We need to talk. Like, serious discussion (puns unintended) about traits. Because you can’t deny how much traits make or break things. Hopefully, all of you will join on your thoughts and what not and with (LOTS) of luck we might get a red response.
Ok to me there are things you just don’t make for traits-
1)Steroids. Never. I don’t mean “gain 20% damage when target is below 50%” or something. I mean “give nearby allies 150 precision”. I want to slam my head into a wall when I read that. Why would I waste a trait for that? Also, “convert 10% of toughness into condi dmg”. No. That’s not only a steroid, its a BIG one. I don’t want to choose between overbearing or weak stat traits. I want something meaningful.
2) Cooldown reduction. Please stop. If I want to play a weaponset, I don’t want to search through my traits to see the “and if you buy now, we’ll throw in a second one free” ad. Either lower the cooldowns or don’t, but just remove these. They waste slots.
3) Redundant traits. “Hammer damage is increased by 25% to stunned targets. Oh and if you pick this trait in a completely unrelated line, you also gain 50% stun chance!!!!”….. “Now, you came to your thief. Good. Here- this trait lowers steals cd. But so does that one.” …. Stop. Just… stop please. Makes it look like no one cared when they read it, and makes us wonder if anyone did in fact read them.
4) Improper reward traits- 50% crit chance in deathshroud, 20% damage to targets below 50% hp…its like “oh you want big damage, here take these”. Then people are crying over a bursty meta… I wonder why. Not to say gaining damage is bad, but when the numbers are so high…
5) Mandatory traits. Anyone who plays Thief or Elementalist extensively will tell you that at least one line is mandatory. Not because of the benefits, or how strong it is, but because it contains so much that NEEDS TO BE BASELINE. Why do I have a trait that raises my base initiative? While you also nerfed the costs to be way too high on my skills? (cnd is 6, total without trickery line is 12, easy math folks) Elemental Attunement is pretty big.
6)RNG traits. Nuff said? Just in case not, I don’t want to pick a slot that “has a chance to” do something. That’s pointless. Either it does or it doesn’t, I don’t need random numbers. Neither do you when you balance. I don’t know anyone who enjoys gambling while trying to outplay someone.
7) Conflicting traits. One needs look no further than Rangers at this point. You have a trait that gives you 10% damage for keeping your endurance full, but on another line that you’d highly consider taking for damage you have a trait that gives you 10% damage for dodge rolling successfully.
Examples of good traits are everywhere however, because they (anet) do a good job very often- Panic Strike for Thieves is just beautiful. For doing your job as a thief, your trait rewards you. Meaningfully. Also, when you have a number of conditions on you, send them to your enemy (necro) and that synergizes with the signet trait that converts 2 boons to conditions when hitting someone with a signet. To me good traits are ones that reward you for playing. You don’t have to go “here’s a stat bar, eat it”. You get good traits like striking a foe while over 90% hp removes these conditions, burns apply blinds, blinds apply confusion. Things that, just by playing, you get an effect from. You don’t have to contemplate staying in one weapon set. You play how it makes you feel good, and you get something from it. Not to say everything will always be effective in that sort of scenario, but I don’t want to pick a trait that says I need a certain weapon to gain the effect (while wielding a sword, successfully evading an attack reduces steals cooldown).
Not saying Anet didn’t do a great job in some (a lot) of zones, but I wish they would take a quick second look. If you are set on releasing a new xpac, you need to be OPEN to suggestions and very willing to explain your reasoning. A one way door is one that people walk out of.
Before I talk about specific Traits lemme say (I’m going to make a bigger post on Thief and what I would do) I do think Anet needs to take time to read through each forum zone. Obviously you should have the manpower, your game is doing well. But then we look into the Thief and WvW forums and your last response to anything can be dated back to 2014. Anywho, Thief trait talk. Gotta find my file.
Hope you all read this, hope we get a red response, and I hope you share your thoughts and opinions with the rest of us. The threads purpose is for you to say what you see on traits and what your stance is on them- are they good, should we change some, are there specific traits that shouldn’t exist or that exist in a state too good too pass? I want to know what you guys think about these.