A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.
when this things come out any chances will work with GW2?
http://en.wikipedia.org/wiki/Oculus_Rift
Dont know much about them or even if they work with PC, but I find them amazing, specialy when I’m all about immersing myself in the world I’m playing and be in the “zone”. I mean if the game will work as it is, coz I dont expect ANet spending millions to make something for like 0.0001% of GW2 population who might use it
Hey Spritus!
The Rift is being developed on PC and by PC gamers, so yes, it’ll work on PC! The quesiton there is if it’ll work on peasant boxes (consoles).
There are a number of third party drivers being developed which will allow the Rift to work with games even where the developer hasn’t coded any support in. These third party drivers don’t work with all games, but there’s a good chance someone will make it work with GW2.
So far I’ve only seen FPS games adapted for use with the Rift, but there’s every chance an MMO/RTS could work if you’re content with not seeing form the character’s POV.
If you want to discuss more things, head over to reddit.com/r/oculus.
I do believe that it’s going to be more than 0.1% of the whole population using it
It’s the next big thing, I’m planning on getting it as soon as it releases and I do hope that GW2 will have support for it.
well, I’m from a backwater part of the world so thats why I have such low consumer expectations, but if it is as expected: Consumer version 1920×1080, for ~300$… kitten yea, who can refuse that?
So ANet, any info for us? Yes?, No? and no PR bs like “we consider it”))
Spiritus, they’ll be considering it.
Seriously, it’s an unproven technology and they’d need to rework their game engine to get it to function, and then deal with all the attendant issues from that around field of view and other things (they’re very reluctant to change FoV in this game, they feel it changes balance in PvP).
So you won’t get a yes/no, they’ll be keeping an eye on it, but won’t commit to it until it’s gained some traction with consumers.
You’re just gonna have to wait. In the meantime though, I can’t recomend the oculus subform of reddit enough if you’re interested.
Spiritus, they’ll be considering it.
Seriously, it’s an unproven technology and they’d need to rework their game engine to get it to function, and then deal with all the attendant issues from that around field of view and other things (they’re very reluctant to change FoV in this game, they feel it changes balance in PvP).
It’s weird for Anet to be reluctant about a product whose developer kit was so bought out that there’s a waiting line lasting weeks for them, especially when such companies like Valve already stated that they’re backtracking and making ALL of their games compatible (even games as old as Half Life 1).
GW2 should only use it if it can use it for a good reason. Yeah, OR seems cool, but I doubt it will really be good for every single game, atleast in terms of adding it to already made games. If they can, then sure, go for it, but I think people get carried away with wanting every game to have it.
GW2 should only use it if it can use it for a good reason. Yeah, OR seems cool, but I doubt it will really be good for every single game, atleast in terms of adding it to already made games. If they can, then sure, go for it, but I think people get carried away with wanting every game to have it.
Well some people are actually resizing their desktops so that they could use even such programs as microsoft word with it. Simply because this way you can use a higher resolution screen that lenses over your eye and strains it less for less than what most high resolution screens cost.
I do believe that it’s going to be more than 0.1% of the whole population using it
It’s the next big thing, I’m planning on getting it as soon as it releases and I do hope that GW2 will have support for it.
And yet over 70% of movie sales are still DVD and virtually all personal data storage are either USB sticks or external hard drives. Most new PCs don’t have more than a DVD drive. We all know what technology I’m talking about, which hasn’t been accepted by the majority, not even after almost 7 years. In an average production plant you’ll be more likely to find 5¼" floppy disks than the next big thing.
I don’t jump on the “next big thing” bandwagon until it has clearly taken off. To I’ll be more than happy to update to a proven, stable and supported technology that’s reasonably priced once they prove an advantage over a triple monitor set-up.
EDIT: to clarify… I’m very much interested if it’s stable, affordable and widely supported. However, merely calling it the next big thing won’t convince me.
(edited by marnick.4305)
And yet over 70% of movie sales are still DVD and virtually all personal data storage are either USB sticks or external hard drives. Most new PCs don’t have more than a DVD drive. We all know what technology I’m talking about, which hasn’t been accepted by the majority, not even after almost 7 years.
I don’t jump on the “next big thing” bandwagon until it has clearly taken off. To me, 3 monitors currently suffice.
Well even sites like youtube promised support for it
Other than that you can use it as a regular screen with no support and feel like it’s an upgrade, because it’s cheaper than a real screen with such resolution.
For me it’s really good for health reasons. I get dizzy with lots of games due to eyes that get strained if FOV seems unnatural. Base Oculus FOV is 120. Indie game developers picked up Oculus developer kits, Crytek and Valve promissed full support for it, EA is developing Battlefield 4 with support for it, which means that I finaly will be able to once again play FPS without getting FOV changers and strain my eyes less due to a curved lens instead of a flat screen ^^
And yet over 70% of movie sales are still DVD and virtually all personal data storage are either USB sticks or external hard drives. Most new PCs don’t have more than a DVD drive. We all know what technology I’m talking about, which hasn’t been accepted by the majority, not even after almost 7 years.
