One core flaw in my opinion
Seems like a lot of the GW1 players I encounter in these forums are so DRAMATIC. I never played GW1, so I don’t know what is making you guys this way, but kitten – calm down a bit!
I’m a GW1 player.
GW2 was fine for a long time. I even bit my tongue when ascended items were initially released.
However, now we have multiple time gates to statistical advantages with the laurel and commendation currencies. Instead of building on the current currencies (gold, gems, karma, dungeon tokens, and badges of honor), we are seeing stat advantages that reward unskilled/low effort play. Instead, they are essentially saying “log in for one month, get a stat based reward; join a large guild AND log in for one month, get another stat based reward”
That is NOT ok. I’ve defended everything they’ve done, but this is not right. This was supposed to be a game you could put down for a few months and get right back in. What the hell happened.
We finally agree on things hah. totally agree, i did pretty much as you did only was a bit more vocal at Ascended implementation..
I’m not entirely sure what you mean, Svetli, or what punting mounts are. (except I kind of like the sound of it) but I don’t care about what other people get in games. I do care about content. I do not understand, at all, why my enjoyment of a game should be linked to how much more I have than another person. I like it because it’s fun, satisfying, interesting, challenging. I like it because it’s one special way that I can spend time with family & friends, who are often far flung in life, and share something special.
I’ve leveled 6 to max & geared them all very well, & we do instances & fractals regularly. I’m pretty sure I play as much as anyone. At this point, I was very happy to hear about something new we could do together. Not all of us like dungeons – not many of us are interested in running them over & over. I do one, and think, “Well, that’s done!” But Guild Missions sounded fun, until I realized they sound like GW2’s version of a raid. I thought they’d be missions such as races, some kind of guild quests.
We are not asking for an easy, casual mission. We are asking for Guild Missions that are accessible to small guilds. This, "you all just want to get things now & easily’ is getting old. It’s a blatant diversion from what people have said over & over & over again.
eta: Ok, I think you meant spending time? Months? I thought you were talking about mount rewards. (which, incidentally, I would welcome in this game) Anyway – we’ve been here since beta. We’ve geared all our main characters well. I don’t see the difference between your time commitment & mine.
(edited by stobie.2134)
Ogden Stonehealer.
But to be less flippant, I actually don’t think there’s anything mechanics-based from GW1 which was directly carried over. I’m struggling to think and the only other thing is the distinct separation of PvP into its own section of the game not affected by PvE/WvW.
I’d say that the short skillbar with (partially) customizable skills is also a retained GW idea, even if the actual implementation was significantly changed and dumbed down.
You are right, though, at the moment i just can’t think of anything more than those two things.
I see a progression of lots of stuff from Guild Wars 1. The way I fight in Guild Wars 2 is very similar to Guild Wars 1, certainly more so than any other MMO I’ve played. For example, I pull exactly the same way to the same affect, I use LOS the same way and because neither game had a taunt mechanic and anyone could be attacked at any time, there’s a very similar feel. Guild Wars 1 may have had healers, but like Guild Wars 2, protection and avoidance of damage was always much better. Position is important in both games.
Those who played other games have a much harder time coping with the dugeons than those who played Guild Wars 1.
The storytelling aspect of places like Bloodstone Caves and Oola’s Lab, which later became dungeons are the forerunners of story and explorable mode. A lot of the later Guild Wars 1 skills did allow you to cast on the move, though not most of them.
The SPvP is very much reminiscent of AB, so the PvP is similar at least in that way.
That said, Guild Wars 1 is a very old game, and the only real thing it had going for it as far as combat went was the way builds worked. 200 skills per profession with the ability to cross profession was in some ways the best thing about the game. You could make a zillion builds. But a good percentage of those skills were all but useless, and people ended up with the same builds anyway.
Ever try to get a pug together for the Underworld without having the prescribed build of the month? Did you see the spamming for specific kinds of builds in Temple of the Ages.
Guild Wars 2 is much improved in many ways, except for the skill base, and I know people personally who found it too hard to survive, because they couldn’t make builds. I wasn’t one of them. I loved the way builds played out.
