Before you post in this thread, I’d appreciate if you read this original topic and continue past just the title. Thank you.
Okay, one time events. This has split the community between those “with lives” outside the game and those that can participate. If the event is something like that of the opening cinematic from the Mad King, many really don’t care at all about it. But if it’s something with a tangible in-game reward, those that have other obligations are furied by it.
This brings up the “all-or-none mentality” that everyone should get something presented in-game on an even ground, or it shouldn’t be present at all. This isn’t exclusive to one-time events, as seen on The Clocktower in how many who just couldn’t complete the jumping puzzle tried to make every excuse or suggestion to A.Net so that it be changed for everyone.
That all-or-none mentality is not a selfless way for people to try to get others to participate, but really a ploy for themselves to get something that they are blocked from obtaining. All in all, this is a selfish attitude.
An experience from other MMO’s tells me that not everyone is going to be able to obtain everything in the game at all. It’s impossible, improbable, and it’s like chasing your tail (if you have one).
To pull away from the topic of rewards for just a bit, I’d like to instead point towards the actual reasoning of this game: To have Fun. Developer Colin Johnson says it best… http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success
More than just having fun, being in an ever changing living game world, it’s the experiences that drive great memories. Visiting Southsun Cove I can point out the rockslide we caused to stop the Ancient Karka, the steam vents we busted open, and finally his body ever encased in a volcanic rock grave on the edge of a lava pit. These aren’t just landmarks; they are things that us players caused and participated in.
Some likes those memories and joy them so very much; some just care for the ‘pot of gold’ at the end of the rainbow. Yet if either or both of these groups miss an event that has each entwined together, it’s considered to them to be unfair. And now we hit the topic title basic: Life—-is—-not—-fair. I’m sorry to say, but missing an in-game event is not the end of the world and shouldn’t have special exceptions or changes just because some are going to miss it. Whether you can’t buy Super Bowl/PAX tickets because they’re sold out, or you missed the great New Year’s Eve party because you had to work a double shift, no exceptions or changes are going to be made for accommodation.
I’d like to end this post with a Thank You directed towards A.Net for making a great game with enjoyable, memorable moments. Please, keep them coming.