On a competitive perspective.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: DonRobeez.3560

DonRobeez.3560

!!!THIS POST IS FROM A COMPETITIVE PERSPECTIVE!!!

Alright, so I have started playing the original Guild Wars 1 year after the release (around factions beta testing) and I absolutely LOVED it from my first experience.
My first character was a Warrior, since I love bashing people.
Once I got to the Crystal Desert the PvE missions started to introduce me to PvP mechanics, but still have that sense of PvE in it.
I got introduced to defending the Altar, Relic Running and timing with Priest respawns.
They explained things pretty well and had a pretty good build up in difficulty.
So once I figured out how to deal with the variety of modes and completed the missions I had to face the Doppelganger aka someone like me (since he had the same skills as me).
There I got introduced to facing someone with the same skillset as me.
After a few tries I managed to defeat him and I became Ascended.
Now I got the oppertunity to combine elements of an other proffession with my main Warrior.
I have to admit it was difficult for me to get a sense of direction.
So I ended up picking Necromancer as my secondary and went for a Warrior build with minions (I know it’s awful but hey!, it was my first time!).
About 1 month later, when I explored PvE pretty good I started doing PvP.
I made a PvP character (Warrior) and they gave me a pretty decent sense of direction with one of their pre-builds.
They gave me one of the best Warrior builds, the W/E Eviscerate Warrior.
It was a good sense of direction on how to combine different proffessions for competitive play.
A big problem for me as a first-timer was that I got overwhelmed with all the other skills I had to unlock.
I did not know what other skills to unlock that would be a good choice for me.
The original Guild Wars was pretty hard to learn.

After weeks/months of playing I started to develop my playstyle through-out different characters and was starting to figure out how to respond to situations.
What I also liked is that I had a variety of modes to go through to experience different situations.
I eventually picked my 2 favorite classes that suited my style and went to deeper into them.
Warrior and Ranger were the classes of choice.
The more I played with them, the more I learned.
The more I learned, the better I played.
The better I played, the more satisfied I got.

I wanted to master the classes, I wanted to be better than my opponent.
I felt dedicated.
I can not explain how satisfied I felt every time I land a great Bull’s Strike.
It really putted the opponent in a tense situation.
I wanted to do it more often.
How about reading your opponent and landing that Disrupting Chop.
You could remove a threat for 20 seconds.
Doing that time after time gave me such a fantastic feeling.
If it be Qknocking as a hammer Warrior, or securing a target as a sword Warrior.
Whatever I played, if I did it right I felt so satisfied.

Rangers, what happened to them?
They were such an AMAZING class to just have or play as one.
A proper Ranger could really turn the tide of the field.
Pressuring your opponent with conditions while watching your opponents carefully, reading and interrupting their key skills.
Whenever I landed that Savage Shot, that Distracting Shot.. I just can not describe how fantastic that felt.
Whatever class you played in that game, if you did it right.. it was just an awesome feeling of satisfaction.

Where the game ultimately shined was ofcourse, Guild vs. Guild.
The sense of dedication of players, the coördination, it was exciting to play and watch every time.
The tournaments you guys orginased, that moment of victory, the moment where one of you said; ‘’this is what Guild Wars was made for’’.

During the lifespan of Guild Wars things started to feel easier, nearing the end, many skills got completely revamped and many were turned into Area of Effects.
It took away the skill necessary to secure that victory.

With the announcement of Guild Wars 2 I was pretty excited for it and there was said you guys had big plans for PvP.
Eventually on release I started playing through PvE and build up the feeling of the mechanics.
I think you guys did a great job on the dynamic system, the world feels alive.
Players could not steal exp or loot or whatsoever, players are encouraged to play together, which is fantastic.
Got to admit the story is a bit on the downside.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: DonRobeez.3560

DonRobeez.3560

1 week later I jumped into PvP and see what it’s like.
My first experience in it was that there was little to no sense of coördination and everything was quite a mess.
The skill system was simplified (by alot) and things didn’t feel as rewarding as it did in the original Guild Wars.
I don’t have to see how many points I have earned, it does not make me a better player.
Whatever I did, right or wrong, nothing felt satisfying.
I am unable to punish players on their mistakes.
For example as a Necromancer, even if I manage to win a 1vs3 fight I just move on like nothing happened.
Even just the 4 PvP maps on release (all capture points) was quite dissapointing, the game does not have enough variety.

