’t feel like I’m grinding levels because I actually enjoy exploring the maps, even ones I’ve been to before.
If you’re used to other MMOs and therefore view levelling as something to get out of the way as quickly as possible so you can have everything unlocked and start on the ‘end game’ I can imagine you would find it frustrating to have to level up to unlock skills, but it’s also faster than many MMOs so it shouldn’t be a big issue.
But if you are that type of person you’re going to be frustrated by GW2 in general, not just the first few levels, because it simply isn’t that type of game. There is no new game mode that unlocks at level 80 which means you never have to play in the open-world again and can focus on new and different things. If you didn’t like what you were doing before you’re not going to like the game at max level either and you’re probably better off leaving to find a game you do like.
(I’m also not sure what you mean by ‘if you would play the old version of GW’. I’ve been playing GW2 since launch, levelling up new characters on a regular basis, so I’m pretty familiar with every iteration of the game and I played GW1 for 5 years before that. What ‘old version’ am I supposed to compare it to?)
“Life’s a journey, not a destination.”
I’ve seen all the videos already and I agree with Vayne.
I feel that TheLazyPeon’s review is a little strange and bias for a number of reasons (which I noticed whilst watching it):
-The first time where he gets frustrated was at a task that is broken. That’s a shame in itself, yes, and certainly needs to be fixed. Other “slow” tasks he was struggling with was because he wasn’t in the best areas for completing the tasks. I don’t really know how A-net could fix this without making each area for the tasks smaller or sign-posting where the foes are.
-As he is a reviewer of many games, I question his investment in the game. He’s also heavily invested in WoW, from just skimming through his content. Many reviewers won’t give a game their “all” under these circumstances- it’s just a video for them. Their decision about whether to continue playing has already been made, even before creating a character.
-Most games are slower at the beginning than GW2. Peon was talking about how the tasks were all the same, when the content and concept of each task were markedly different. As a new level 1-15, you can’t really expect to jump in to “end-game content”.
-Moreover, he’s obviously very familiar with MMOs and video gaming in general, so of course he’s going to nail the basics within the first couple of tries. He’ll understand what the numbers and words mean. GW2 is a first MMO/RPG for many players and the basics take time to learn. You don’t want to make things too overwhelming for new players- it’s already pretty learning intensive as it is.
As for WP and his complaints about PS:
-I’m a big fan of WP and I feel that recently he’s getting frustrated because of a number of things- WP’s video is a rant and to me it feels like it’s just a way to let of some steam from other things that have been bothering him too (HoT, release dates, reveals that are all taking their time, for instance).
-I agree that personal story is much too easy and deserves to be “toned up” a little. But it’s easy as a veteran player to make sweeping comments about difficulty. I also agree that players would be more invested in the story if the foes they’re fighting actually felt dangerous. I’d probably be more likely to listen to cut-scenes as a bit of a warm-up/cool-down to and from the fight that just happened.
-I understand why A-net chose to bundle story instances together rather than having them spread out. I think it would’ve been better to have them every 5 levels rather than every 10 levels, but the current system fits the story model best.
(edited by Crimson Clouds.4853)
I’m not new but I regularly play through level 10-20 (sometimes to level 30) without using tomes, and not just for key farming, I do it to actually play the story or simply because I like experimenting with different characters.
I actually think it’s faster now than it was before. Yes it takes longer to start the story and to unlock weapon skills (unless you’re playing an elementalist), but overall levelling up is faster and easier.
Also in terms of the time taken you unlock new abilities in this game much faster than in many others. I recently restarted Dragon Age: Inquisition for example and it surprised me how long it took to do things like get your first horse or unlock grenades. By comparison GW2 feels very quick at low levels.
Yes, you are right. You level up pretty quickly in Guild Wars right now. But is it a good thing? When game was going to be released, anet said that to get one level you will need to spend ~ 1h playing the game. Belive me, if you would play the old version of GW you would propably prefer to get those things that you get at lvl 10 – at lvl 3 and enjoy the game from the begining, without lvl grinding and waiting for the tutorial lvl zone to end
I’m not sure what you mean. I do enjoy the game from the beginning, that’s why I frequently create new characters and level them without using tomes (as I said in my last post). I don’t feel like I’m grinding levels because I actually enjoy exploring the maps, even ones I’ve been to before.
If you’re used to other MMOs and therefore view levelling as something to get out of the way as quickly as possible so you can have everything unlocked and start on the ‘end game’ I can imagine you would find it frustrating to have to level up to unlock skills, but it’s also faster than many MMOs so it shouldn’t be a big issue.