Still, this game feels a whole lot more like Guild Wars to me than any other game I’ve ever played. Down to Trahaerne taking all the credit for my hard work. lol
Anet when will get a reply to these complaints? Or will they continue to go ignored?
A complaint I was suprised to make was that we are not allowed to make petitions. Somthing so basic, so democractic, dimplomatic we are not allowed to do. Why?
I kind of hope they ignored this at best these ppl are shooting them self in the foot. The logic here goes from (well they make something more rewarding so i MUST do it) to (i want to use every skill from any weapons on any other weapon (bow attks on the GS ftw!))
Look at a game like WoW it did every thing its community asked and it pushed a lot of ppl out. Proving that the community often dose not comply know what is best for the game. At best they kind of have an idea but its rare is right on. Every thing they have done up to this point are things that ppl asked for in a big way. They did not do it the complete way that was asked because it was a bad idea. So they did it there own way the way Anet dose every thing.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I’m still shocked that just by a title name a developer would comment just to threaten to close this thread down. Now that is personally the most shocking but clearly a statment that Anet has changed.
I’m really shocked that people take games so serious. Game companies are not your friends! The reasons why you like one company above another is pure PR. Blizzard isn’t the good guy and Activision isn’t the bad guy. Both of them just want to make money! Do you think that any of their co’s play games and want their only goal is so that people have fun with their products?
Why ANet and NCsoft still has and always will have my respect? It’s not because of the good PR (Manifesto) or bad PR (moderator post). But purely because they’ve taken risk to develop something totally new (in my opinion) within 6 years! And they still develop the game 6 months after release! And they even don’t force any of their players to pay for that.
PS And the moderator didn’t threaten but just warn(inform) the OP so that the thread could stay OPEN! How is that bad?
They said they won’t add any new tiers of gear, this year.
Found it.
Colin Johanson:Our reward systems need to be exciting and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every six months.
You won’t see another tier between ascended and legendary in 2013, for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere.
I don’t see the implication that they’re adding more in the future. They just used the example that no more are coming this year and said they don’t want to force players onto endless gear treadmills. They used the time examples to indicate the difference that Guild Wars 2 has with other MMO’s of similar design.
Just ‘reward system’ says enough, Guildwars 2 no longer is a game were playing is a reward in itself.
so you want not to play and be the same level as ppl who play a lot ?
what sense dose that make ?
if you like that go play CS it have no grind all you have everyone have you can put skins for free ect all the things casual ppl want in GW2i like when i spend 1 of 2 mounts punting my time in the game and i know it was worth it cuz a guy who did not PLAY this 2 mounts DON’T have the things i have !
HOW IN HELL CAN YOU MAKE A GAME THAT IS EASY,CHALLENGING, BIG, SMALL, CASUAL AND HARDCORE ?
you cant plies everyone ! >_>
You can do it, just Arenanet can’t.
I’m really shocked that people take games so serious. Game companies are not your friends! The reasons why you like one company above another is pure PR.
Not true for many. I played WoW for about a month and a half after it launched. I didn’t like the way they were handling many things, so quit and uninstalled the game. Never loaded it again, and have not purchased another title from them since ( no SC2, no D3, etc).
Now that I see how Anet does business, they are now in that same category for me. I will never purchase another title (or expansion) with their name attached. Why? Because the title that I purchase will very likely not be what I end up with.
PS And the moderator didn’t threaten but just warn(inform) the OP so that the thread could stay OPEN! How is that bad?
It was very unprofessionally delivered.
I’m still shocked that just by a title name a developer would comment just to threaten to close this thread down. Now that is personally the most shocking but clearly a statment that Anet has changed.
Actually when a mod changes something on MOST forums and a person changes it back, they’re flouting the mod decision and on MOST forums that’s grounds for being banned. Try it on Guru and see how that goes for you.
A mod decided the first title of this thread was sensationalist and put there just to get the thread hits. The mod made a decision to change it, wrong or right.