After 1 month I left PvP and never really looked back.
That’s where I started to explore WvW.
At first it felt really exciting, the amount of players, the large battles.
I could also play with a small group coördinatedly on the large maps and harass here and there and find some battles of equal size.
Some of them are pretty good.
The downside is that there isn’t much to do for these smaller groups.
A large problem is that there is 1 server that just dominates all the others most of the time.
Making your options smaller and geting whiped really easily due to the larger force of your opponent.
WvW ended up in just plain Zerging and/or blobbing and overtake your opponents with sheer numbers.
I can not showcase myself, wanting to be the better player.
Since shortly they introduced something new for smaller, coördinated groups to do.
But as a disspointment, they introduced something I left PvP for, capture points.

As a competitive player I am feeling left out, there is very little to do and the things to do are all the same.
Everything feels simplified and I can not show the enemy that I am the better player.
Most of the fights are already detirmined by the classes.

I remember the tournament that has been hosted by the developers.
Interviewing that Warrior from the winning team.
How did he practice Warrior just for the tournament?
Just simple hot-join matches.
What else does he do?
A lot of Guild vs. Guild in WvW.

Right now a ton of players want to play GvG so badly but they never introduced GvG on release.
They released Guild Wars 2, but there is no sense of Guild Wars in Guild Wars 2.

In my hopes I occasionally log into the game, hoping for that moment where they realize what direction the game is going.
I heard about a new WvW map, intended for smaller groups.
I got excited, but what is it all about?
Kill strong enemies and capture the points.
Again, it’s why I left PvP for in the first place.

As a big fan of Guild Wars, I am losing my hopes.
I absolutely love everything the original game gave me, but I can not feel the same about Guild Wars 2.
It feels like a completely different game, for me, it is just another game that takes place in the ‘’Guild Wars’’ universe.

For competitive’s sake, help us.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You may have missed the part in Guild Wars 1 where it started to shift from a mostly PvP game to a mostly PvE game…and it did happen. After Factions there were precious few PvP updates…Nightfall and Eye of the North, the next two expansions were purely PvE, including PvE only skills, and new stories but no new PvP formats.

I’d say that those who love to be competitive in PvP were at that point the minority of the player base. Why? Because if the were the majority Anet would have focused on them.

The PvP community, in my opinion, is there own worst enemy. In Guild Wars 1, if you weren’t there from the beginning, it became harder and harder to approach PvP. People were driven away by the ridicule, the negativity, the nastiness of the general player base.

So the PvP playerbase didn’t renew itself that fast, and as a result, it became “inbred” for lack of a better word. The game guys playing but no new blood. Anything like that that doesn’t self renew is likely to die.

From my point of view, the PvP in Guild Wars 2 is better, because it has a lower entry threshold. The only way to make it more competitive is to field a team of people, and learn to work together and play against other premade teams. Those are the guys at the top end of the food chain in my opinion.

There’s casual PvP for guys like me and there’s team based tournament PvP for people who want more of what you want.

That will likely keep PvP going for a longer time, even if it doesn’t give you the same feeling Guild Wars 1 did.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: NevirSayDie.6235

NevirSayDie.6235

Capture points are a method to force conflict. Because of the way professions were designed, mobility gaps are massive and re-setting fights is very easy sometimes. The devs needed a way to make sure people would actually fight each other, not just kite around or stealth around or teleport around or camp in a corner until the other team got bored and came to look for them.

Because of the active defense nature of the game, a lot of the burden of skill is on the defender. Maybe that wasn’t the best design choice, I don’t know. It’s too late to remake the game without dodging. What it does mean is that landing damage is “easy” and avoiding it is “hard.” I get a feeling of satisfaction when I dodge that skill I was waiting for, or when I bait someone into overcommitting so I can land my damage.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Skan.5301

Skan.5301

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

ANet does. Yet they still release concurrencies instead of quarterly player totals. Player totals are more useful than concurrencies.

