Official explanation for temporary content?
Don’t let them give you some stupid story, it’s temporary cause they make money that way, they add in a temporary dungeon like SAB and the new one and the add items from it to the gem store, they think everyone in game is stupid and dont get it, but some do, they have stuff in game that they can add to and build on but they just ignore it cause it wont make them money. But it will lose them players doing what they are doing, keep it up please, by all means, keep it up, I like not having overflow in LA anymore, doubt it will ever be that way again.
This comment jumped way the hell out at me, and I just wanted to note that Overflows in LA on my server were pretty much par for the course up until the moment the Bonus rares for world events were turned on. I don’t think I’ve seen an LA overflow since, though Queensdale, Sparkfly, Frostgorge and Wayfarer overflows occasionally do pop up at exactly the event times. It is my contention that at any given moment the population is now spread out across more zones than they are concentrated in LA. Your theory is good too though!
Flame and Frost is a TEST.
Holiday content is temporary.
Living World stuff is permanent. (Its been the stated intention since before launch.)Except that the Living World stuff is NOT permanent. Its temporary, just like the holiday stuff. Events will be going away, so will dungeon. About the only thing that might be ‘permanent’, as you say, will be the characters, if they are even used again.
Don’t forget the crap they added to the Gem Store…
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Personally, I have no real issue with the content being temporary in experience. I do, however, hope that even the temporary content actually starts to really impact the world itself on some level in a permanent manner.
I understand the devs want to make a ‘living world’ but it’s so strange that they would remove content that people want to do. Content that they spent a considerable amount of time on. The molten facility is something that in the future people can come back to as a reminder of the living content arc that was once active.
The living world is an awesome idea but there should be a point where removing content is self defeating.
In the end, it’s their choice so that’s how the omnomberry cookie crumbles I guess…
I believe they have said they are doing living stories in an attempt to give the game a more live feel. If something good sticks around too long it becomes stagnated. However, when it is taken away before this can happen, you are left with your nostalgia. There are indeed pros and cons to this tactic, but this is simply how Anet wants to do things. They are experimenting with what works and what doesn’t. If it doesn’t pan out as planned you can expect them to stop.
I think a better question is why do we have to go through 6 months of beta testing for them to have something not pan out.
It’s sort of difficult to get an idea if something will work or not before they do it at least once. This IS their living story.
In all honesty it shouldn’t be a hard decision. Add a dungeon people can do for years or add a dungeon maybe if they are lucky half the people currently playing now will see.
You tell me which one would be better for the longevity of the game.
The latter, because people would keep coming back to experience content that will only be around for a short period of time. Rather than knowing it will be around forever and they can come back at any time. And that is essentially something you must have in a B2P game. Content that entices people to keep coming back.
(edited by Matryoshka.1607)
I believe they have said they are doing living stories in an attempt to give the game a more live feel. If something good sticks around too long it becomes stagnated. However, when it is taken away before this can happen, you are left with your nostalgia. There are indeed pros and cons to this tactic, but this is simply how Anet wants to do things. They are experimenting with what works and what doesn’t. If it doesn’t pan out as planned you can expect them to stop.
I think a better question is why do we have to go through 6 months of beta testing for them to have something not pan out.
It’s sort of difficult to get an idea if something will work or not before they do it at least once. This IS their living story.
In all honesty it shouldn’t be a hard decision. Add a dungeon people can do for years or add a dungeon maybe if they are lucky half the people currently playing now will see.
You tell me which one would be better for the longevity of the game.
The latter, because people would keep coming back to experience content that will only be around for a short period of time. Rather than knowing it will be around forever and they can come back at any time. And that is essentially something you must have in a B2P game. Content that entices people to keep coming back.
That right there should end this thread. That’s exactly right and gives good reason WHY people should come back.
If the dungeon was to have come in and stay, why should I log in this month when I could log-in in August and have the same thing? No reason to, right? I’m not paying monthly, so it’s no money lost. But, by having temp content A.Net gets people to log in to the game, and word of mouth about how AWESOME THE DUNGEON IS people then get friends and fence sitters to purchase the game too. Customers.
I really liked the idea behind the living story and I don’t mind having temporary content.
Just didn’t care for how this one was done. Did not feel any kind of immersion and it was kind of meh after killing the boss of Orr(that fight was also kind of meh.)
I did like the dungeon and I thought the boss fight was also pretty good.
How many MMOs have zones/dungeons/quests that almost no one bothers any more because there’s stuff that’s newer and better? When Rift opened a new max-level zone everyone went there for a while. When they released and expansion with a level cap increase and new zones that were higher than the “old” max-level zone traffic there dropped off sharply because you could skip it and go from the original zones to the new zones.