Once someone changes it back, ignoring the mods decision, in my opinion, that’s ground for banning. Because if everyone can ignore mod decisions, whether they’re right or wrong, with no warning at all, then there IS NO moderation.
This wasn’t badly done. Changing something back after a mod changed it was.
HOW IN HELL CAN YOU MAKE A GAME THAT IS EASY,CHALLENGING, BIG, SMALL, CASUAL AND HARDCORE ?
They did it with GW1.
One way they could make GW2 better, in my opinion, is have mobs actually wander from place to place. As of now, they kinda just stand there. I really enjoyed the “pack movement” present in GW1 – it gave a life to the mobs instead of just “Hey! Kill me! Right here!” GW1’s instance system made the player feel unique because when he/she killed a mob, it stayed dead (at least until you rezoned, but even then, it could be hours before you do that instead of just a couple minutes until the mob respawns).
The elite skill system was MARVELOUS. Hunting mobs down to capture their elite skill was a great idea. I also liked their open-ended economy controlled solely by the players. I wish it just didn’t take so long to sell stuff…
Can you tell I liked GW1?
Can you tell I’m disappointed that the level of quality in GW1 isn’t present in GW2?
A mod decided the first title of this thread was sensationalist and put there just to get the thread hits. The mod made a decision to change it, wrong or right.
Once someone changes it back, ignoring the mods decision, in my opinion, that’s ground for banning. Because if everyone can ignore mod decisions, whether they’re right or wrong, with no warning at all, then there IS NO moderation.
This wasn’t badly done. Changing something back after a mod changed it was.
I agree that changing it back was a bad idea, but I also think the mod changing it in the first place was completely unneeded, and the change made was rather insulting to forum community as a whole.
The later comments made after re-modding the title were completely unprofessional. That belongs in private message, not on the public forum.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
You don’t buy gems, but an awful lot of people do. I have one friend that has spent over $3000 in the gem store. I’m not going to say how much I’ve spent, buts lets just say I’ve spent well over the yearly subscription business model. I was in Best Buy the other day, and one guy had $300 worth of gem cards he was buying. He wouldn’t tell me how much he’s spent in the past on them. That’s 3 people I know. How many of the thousands upon thousands of players buy gems? I’m sure they make an awful lot more by the gem store than if they had a subscription.
I just want to say thanks to everyone that does that as you are subsidizing my game play. Even though I feel totally square with GW2 since I paid full retail for the game. But in totally F2P games… thanks again! (I put in around $20 on those, inv, trade, auction house features)
They said they won’t add any new tiers of gear, this year.
Found it.
Colin Johanson:Our reward systems need to be exciting and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every six months.
You won’t see another tier between ascended and legendary in 2013, for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere.
I don’t see the implication that they’re adding more in the future. They just used the example that no more are coming this year and said they don’t want to force players onto endless gear treadmills. They used the time examples to indicate the difference that Guild Wars 2 has with other MMO’s of similar design.
Just ‘reward system’ says enough, Guildwars 2 no longer is a game were playing is a reward in itself.
Reading some of the stuff that Colin and other developers mention regarding ascended gear and the “reward system” in this game…it seriously makes me wonder if they even speak to Mike O’Brien, the President….the dude who had that big manifesto before the game was made. Is there ANY communication? Is he locked in a dungeon never to be heard from again?
Or, as someone else pointed out, was the manifesto just PR bullkitten? That is the most likely truth. The idea that they don’t want to make “Grindy games” is a joke…they are now clearly in the business of “grindy games” because the longer the grind, the more people continue to play. The more people continue to play, the more money they get.
The concept that putting in hours of a grind would ONLY net you a visual difference, and not a state difference, is sadly long gone. There is really no way to look at the situation other than to accept that they COMPLETELY 180’ed on that aspect of their “manifesto”.
Reading some of the stuff that Colin and other developers mention regarding ascended gear and the “reward system” in this game…it seriously makes me wonder if they even speak to Mike O’Brien, the President….the dude who had that big manifesto before the game was made. Is there ANY communication? Is he locked in a dungeon never to be heard from again?