“Talk sense to a fool and he calls you foolish.”
– Euripides

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

But steam isn’t technically a developer, steam is a delivery platform. They can only tell you the number of people who log in the game for games that have contracted with them…and their contracts aren’t necessarily a good deal for gamers. They can be transparent. What does it mean to them? They don’t own most of those games you listed.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

But steam isn’t technically a developer, steam is a delivery platform. They can only tell you the number of people who log in the game for games that have contracted with them…and their contracts aren’t necessarily a good deal for gamers. They can be transparent. What does it mean to them? They don’t own most of those games you listed.

yes, steam is only a platform.
but steam is developed and maintained by valve software.

valve software developed and is maintaining the games i mentioned, i.e. Dota 2, Team Fortress 2, Counter-Strike: Global Offensive, Counter-Strike: Source

well i suppose the figures are the players who ran the steam client, logged into steam and played those games for that game.

i guess current players would mean players currently logged in and still playing that game.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Zaxares.5419

Zaxares.5419

Oh lordy… There’s still so many people playing Counter-strike: Source?? O.o

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

But steam isn’t technically a developer, steam is a delivery platform. They can only tell you the number of people who log in the game for games that have contracted with them…and their contracts aren’t necessarily a good deal for gamers. They can be transparent. What does it mean to them? They don’t own most of those games you listed.

yes, steam is only a platform.
but steam is developed and maintained by valve software.

valve software developed and is maintaining the games i mentioned, i.e. Dota 2, Team Fortress 2, Counter-Strike: Global Offensive, Counter-Strike: Source

well i suppose the figures are the players who ran the steam client, logged into steam and played those games for that game.

i guess current players would mean players currently logged in and still playing that game.

Right, but since we don’t have numbers for Guild Wars 2 (which you don’t play through steam), bringing up the numbers of other games with the implication that Anet needs to do better somehow, presupposes that we know how well it’s doing in comparison to those other games…and we don’t.

And none of this really deals with the OP who’s looking for something that’s more competitive, which I’m not sure would yield a greater number of players.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

But steam isn’t technically a developer, steam is a delivery platform. They can only tell you the number of people who log in the game for games that have contracted with them…and their contracts aren’t necessarily a good deal for gamers. They can be transparent. What does it mean to them? They don’t own most of those games you listed.

yes, steam is only a platform.
but steam is developed and maintained by valve software.

valve software developed and is maintaining the games i mentioned, i.e. Dota 2, Team Fortress 2, Counter-Strike: Global Offensive, Counter-Strike: Source

well i suppose the figures are the players who ran the steam client, logged into steam and played those games for that game.

i guess current players would mean players currently logged in and still playing that game.

Right, but since we don’t have numbers for Guild Wars 2 (which you don’t play through steam), bringing up the numbers of other games with the implication that Anet needs to do better somehow, presupposes that we know how well it’s doing in comparison to those other games…and we don’t.

And none of this really deals with the OP who’s looking for something that’s more competitive, which I’m not sure would yield a greater number of players.

oh we do have some numbers.

http://wac.7725.edgecastcdn.net/807725/website/wp-content/uploads/2013/08/GW2_Anniv_Infographic.jpg

they boasted 460,000 players at one time.

i also heard there is about 17,000 + players for sPvP but i dunno if that is peak players at one time or average players daily monthly etc.

the OP wants more competitive, in guild wars 2.

lets look are some valve games.
Dota 2, Team Fortress 2, Counter Strike: Global Offensive, Counter Strike: Source

are those games competitive?
well, they sure look competitive to me.

do they have lots of players?
yes, there are lots of players playing them.

so my argument is, you want a game to be competitive?
get more players.

when i said “guild wars 2 can do better” earlier, i meant the part about getting more players to play guild wars 2 sPvP.

at the moment, it certainly does not feel like there are many people playing guild wars 2 sPvP i.e. the competitive part of guild wars 2.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for guild wars 2, they need to attract more players though.

lets see todays players
http://store.steampowered.com/stats/

Current Players | Peak Today – Game
203,864 | 574,079 – Dota 2
29,967 | 76,213 – Team Fortress 2
18,591 | 51,656 – Counter-Strike: Global Offensive
6,340 | 29,229 – Counter-Strike: Source

come on, guild wars 2 can do better!

by the way, DOTA2 has such a steep learning curve, yet it still have so many players. O_O

Do you know how many players log into Guild Wars 2 every day? Cause I don’t think anyone does.

i dunno.

cos they were never transparent with the numbers of players unlike steam.

i do recall they say they have 17k sPvP players.
that 17k were peak at one point or current average players, i have no idea also.

