Not full Holy Trinity, but vary proffs?

Not full Holy Trinity, but vary proffs?

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Posted by: Tman.6349

Tman.6349

Um, engie works just fine when you’re in a situation where:

1) You need both high burst and sustained DPS in a fight that can’t be FGS’d.
2) You don’t need stealth as long as the thief’s.
3) You don’t need as much reflect uptime as a mesmer or guardian.

Of course you CAN take a thief for Arah skips or a mesmer for the SE golems, but you don’t really need that much uptime on stealth/reflect in either case and you’re just losing out on DPS, doubly so if you’re taking both a thief and guardian’mesmer instead of just one engineer.

The Engineer’s Toss Elixir U is actually more useful in regards to starting an encounter with projectile reflect/block as it is ground targeted and doesn’t take up a utility slot. Any Engineer ‘worth their salt’ should be very aware of the tool belt trick I’m referring to. Why not have a 10 sec reflect AND an AoE rez!?!

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Posted by: Harper.4173

Harper.4173

Stuff

Ruby Orbs are no longer part of the meta for a long time.

Let me explain why I won’t choose an engi – because 90% of times I’ve had one in my party the experience has been less than optimal.

Based on personal experience I’ve had to deal with bad engineers all over PVE and very good ones in PVP.
Yesterday during a fractal run we had an engi, and he did very poorly dying at every turn and being dead >50% of the fights.

You want to talk about damage and how warriors do so much of it?
I’ve just recently made a level 80 ele and geared him with berserker gear. Warrior damage is a joke compared to that.

Also no warrior skill grants invulnerability – can we stop spreading that? The word you’re looking for is immunity. And only a few seconds of that. While still being CCd. How is that OP?

Also you do realize that in sPVP decap engi has been one of the most OP builds in recent times, yes?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Sundar.1735

Sundar.1735

The problem is that guardians really can do everything. Warrior and ele numbers can always be tweaked to bring them in line with the others but guardians are inherently OP not due to numbers but because of the utility they bring. They have way too many heals, condi removals and useful abilities like Stability for the entire team and so on. Guardians and Necros need to be redesigned completely as professions.

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Posted by: Jack In The Box.2387

Jack In The Box.2387

The main problem that reduces so much the teamcomps in PvE is that everything can be “easily” fullzerked.

That’s because fo a few factors :
- FGS’s gamebreaking DPS (no point in denying it, don’t even try)
- survivability depending on utility skills, permanent vigor , support and CC meaning defensive stats can easily be ignored
- zerker DPS so high you generally kill the boss before that moment where all your defensive options are on CD and you have to start worrying
- Downed/revive mechanics and warrior’s battle standard

When look at all these elements you can see that going full DPS with only 1 support is way too safe for the “reward” of cleaning dungeons la lightning speed, and when something isn’t difficult anymore to the point that failure almost isn’t possible, the focus of players shift from “succeding” to “do it the fastest”

This leads to optimizing the class-choice of the support player, which in turn allows only heavily specialized supports depending on the boss mechanics leaving no place for polyvalent classes like the engineer.

I’ld really like to see one day bosses like seamus or subject alpha being made extremely difficult to YOLO-melee-DPS unlike what they are now, because that was their base design : AoE nightmares that should wreck your group if you all pack together.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The problem is that guardians really can do everything. Warrior and ele numbers can always be tweaked to bring them in line with the others but guardians are inherently OP not due to numbers but because of the utility they bring. They have way too many heals, condi removals and useful abilities like Stability for the entire team and so on. Guardians and Necros need to be redesigned completely as professions.

Wow, I was just about to say the opposite, you can’t fix guards because they don’t do anything useful that other classes don’t.

Differences in opinion I guess~

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Posted by: Dusty Moon.4382

Dusty Moon.4382

1) Because sPvP is not the same as PvE and WvW. The skill and stats don’t give you the same advantages and disadvantages.
2) Because Mobs and the path is predictable. Better AI would change that a bit, not not completely. Mobs even with better AI will still predictable, just more fun fight. It will take several decades before we can have unpredictable AI and will take even more decades before you can put that kind of AI into a games that can be played on commercial PC. But even there, the path of the dungeon is predictable, you can make your build accordingly because you know what is going to happen. In PvP, you don’t know. At one time you can be 3 on someone and you don’t need any defence, the other second you have 3 ppl on you and you need as much defence as possible to survive and keep the point while your team come to help you.
3) In WvW, there is just too much going on at the same time to keep track of everything. At some point, you will see that there is 4 Necro wells under your feet and if you don’t have enough defence to survive that peak of dmg, then you’ll be dead.

PvP is not ’’harder’’ than PvE. Its unpredictable. And the only reason to bring passive defense is unpredictability.

Oh you can put that into PvE. But that doesn’t mean that it will be a good game. Right now the technology don’t allow us to do much real unpredictability. Mobs need to be overpower, hit so fast that you can’t react, have random trap that can kill you, or kitten like that to make PvE ’’unpredictable’’. It can be nice in some game, but most of the time, that just kitten people off. That kind of game are usually not main stream and are only a niche market (rogue like, etc).

So harder PvE would be nice, but would not make it unpredictable. So you would still be better with active defence.