Or, as someone else pointed out, was the manifesto just PR bullkitten?
I wonder the same myself. If the game was the success they wanted or greater, my guess is the team has full reign to do what they want to do, there are Ferrari’s that need to be driven! (Or are one of those F2P owners/investors really flexing?)
As for the manifesto. If there was ever to be a GW3, I would suggest not attempting a Manifesto as the game promotion, the old saying “Fool me…”.
They said they won’t add any new tiers of gear, this year.
Found it.
Colin Johanson:Our reward systems need to be exciting and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every six months.
You won’t see another tier between ascended and legendary in 2013, for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere.
I don’t see the implication that they’re adding more in the future. They just used the example that no more are coming this year and said they don’t want to force players onto endless gear treadmills. They used the time examples to indicate the difference that Guild Wars 2 has with other MMO’s of similar design.
Just ‘reward system’ says enough, Guildwars 2 no longer is a game were playing is a reward in itself.
Reading some of the stuff that Colin and other developers mention regarding ascended gear and the “reward system” in this game…it seriously makes me wonder if they even speak to Mike O’Brien, the President….the dude who had that big manifesto before the game was made. Is there ANY communication? Is he locked in a dungeon never to be heard from again?
Or, as someone else pointed out, was the manifesto just PR bullkitten? That is the most likely truth. The idea that they don’t want to make “Grindy games” is a joke…they are now clearly in the business of “grindy games” because the longer the grind, the more people continue to play. The more people continue to play, the more money they get.
The concept that putting in hours of a grind would ONLY net you a visual difference, and not a state difference, is sadly long gone. There is really no way to look at the situation other than to accept that they COMPLETELY 180’ed on that aspect of their “manifesto”.
Mike is actually on-board with the new vision. In one response to a question he called GW1 ‘stagnant’ because it didn’t have a gear grind. I agree with you on the misfortune for all with their 180, but at least they did the about face in unison.
Reading some of the stuff that Colin and other developers mention regarding ascended gear and the “reward system” in this game…it seriously makes me wonder if they even speak to Mike O’Brien, the President….the dude who had that big manifesto before the game was made. Is there ANY communication? Is he locked in a dungeon never to be heard from again?
Or, as someone else pointed out, was the manifesto just PR bullkitten?
I wonder the same myself. If the game was the success they wanted or greater, my guess is the team has full reign to do what they want to do, there are Ferrari’s that need to be driven! (Or are one of those F2P owners/investors really flexing?)
As for the manifesto. If there was ever to be a GW3, I would suggest not attempting a Manifesto as the game promotion, the old saying “Fool me…”.
For any other game Anet ever develops (be it GW3 or some new game), if I ever see anything titled a “Manifesto” during development I’m going to laugh (and cry) so hard it’s not funny. I totally agree with you. They just can’t try it again because I can’t see how anyone could take them seriously. I can barely take them seriously now whenever they talk about overall big picture plans for the game.
They said they won’t add any new tiers of gear, this year.
Found it.
Colin Johanson:Our reward systems need to be exciting and include things you want to earn over time, but we don’t want to force our players on endless gear treadmills for new tiers of gear we add every six months.
You won’t see another tier between ascended and legendary in 2013, for example. Our goal will be to use our existing reward systems and build new ones that are fun and exciting that step away from the stale gear grind reward systems you see elsewhere.
I don’t see the implication that they’re adding more in the future. They just used the example that no more are coming this year and said they don’t want to force players onto endless gear treadmills. They used the time examples to indicate the difference that Guild Wars 2 has with other MMO’s of similar design.
Just ‘reward system’ says enough, Guildwars 2 no longer is a game were playing is a reward in itself.
Reading some of the stuff that Colin and other developers mention regarding ascended gear and the “reward system” in this game…it seriously makes me wonder if they even speak to Mike O’Brien, the President….the dude who had that big manifesto before the game was made. Is there ANY communication? Is he locked in a dungeon never to be heard from again?