Several raid dungeons were all but abandoned and new players had trouble getting enough people who wanted to do them. Until Trion introduced new weekly quests that involved killing X boss in the old raids, then people would organize a group to raid up until that boss, then leave.
No matter how awesome the new shiny is, there will be another new shiny in a few months. The current shinies will eventually become old and dull and all but forgotten. Rather than have them clutter up the landscape, with people going “LFG – Old Shiny” and people responding “no one goes into Old Shiny any more, now there’s New Shiny!” A better choice is to remove Old Shiny before it becomes boring, then make it a fractal dungeon, or build on it and bring it back later, or just come up with something even better so no one misses it.
If they change a few things permanently and remove other stuff, over the course of a year or two the world will change without large chunks of it becoming boring and ignored by most of the players.
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
How many MMOs have zones/dungeons/quests that almost no one bothers any more because there’s stuff that’s newer and better? When Rift opened a new max-level zone everyone went there for a while. When they released and expansion with a level cap increase and new zones that were higher than the “old” max-level zone traffic there dropped off sharply because you could skip it and go from the original zones to the new zones.
Several raid dungeons were all but abandoned and new players had trouble getting enough people who wanted to do them. Until Trion introduced new weekly quests that involved killing X boss in the old raids, then people would organize a group to raid up until that boss, then leave.
No matter how awesome the new shiny is, there will be another new shiny in a few months. The current shinies will eventually become old and dull and all but forgotten. Rather than have them clutter up the landscape, with people going “LFG – Old Shiny” and people responding “no one goes into Old Shiny any more, now there’s New Shiny!” A better choice is to remove Old Shiny before it becomes boring, then make it a fractal dungeon, or build on it and bring it back later, or just come up with something even better so no one misses it.
If they change a few things permanently and remove other stuff, over the course of a year or two the world will change without large chunks of it becoming boring and ignored by most of the players.
Over in City of Heroes, the devs actually did change things. Galaxy City got trashed by alien invaders – permanently. This brought about permanent changes in how new characters entered the game. Changes were made to Atlas Park over the course of the game. The Faultline zone got revamped, as portions of it were rebuilt – permanently. Who knows what else might have happened, if the sun had not set on Paragon City.
Most of the old stuff was still available, however, in a place called Ouroboros, where the past could be revisited.
The F&F dungeon is going bye bye. Will Cragstead and the Hatchery remain in place after the F&F story concludes? If so, will there be any actual new content to go along with them? New DEs, missions, NPCs – anything?
It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.
The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…
Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.
I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.
Coz at the moment, whatever you believe, that’s what they are.
It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.
The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…
Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.
I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.
Coz at the moment, whatever you believe, that’s what they are.
So when a fan boy thinks the game is doing a good job, they’re wrong, but when a naysayer says they’re doing a bad job they’re right. What an interesting (and small) world you must live in.
See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.
You can say what you like, but there are far far worse MMOs that have come out, even recently than Guild Wars 2, and I can’t remember any that have come out in the last five or six years that are better.
Maybe it’s just not the right game for you. But then, maybe not everyone likes what you like. Let’s look at which of us is being reasonable, and which of us is stating opinions as facts.
It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.
The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…
Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.
I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.
Coz at the moment, whatever you believe, that’s what they are.
So when a fan boy thinks the game is doing a good job, they’re wrong, but when a naysayer says they’re doing a bad job they’re right. What an interesting (and small) world you must live in.
See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.
You can say what you like, but there are far far worse MMOs that have come out, even recently than Guild Wars 2, and I can’t remember any that have come out in the last five or six years that are better.
Maybe it’s just not the right game for you. But then, maybe not everyone likes what you like. Let’s look at which of us is being reasonable, and which of us is stating opinions as facts.
You have done nothing but prove my opinion as, in your own words, fact, so good job on that
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
You know, I read it took 3 weeks for that developer to write that insanely stupid rytlocks rampage or whatever it is that’s on the main page, the 2D game, IMHO that 3 weeks should have been used to write something for in game like some new fractals, a new world boss event or something that we actually could use in game but it was wasted and I hope she was paid for it.
Just goes to show how this company wastes time and money…
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.
The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…
Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.
I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.
Coz at the moment, whatever you believe, that’s what they are.
So when a fan boy thinks the game is doing a good job, they’re wrong, but when a naysayer says they’re doing a bad job they’re right. What an interesting (and small) world you must live in.
See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.
You can say what you like, but there are far far worse MMOs that have come out, even recently than Guild Wars 2, and I can’t remember any that have come out in the last five or six years that are better.
Maybe it’s just not the right game for you. But then, maybe not everyone likes what you like. Let’s look at which of us is being reasonable, and which of us is stating opinions as facts.