I don’t jump on the “next big thing” bandwagon until it has clearly taken off. To me, 3 monitors currently suffice.
Well even sites like youtube promised support for it
Other than that you can use it as a regular screen with no support and feel like it’s an upgrade, because it’s cheaper than a real screen with such resolution.
For me it’s really good for health reasons. I get dizzy with lots of games due to eyes that get strained if FOV seems unnatural. Base Oculus FOV is 120. Indie game developers picked up Oculus developer kits, Crytek and Valve promissed full support for it, EA is developing Battlefield 4 with support for it, which means that I finaly will be able to once again play FPS without getting FOV changers and strain my eyes less due to a curved lens instead of a flat screen ^^
I just read the oculus rift website again, and it still looks like it could take a while. I really hope they can manage universal game support through implementation in Nvidia/ATi drivers. If not, they’ll have to do a lot of lobbying before it becomes viable, at any price.
I just read the oculus rift website again, and it still looks like it could take a while. I really hope they can manage universal game support through implementation in Nvidia/ATi drivers. If not, they’ll have to do a lot of lobbying before it becomes viable, at any price.
Well Oculus is not releasing for at least over half a year. The ones being sold now are developer kits. With companies coming out and saying what they’re doing (Valve, Crytek, some indie ones) it will launch with support for at least 300 games. I do agree, but because I own a bit too much games on steam I feel that even if not every single one got support it’s an upgrade good enough for me to warrant buying it
I have been watching this closely.. and it looks like an awesome bit of kit. in fact i nearly bought the dev kit just to try it out..
Altho i think it will be great in a lot of games that use a controller or even some games that use a keyboard but i think its gonna be hard to get used to in a mmo as im not sure how easy its gonna be to type when you cant see the keyboard.
i guess we will see…
Yeah I saw that and OMG Its like a dream come true. Technology that brings games to life without sacrifising controllers (COUGH WII/MOVE/KINECT COUGH). Consider me first day buyer when its out of beta development phase or whatever they’re calling it.
I have my dev kit coming in in about a week or two, so I can’t wait try it out with gw2. I might try it with vorpx or just use tridef in sbs mode alongside this SbS overlay program someone created.
I have my dev kit coming in in about a week or two, so I can’t wait try it out with gw2. I might try it with vorpx or just use tridef in sbs mode alongside this SbS overlay program someone created.
please tell us how well it works with GW2 when you try it
I have my dev kit coming in in about a week or two, so I can’t wait try it out with gw2. I might try it with vorpx or just use tridef in sbs mode alongside this SbS overlay program someone created.
please tell us how well it works with GW2 when you try it
You bet I will.
GW2 won’t get OR support until GW2 adds first person view, which is basically never. Orbiting third person cameras the likes of which are used in most third person games with camera controls just don’t mesh well with the OR. The only way I can see it happening is if they just allowed the camera to roll, pitch, and yaw akittens present orbit location independently of its location relative to your character, but then you’d feel like a floating camera, not a person.
GW2 won’t get OR support until GW2 adds first person view, which is basically never.
Having in mind that first person was in beta and having in mind that they promised to put it back in, it would be a really jerk move not to.
it dosnt need a FPV there are already a few 3rd PV games that can use the Rift, it just feels that your now falloing your avatar around.it will need an intirly new UI that is also pulled more to the center of the screen as the biggst problem with most Rift ports is that the UIs are not built with VR in mind.
thats even more of a problem in text heavy games
<Violins and pianos play a maudlin tune as I begin to remember the old days fondly>
Way back in that far away time of 1998 I took the chance to try a VR headset on my pc. The headset was incredibly heavy and gave me such a sore neck. The display was possibly 800×600 at best and the list of compatible games was very low and the game I played was Descent. Of course we are talking MSDOS games and there was tweaking of the programming needed.
What a pain but what a great experience when playing it. Descent was a tunnel based flying fps game and there were enemies all around me. It was amazing to be able to lift my head to see what was above me, turn left and right to see what was flying past me or into me and look down below me all the time blasting away. The sessions didn’t last long unfortunately because the headset was far too heavy.
I would like to think that the Occulus Rift headset is light and very easy to wear but the technology has come a long way and if it was brilliant in 1998 it should be amazing now.
(edited by joneb.5679)
finaly some progress from this guy, lucky me I’m subscribed to that guy or else this will pass me by.
(edited by spiritus.7983)
finaly some progress from this guy, lucky me I’m subscribed to that guy or else this will pass me by.