But steam isn’t technically a developer, steam is a delivery platform. They can only tell you the number of people who log in the game for games that have contracted with them…and their contracts aren’t necessarily a good deal for gamers. They can be transparent. What does it mean to them? They don’t own most of those games you listed.

yes, steam is only a platform.
but steam is developed and maintained by valve software.

valve software developed and is maintaining the games i mentioned, i.e. Dota 2, Team Fortress 2, Counter-Strike: Global Offensive, Counter-Strike: Source

well i suppose the figures are the players who ran the steam client, logged into steam and played those games for that game.

i guess current players would mean players currently logged in and still playing that game.

Right, but since we don’t have numbers for Guild Wars 2 (which you don’t play through steam), bringing up the numbers of other games with the implication that Anet needs to do better somehow, presupposes that we know how well it’s doing in comparison to those other games…and we don’t.

And none of this really deals with the OP who’s looking for something that’s more competitive, which I’m not sure would yield a greater number of players.

oh we do have some numbers.

http://wac.7725.edgecastcdn.net/807725/website/wp-content/uploads/2013/08/GW2_Anniv_Infographic.jpg

they boasted 460,000 players at one time.

i also heard there is about 17,000 + players for sPvP but i dunno if that is peak players at one time or average players daily monthly etc.

the OP wants more competitive, in guild wars 2.

lets look are some valve games.
Dota 2, Team Fortress 2, Counter Strike: Global Offensive, Counter Strike: Source

are those games competitive?
well, they sure look competitive to me.

do they have lots of players?
yes, there are lots of players playing them.

so my argument is, you want a game to be competitive?
get more players.

when i said “guild wars 2 can do better” earlier, i meant the part about getting more players to play guild wars 2 sPvP.

at the moment, it certainly does not feel like there are many people playing guild wars 2 sPvP i.e. the competitive part of guild wars 2.

First of all, I don’t think SPvP was a very strong part of the game. On the other hand, plenty of people play WvW, and that’s competitive. It’s not competitive based on small team, but it’s still PvP and shouldn’t be ignored.

Competitive is a funny word. Is Crab Toss competitive? Is Southsun Survival competitive? Is Sanctum Sprint competitive? Different people will give you different answers.

It doesn’t matter how many people play Dota, because there’s no one playing PvE dota. That’s a game that has one function and everything goes into that function. I don’t think SPvP was ever meant to be the main part of Guild Wars 2. It was meant to offer another option.

Think of Disney World. Do you tell Disney World they need more visitors because not everyone rides the Wedway People Mover? Cause it’s sort of what’s going on here.

SPvP is one portion of the game. People either play it or they don’t. But the health of the game isn’t based on SPvP and the number of players SPvPing, particularly at this point, probably don’t reflect greatly on the overall health of the game.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^ heh sPvP was supposed to be a big part of guild wars 2.
not a small optional part.
but a big pvp part.

“Think of Disney World. Do you tell Disney World they need more visitors because not everyone rides the Wedway People Mover? Cause it’s sort of what’s going on here.”
^
and disney land / disney world has more than 3 attraction rides.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

^ heh sPvP was supposed to be a big part of guild wars 2.
not a small optional part.
but a big pvp part.

“Think of Disney World. Do you tell Disney World they need more visitors because not everyone rides the Wedway People Mover? Cause it’s sort of what’s going on here.”
^
and disney land / disney world has more than 3 attraction rides.