Or, as someone else pointed out, was the manifesto just PR bullkitten? That is the most likely truth. The idea that they don’t want to make “Grindy games” is a joke…they are now clearly in the business of “grindy games” because the longer the grind, the more people continue to play. The more people continue to play, the more money they get.
The concept that putting in hours of a grind would ONLY net you a visual difference, and not a state difference, is sadly long gone. There is really no way to look at the situation other than to accept that they COMPLETELY 180’ed on that aspect of their “manifesto”.
Mike is actually on-board with the new vision. In one response to a question he called GW1 ‘stagnant’ because it didn’t have a gear grind. I agree with you on the misfortune for all with their 180, but at least they did the about face in unison.
Ah I didn’t know that. Ya I guess, good to hear they are all in it together, with regards to changing their minds and throwing out the manifesto. How convenient it is for them that they stuck to their awe-inspiring, publicity-inducing manifesto until the game was sold en masse, then they conveniently changed their minds and reverted to the standard of every other MMO on the market. It’s almost as if it was planned…
It’s my belief that the developers of this game have great vision and ideas, better than any game I have ever played before. Where they fail is with execution, the game simply has too many bugs and every patch seems to just add more of them to the game.
[CDS] Caedas
Sanctum of Rall
I’m really shocked that people take games so serious. Game companies are not your friends! The reasons why you like one company above another is pure PR. Blizzard isn’t the good guy and Activision isn’t the bad guy. Both of them just want to make money! Do you think that any of their co’s play games and want their only goal is so that people have fun with their products?
All publicly traded corporations have the same end goal. This does not mean they have the same strategy for reaching that goal. Why would anyone use a different strategy? Because the market of people willing to tolerate kitten has already been saturated.
I’m really shocked that people take games so serious. Game companies are not your friends! The reasons why you like one company above another is pure PR. Blizzard isn’t the good guy and Activision isn’t the bad guy. Both of them just want to make money! Do you think that any of their co’s play games and want their only goal is so that people have fun with their products?
All publicly traded corporations have the same end goal. This does not mean they have the same strategy for reaching that goal. Why would anyone use a different strategy? Because the market of people willing to tolerate kitten has already been saturated.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
No, it’s sad but true. Just see storytelling and choices in Star Wars: Kotor or Dragon Age and here. And let’s be clear, i’m not saying WoW is better then GW2, just that Blizzard has best people, that’s why EVERY other MMO sooner or later starts to copy them (just like GW2 started, good idea, bad realisation)
It’s my belief that the developers of this game have great vision and ideas, better than any game I have ever played before. Where they fail is with execution, the game simply has too many bugs and every patch seems to just add more of them to the game.
Yes. So. Very. Many. Silly. Bugs.
How can your new content be gear… and the gear doesn’t work… at all?!? Ever. How can you release a patch that says “Champions should always drop loot” and then they CLEARLY DON’T, yet it takes you months to even acknowledge that they don’t? (BTW the word “should” in patch notes is an immediate red flag)
But, unfortunately it isn’t just the low-level bugs. There is a complete lack of balancing (you might first notice this when you see 12 minute events give the same award as 1 minute events… or when you are an engineer struggling to kill stuff and some noob warrior 3 levels lower than you waltzes in and decapitates it all with two swings.) And then just plain stupid stuff like Lost Shores Event and the recent Boss Guesting Fiasco where the easily anticipated is… not anticipated.
(edited by Fortuna.7259)
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
There are a lot more factors governing the quality of a released software product than the raw ability of the programmers and game designers. I wouldn’t be so quick to point fingers at them.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
No, it’s sad but true. Just see storytelling and choices in Star Wars: Kotor or Dragon Age and here. And let’s be clear, i’m not saying WoW is better then GW2, just that Blizzard has best people, that’s why EVERY other MMO sooner or later starts to copy them (just like GW2 started, good idea, bad realisation)
I’m really not sure I’d say Blizzard has the best people. I think their games have huge name recognition, & they’ve had years to polish. (yet still, their community is painful) I will say, they have the friendliest GMs & staff – I never had a bad interaction with any of them. I’d give them 10 there. But to say the best games – I can’t. Diablo 3 stands as evidence against any such claim.