Unpredictable means you have to adapt. For me, that means it’s harder and even if you are the best dueler or teamfighter you still need to know how to rotate. PvE is completely linear in comparison.

Mobs check their scripts about every 2 second. Compare a player playing a thief with novices in cliffside fractal. The difference is night and day. One black powder is enough to stop 100% damage.

Active defense are main counters against mythical one-shots. Mobs should pressure you more steadily and should be less vulnerable to burst to avoid brute forcing through the content.

The game is really stale when even average pugs caught up with speedclear guilds. Changes are definitely needed.

It is a 2 year old game – people have learned and adapted is all. The same happened in GW1 and all the other MMO’s I have played.

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Posted by: Thaddeus.4891

Thaddeus.4891

The main problem that reduces so much the teamcomps in PvE is that everything can be “easily” fullzerked.

That’s because fo a few factors :
- FGS’s gamebreaking DPS (no point in denying it, don’t even try)
- survivability depending on utility skills, permanent vigor , support and CC meaning defensive stats can easily be ignored
- zerker DPS so high you generally kill the boss before that moment where all your defensive options are on CD and you have to start worrying
- Downed/revive mechanics and warrior’s battle standard

When look at all these elements you can see that going full DPS with only 1 support is way too safe for the “reward” of cleaning dungeons la lightning speed, and when something isn’t difficult anymore to the point that failure almost isn’t possible, the focus of players shift from “succeding” to “do it the fastest”

This leads to optimizing the class-choice of the support player, which in turn allows only heavily specialized supports depending on the boss mechanics leaving no place for polyvalent classes like the engineer.

I’ld really like to see one day bosses like seamus or subject alpha being made extremely difficult to YOLO-melee-DPS unlike what they are now, because that was their base design : AoE nightmares that should wreck your group if you all pack together.

I don’t agree that everything can be easily fullzerked. A lot of dungeon can ya. AC, CoF, CoE, etc. Those are relatively easy dungeon and that’s why they are done on a regular basis by pretty much anybody.

But i’m not ready to say that High Level Fractals or Arah is easily fullzerked by a majority of ppl. Some ppl ya. The pourcentage i don’t know. 30%? 40%? 50%? Maybe, but not the majority of ppl. A lot of ppl, will range a lot of stuff in those two places, or will bring their Guardian or Warrior and leave their Elementalist for easier dungeon. Don’t get me wrong. I’m not saying that it hard to go zerker in GW2. But its not easy for everybody. Its a game, of course the hardcore gamerz will find that easy, but casual gamerz will have a hard time. I see that difference clearly in my guild between hardcore and casual player.

I understand the 4 factors that you say and they are true. But that doesn’t mean that they are bad.

FGS and Downed states, I agree completely. The first can be abuse and this kind of break some situation. I don’t want it to be remove from the game, but the DPS should be more in par with everything else in the game. Your not suppose to do 200-300k damage in a single attack. For the second, that make downing trivial, and even if I don’t find that game breaking, wasn’t a great idea from Anet in my opinion.

But for the active defence vs passives defensive stats, I love that. That’s core feature of the game and hope this will continue as long as possible.

Zerker don’t have enough dps to trivialize the game, i really don’t believe that. Ya if you have a speed run team, with the right composition, the right build, the food and nourishment, the good support and buff, then ya you can dps so fast that the game is broken. But that’s specialized speed run that push the game and the player to their limits. That happen in any game from GW2 to Super Mario. You shouldn’t balance your game around record speed run.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Harper.4173

Harper.4173

The problem is that guardians really can do everything. Warrior and ele numbers can always be tweaked to bring them in line with the others but guardians are inherently OP not due to numbers but because of the utility they bring. They have way too many heals, condi removals and useful abilities like Stability for the entire team and so on. Guardians and Necros need to be redesigned completely as professions.

Wow, I was just about to say the opposite, you can’t fix guards because they don’t do anything useful that other classes don’t.

Differences in opinion I guess~

Guardians don’t do anything useful that other classes don’t?

Tell me then why do runs always go better if you have a guardian in the team?

Why is it that form PVE to sPVP and WvW the class is universally acclaimed and desired?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

The problem is that guardians really can do everything. Warrior and ele numbers can always be tweaked to bring them in line with the others but guardians are inherently OP not due to numbers but because of the utility they bring. They have way too many heals, condi removals and useful abilities like Stability for the entire team and so on. Guardians and Necros need to be redesigned completely as professions.

Wow, I was just about to say the opposite, you can’t fix guards because they don’t do anything useful that other classes don’t.

Differences in opinion I guess~

Guardians don’t do anything useful that other classes don’t?

Tell me then why do runs always go better if you have a guardian in the team?

Why is it that form PVE to sPVP and WvW the class is universally acclaimed and desired?

Primarily because people don’t know how to play mesmers I guess? I have no idea. I’ve never found guardians to be super useful except as a subpar support backup with better AOE DPS than a mesmer. Their slightly higher burst and AOE makes clearing some trash faster in speedruns and protection can be helpful in fractals but that’s about it.

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Posted by: Oxstar.7643

Oxstar.7643

NO NO NO NO NO!

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Posted by: Oxstar.7643

Oxstar.7643

At least in pvp a full zerk group is likely to get rolled.