That doesn’t look bad at all. I still am able to see 3D from 2 images next to each other from my magic eye days, so I was doing that while watching the Youtube video, and it really does translate the game to 3D very well.
May I ask for what? It may work with FPS and even RTS but a 3rd Person MMO? It would be kinda neat if we get a fully working first person view only then I can imagine it being useful for GW2.
me, for the experience… to ba able to look at a stupid pole or a barn and say “woooow” (like that guy in the movie post it above), gw2 have a verry good graphic and nice scenery so I think is worth it. But aparently Anet thinks diferent… so far.
May I ask for what? It may work with FPS and even RTS but a 3rd Person MMO? It would be kinda neat if we get a fully working first person view only then I can imagine it being useful for GW2.
Well you can be a floating person behind your character and still go “ooooh!” looking at the scenery
me, for the experience… to ba able to look at a stupid pole or a barn and say “woooow” (like that guy in the movie post it above), gw2 have a verry good graphic and nice scenery so I think is worth it. But aparently Anet thinks diferent… so far.
Well maybe they are already working on a first person camera , like a good one, where you can see your weapons, etc. But I highly doubt it.
Here’s the thing though, even if it gets ANet’s support, and you can move the free-floating camera around like your head, you’ll never see it in tpvp. A group of people who have to control the camera with their mouse vs people with neck control might be about as fair as sticking controllers vs mouse/keyboards in FPS’s.
Of course, the alternative is incorporating it, then anyone who’s “very serious” about pvp will be using one, and that’s one more degree of separation between the “pros” and the casuals.
It could be disruptive to WvW too. If you can zoom your camera the whole way out, position it above you, and then “look up” with your OR, you might be able to see over keep walls, and we know ANet’s (justifiably) not cool with that.
As for PvE, yeah, OR support would be sweet.
Here’s the thing though, even if it gets ANet’s support, and you can move the free-floating camera around like your head, you’ll never see it in tpvp. A group of people who have to control the camera with their mouse vs people with neck control might be about as fair as sticking controllers vs mouse/keyboards in FPS’s.
Of course, the alternative is incorporating it, then anyone who’s “very serious” about pvp will be using one, and that’s one more degree of separation between the “pros” and the casuals.
It could be disruptive to WvW too. If you can zoom your camera the whole way out, position it above you, and then “look up” with your OR, you might be able to see over keep walls, and we know ANet’s (justifiably) not cool with that.
As for PvE, yeah, OR support would be sweet.
Well OR doesn’t mean a floating camera. We could either use a fixed view or perhaps get a first person view.
After watching this video I’m quite excited about this device.
The speaker in the video mentions that no first person view and not being able to adjust the in game user interface are limiting this device for only working in Guild Wars 1 currently.
On the off-chance any developers will read this: Will there be support for Oculus Rift for GW2 in the future?
While VR is really something you must experience at least once, the over the shoulder 3rd person that most MMOs use can be very disorienting since not only where you are looking moves, the camera moves as well. If people feel a little queesy in 1st person just imagine being at the end of a boom being swung around merely by turning your head. Not an enjoyable experience since your eyes aren’t sinking with what your inner ear is sensing.
Oculus Rift Developers Kit now available http://www.oculus.com/rift/ . Consumer version is “months away”. Havok engine will support Oculus Rift: http://www.havok.com/havok-20132-updates . his will make the transition easy for the development team. Push for support!
I’ve got one and tbh I can’t see how it would work for a 3rd person game.
The would have to add a first person camera view first…
Strong in this one the necro is.
Oculus would work with 3rd person view, it would just appear to be a larger screen that takes up your field of view. I think it’d be nice but nothing really special. Now first person view with the Oculus and GW2 art? Oh hell yes.
Strong in this one the necro is.
Oculus would work with 3rd person view, it would just appear to be a larger screen that takes up your field of view. I think it’d be nice but nothing really special. Now first person view with the Oculus and GW2 art? Oh hell yes.
Well no, in gw2 the camera rotates around your character. You couldn’t do that with a rift on.
Head tracking is a problem with 3rd person, head tracking is meant for first person.
I sort of mentioned this some 20 months ago in my last post in this thread.
as innovative as the occulus rift is, it’s only really seen active use in first person shooters and “heartstopper” horror games.
It’s not really designed for third person perspective games
well, I’m from a backwater part of the world so thats why I have such low consumer expectations, but if it is as expected: Consumer version 1920×1080, for ~300$… fk yea, who can refuse that?
So ANet, any info for us? Yes?, No? and no PR bs like “we consider it”))
Well thats one of the problems of this thing. 1920×1080 might seem nice but it’s right up you face and even blown up a little. I have used the first and the second version but vision is blurry on both (those have lower resolutions). The 3th version (not available yet) has a higher resolution but you can wonder if thats still enough. Maybe you are going to need 5k for this to be a good resolution.