I know people whine a lot about Bioware, but I love, love their games. (though yes, DA2 had horrible playstyle & a boring main character, I thought) And SWTOR had a great story – most of them (ok, I hated the …whatever the jedi version of Inquisitor was, can’t remember – consular? something like that – she was sooooo dull) It’s just that the play & environment was just wow in space with shockingly dull graphics.
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
No, it’s sad but true. Just see storytelling and choices in Star Wars: Kotor or Dragon Age and here. And let’s be clear, i’m not saying WoW is better then GW2, just that Blizzard has best people, that’s why EVERY other MMO sooner or later starts to copy them (just like GW2 started, good idea, bad realisation)
Story telling is one part of a RPG and will agree Bioware does that the best. But I still like Bethesda RPG’s a lot lot more than Bioware one’s.
Blizzard is living on it’s past, almost all their top people that made the company brand and they are living off their brand are gone, hah the founders of Anet are ex-Blizzard. But today there is nothing at all to make me believe they have the best programmers. They are the Coke of gaming, that’s all anymore.
It’s my belief that the developers of this game have great vision and ideas, better than any game I have ever played before. Where they fail is with execution, the game simply has too many bugs and every patch seems to just add more of them to the game.
I’m afraid i’d have to disagree with you on this. The difference between their stated vision and what they actually put into the game is too big to chalk it up to execution errors. Either they changed their mind at one point, and refuse to admit it, or the vision from the beginning was only a marketing spin, and they never intended to follow it.
Either way, their credibility went down hard in my eyes.
Remember, remember, 15th of November
But lets face it, Blizzard has best programmers and game designers just like Bioware in terms of single player RPG.
/Sarcasm
Please be /Sarcasm.
No, it’s sad but true. Just see storytelling and choices in Star Wars: Kotor or Dragon Age and here. And let’s be clear, i’m not saying WoW is better then GW2, just that Blizzard has best people, that’s why EVERY other MMO sooner or later starts to copy them (just like GW2 started, good idea, bad realisation)
Story telling is one part of a RPG and will agree Bioware does that the best. But I still like Bethesda RPG’s a lot lot more than Bioware one’s.
Blizzard is living on it’s past, almost all their top people that made the company brand and they are living off their brand are gone, hah the founders of Anet are ex-Blizzard. But today there is nothing at all to make me believe they have the best programmers. They are the Coke of gaming, that’s all anymore.
Best programmers?
I’m gonna have to go with someone other than Blizzard. They can do some really great things about getting minimum system requirements very low . . . so does ArenaNet and Mojang. Yes, Mojang. Their signature game works pretty well on low-end computers and they seem to want to keep that going from what I have heard.
Are we talking about most bugs? Or bug-free? Because I can’t think of very many games which didn’t have bugs involved which were released in the last five years. Cave Story, I think, was the last one I played which didn’t have serious bugs.
Are we measuring what people accomplish based on the size of the team? Then I’d say Mojang is considerably undersold on programming expertise, along with that fellow who does Dwarf Fortress. Or the one person who did Cave Story, music and graphics and all.
Overall, I still wait for the people who did NetHack to stand up so we can applaud them for a tightly-created game which has the potential to have even my grandkids snapping what passes for input devices in that far-flung future. That game will always exist, and it will always be amazingly well-done. And incredibly frustrating.
Anet has had the ‘looking for new staff’ slide up for months…
They were for a while constantly barraging ANYONE that visited the guildwars2.com website with a Pop Up to BUY NOW even if you already were logged into the website as a user (not a very intelligent web designer behind this).
They had a huge falling out of trust or PR after November with the Lost Shores patch and ‘perceived drops’ issue. After a few weeks of pure hell on the forums one of their poor employees got to be the fall person and ended up on reddit for a whole day ‘addressing the questions/needs of players’. This actually ended up being inflated PR speak with the ’we’re looking into this’ canned response prevalent. Here we sit months later and yet there was never a fix for the people that had drop off from the Lost Shores event, in fact it was failed to be ever mentioned by Anet again. The drops issue was supposedly JUST now for the most part fixed a week ago (although they completely dodged the issue on why it was a drops problem).