But if you are that type of person you’re going to be frustrated by GW2 in general, not just the first few levels, because it simply isn’t that type of game. There is no new game mode that unlocks at level 80 which means you never have to play in the open-world again and can focus on new and different things. If you didn’t like what you were doing before you’re not going to like the game at max level either and you’re probably better off leaving to find a game you do like.
(I’m also not sure what you mean by ‘if you would play the old version of GW’. I’ve been playing GW2 since launch, levelling up new characters on a regular basis, so I’m pretty familiar with every iteration of the game and I played GW1 for 5 years before that. What ‘old version’ am I supposed to compare it to?)
You misunderstood me horribly. Guild Wars is propably my favourite game. The whole post is about newbie’s first impressions when they are doing the maps and they dont know what is waiting for them.
If you would read carefully you would understand that I dont want to make lvling faster – I want it to be more exciting. Specializations are cool, but you get them after reaching lvl 21, for 10 first lvls the only thing that you can do is killing mobs. After lvl 10 games slowly start.
Also I don’t think that you like current way of getting skills more than the old one – getting them by killing mobs.
If this guy in the film would have a PS or even that small thing – getting skills by killing mobs he wouldn’t propably resign form playing this game after 7 lvls, He would be intrested what will happen next or what skills can he unlock and what combos he can do
And also sorry if its hard to you to understand what Im writing, but as I said – my english isnt the best
You talk about the game at lauch. At launch we didn’t get our first trait point till level 11. We couldn’t buy our first minor trait till level 15. The hearts and events really weren’t that much different back then, but it took you a hell of a lot longer to reach 15th level.
It’s just a matter of opinion to what’s good or not good. I can’t stand leveling in FF XIV. It really didn’t enjoy it. But it’s still just an opinion.
I’ve seen all the videos already and I agree with Vayne.
I feel that TheLazyPeon’s review is a little strange and bias for a number of reasons (which I noticed whilst watching it):
-The first time where he gets frustrated was at a task that is broken. That’s a shame in itself, yes, and certainly needs to be fixed. Other “slow” tasks he was struggling with was because he wasn’t in the best areas for completing the tasks. I don’t really know how A-net could fix this without making each area for the tasks smaller or sign-posting where the foes are.
-As he is a reviewer of many games, I question his investment in the game. He’s also heavily invested in WoW, from just skimming through his content. Many reviewers won’t give a game their “all” under these circumstances- it’s just a video for them. Their decision about whether to continue playing has already been made, even before creating a character.
-Most games are slower at the beginning than GW2. Peon was talking about how the tasks were all the same, when the content and concept of each task were markedly different. As a new level 1-15, you can’t really expect to jump in to “end-game content”.
-Moreover, he’s obviously very familiar with MMOs and video gaming in general, so of course he’s going to nail the basics within the first couple of tries. He’ll understand what the numbers and words mean. GW2 is a first MMO/RPG for many players and the basics take time to learn. You don’t want to make things too overwhelming for new players- it’s already pretty learning intensive as it is.
As for WP and his complaints about PS:
-I’m a big fan of WP and I feel that recently he’s getting frustrated because of a number of things- WP’s video is a rant and to me it feels like it’s just a way to let of some steam from other things that have been bothering him too (HoT, release dates, reveals that are all taking their time, for instance).
-I agree that personal story is much too easy and deserves to be “toned up” a little. But it’s easy as a veteran player to make sweeping comments about difficulty. I also agree that players would be more invested in the story if the foes they’re fighting actually felt dangerous. I’d probably be more likely to listen to cut-scenes as a bit of a warm-up/cool-down to and from the fight that just happened.
-I understand why A-net chose to bundle story instances together rather than having them spread out. I think it would’ve been better to have them every 5 levels rather than every 10 levels, but the current system fits the story model best.
Thank you for your opinion, and yes you are propably both right that 1-10 isn’t as bad as I say it is, but still, I think that 10 level break between PS is just too long. I know this change was made to stop keyfarmers from farming, but results aren’t as good as expected. People still keyfarm and because of that PS is in quite bad position. Like I said I think that we should get keys later – between 20-30 lvl so keyfarmes will resign from farming them and we will get PS evry 2-4 lvls
Once again, thank you for your opinion
You talk about the game at lauch. At launch we didn’t get our first trait point till level 11. We couldn’t buy our first minor trait till level 15. The hearts and events really weren’t that much different back then, but it took you a hell of a lot longer to reach 15th level.
It’s just a matter of opinion to what’s good or not good. I can’t stand leveling in FF XIV. It really didn’t enjoy it. But it’s still just an opinion.
Yeach, I remember when I got the game and after ~8h of playing I had 10 lvl
I wouldn’t say that it was a bad thing tho… at least for first char.
Because now I wouldnt want to lvl up 1lvl/h.