I’m not sure why you think SPvP was meant to be such a large part of the landscape. The way I saw it, I looked at the percentage of time pre launch that Anet spent talking about it. I also looked at PvP in Guild Wars 1 and looked at how much time Anet had spent working on that (as compared to working on PvE).

I came to the conclusion long before launch that this was going to be a PvE centric game.

And Guild Wars has more than 3 rides too. They have different sections of theme parks with different rides in each. I mean each dungeon is a separate ride. Tournaments aren’t the same as hot join PvP either. Even in WvW, there are different things to do (including jumping puzzles, small group stuff and zerging) and they’re all different experiences.

My point is that if you’re only talking about SPvP as the only competitive area of the game, I’d have to question the initial assumptions of the argument.

I get the OP’s dissatisfaction with SPvP in this game, as a replacement for the various modes of PvP in Guild Wars 1. I understand that completely and even sympathize.

But I still never really believed this would be a game that centered around PvP. The constant focus on a living breathing world pretty much precludes that.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

“I’m not sure why you think SPvP was meant to be such a large part of the landscape. "
^ during beta weekends, i get the impression guild wars 2 was 3 games in 1

1. PvE – open world skyrim
2. WvW – romance of the 3 kingdoms, dynasty warriors
3. sPvP – team fortress 2 with swords and sorcery

since, you know, when we enter the heart of the mist, it is a whole new world.
PvP gear and PvE totally separated.
totally different stats distribution etc.

for me, that means sPvP is 1/3 of guild wars 2.

“But I still never really believed this would be a game that centered around PvP. The constant focus on a living breathing world pretty much precludes that.”

^ of course not.
but sPvP is in a sad state at the moment.

while PvE and WvW has been getting all the attention all these months.

(edited by Deimos Tel Arin.7391)

On a competitive perspective.

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Posted by: Vayne.8563

Vayne.8563

“But I still never really believed this would be a game that centered around PvP. The constant focus on a living breathing world pretty much precludes that.”

^ of course not.
but sPvP is in a sad state at the moment.

while PvE and WvW has been getting all the attention all these months.

SPvP has gotten since launch new maps, an observation mode, a solo queue, a restructuring of rewards and new skins. In addition, much of the game balancing seems to be based around SPvP (and PvE people aren’t impressed by that).

I don’t think that SPvP is getting as little attention as you think. But there is a lot less of it than WvW (it’s much smaller in scale and scope) and there’s a whole lot less of it than PvE.

With the exception of adding new game modes (and I can understand Anet’s reluctance to do this), what else would they do to SPvP to make it more compelling for competitive players?

On a competitive perspective.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^ ideally,

each should get one-third of the attention, to be fair.
1/3 – PvE
1/3 – WvW
1/3 – sPvP

“I don’t think that SPvP is getting as little attention as you think. "
^ well, sPvP is certainly not getting enough attention when compared against WvW and PvE though.

“With the exception of adding new game modes (and I can understand Anet’s reluctance to do this),”
^ hah. they really should add more game modes. other games such as team fortress 2 has more than one game modes and there are lots of players still playing team fortress 2. which is why i said, need more players.

“what else would they do to SPvP to make it more compelling for competitive players?”
^ i think them hardcore sPvP players want better match making, more game modes.
i would not really know since i am a casual non competitive sPvP player.

On a competitive perspective.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

^ ideally,

each should get one-third of the attention, to be fair.
1/3 – PvE
1/3 – WvW
1/3 – sPvP

“I don’t think that SPvP is getting as little attention as you think. "
^ well, sPvP is certainly not getting enough attention when compared against WvW and PvE though.

“With the exception of adding new game modes (and I can understand Anet’s reluctance to do this),”
^ hah. they really should add more game modes. other games such as team fortress 2 has more than one game modes and there are lots of players still playing team fortress 2. which is why i said, need more players.

“what else would they do to SPvP to make it more compelling for competitive players?”
^ i think them hardcore sPvP players want better match making, more game modes.
i would not really know since i am a casual non competitive sPvP player.

Team Fortress is a PvP game so of course it has more game modes. Think of it this way.

What do you think will happen if Anet adds a new PvP mode. Will more people PvP…or is it possible that the people who currently PvP will now be split between two game modes….because that’s the gamble that they take.