You have done nothing but prove my opinion as, in your own words, fact, so good job on that
I’ll I’ve done is provided a reasonable argument, against your very narrow and selective view. I’m quite happy with that.
I’m not saying the game is good or bad. I’m saying everyone has a different opinion. You’re saying it’s bad. Who is more reasonable?
Let’s let everyone reading decide.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
I’m (and many more) still here, thanks for asking
<offtopic>
They should continue “nerfing” farming, gold “gathering”, as much as possible because if one want’s that there are a ton of (…) grinders out there for that.
</offtopic>
It will be great that some part of the LS take as to the old dungeons and adds changes to them — new boss mechanic as we got in the new ones and even more additions which will not rely purely on DPS to be done.
Also, removing gold drops/rewards and making everything BoA from dungeons should be a Good Thing™ — it will cut into farming and if character (not account) wants something from it, that character should be doing the dungeon not another one (ofc mid dungeon switching should not be possible).
In addition to that (on my personal wishlist) add some encounters which will require that characters will take hits without avoidance just to add more reasons to not use bland FOTM glass bulds.
I don’t need any “carrot” dangling in front of me to play the game, experiencing content is enough (and healty dose of WxWxW), I wasted enough time in the treadmill games to do that again.
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
You know, I read it took 3 weeks for that developer to write that insanely stupid rytlocks rampage or whatever it is that’s on the main page, the 2D game, IMHO that 3 weeks should have been used to write something for in game like some new fractals, a new world boss event or something that we actually could use in game but it was wasted and I hope she was paid for it.
Just goes to show how this company wastes time and money…
Yes. I suspect that once they knew that the game was never going to live up to expectations, they just went for the cash grab to try and make a return on investment.
It’s funny, I might have 300 hours in the game and I haven’t played in weeks, yet the leaderboard has me listed in the 70th percentile. So 70% of the players in this game have achieved less than I have – and I barely play/played.
The only way to monetize the game at this point is to have a reason to get everyone back once a month and add limited time content in the gem store.
In sales and marketing, this is what we simply call: creating urgency. It is a really simple effect that tends to do a good job of creating impulse buys instead of educated ones.
With 70% of the population playing or having played less than I did, I can see why ANet has stooped to this.
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
You know, I read it took 3 weeks for that developer to write that insanely stupid rytlocks rampage or whatever it is that’s on the main page, the 2D game, IMHO that 3 weeks should have been used to write something for in game like some new fractals, a new world boss event or something that we actually could use in game but it was wasted and I hope she was paid for it.
Just goes to show how this company wastes time and money…
Yes. I suspect that once they knew that the game was never going to live up to expectations, they just went for the cash grab to try and make a return on investment.
It’s funny, I might have 300 hours in the game and I haven’t played in weeks, yet the leaderboard has me listed in the 70th percentile. So 70% of the players in this game have achieved less than I have – and I barely play/played.
The only way to monetize the game at this point is to have a reason to get everyone back once a month and add limited time content in the gem store.
In sales and marketing, this is what we simply call: creating urgency. It is a really simple effect that tends to do a good job of creating impulse buys instead of educated ones.
With 70% of the population playing or having played less than I did, I can see why ANet has stooped to this.
Your suspicious are, in my opinion, unfounded. I don’t believe that Anet thinks this game isn’t what they thought it would be, but I strongly suspect the game isn’t what YOU thought it would be, and you’re simply projecting that onto Anet.
You have no idea of their return on investment at all. Not even a clue. But you continue to make comments about it.
Just because you’re disenfranchised with the game, doesn’t mean the game isn’t turning a health profit. It also doesn’t mean it doesn’t have enough of a fan base to be doing quite well.
Over in City of Heroes, the devs actually did change things. Galaxy City got trashed by alien invaders – permanently. This brought about permanent changes in how new characters entered the game. Changes were made to Atlas Park over the course of the game. The Faultline zone got revamped, as portions of it were rebuilt – permanently. Who knows what else might have happened, if the sun had not set on Paragon City.
I have never played the game, I gave up on comic books when I was a teenager and realized that, like soap operas, they just recycled the same plots over and over – and badly, which is even worse.
But it sounds like a good guide for developing GW2, and they’re already getting a start to it. The first “Living Story” didn’t really grab me but it shows promise for the future. And I believe the new areas of the map will stay beyond the conclusion of the story. They added POIs and a Waypoint that count towards 100% completion, it would take more work to remove them than it would to just leave it as it is, and the locations may have a role in future events.
How many MMOs have zones/dungeons/quests that almost no one bothers any more because there’s stuff that’s newer and better? When Rift opened a new max-level zone everyone went there for a while. When they released and expansion with a level cap increase and new zones that were higher than the “old” max-level zone traffic there dropped off sharply because you could skip it and go from the original zones to the new zones.
