Just came back to the game after months of break time. I played HOT then took a break when they started releasing LS3. The number one thing that hampered me from diving straight away to gaming is my inventory.
I realize that inventory management is really a task, specially now that:
- the LS are introducing maps every episode
- current events adding key items per release
- fractal changes add new currencies
Ever since they changed the loot table of mobs having a loot/junk drop to containers, I think it’s getting out of hand.
Take HOT for example. There are different containers for every type of mob, and they have different rarity too. eg. (I’m not in game so these are not name accurate, and not every container is listed)
- Saurian Cache (common, uncommon, exotic)
- Mushroom Cache
- Thorned Cache
- Vine Cache
Add these to the other loot boxes, specific map currencies, materials and collectibles, you’ll be salvaging your way until you reach the DS gate. (I’m exaggerating I know, but tell me this doesn’t happen to you even once.)
With the current events and LS3 you now have:
- key items (portal stones, detectors, whatnots)
- map collectibles/tradeables (again)
- new mats
Please don’t tell me selling and salvaging takes little time, I know it, you know it, everybody knows it, but it doesn’t mean the way it is now is okay.
So here are some ideas that I’m sitting on:
At LVL80 there are too many junk items
Common & Uncommon gear - they get salvaged or sold most of the time, can’t we change them to stackable salvage items (eg. unstable hide, etc.) if dropped in lvl 80 zones, or if the bags are opened by lvl 80 chars? I say level 80 because I believe they still have their uses while levelling.
Uncommon Runes & Sigils - IMO, they have no use now, rare sigils and runes are 1s-2s in TP, the only reason low levels can’t access them right away is because of level restriction. (Heck, I only use them to do mystic forge daily)
Map specific collectible/tradeables Chak eggs, blood rubies, petrified logs, reclaimed metal plates, sands, etc.
So aside from currencies which are handled nicely by the wallet, we have these tradeables specific for different maps. While it is not a good idea to consolidate them as a single item (bad idea, players won’t play on other ‘harder’ maps), can’t we have a different tab for these items? Then these items can be segregated by the map they can be acquired. Like a tab for Dry Top, Silverwastes, etc.
I’m thinking of two ways:
- They add a single bag tab for each new map, it’s up to us to fill it up with our own slot bags and up to us to expand it with bag expansion gem slot.
- OR - - It’s a fixed inventory slots, meaning, we can’t add or delete the slots, the game just have to do it by adjusting itself according to the items that we have.
Bonus: It would be wonderful if these tabs are account bound (imagine, you can run events and not worry if you have keys or not.)
Takeaway: You cannot place items that are not map specific
Quest/Key items Levvi’s detector, Aurene’s portal stone, Lore books, etc.
This is quite easy to suggest since MMOs usually implement this when their game gets bigger. Please pretty please can we have a key items tab? I’m thinking that this should be a fixed tab, only the game can add stuff into it, and it can’t get full as well. I mean, why should the game punish the players for wanting to keep the lore books/diaries?
Update Material Storage Blade shards, Spinel cores, Feldspar core
Self explanatory. If it can be used for crafting, please have a slot for it in material storage.
EDIT:
Container boxes are getting out of hand
I believe the reason for having container boxes specific for mobs/map is so that the developers have an easier time updating the loot table, is it possible to move those mob/map specific items to their regular loot table outside of the container?
Also, why do we have so many different types of the same named container? eg. ‘Gilded Coffer’ can’t be stacked with another ‘Gilded Coffer’
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For now I think that’s all for my suggestions to at least minimize inventory management in GW2. Would be happy to hear what some of you think.
While there’s still a legacy currency issue (karma, relics, tokens, etc.) that I want to talk about, I still can’t wrap my mind on any suggestions how to clean the up even for a bit.
(edited by ladybutter.5280)