They maintain a bullish and unprofessional forum moderation staff that half cannot communicate effectively, and the other half usually just lock/merge willy-nilly to drown posts. This isn’t conspiracy, its just the observation of their acts.
You have a manifesto that for all intensive purposes has been used as toilet paper rather than design.
You have an audience that regardless of what is said or done refuses to do anything because they tout Anet’s ‘no monthly fee therefore be happy’ mantra.
I have watched two guilds with over 100 people simply die. Less than 5 users on at any given time. I’ve stopped playing the game and keep checking regularly to see if they’ve made any head way of promptly pulling their heads out of their butts. Unfortunately that’s not the case.
In every instance I come back the forums the situation always seems to get worse.
I’ve mentioned it numerous times in my posts previously, but being a marketing / brand manager professional myself I’d simply be out of a job from the PR work and the antics of this company.
And people like Martin and Colin are the exact reason behind those antics. Somebody like Josh Foreman who designed something I didn’t care for, but actively spoke with the community and has said why he did what he did and what he would do in the future is the type that Anet USED to be the majority of. It doesn’t matter if those monkeys C & J were there on the original team, they’ve fallen from their original status as much of the company has.
Unfortunately for you CriticKitten I believe the best thing is to move on because you will not find what you’re looking for in this game if you’re hoping they can turn around. If anything, what seems to be in their playbook is empty PR speak and an agenda not in line with the majority of their founding population of players.
Anet has had the ‘looking for new staff’ slide up for months…
I am sure people seeing how ArenaNet employees en masse are put down, called names, accused of anything and everything except killing their pet goldfish . . . I’m sure that has nothing to do with why people coming to the forums would think “hey I want to work there”. I know I wouldn’t want to work at a company where people who don’t even know what it I work on and don’t work on will continue to belittle me for the sole reason of who it is that signs my paycheck.
Just saying.
Anet has had the ‘looking for new staff’ slide up for months…
I am sure people seeing how ArenaNet employees en masse are put down, called names, accused of anything and everything except killing their pet goldfish . . . I’m sure that has nothing to do with why people coming to the forums would think “hey I want to work there”. I know I wouldn’t want to work at a company where people who don’t even know what it I work on and don’t work on will continue to belittle me for the sole reason of who it is that signs my paycheck.
Just saying.
In a job where you’re put in front of a generally large audience it is accepted and known that you will have both positive and negative feedback. If you are insinuating that the complaints, trolls, flames on the forums are one of the bigger reasons behind why Anet can’t seem to keep people employed I’d argue otherwise.
My point for bringing it up is just simply the fact that they can’t seem to keep their numbers in play. Whether that is because of their antics, poor pay/benefits, or certain wishing-they-were-gods moderators even patrolling their hallways and being bullies to their own employees (exaggeration, but still) we’ll never know.
In a job where you’re put in front of a generally large audience it is accepted and known that you will have both positive and negative feedback. If you are insinuating that the complaints, trolls, flames on the forums are one of the bigger reasons behind why Anet can’t seem to keep people employed I’d argue otherwise.
No, it’s not my sole point, it’s more along the line of you listing the site advertisement on the forums. And if I had to walk past protesters on my way to apply for a job, I would probably . . .
I’m not gonna lie, if the pay was decent I’d probably still apply right now today. But if I already had a good stable job i’d probably give it a pass.
What I’m getting at is this: If you had to walk past protests on your way to apply or a job interview, I’m betting many people would probably turn around. And also that there’s a drain on your enthusiasm to do your work when you see people who don’t like you for it.
. . . and yes, I am speaking from experience. When you are told you are the scum of the earth for working at a certain place? It doesn’t make you feel good to work there.
Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.
Sensationalist.
Pretty much sums up GW2 marketing thus far. Game itself has been anything but.
Changes are made but always not quite there.