Several raid dungeons were all but abandoned and new players had trouble getting enough people who wanted to do them. Until Trion introduced new weekly quests that involved killing X boss in the old raids, then people would organize a group to raid up until that boss, then leave.
No matter how awesome the new shiny is, there will be another new shiny in a few months. The current shinies will eventually become old and dull and all but forgotten. Rather than have them clutter up the landscape, with people going “LFG – Old Shiny” and people responding “no one goes into Old Shiny any more, now there’s New Shiny!” A better choice is to remove Old Shiny before it becomes boring, then make it a fractal dungeon, or build on it and bring it back later, or just come up with something even better so no one misses it.
If they change a few things permanently and remove other stuff, over the course of a year or two the world will change without large chunks of it becoming boring and ignored by most of the players.
Old zones get boring and empty fast too, even without new content, so you are saying no new perm content so we can force everyone to stay bored in the old zones?
Old zones get boring and empty fast too, even without new content, so you are saying no new perm content so we can force everyone to stay bored in the old zones?
If that’s how you choose to interpret my statements, I won’t waste my time trying to correct you.
Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?
I’m (and many more) still here, thanks for asking
<offtopic>
They should continue “nerfing” farming, gold “gathering”, as much as possible because if one want’s that there are a ton of (…) grinders out there for that.
</offtopic>It will be great that some part of the LS take as to the old dungeons and adds changes to them — new boss mechanic as we got in the new ones and even more additions which will not rely purely on DPS to be done.
Also, removing gold drops/rewards and making everything BoA from dungeons should be a Good Thing™ — it will cut into farming and if character (not account) wants something from it, that character should be doing the dungeon not another one (ofc mid dungeon switching should not be possible).
In addition to that (on my personal wishlist) add some encounters which will require that characters will take hits without avoidance just to add more reasons to not use bland FOTM glass bulds.
I don’t need any “carrot” dangling in front of me to play the game, experiencing content is enough (and healty dose of WxWxW), I wasted enough time in the treadmill games to do that again.
You do realize that not every gamer plays 8 hours a day, does not have time to grind and farm, some do have real lives and families and jobs and do like to play casual, this kind of nerfing will drive them away cause they won’t be able to make nothing eventually, and buy nothing from the TP with the way the TP prices go, if things just become more rare the prices just go up, and the casual gamers cant afford that and they just quit. Why play if you can’t earn to even support 1 char, let alone multiple chars, and don’t say for fun, cause struggling in a video game isn’t fun, most people struggle in real life and thats not fun, doubt they want to come on a game and struggle here to.
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
You do realize that not every gamer plays 8 hours a day, does not have time to grind and farm, some do have real lives and families and jobs and do like to play casual, this kind of nerfing will drive them away cause they won’t be able to make nothing eventually, and buy nothing from the TP with the way the TP prices go, if things just become more rare the prices just go up, and the casual gamers cant afford that and they just quit. Why play if you can’t earn to even support 1 char, let alone multiple chars, and don’t say for fun, cause struggling in a video game isn’t fun, most people struggle in real life and thats not fun, doubt they want to come on a game and struggle here to.
Sure I do, as I’m one of them (~400hrs played and I’m playing from the start). I never had problems to get my 2 lvl80 geared and to keep others supplied. And I only “boosted” my finance in game selling 500ish gems for gold in total.
Yes, I cannot buy legendary (and I’ll newer do as there is nothing “legendary” in buying them), I don’t have all ascended accessories (just 2 from laurels), and I still don’t have superior runes except on weapons … and I don’t care. I can do any content I want (except high level fractals), be useful in WxWxW and even score some kills in PvP.
If they spend less time (I’m just guessing) trying to please “gimme gimme” crowd and work on more (especially temporary/once-off) content this will be even better game (and it’s great already).
But grind/gold/… is for the separate discussion, not about temporary content.
You do realize that not every gamer plays 8 hours a day, does not have time to grind and farm, some do have real lives and families and jobs and do like to play casual, this kind of nerfing will drive them away cause they won’t be able to make nothing eventually, and buy nothing from the TP with the way the TP prices go, if things just become more rare the prices just go up, and the casual gamers cant afford that and they just quit. Why play if you can’t earn to even support 1 char, let alone multiple chars, and don’t say for fun, cause struggling in a video game isn’t fun, most people struggle in real life and thats not fun, doubt they want to come on a game and struggle here to.
Sure I do, as I’m one of them (~400hrs played and I’m playing from the start). I never had problems to get my 2 lvl80 geared and to keep others supplied. And I only “boosted” my finance in game selling 500ish gems for gold in total.