You’re comparing a game that is a PvP game, Team Fortress, to an MMO that isn’t a PvP game, but it has some PvP in it.

No, I don’t think it should get 33% of the resources, unless you can prove that 33% of the playerbase enjoys it and spends more than 33% of their time there. That’s not how business works.

I used to manage a computer store and I put more emphasis on the stuff that customers wanted, rather than the stuff that was there that I liked. In this case, for better or worse, there are probably less people SPvPing than playing WvW, so of course WvW is going to get more attention. It would actually be unfair if SPvP got the same amount of attention, because then you’re be taking resources away from a large segment of the player base.

I believe Anet is slowing changing SPvP to try to build interest, but honestly if that interest doesn’t build, don’t expect more resources to be diverted there. It’s just not how businesses work in my experience.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^ deswai i said, “need more players”
not enough players, then they will not distribute more resources to develop it.
not well developed enough, it might probably not get enough attention of new players.

i could also say,
because they did not develop, maintain, update the sPvP part well enough, so it failed to attract enough new players.

(edited by Deimos Tel Arin.7391)

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Posted by: DonRobeez.3560

DonRobeez.3560

From my personal experience, a lot of things feel dull and repetitive.
Nothing really feels like a real challenge.

In WvW you can not really show individual skill since most of the time it’s about zerging and blobbing.
Unless you are roaming and you are lucky enough to hit in a few other players, which occasionally happens.

I am aware of the new maps and spectator mode. While they are nice, it’s not great when the game still feels repetitive.

I want to have that competitive feeling again, the same the original Guild Wars gave me.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: Vayne.8563

Vayne.8563

From my personal experience, a lot of things feel dull and repetitive.
Nothing really feels like a real challenge.

In WvW you can not really show individual skill since most of the time it’s about zerging and blobbing.
Unless you are roaming and you are lucky enough to hit in a few other players, which occasionally happens.

I am aware of the new maps and spectator mode. While they are nice, it’s not great when the game still feels repetitive.

I want to have that competitive feeling again, the same the original Guild Wars gave me.

I want the same feeling I got from my very first relationship, when love was deaf, dumb and blind. lol

The problem is, you’re unlikely to ever get the same feeling as your first no matter what happens. Your first is your first. We become inured to feelings.

Sometimes its hard to remember that when we look back at stuff, we’re editing it in our minds, often severely.

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Posted by: neko.9028

neko.9028

Relate to this so much.

It’s pretty much everything I feel, but a lot of it has to do with the combat. It is sadly very shallow.

mehh

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Posted by: Nick.6972

Nick.6972

The fights were more watchable in GW1 and slower paced.
More strategic, less chaotic and more cooperative.
Front line, middle line, back line. In GW2 everything seems to be a big cluster*, everyone fights for himself.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The whole game is designed around sPvP. It is the core of the game.
All other parts of the game have to be adapted to the fact, that the game has to work in eSports.

Saying, that the game was not designed around PvP is therefore totally false. If the PvP part was just so minor, why all those changes, that work in PvP, but ruin or restrict features in PvE.

This is a PvP game with a PvE world set upon it. Unfortunately for the DEVs, the game seems to be seen as a PvE game by most players, and that is why all parts of the game are in constant trouble…

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Posted by: Vayne.8563

Vayne.8563

The whole game is designed around sPvP. It is the core of the game.
All other parts of the game have to be adapted to the fact, that the game has to work in eSports.

Saying, that the game was not designed around PvP is therefore totally false. If the PvP part was just so minor, why all those changes, that work in PvP, but ruin or restrict features in PvE.

This is a PvP game with a PvE world set upon it. Unfortunately for the DEVs, the game seems to be seen as a PvE game by most players, and that is why all parts of the game are in constant trouble…

So why was most of the game’s budget and most of it’s advertising spent on PvE? Voice acting is among the most expensive thing you can put into a game. I can safely say that 90% or more of the voice acting is in PvE. Why the huge world? Why 1500 dynamic events? Why banging the living/breathing world drum so hard for so long?

