!!!THIS POST IS FROM A COMPETITIVE PERSPECTIVE!!!
Alright, so I have started playing the original Guild Wars 1 year after the release (around factions beta testing) and I absolutely LOVED it from my first experience.
My first character was a Warrior, since I love bashing people.
Once I got to the Crystal Desert the PvE missions started to introduce me to PvP mechanics, but still have that sense of PvE in it.
I got introduced to defending the Altar, Relic Running and timing with Priest respawns.
They explained things pretty well and had a pretty good build up in difficulty.
So once I figured out how to deal with the variety of modes and completed the missions I had to face the Doppelganger aka someone like me (since he had the same skills as me).
There I got introduced to facing someone with the same skillset as me.
After a few tries I managed to defeat him and I became Ascended.
Now I got the oppertunity to combine elements of an other proffession with my main Warrior.
I have to admit it was difficult for me to get a sense of direction.
So I ended up picking Necromancer as my secondary and went for a Warrior build with minions (I know it’s awful but hey!, it was my first time!).
About 1 month later, when I explored PvE pretty good I started doing PvP.
I made a PvP character (Warrior) and they gave me a pretty decent sense of direction with one of their pre-builds.
They gave me one of the best Warrior builds, the W/E Eviscerate Warrior.
It was a good sense of direction on how to combine different proffessions for competitive play.
A big problem for me as a first-timer was that I got overwhelmed with all the other skills I had to unlock.
I did not know what other skills to unlock that would be a good choice for me.
The original Guild Wars was pretty hard to learn.
After weeks/months of playing I started to develop my playstyle through-out different characters and was starting to figure out how to respond to situations.
What I also liked is that I had a variety of modes to go through to experience different situations.
I eventually picked my 2 favorite classes that suited my style and went to deeper into them.
Warrior and Ranger were the classes of choice.
The more I played with them, the more I learned.
The more I learned, the better I played.
The better I played, the more satisfied I got.
I wanted to master the classes, I wanted to be better than my opponent.
I felt dedicated.
I can not explain how satisfied I felt every time I land a great Bull’s Strike.
It really putted the opponent in a tense situation.
I wanted to do it more often.
How about reading your opponent and landing that Disrupting Chop.
You could remove a threat for 20 seconds.
Doing that time after time gave me such a fantastic feeling.
If it be Qknocking as a hammer Warrior, or securing a target as a sword Warrior.
Whatever I played, if I did it right I felt so satisfied.
Rangers, what happened to them?
They were such an AMAZING class to just have or play as one.
A proper Ranger could really turn the tide of the field.
Pressuring your opponent with conditions while watching your opponents carefully, reading and interrupting their key skills.
Whenever I landed that Savage Shot, that Distracting Shot.. I just can not describe how fantastic that felt.
Whatever class you played in that game, if you did it right.. it was just an awesome feeling of satisfaction.
Where the game ultimately shined was ofcourse, Guild vs. Guild.
The sense of dedication of players, the coördination, it was exciting to play and watch every time.
The tournaments you guys orginased, that moment of victory, the moment where one of you said; ‘’this is what Guild Wars was made for’’.
During the lifespan of Guild Wars things started to feel easier, nearing the end, many skills got completely revamped and many were turned into Area of Effects.
It took away the skill necessary to secure that victory.
With the announcement of Guild Wars 2 I was pretty excited for it and there was said you guys had big plans for PvP.
Eventually on release I started playing through PvE and build up the feeling of the mechanics.
I think you guys did a great job on the dynamic system, the world feels alive.
Players could not steal exp or loot or whatsoever, players are encouraged to play together, which is fantastic.
Got to admit the story is a bit on the downside.