Please read what I wrote to Crimson Clouds.4853
To: Vayne.8563
Yes, I know that it doesn’t take much time to lvl up.
Please watch the first film though. It shows that first levels aren’t always so easy for newbiesLook, if people don’t have the patience to get to level 10 right now, I’m not sure they’ll stay with the game anyway. I’m not only intimately familiar with the leveling process, but I’ve brought numerous friends into the game recently, and they all found it pretty easy to level.
I’m not sure what else to tell you.
If you would watch the film before replying to my post you would understand that for a person who walks to the shop and buys Guild Wars 2 to test it, then installs it and plays solo because he/she hasn’t any friends who play Guild Wars – leveling can take way more time than to me or you. Most of those people are lost in this game, and the lack of things that you have at low level make it even worse. They run around for 1h killing mobs with same 3 attacks, trying to do boring quests becouse they are so unlucky that no event spawns, and then they resign.
If they would have something to go for – like personal story or even unlocking new skills, they would stay in the game for longer.
I brought six of my real life friends to Guild Wars 2… and only one of them still plays with me.
The rest resigned because they didn’t know what to do between Personal Story 10 level break.
Some of quests made them angry and they didn’t want to explore the map. To get next PS they would have to lvl up 10 times – because of that they went to pvp to get some tomes of knowledge. And there they got rekt by players who knew the game. So they’ve just resigned and went back to other mmos.If they would have a little thing – like PS evry 2-4 lvls to motivate them to do quests and events, maybe they would stay and enjoy new content with me.
Please watch the films before replying again.
I’m not going to watch the film before replying again. You can’t tell me what to do.
Just sounds like your friends aren’t the target market for this game and there’s nothing wrong with that. Not everyone is going to like every game.I’ve probably had more friends try this game than most, and about half of them don’t like it. It happens.
Nice to see you are trying to see things from his point of view.
I do agree with him in something’s, as he’s said, some people will not like this game no matter what. When I started playing GW2, it was at head start as I had preorder it, and so have most of the Alliance my guild was in from GW1. After around 6 months to a year, they had all moved on to ToR. The main cause of this was two fold. The first was how drastically different GW2 is compared to GW1. The second was the mess that the south sun release was, and that ANet was only adding temporary content. So if you missed it, it was gone. And giving that most are working full time and have young families it didn’t sit well with them, and they moved on. People can come in really wanting to.like even love this game. But just as all games, they are not for everyone. Most of my friends IRL play WoW, and they love it. I tried it, it wasn’t for me. I gave the game a good go, and when I get a free week from bliz, I go back and have a look, but never stay longer than a day.
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You talk about the game at lauch. At launch we didn’t get our first trait point till level 11. We couldn’t buy our first minor trait till level 15. The hearts and events really weren’t that much different back then, but it took you a hell of a lot longer to reach 15th level.
It’s just a matter of opinion to what’s good or not good. I can’t stand leveling in FF XIV. It really didn’t enjoy it. But it’s still just an opinion.
you can level in ffxiv the same way you level in guild wars 2, by doing their version of dynamic events, or exploring. you can mix in personal story as much as you want just like gw2, or you can pick up random quests if thats your thing.
what exactly didnt you like about the leveling? im curious. It has flaws, but im curious what your thoughts were.
I completely disagree that the only thing you do for the first 10 levels is killing mobs.
That might be the main thing that gives you XP, but it’s not the only thing you’re doing. Mainly what you’re doing is exploring the first map and getting an introduction to your chosen race, their homelands and the issues facing them. It may not be presented as part of your personal story but it’s important background to the story you’re going to do from level 10 onwards.
For example most of the early hearts in Queensdale focus on conflict with the bandits and centaurs, while for the charr in Ascalon it’s all about fighting the Flame Legion and training warbands. Which means when you start your personal story and your character and their friends are all talking about why bandits or the Flame Legion are such a problem you’ll understand what they’re talking about. You’ve been out there in the field and seen the trouble they’re causing for the locals, so you have a motivation to fight them.
At the same time you’re being introduced to the basics of the games mechanics and controls. Admittedly that might be too basic for some people (I admit I always miss having access to the pet panel when I level a ranger) but for others it’s almost overwhelming. Anet has to try to hit a middle ground – something that’s not too frustrating for experienced MMO/RPG players (and also alerts them to things they may not realise they don’t know, like the absence of quests and the dynamic events that replace them) but also isn’t too overwhelming for people who have never played this type of game before.
That’s especially difficult to do when you consider that it’s not a linear spectrum because not everyone’s past experiences are the same. I’d been playing RPGs for about 20 years before this one and I’d played a few MMOs before too so most things were obvious to me, but I hadn’t played a game without some form of click-to-move so at first I didn’t know how to move my character and it took me quite a while to find a movement control scheme I was comfortable with (a weird mix of mouse buttons, auto-run and arrow keys).
They’re never going to get it exactly right for everyone because not everyone has the same requirements.
“Life’s a journey, not a destination.”
The change wasn’t made to stop keyfarmers, it was a part of the NPE because A-net felt that the story was too spread out. Key farming is still absolutely possible today- many use tomes, crafting or exploring the cities to get themselves to 10 reasonably fast,
Story steps were a few levels a part, which meant that players could easily lose track of what was happening in the story.
Now, you get a chapter or “story arc” every 10 levels. The instances you get develop one segment of the story and come to a good conclusion at the end of each arc. This means that players can play the story instances in one arc consecutively, and don’t end up forgetting where they were in the story.
As for making levelling up more exciting… I don’t get it. This game is probably one of the most varied in terms of content pre-max level. I believe players think that they’re tied just to exploring.
You get UI notifications about dungeons, story, PvP, WvW, living world festivals and event chains. So many ways to level up and to mix up your routine. Players are just very good at ignoring their UI.
I do think that many of the games problems stem from the UI. I think that if there was a customisable UI where players could put things where they are most likely to see them, people would understand the game better and know what’s available to them. But that’s a different topic for a different time.
(edited by Crimson Clouds.4853)
You talk about the game at lauch. At launch we didn’t get our first trait point till level 11. We couldn’t buy our first minor trait till level 15. The hearts and events really weren’t that much different back then, but it took you a hell of a lot longer to reach 15th level.
It’s just a matter of opinion to what’s good or not good. I can’t stand leveling in FF XIV. It really didn’t enjoy it. But it’s still just an opinion.
you can level in ffxiv the same way you level in guild wars 2, by doing their version of dynamic events, or exploring. you can mix in personal story as much as you want just like gw2, or you can pick up random quests if thats your thing.
what exactly didnt you like about the leveling? im curious. It has flaws, but im curious what your thoughts were.
I could go into detail but I don’t feel this is the place for it. I found that there weren’t that many dynamic events, just a handful, and they weren’t around when I needed them to be. Most of the early leveling I did was through traditional quests and to be honest, that’s the real magic that Guild Wars 2 brought to the table. Not having dynamic events, but by eliminating traditional events.
Without doing those standard quests, leveling was glacial.
I think the OP has a strong point, however anets last attempt at improving the new player experience failed. I dont think the new player experience can be fixed easily.
The only real hope is if they make a new expansion that you can start at level 1, that totally turns the level 1-35 game on its head.
I actually like the story better the way it is now.
I admit I didn’t think that at first. But having played through it a few times it does make more sense. Before there were some really odd points where you’d be in the middle of something really urgent, like stopping an imminent assassination and then you’d just go off and help farmers water their fields or escort caravans for a few hours before going back to your super-urgent mission.
(I didn’t like the mess they made of the story from level 60 onwards, but thankfully that’s been fixed now.)
Also like Crimson Clouds said they didn’t change it to stop key farming (if they wanted to do that they could have simply removed the key reward, or put it later on like you said). It was because the previous format confused a lot of people.
That was something I actually saw myself on this forum. It was very common for new players to finish the introduction and simply follow the personal story without doing anything else until they hit a point where they were too low level and kept getting killed. Then they’d come to the forum to complain that they didn’t know what the problem was or didn’t know how to level up. They were just blindly following what the UI said to do, and because the UI didn’t tell them to explore (except for the one point where they had to complete a heart at level 2) they didn’t do it. Some seemed almost afraid of doing things they hadn’t been explicitly told to do, as if they’d somehow mess their character up if they did.
This way they’re introduced to a much wider range of the available options, and get the story in a way that makes sense.
“Life’s a journey, not a destination.”
I completely disagree that the only thing you do for the first 10 levels is killing mobs.
That might be the main thing that gives you XP, but it’s not the only thing you’re doing. Mainly what you’re doing is exploring the first map and getting an introduction to your chosen race, their homelands and the issues facing them. It may not be presented as part of your personal story but it’s important background to the story you’re going to do from level 10 onwards.
For example most of the early hearts in Queensdale focus on conflict with the bandits and centaurs, while for the charr in Ascalon it’s all about fighting the Flame Legion and training warbands. Which means when you start your personal story and your character and their friends are all talking about why bandits or the Flame Legion are such a problem you’ll understand what they’re talking about. You’ve been out there in the field and seen the trouble they’re causing for the locals, so you have a motivation to fight them.