However high frame-rate (to overcome all problems I did read somewhere that 1000 FPS @ 1000Hz would be optimal.. but lets for now keep it at 120 FPS @ 120 Hz), a low latency and no input lag are also very important. Else people will get sick of it very soon.
Also the movement of your head should be correct with the movement of the screen (something the 3th party drivers tent to get wrong).
So while virtual reality (there are more options then just the OR) is very interesting, be aware that there are still many problems to overcome before you would get a really good experience.
However Anet should try to look into that already. A problem I see game-wise is that it only makes sense in first person.
Good luck trying to fight a thief using that. Be careful not to over-twisted your neck or pass out of getting all dizzy.
I’m skeptical about the Rift for my use. I am quite nearsighted and haven’t worn contacts for years, so I have rather thick glasses. Hooray for technology, they aren’t bottle-thick, but they do stick out on each side of the lens frame. Peripheral vision is somewhat limited for me as a result.
Also, I can’t even deal with the most “comfortable” headsets. They pinch my ears over my glasses earpieces and in a few minutes I am in great pain. Earbuds are hideous for me as well, I loathe jamming anything in my ears.
So while millions of people can get along with these things just fine, I have to hope that no MMO I want to play ever goes fully into must-have-headset design.
Honestly, GW2 is better-suited to 3D monitors and shutter glasses than it is to full HMDs. That way you get the 3D without the head-tracking (or lack thereof) confusing you.
I’m skeptical about the Rift for my use. I am quite nearsighted and haven’t worn contacts for years, so I have rather thick glasses. Hooray for technology, they aren’t bottle-thick, but they do stick out on each side of the lens frame. Peripheral vision is somewhat limited for me as a result.
Also, I can’t even deal with the most “comfortable” headsets. They pinch my ears over my glasses earpieces and in a few minutes I am in great pain. Earbuds are hideous for me as well, I loathe jamming anything in my ears.
So while millions of people can get along with these things just fine, I have to hope that no MMO I want to play ever goes fully into must-have-headset design.
I know it will adjust to accommodate glasses. It also has three sets of lenses to help those that are nearsighted.
(edited by yakk.9576)
So while millions of people can get along with these things just fine, I have to hope that no MMO I want to play ever goes fully into must-have-headset design.
That never ends well.
(edited by Behellagh.1468)
I ordered the developer’s kit. I will try to get it working with GW2. Maybe we could do this as a group project, anyone have good programing skills?
So while millions of people can get along with these things just fine, I have to hope that no MMO I want to play ever goes fully into must-have-headset design.
That never ends well.
It ended well for Kirito, if I remember correctly. [World of Swords].
finally after my post “June 05, 2013 10:25” I got some sort of info… not from this forum or devs anyway
http://www.eurogamer.net/articles/2015-02-26-guild-wars-2-getting-a-first-person-camera
(edited by spiritus.7983)
My roommate works at facebook, and I gotta say… it’s not really that great yet. I wouldn’t hold my breath on this being the next big thing.
I develop software for the rift at work for construction visualization purposes and independantly for a little game I’m working on.
What you have to understand is that you can’t simply ‘click button add support’ for the thing, which is precisely why a lot of the injection based drivers are so finicky.
A VR headset is not a 3d TV, and in order to get a good exprience out of VR you have to design a lot of your experience around it. First person stuff tends to work best, but third person is managable, however it requires a lot of work to design a control scheme that puts your head tracking in a natural position for the user, position UI elements so they’re useful but not intrusive, etc. In addition your controls need mapped to be a lot leaner than most MMOs allow, as you can’t see your control device when using it.
In addition your world has to be generally designed around it. Rapid and unexpected camera movements cause motion sickness in most people when using a rift, and ccertain techniques commonly used for things like skyboxes and LODs can be visually problematic, while the overall performance of the application had to be pared down so that your game runs at 70+ FPS at all times with a roughly +60% perfomence overhead due to head tracking and double rendering interpretation.
Essentially, no, I wouldn’t expect any official GW2 support, it would require a massive overhaul of the UI and camera control systems to work in a comfortable and polished manner. You might be able to play it with some third party injection drivers, but for it to actually be in any way fun to play, your injection driver would have to modify a lot of the UI so you could see basic stuff like UI text, boons, etc. as 3d panels rather than 2d overlays as the 2d overlay techniques used in most games do not work in VR (they sit at the periphery of your vision where they are unreadable, and they do not respect world depth which causes incongruent depth perception of the UI)
For that kind of modification, you’d be crossing over in to bannable third party software territory.
First-person camera zoom level. ’nuff said
https://www.guildwars2.com/en/news/get-readycamera-changes-are-coming/
j/k they still gotta work on making the UI VR-ready i guess.
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