Yes, I cannot buy legendary (and I’ll newer do as there is nothing “legendary” in buying them), I don’t have all ascended accessories (just 2 from laurels), and I still don’t have superior runes except on weapons … and I don’t care. I can do any content I want (except high level fractals), be useful in WxWxW and even score some kills in PvP.
If they spend less time (I’m just guessing) trying to please “gimme gimme” crowd and work on more (especially temporary/once-off) content this will be even better game (and it’s great already).
But grind/gold/… is for the separate discussion, not about temporary content.
Okay, so you don’t have superior runes but consider yourself geared out and you had to sell gems for gold just to get there? Does that not set off any alarms in your head? Superior runes of divinity are about 3x a base exotic depending on stats, meaning that 6x of them are 18x more expensive than your armor set. Anyway, the point being that you’re 400+ hours in, no superior runes, and sold gems for gold, can you not see how for casuals that want max stats(which the game was sold on easy to get max stats) and multiple sets of gear that this game is quite grindy.
If the baseline is just being able to participate in the content then that’s fine, but by that reasoning there was no grind in WoW vanilla since I could take a dungeon geared class into a Naxx raid and still be useful. It wouldn’t be optimal but neither is doing a dungeon in GW2 with a level 80 that doesn’t have superior runes. So it’s fine for you that you can do everything, but for others that don’t want to burden their party or realm or those that want max stats/multiple sets of gear you can see how it’s a grind.
As for the gimme gimme crowd, I feel like you don’t realize what a good portion of people actually want. They want the things already in the game fixed. This includes getting new content simply because of the nature of how things are broken. Dungeons are currently terrible risk vs time vs reward. They are monotonous, boring, unimaginative, etc. Even the AC reworks are pretty awful and changed things for the worse. Can you see how frustrated players would be if the temporary dungeon was done better than all the other dungeons combined and it’s only temporary? I mean I could go on, WvW is shallow and needs new content/mechanics to create depth. SPvP is plagued by poor class design/balance that gets worse every patch.
Adding temporary content is fine, IF the base game is solid. The base game isn’t solid though and that’s the reason people are complaining about temporary content.
See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.
I tend to agree with almost everything you post on the forums.
And I’m a very “PC” lefty liberal.
So I know its my side of the fence that came up with this special snowflake logic.
But the thing is, most opinions actually are flat out wrong on their facts.
Unfounded opinions are sadly common. Having a view does not suddenly become legit when one feels it is so – if one cannot back it with facts.
The whole point of debate however, is to unmask the truth between the varied opinions.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
If you truly believe that then you would not be posting here. Also they would not allowed gold to gems being that Anet seem to want all the money every one has and will make there game as crappy as they can to get that money because THAT is the logic your using.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Okay, so you don’t have superior runes but consider yourself geared out and you had to sell gems for gold just to get there? Does that not set off any alarms in your head? Superior runes of divinity are about 3x a base exotic depending on stats, meaning that 6x of them are 18x more expensive than your armor set. Anyway, the point being that you’re 400+ hours in, no superior runes, and sold gems for gold, can you not see how for casuals that want max stats(which the game was sold on easy to get max stats) and multiple sets of gear that this game is quite grindy.
If the baseline is just being able to participate in the content then that’s fine, but by that reasoning there was no grind in WoW vanilla since I could take a dungeon geared class into a Naxx raid and still be useful. It wouldn’t be optimal but neither is doing a dungeon in GW2 with a level 80 that doesn’t have superior runes. So it’s fine for you that you can do everything, but for others that don’t want to burden their party or realm or those that want max stats/multiple sets of gear you can see how it’s a grind.
Just because you decide to call yourself a casual player that doesn’t mean you are. A casual attitude towards the game is the exact opposite of what you posted. If you want BiS equipment, if you feel you NEED gear of a certain quality, if you don’t run dungeons for fun… then you’re not casual.
The only grind in the game is optional, people have been taught to expect certain things from these kinds of games but that doesn’t mean it has to be that way.
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
As unfortunate this answer is, he/she is right. MMO’s as of recent have gone w/the idea fast cash and run, and we can lump these MMO’s in one category.
GW2
SWTOR
DCUO
& soon to be
FFRR
TESO
MUOAll these games above will/have make a huge return and profit in the 1st year or less due to the fanbase they come with & popularity. Longevity with continued great content is not in the playbook because of the investment needed. Just look at the similarities in all these games above. Are they bad games, no, but will never be considered successful because once initial cash peak is hit, the game will move to a crawl when it comes to upgrades, bug fixes, balancing, and content.