I can’t think of any real evidence that this game was ever supposed to be predominantly a PvP game.

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Posted by: DonRobeez.3560

DonRobeez.3560

The whole game is designed around sPvP. It is the core of the game.
All other parts of the game have to be adapted to the fact, that the game has to work in eSports.

Saying, that the game was not designed around PvP is therefore totally false. If the PvP part was just so minor, why all those changes, that work in PvP, but ruin or restrict features in PvE.

This is a PvP game with a PvE world set upon it. Unfortunately for the DEVs, the game seems to be seen as a PvE game by most players, and that is why all parts of the game are in constant trouble…

Err… not sure if trolling.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Because they had the experience from GW1.

They knew it would be easier to catch players with PvE content than with mostly PvP content.
But in the end, they planned this as a PvP game, WvW as compromise. How would you explain the lack of any idea what to do with PvE after the Zhaitan arc. How would you explain the orientationless introduction of the Living Story.
There was no plan for PvE for after release. Because they expected more people to switch to PvP until they would introduce an expasion some year later. This did not work, players left.

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Posted by: Olba.5376

Olba.5376

The downside is that there isn’t much to do for these smaller groups.
A large problem is that there is 1 server that just dominates all the others most of the time.
Making your options smaller and geting whiped really easily due to the larger force of your opponent.
WvW ended up in just plain Zerging and/or blobbing and overtake your opponents with sheer numbers.

There are things which you can do as a small group that don’t make much sense as a larger group. For example, taking supply camps isn’t efficient use of resources if you have like 30 people per camp. On the other hand, taking a keep or Stonemist just isn’t something that you’re supposed to be able to do with a small group.

I can not showcase myself, wanting to be the better player.
Everything feels simplified and I can not show the enemy that I am the better player.

That’s because unless it’s a level playing field, you’re not the better player. And sPvP is where that level playing field exists, not WvW.

Right now a ton of players want to play GvG so badly but they never introduced GvG on release.
They released Guild Wars 2, but there is no sense of Guild Wars in Guild Wars 2.

Should I even bother pointing out that the name comes from an event in the lore?

And personally, if you ask me, the GW2 way of doing PvP, where everyone gets the same gear regardless of how long or how often they’ve played, is awesome. I spent years playing another MMO, where I never touched the PvP because I knew that I had no chance against someone who simply had superior gear.

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Posted by: DonRobeez.3560

DonRobeez.3560

The downside is that there isn’t much to do for these smaller groups.
A large problem is that there is 1 server that just dominates all the others most of the time.
Making your options smaller and geting whiped really easily due to the larger force of your opponent.
WvW ended up in just plain Zerging and/or blobbing and overtake your opponents with sheer numbers.

There are things which you can do as a small group that don’t make much sense as a larger group. For example, taking supply camps isn’t efficient use of resources if you have like 30 people per camp. On the other hand, taking a keep or Stonemist just isn’t something that you’re supposed to be able to do with a small group.

I can not showcase myself, wanting to be the better player.
Everything feels simplified and I can not show the enemy that I am the better player.

That’s because unless it’s a level playing field, you’re not the better player. And sPvP is where that level playing field exists, not WvW.

Right now a ton of players want to play GvG so badly but they never introduced GvG on release.
They released Guild Wars 2, but there is no sense of Guild Wars in Guild Wars 2.

Should I even bother pointing out that the name comes from an event in the lore?

And personally, if you ask me, the GW2 way of doing PvP, where everyone gets the same gear regardless of how long or how often they’ve played, is awesome. I spent years playing another MMO, where I never touched the PvP because I knew that I had no chance against someone who simply had superior gear.

You’re not understanding what I am pointing out.
In WvW all you can do with a small group is roam around capturing camps, get some sentries, kill some dolyaks and hold the ruins. Is this enjoyable to do all the time? I don’t think so.

The thing that makes sPvP so boring is that everything is focused on capturing and holding points. Is this enjoyable to do all the time? I don’t think so.

I am not referring anything to lore. It’s the gameplay and feeling the original game gave. I can not recall anything in this ’’sequel’’.

I feel that you have not experienced the original game and may not get everything.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens