Nodes on L80 maps
Honestly it is kind of silly with how the game is designed that there are zone level specific nodes to begin with.
Why not just have all types of nodes spread across every level zone in specific areas in a more naturally occurring way?
Honestly it is kind of silly with how the game is designed that there are zone level specific nodes to begin with.
Why not just have all types of nodes spread across every level zone in specific areas in a more naturally occurring way?
I think they did that in mind for people as they level they would access new materials. I can understand that but since there are so many high level maps now it creates a problem with material balance. The high level maps should be the ones to be diversified not the low level maps because of new players.
I see 1 problem with your idea, that being tools. Sure it won’t be an issue for people with the unlimited tools. However those without will have to carry multiple sets and have to switch to the right ones all the time or waste their Mith/Ori tools on the lower tier nodes.
It was a pain for me before I bought my unlimited tools. I got sick of swapping Mith to Ori even when I came up to the Ancient/Ori Nodes so in the end I just stuck with Ori tools, yes I know such a waste but convenience…
Not so sure I (or others) would want to use their Mith or Ori tools on lower lvl nodes even if those materials are worth more than Mith/etc. It’s just a mindset I guess lol.
I wish they would just give us some sort of a fair trading system so we can make greater use of all the Mith/Elder we get. Example – a NPC who trades us xx amount of Iron ore for xxx amount of Mith etc. Something like this could be more simple to add and less of a headache for the players.
That or something I have suggested before – let us downgrade materials in the mystic forge. At the moment we can upgrade them so why not a downgrade?
(edited by Paulytnz.7619)
Another problem is ‘salvage all blue/green’ option. More ppl not use that, wich means more Mithril income. But for instance, salvaging a Greatsword (green) 1,98 silver npc price, usually gives less back (1-2 mithril, being 1 silver), selling to npc is wiser, but people will now use the ‘easy’ option, salvage all.
Mithril is also quite packed on the crater in new map, wich probably also means influx.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I was thinking more on this. For existing maps what they could do is have mithril nodes give 2 mithril and one of another metal or with a chance of giving a 4th random item. It might be a bit strange to do that with tree nodes. It’s a game so they could go for it.
It’s safe to say that all the lower level maps that exist now is all there will ever be in the game. The only new maps they create will be L80 maps. Eventually they could have 20 or even 30 high level maps. That’s a lot of maps with mithril and elderwood. I really think they need to balance it out.
I see 1 problem with your idea, that being tools. Sure it won’t be an issue for people with the unlimited tools. However those without will have to carry multiple sets and have to switch to the right ones all the time or waste their Mith/Ori tools on the lower tier nodes.
It was a pain for me before I bought my unlimited tools. I got sick of swapping Mith to Ori even when I came up to the Ancient/Ori Nodes so in the end I just stuck with Ori tools, yes I know such a waste but convenience…
Not so sure I (or others) would want to use their Mith or Ori tools on lower lvl nodes even if those materials are worth more than Mith/etc. It’s just a mindset I guess lol.
Yea I was in that mindset for awhile myself. I stopped doing that especially with characters I use on L80 maps. My main characters have the gem store tools but I only get ori tools for the others unless I’m specifically using them on a lower map. On some of my characters I’m still burning through the extra tools I bought. I use them as an excuse to map complete with my secondary characters. Gold is still cheap. The 2 gold from dailies more than cover the cost of using only ori tools.
As to the downgrade suggestion; it’s something they could do as a balance fix mainly with trees. They could add a lumber milling option in crafting to generate other wood grades from elderwood.
I very much agree with this. Once you reach the maps with Mithril and Hard wood, they should definitely have everything rather than just the highest tiers. This extremely arbitrary distribution causes more and more issues as we get more and more lvl 80 maps with nothing but Mithril and Hardwood. We also need better ways to get leather and cloth.