Personally I’am done investing my time & money into these companies that feed off the fanbase w/cashgrab and run. Only two new games on the horizon that will be worth the AAA mmorpg & are new IP’s, Wildstar & Titan.
GW2 is a B2P and started out that way i think most of the other guys where P2P then went F2P. There is a major different in reason why they went that way and where put out that way. The games that went F2P failed at what they where trying to do where games that started out B2P where made with the idea that there will be down times and up times depending on content they put out.
And before that it was ESO before ppl saw the game played now they are all jumping on the Wildstar bandwagon. That a problem ppl are just buying something thinking its better purely because of that hype. If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…
But theres a flaw here, I don’t see much in the way of items for the gem store…
If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.
Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.
If you truly believe that then you would not be posting here. Also they would not allowed gold to gems being that Anet seem to want all the money every one has and will make there game as crappy as they can to get that money because THAT is the logic your using.
You don’t understand how the gold to gem conversion works do you? The more people that buy gems with gold, the more gems cost for gold. Which makes it more lucrative to buy gems with cash.
I guess economics isn’t your strong suit, eh?
If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
I lolled so hard at this contradiction.
If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
I lolled so hard at this contradiction.
As you should it is the human condition and its good to be able to “LoLled” at our own flaws.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I’m wondering if ArenaNet has addressed why content like the new dungeon—which is excellent on many levels—always has to be temporary. Could you imagine how expansive this game could become if the new content that gets added could actually stick around?
I agree, I’ve been off for almost 4 months and I missed quite a lot of awesome stuff it seems. This is sad =(
And before that it was ESO before ppl saw the game played now they are all jumping on the Wildstar bandwagon. That a problem ppl are just buying something thinking its better purely because of that hype. If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
Yes, I’ve heard this song before. So they’ve already abandoned TESO for the Next Big Thing? Amazing, an MMO doesn’t even have to be released to fail…
And before that it was ESO before ppl saw the game played now they are all jumping on the Wildstar bandwagon. That a problem ppl are just buying something thinking its better purely because of that hype. If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
Yes, I’ve heard this song before. So they’ve already abandoned TESO for the Next Big Thing? Amazing, an MMO doesn’t even have to be released to fail…
I know that why i tend to see ppl who post about how bad this game is and how it dieing then you find that these same ppl have not played for a month + they are just coming back here to be what you could only call a “troll.”
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Thanx for your unbiased opinion
I have enjoyed GW2 more than any game since the original Neverwinter Nights, and SWTOR would have been a great game if they hadn’t decided to “do one of those MMO things” halfway through the game’s development. I’ve spent some time wandering around Morrowind, Skyrim and realms between, as well. I suspect it will be like most games, not the Golden Child prophesied to save us all, but not as bad as the doomsayers pretend.
We’ll see what happens.
I know that why i tend to see ppl who post about how bad this game is and how it dieing then you find that these same ppl have not played for a month + they are just coming back here to be what you could only call a “troll.”
I should bookmark the links, but if you go to tvtropes.org and search for “unpleasable fanbase” and “they changed it now it sucks” you’ll see that any popular form of entertainment gets the same reaction from a small number of its “fans.”
If anyone declares The End Is Nigh! or calls people who disagree or dare to say something positive “fanboys” then I just disregard whatever they have to say as irrelevant rumormongering.
I myself am not a fan of the living story idea so far. It has potential, but hasn’t really delivered IMO.
I was hoping that once the first expansion came out there would be more things to do, even at end game. But since they announced there is no plans currently for an expansion I’m a bit worried for this game.
Will we just be sitting here for a year or two doing little living story events that never stay, waiting to continue the elder dragon storyline? Or will it be delivered through Living story? I’d love to hear about this from Colin since the Elder Dragons are IMO the main storyline in this game.
To me if we don’t finish off the Dragons before the first expansion this game will be a fail.
One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?
Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.
Pretty much what many of us were not looking for especially with what we were told we were going to experience prior to buying the game. An experiment doesn’t really sound like a finished product it sounds more along the lines of a beta.
And I’d love to see that we start having a huge influx of permanent DE’s and permanent new Metas flowing into the world at all levels of zones so that there’s more then jsut a tiny bit of content to do each month while waiting for the living story to move forward. That would be my expectation from the prelaunch interviews.
And before that it was ESO before ppl saw the game played now they are all jumping on the Wildstar bandwagon. That a problem ppl are just buying something thinking its better purely because of that hype. If you just keep moving on to the next thing and never stay with any thing you will NEVER find the next best thing.
Yes, I’ve heard this song before. So they’ve already abandoned TESO for the Next Big Thing? Amazing, an MMO doesn’t even have to be released to fail…
I know that why i tend to see ppl who post about how bad this game is and how it dieing then you find that these same ppl have not played for a month + they are just coming back here to be what you could only call a “troll.”
And some of us who are still complaining are very much still waiting on them to listen, and still playing the difference is we’re on the verge of giving up entirely on this project because of the vast growing numbers of broken promises yet we’re just invested enough to keep hoping someone over there is coming to their senses in the managerial department so we can start seeing some positive changes and they did make a recent move that makes me hopeful, they separated at long last the damage and behaviors of pvp wvw pve skills, let’s see where they go with it.
I’m not a real huge fan of this content going away. Basically casual gamers completely miss out and this basically is then wasted content to them. If you don’t play all the time, you miss the content. I already missed the super adventure box, and will most likely miss the new dungeon now as well.
I understand what you are trying to accomplish, I’m not a huge fan of this direction at all.
One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?
Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.
I’m not necessarily bored with old content, so much as I have little reason to do some of it. But it’s like anything else. Some content captures your fancy and some doesn’t.
For example, there are zones I don’t really feel like revisiting and there are zones I quite like to revisit. It’s not all content. I still enjoy fractals (but I don’t grind them). I still enjoy certain paths of certain dungeons. I still have one more dungeon path to go to get my dungeon master (Arah path 4).
But yeah, some of the stuff doesn’t appeal to me. Then again, there are zones I like to return to that others don’t. It’s just a matter of what each individual likes.
Eventually in all MMOs, you get through all the content, though the older a successful MMO is, the more content is eventually generated.
Still in most MMOs, mostly what you see is people doing the new content. This is as true in WoW and Rift as it is here.
One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?
Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.
I’m not necessarily bored with old content, so much as I have little reason to do some of it. But it’s like anything else. Some content captures your fancy and some doesn’t.
For example, there are zones I don’t really feel like revisiting and there are zones I quite like to revisit. It’s not all content. I still enjoy fractals (but I don’t grind them). I still enjoy certain paths of certain dungeons. I still have one more dungeon path to go to get my dungeon master (Arah path 4).
But yeah, some of the stuff doesn’t appeal to me. Then again, there are zones I like to return to that others don’t. It’s just a matter of what each individual likes.
Eventually in all MMOs, you get through all the content, though the older a successful MMO is, the more content is eventually generated.
Still in most MMOs, mostly what you see is people doing the new content. This is as true in WoW and Rift as it is here.
You’re right, it is just like that in every other mmo. One of the reasons I came to this mmo actually was to get away from that idea. The down leveling, and reward scaling and the system that they built their world upon was ideal to get away from this idea of consuming content and then never going back to certain areas. But now it seems they are doing what all other mmos are doing. It’s part of the process of getting people to log in, but it’s sad for me to see them go this route.
I’m generally tired of seeing dead areas. Been seeing it for the last ten years now. Guess it’s time for me to head to TC like everyone else.
One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?
Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.
I’m not necessarily bored with old content, so much as I have little reason to do some of it. But it’s like anything else. Some content captures your fancy and some doesn’t.
For example, there are zones I don’t really feel like revisiting and there are zones I quite like to revisit. It’s not all content. I still enjoy fractals (but I don’t grind them). I still enjoy certain paths of certain dungeons. I still have one more dungeon path to go to get my dungeon master (Arah path 4).
But yeah, some of the stuff doesn’t appeal to me. Then again, there are zones I like to return to that others don’t. It’s just a matter of what each individual likes.
Eventually in all MMOs, you get through all the content, though the older a successful MMO is, the more content is eventually generated.
Still in most MMOs, mostly what you see is people doing the new content. This is as true in WoW and Rift as it is here.
You’re right, it is just like that in every other mmo. One of the reasons I came to this mmo actually was to get away from that idea. The down leveling, and reward scaling and the system that they built their world upon was ideal to get away from this idea of consuming content and then never going back to certain areas. But now it seems they are doing what all other mmos are doing. It’s part of the process of getting people to log in, but it’s sad for me to see them go this route.
I’m generally tired of seeing dead areas. Been seeing it for the last ten years now. Guess it’s time for me to head to TC like everyone else.
Well TC certainly has a lot of people in a lot of zones.
Okay, so you don’t have superior runes but consider yourself geared out and you had to sell gems for gold just to get there? Does that not set off any alarms in your head? Superior runes of divinity are about 3x a base exotic depending on stats, meaning that 6x of them are 18x more expensive than your armor set. Anyway, the point being that you’re 400+ hours in, no superior runes, and sold gems for gold, can you not see how for casuals that want max stats(which the game was sold on easy to get max stats) and multiple sets of gear that this game is quite grindy.
If the baseline is just being able to participate in the content then that’s fine, but by that reasoning there was no grind in WoW vanilla since I could take a dungeon geared class into a Naxx raid and still be useful. It wouldn’t be optimal but neither is doing a dungeon in GW2 with a level 80 that doesn’t have superior runes. So it’s fine for you that you can do everything, but for others that don’t want to burden their party or realm or those that want max stats/multiple sets of gear you can see how it’s a grind.
400-500hrs in 9 months (so <2hr per day average, and that’s according to raptr which includes all of the afk/download/update time I had client running while doing something else) is not that much time compared to what I poured into other MMOs.
As for being optimal … well, I don’t run dungeons or whatever to maximize my profit (for that I have my RL job), I run them for fun and to relax so if I/we do it in few min more than “optimal” so what.
My guardian (even “undergeared” by the “popular” opinion) is doing his job of being constant mob aggro magnet and surviving that giving rest of the party nice and “quiet” time to DPS them, his items are more or less “static” as I don’t like to min/max too much but I do have all of the exotic weapons he can use runed with superiors for added flexibility.
Ranger is still in yellows but that’s don’t stopping her to dish out some pretty damage and be very deadly in www (to the point that I like it more than guardian there — OTOH I just may suck at playing guardian in www)
Spending gems … I spent around 500 in the time when they where much cheaper (iirc around ~1g / 100gems) and looking at my bank ATM I do have more than enough gold to get back them with the current gem prices (IIRC 3g per 100) so only alarm that raised is that I should not converting gem into gold till I really need it.
Compared to other MMOs I played in that time I’d be still working on one character (depending on RNG luck I do not have) to get “proper” and required item set just to get a chance to enter “end-game” content (I really hate “eq-check” bosses in dungeons). If that’s was P2P I’d spent $135 in subscriptions while doing that (much less what I paid for GW2 + gems) or maybe even more for the F2P “optional” cash shop items.
As for the gimme gimme crowd, I feel like you don’t realize what a good portion of people actually want. They want the things already in the game fixed. This includes getting new content simply because of the nature of how things are broken. Dungeons are currently terrible risk vs time vs reward. They are monotonous, boring, unimaginative, etc. Even the AC reworks are pretty awful and changed things for the worse. Can you see how frustrated players would be if the temporary dungeon was done better than all the other dungeons combined and it’s only temporary? I mean I could go on, WvW is shallow and needs new content/mechanics to create depth. SPvP is plagued by poor class design/balance that gets worse every patch.
Adding temporary content is fine, IF the base game is solid. The base game isn’t solid though and that’s the reason people are complaining about temporary content.
As long time player there is one “constant” (IMHO) thing I see in any MMOs community I saw: vocal forum “doomsayer” minority and quiet majority which just play the game and don’t care too much. If that’s not the case we’d had 2+ million of people posting on forums here which I doubt is the case.
I agree that some things needs fixing, but disagree on what’s and how things needs to be fixed — some want content which gives more reward for the work/time invested and (IMHO) giving into that line is terrible choice based on my experience from previous MMOs which get “killed” for me going that route. I like fun content I’d play regardless to the rewards and, for now, some of the new content released was that, SAB, Molten Facility, dungeons and some of the events are fitting into that and being temporary keeps thing fresh and adds nice “I was there” factor for the “older” players and kills the “I need to do (event/dungeon/whatever) again argh….” feeling I had in other MMOs with more “permanent” content.
There is no way to please and give a lot better/new things to do to the people playing 4+hrs per day in any MMO and trying to satisfy them will kill the game for everyone else.
About balancing, I consider that permanent work in progress so I learned to roll with the punches my classes get and not be too much irked by developers “favorite” classes and combos (who said zerker warrior/tief) and mostly deliberately stay away from them.
Personally I’am done investing my time & money into these companies that feed off the fanbase w/cashgrab and run. Only two new games on the horizon that will be worth the AAA mmorpg & are new IP’s, Wildstar & Titan.
I see your point, but the sub model has nothing to do w/what I was trying to get across. Reason WS is and will be so popular not because initial hype, but it’s from WoW devs of vanilla, and unlike most MMOs of recent that fall under so much emphasis in leveling content and replay-ability for alts, its focus is Endgame. Basically WoW2.0, action combat like GW2/tera+endgame focus of WoW. Not so much the journey, but the destination.
Not to mention a unique IP that has to earn its audience and income vs a premade fanbase like the list of MMO’s I mentioned above that are for the cash & grab, & back to the context of this thread, why we see little/fluff/temp content, balancing, & fixes.
Funny, if I wanted to spend time searching I’d probably be able to pull almost exact quote(s) from the other MMO forums … some people will always go for the next shiny thing just to start QQ there for the next one … rinse and repeat.
EDIT: added second quote
(edited by nesh.7234)