At the same time you’re being introduced to the basics of the games mechanics and controls. Admittedly that might be too basic for some people (I admit I always miss having access to the pet panel when I level a ranger) but for others it’s almost overwhelming. Anet has to try to hit a middle ground – something that’s not too frustrating for experienced MMO/RPG players (and also alerts them to things they may not realise they don’t know, like the absence of quests and the dynamic events that replace them) but also isn’t too overwhelming for people who have never played this type of game before.
That’s especially difficult to do when you consider that it’s not a linear spectrum because not everyone’s past experiences are the same. I’d been playing RPGs for about 20 years before this one and I’d played a few MMOs before too so most things were obvious to me, but I hadn’t played a game without some form of click-to-move so at first I didn’t know how to move my character and it took me quite a while to find a movement control scheme I was comfortable with (a weird mix of mouse buttons, auto-run and arrow keys).
They’re never going to get it exactly right for everyone because not everyone has the same requirements.
So far evrybody seems to misunderstand me. It’s propably because of my english – I just can’t find correct words to say what I want to say.
Evrything you said about getting to know the word is right. My point was to show you that newbies should have one more thing to go for while they learn about their homelands.
One of those things would be unlocking weapon skills as they kill mobs. Personally I loved unlocking skills this way when I started playing GW2. It just seems to be a better option than just getting skills thanks to leveling.
PS at lvl 3 would be nice too. Because it’s another thing to go for while leveling up and learning the game. I don’t see why would be lvl up→ personal story → 2-3 lvl ups→ personal story→ 2-3 lvl up stystem bad. I don’t want anything new
In my opinion old system was better.
Anet made this change to delete keyfarming. But they could do that in so many different ways.
The change wasn’t made to stop keyfarmers, it was a part of the NPE because A-net felt that the story was too spread out. Key farming is still absolutely possible today- many use tomes, crafting or exploring the cities to get themselves to 10 reasonably fast,
Story steps were a few levels a part, which meant that players could easily lose track of what was happening in the story.
Now, you get a chapter or “story arc” every 10 levels. The instances you get develop one segment of the story and come to a good conclusion at the end of each arc. This means that players can play the story instances in one arc consecutively, and don’t end up forgetting where they were in the story.
As for making levelling up more exciting… I don’t get it. This game is probably one of the most varied in terms of content pre-max level. I believe players think that they’re tied just to exploring.
You get UI notifications about dungeons, story, PvP, WvW, living world festivals and event chains. So many ways to level up and to mix up your routine. Players are just very good at ignoring their UI.
I do think that many of the games problems stem from the UI. I think that if there was a customisable UI where players could put things where they are most likely to see them, people would understand the game better and know what’s available to them. But that’s a different topic for a different time.
I didn’t say that overall leveling isn’t exciting. I said that leveling 1-10 isn’t exciting
I’m not so sure that Anet changed the system to eliminate key farming. I think they did it to eliminate the awkward story pauses that made people wait to have to do important things, as Danikat has already said.
Maybe the keyfarming thing was secondary, but I don’t believe it was the main reason. The entire story is set up in ten level intervals, and this way you play through the entire arc at one time.
You talk about the game at lauch. At launch we didn’t get our first trait point till level 11. We couldn’t buy our first minor trait till level 15. The hearts and events really weren’t that much different back then, but it took you a hell of a lot longer to reach 15th level.
It’s just a matter of opinion to what’s good or not good. I can’t stand leveling in FF XIV. It really didn’t enjoy it. But it’s still just an opinion.
you can level in ffxiv the same way you level in guild wars 2, by doing their version of dynamic events, or exploring. you can mix in personal story as much as you want just like gw2, or you can pick up random quests if thats your thing.
what exactly didnt you like about the leveling? im curious. It has flaws, but im curious what your thoughts were.
I could go into detail but I don’t feel this is the place for it. I found that there weren’t that many dynamic events, just a handful, and they weren’t around when I needed them to be. Most of the early leveling I did was through traditional quests and to be honest, that’s the real magic that Guild Wars 2 brought to the table. Not having dynamic events, but by eliminating traditional events.
Without doing those standard quests, leveling was glacial.
nah, in fact you can only do those quests once, so most leveling in the game is without quests at all(since you can level all jobs on 1 char). you can get to level 50 (former max level) in the same time frame as gw2 without quests.
probably the biggest difference is the lack of heart like quests to keep you around when dynamic events arent popping, but the hunts kind of fill that role. Also experience chains are pretty good, but thats something most new people may not take full advantage of
- oh yeah fates spawn more frequently the more people doing them, so the fact the game is old slows down the starter experience, with a few friends, its a bit more reasonable.
I think how gw2 does it a little better is the way the basic things come together
no claiming (everyone gets credit)
large open world
leveling scales so you arent penalized much for being in lower zones
megaserver, though i dont like what it does for the future of the dynamic event system and map states, it does get more players on maps, even if its only a couple people doing what your doing, in gw2 that makes a decent size difference.
I think the personal story blocks, not really a good idea for gw2.
I’m not so sure that Anet changed the system to eliminate key farming. I think they did it to eliminate the awkward story pauses that made people wait to have to do important things, as Danikat has already said.
Maybe the keyfarming thing was secondary, but I don’t believe it was the main reason. The entire story is set up in ten level intervals, and this way you play through the entire arc at one time.
if it wasnt to lower key farming, the system would have worked better starting at level 1 (or maybe 5) rather than level 10.
also what you call awkward story pauses, was completely optional. the old system adapted more to the player.
I’m not so sure that Anet changed the system to eliminate key farming. I think they did it to eliminate the awkward story pauses that made people wait to have to do important things, as Danikat has already said.
Maybe the keyfarming thing was secondary, but I don’t believe it was the main reason. The entire story is set up in ten level intervals, and this way you play through the entire arc at one time.
if it wasnt to lower key farming, the system would have worked better starting at level 1 (or maybe 5) rather than level 10.
also what you call awkward story pauses, was completely optional. the old system adapted more to the player.
I used to wait until I was high enough level to do them all. The problem I had was, the rewards absolutely sucked doing it that way. In a sense, you used to be punished for waiting.
At any rate, it’s what Anet banked on and some people like it more than others.
I’m not so sure that Anet changed the system to eliminate key farming. I think they did it to eliminate the awkward story pauses that made people wait to have to do important things, as Danikat has already said.
Maybe the keyfarming thing was secondary, but I don’t believe it was the main reason. The entire story is set up in ten level intervals, and this way you play through the entire arc at one time.
if it wasnt to lower key farming, the system would have worked better starting at level 1 (or maybe 5) rather than level 10.
also what you call awkward story pauses, was completely optional. the old system adapted more to the player.
I used to wait until I was high enough level to do them all. The problem I had was, the rewards absolutely sucked doing it that way. In a sense, you used to be punished for waiting.
At any rate, it’s what Anet banked on and some people like it more than others.
Tbh, rewards from PS still suck. I mean, you get really good loot from bags if you open them on higher lvl chars, but still -I don’t remember last time I cared about the blue or green I got from PS.
Evrything is so cheap on trading post that there is no need for armor pieces to be in PS reward system.
It’s not like after game release when you had problems with getting gold and even your 80 lvl chars ran in green gear
I’m not so sure that Anet changed the system to eliminate key farming. I think they did it to eliminate the awkward story pauses that made people wait to have to do important things, as Danikat has already said.
Maybe the keyfarming thing was secondary, but I don’t believe it was the main reason. The entire story is set up in ten level intervals, and this way you play through the entire arc at one time.
if it wasnt to lower key farming, the system would have worked better starting at level 1 (or maybe 5) rather than level 10.
also what you call awkward story pauses, was completely optional. the old system adapted more to the player.
I used to wait until I was high enough level to do them all. The problem I had was, the rewards absolutely sucked doing it that way. In a sense, you used to be punished for waiting.
At any rate, it’s what Anet banked on and some people like it more than others.
they could have just made the gear rewards scale with level, its all non tradeable anyhow.
the problem is the last system adapted to the players, the new system makes players adapt (or quit) the system.
When i started to play GW2 (my fist MMO ever) in june 2014, it only took me about 5 minutes (four of which were spent to set the graphic and controls options in the main menu) to decide that my first objective in the game would be doing map completition, and that was exactly what i did. Even at the very beginning i never once had this problem of “OMG i dunno what to do pliz help!” you seem to talk about as if it was some sort of inevitable occurence for all new players.
I started exploring the map, doing any hearts and events i saw, and it was fun. I really have problems understanding what’s so difficult and boring about that. It’s a mystery to me.
Oh, and about the PS… the first time i did it with my Elementalist as a complete noob i died A LOT. It wasn’t easy at all. The second, third, fourth, ecc. time it was a lot easier, but that was only because at that point i already know what to do.
Wait, is this a post about newbies’ first impressions, or about a veteran’s expectations of what he thinks newbies’ first impressions will be?
KcS.3826 hi, i just saw the video of that guy playing GW2 for the first time and i can tell you that he dont want to play GW2 he was just testing the game for his channel. He like at the begining and then he stop enjoying the game because from the start he didnt really want to go into GW2. Look, he play WOW as his main mmo and he says that GW2 to lvl 10 is boring when you have quests that you can finish in more then one way while in his main game (WOW) till lvl 10 you only have quests like kill this kill that, go there catch this and that… he is clearly a wow fanboy.
He didnt read nothing about GW2 he didnt even read what he was supposed to do to finish that hearth that he so mutch sayd it was GRIND… srly and he play kittening WOW lol… oh and ofc GW2 is pay to win…
ppl who take that guy serious dont really know nothing about gw2… and i’m sure if he really wanted to play GW2 he could at last read what he should do to lvl faster like doing personal story, vistas, poi, and others things … but yeah “killing numerous lynx to obtain their collars” in wow is way more fun right? lol
Wow fanboy who doesn’t actually want to leave wow but needs to make videos for his viewers tries out a new game. Naturally he doesn’t like it. It’s not WoW. He’s just going through the motions to get the video out so he can go back to the game he likes.
Truthfully, I’ve never thought that most WoW players would like this game. It’s too open ended and do what you like to those that want to go from one green exclamation mark to the next, then do dungeons over and over and over again at max level to get highest level gear.
ANet may give it to you.
In that vid he’s playing the game like he’s playing WoW. Go to heart 1, then go to heart 2….whats this orange thing? event. Participate, doesnt try to find more, complains of the grinding of hearts…. Can’t wait if he sticks to it and gets to Orr to just have his mind blown, or any level 80 zone.
KcS.3826 hi, i just saw the video of that guy playing GW2 for the first time and i can tell you that he dont want to play GW2 he was just testing the game for his channel. He like at the begining and then he stop enjoying the game because from the start he didnt really want to go into GW2. Look, he play WOW as his main mmo and he says that GW2 to lvl 10 is boring when you have quests that you can finish in more then one way while in his main game (WOW) till lvl 10 you only have quests like kill this kill that, go there catch this and that… he is clearly a wow fanboy.
He didnt read nothing about GW2 he didnt even read what he was supposed to do to finish that hearth that he so mutch sayd it was GRIND… srly and he play kittening WOW lol… oh and ofc GW2 is pay to win…ppl who take that guy serious dont really know nothing about gw2… and i’m sure if he really wanted to play GW2 he could at last read what he should do to lvl faster like doing personal story, vistas, poi, and others things … but yeah “killing numerous lynx to obtain their collars” in wow is way more fun right? lol
don’t forget, he was AMAZED at the one guy being a cat person and how cool they looked, when he couldve picked it himself…
To even compare his vid to AJ’s is an insult too…
My english is far from the best but mr Just a flesh wound.3589 you explain well what i wanted to say. There are alot of thing wrong with Gw2 that could be mutch better but certainly is not the first 10 lvls. Still it could have a tutorial especially for ppl who come from traditional mmos… but grind and pay to win is not the problem in GW2.
When i started to play GW2 (my fist MMO ever) in june 2014, it only took me about 5 minutes (four of which were spent to set the graphic and controls options in the main menu) to decide that my first objective in the game would be doing map completition, and that was exactly what i did. Even at the very beginning i never once had this problem of “OMG i dunno what to do pliz help!” you seem to talk about as if it was some sort of inevitable occurence for all new players.
I started exploring the map, doing any hearts and events i saw, and it was fun. I really have problems understanding what’s so difficult and boring about that. It’s a mystery to me.Oh, and about the PS… the first time i did it with my Elementalist as a complete noob i died A LOT. It wasn’t easy at all. The second, third, fourth, ecc. time it was a lot easier, but that was only because at that point i already know what to do.
Good for you then. But not evryone is as determined as you. Not evryone can do same thing over and over. And although exploring is really fun, not evryone is 100% sure what profession they want to play. And that means that they need to go through 1-10 zone couple of times. And because of the changes to new player experience they have to do a lot of things before being able to say if they like the proffesion or not.
Before new player experience patch you could say if you like your proffesion after ~5 lvls. Now you need to get to at least 15 if not 20.
Wait, is this a post about newbies’ first impressions, or about a veteran’s expectations of what he thinks newbies’ first impressions will be?
If you would watch the films you wouldnt ask so stupid question.
Now only few newbies stay in the game after playing it. It’s both bad for Arena Net and for veterans. Because without new people Arena Net wont have enough money to make high quality content.
If there would be more people who stay in the game, they would propably buy gems, invite their freinds etc. It would allow AN to hire more people, make more high quality content in shorter time → make game better → more people would start playing→ more money→ more content
The only problem is that the game must be appealing to more than 1/10 ppl.
First imressions are really important. So they need to find a way to fix this problem
Leveling is really fast in this game. My key runner can get to level 7 in about 15 minutes by playing. Granted, I know what to do but every heart and event you do gives you a big chunk of a level. I’m at level 5 just by doing the first 4 hearts in Queensdale.
The truth of the matter is, no one game is for all people. By showing one video where someone is playing the game like it’s a different game and not even paying attention to the UI, proves nothing. It doesn’t even sound like he did the most minimal amount of research on the basic tenets of the game and what you’re supposed to be doing. Which is fine. But he approached the game with a closed, wow centric frame of mind and it wasn’t wow therefore it was grindy and dull.
You may or may not be able to make the argument that leveling is bad, but you can’t prove it with that video.
ANet may give it to you.
KcS.3826 hi, i just saw the video of that guy playing GW2 for the first time and i can tell you that he dont want to play GW2 he was just testing the game for his channel. He like at the begining and then he stop enjoying the game because from the start he didnt really want to go into GW2. Look, he play WOW as his main mmo and he says that GW2 to lvl 10 is boring when you have quests that you can finish in more then one way while in his main game (WOW) till lvl 10 you only have quests like kill this kill that, go there catch this and that… he is clearly a wow fanboy.
He didnt read nothing about GW2 he didnt even read what he was supposed to do to finish that hearth that he so mutch sayd it was GRIND… srly and he play kittening WOW lol… oh and ofc GW2 is pay to win…ppl who take that guy serious dont really know nothing about gw2… and i’m sure if he really wanted to play GW2 he could at last read what he should do to lvl faster like doing personal story, vistas, poi, and others things … but yeah “killing numerous lynx to obtain their collars” in wow is way more fun right? lol
If you would read more carefully you would see that the point of this post is to make game appealing to more people. Even someone who didn’t read about the game should be able to get into it without big problems.
And btw, he didn’t know that after reaching lvl 10 something will change. Noone told him that.
He couldn’t also do the personal story because he was under lvl 10 → so how could he do that to lvl up and get faster to lvl 10. What you said was quite dumb :P
Im sure he would find a way to lvl up faster – by like you said discovering the map – getting POIs, vistas, if he wouldn’t spend 20 mins on boring quest. He just raged out. He couldnt go deeper in the map because of the higher lvl mobs. You learn the game by playing it. If you will waste 20 mins on something like this you won’t want to do other quests because you will be scared that you will have to complete more hearts like that.
First imressions are the most important thing that keeps you in any game.
Wow fanboy who doesn’t actually want to leave wow but needs to make videos for his viewers tries out a new game. Naturally he doesn’t like it. It’s not WoW. He’s just going through the motions to get the video out so he can go back to the game he likes.
Truthfully, I’ve never thought that most WoW players would like this game. It’s too open ended and do what you like to those that want to go from one green exclamation mark to the next, then do dungeons over and over and over again at max level to get highest level gear.
If not the fact that my friends had same impressions as he had, I would agree with you. But it is how it is.
First impressions are the most important thing that keeps you in any game.
In that vid he’s playing the game like he’s playing WoW. Go to heart 1, then go to heart 2….whats this orange thing? event. Participate, doesnt try to find more, complains of the grinding of hearts…. Can’t wait if he sticks to it and gets to Orr to just have his mind blown, or any level 80 zone.
A lot of WoW players will be trying GW after release of HoT. They need to find something that will keep them playing, then maybe they will change their playstyle.
My english is far from the best but mr Just a flesh wound.3589 you explain well what i wanted to say. There are alot of thing wrong with Gw2 that could be mutch better but certainly is not the first 10 lvls. Still it could have a tutorial especially for ppl who come from traditional mmos… but grind and pay to win is not the problem in GW2.
How could he know that if the game pushed him away after 1h spent in pve.
Leveling is really fast in this game. My key runner can get to level 7 in about 15 minutes by playing. Granted, I know what to do but every heart and event you do gives you a big chunk of a level. I’m at level 5 just by doing the first 4 hearts in Queensdale.
The truth of the matter is, no one game is for all people. By showing one video where someone is playing the game like it’s a different game and not even paying attention to the UI, proves nothing. It doesn’t even sound like he did the most minimal amount of research on the basic tenets of the game and what you’re supposed to be doing. Which is fine. But he approached the game with a closed, wow centric frame of mind and it wasn’t wow therefore it was grindy and dull.
You may or may not be able to make the argument that leveling is bad, but you can’t prove it with that video.
Read my other reply to your post.
Dont compare speedruner to a person who doesn’t know anything about the game and is totally lost. Also, there aren’t many broken quests in Queensdale… there is only one tbh – In the krytan freeholds village where you need to kill wurms. But on Wayfarer Foothills you have two – trading quest and the one in wurm’s cave.
Don’t think about it from your perspective.
Forum bug? All I want to do is read the thread!!
Would you like some hard cheeze with your sad whine?
Forum bug? All I want to do is read the thread!!
You need change the pages :P