Dev replies are based on ‘feedback’, but for some reason it usually doesn’t seem to go down well with the community.
Maybe because when things that matter aren’t worded nicely enough for you, it’s all ‘locked and thrashed’.
Let’s all just say nice things about GW2 and slowly step away. Just waiting for the next better MMO now. Trust ‘Time’ magazine to know anything about games. Hah!
Let’s face it, how many players would still be here if there was some kind of subscription fee?
Let’s face it, how many players would still be here if there was some kind of subscription fee?
. . . I would not because I don’t do that anymore. I just can’t afford to. But that’s not really what you were going for, was it?
Let’s face it, how many players would still be here if there was some kind of subscription fee?
. . . I would not because I don’t do that anymore. I just can’t afford to. But that’s not really what you were going for, was it?
It wasn’t.
P.S. I can’t afford it to. (no sarcasm or trolling)
Let’s face it, how many players would still be here if there was some kind of subscription fee?
Yup seen it happin in swtor mass exodus bad pr bad dev team no support etc etc .. and well ya the sub fee was the final straw
People back on topic!! Stop talking about WoW and other MMOs. This is Guild Wars 2, just keep it on that topic!
If I were to choose 1 core issue I have is that most of the content dies once you hit 80 and do do all the hearts and what not. There is NO reason what-so-ever to go back to those areas other then for the forced dailies.
Fine, fine – deleted it!
A mod decided the first title of this thread was sensationalist and put there just to get the thread hits. The mod made a decision to change it, wrong or right.
Once someone changes it back, ignoring the mods decision, in my opinion, that’s ground for banning. Because if everyone can ignore mod decisions, whether they’re right or wrong, with no warning at all, then there IS NO moderation.
This wasn’t badly done. Changing something back after a mod changed it was.
I agree that changing it back was a bad idea, but I also think the mod changing it in the first place was completely unneeded, and the change made was rather insulting to forum community as a whole.
The later comments made after re-modding the title were completely unprofessional. That belongs in private message, not on the public forum.
I have to disagree with this. It belongs on a public forum. This is because it was done publicly. The OP publicly ignored the mods instruction by changing it back. It sets a precedent of the mods don’t respond publicly.
I used to moderated another fan forum, and I ran into the same thing. I would sometimes be forced to publicly say something to someone, because once something is out in the open, saying it to them privately doesn’t inform dozens of other people that it can’t be done. And it shouldn’t be done.
As a former moderator myself (up until about three weeks ago), I can tell you the mod did exactly what I would have. Maybe not in changing the message in the first place, but certainly once it was done, when the OP changed it back, any comment about it had to be public. If not the wrong message gets sent to the forum as a whole.
Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.
Sensationalist.
Pretty much sums up GW2 marketing thus far. Game itself has been anything but.
Changes are made but always not quite there.
Dev replies are based on ‘feedback’, but for some reason it usually doesn’t seem to go down well with the community.
Maybe because when things that matter aren’t worded nicely enough for you, it’s all ‘locked and thrashed’.
Let’s all just say nice things about GW2 and slowly step away. Just waiting for the next better MMO now. Trust ‘Time’ magazine to know anything about games. Hah!
The game is busier than ever. People are playing and enjoying it. I’m one of those people. You think you know more about games than I do?
Why can’t you see that your opinion is just one opinion out of many and for every person who shares your opinion, someone else shares mine. Most people I know are still happily playing the game. This mass exodus people have talked about in other threads is wishful thinking on their part.
The game is so crowded, there are overflows now in several servers, and many events are so jammed with people, it’s hard to function.
Not the best play experience for those events, but surely a sign that people are playing the game.
I think Time Magazine probably does know something about games after all.
1: Very little about this game is new, very little.
2: That staff post AT LEAST had the decency to be a named and official statement. Kudos for that, and yes it was the right thing to do.
3: If you consider “EA games” as a successful company, you have some strange ideals of what makes a successful company, Riot Games does things VASTLY different to the likes of EA and is FAR more successful, what does that tell you about the actions of EA?
Also their dante’s inferno advertising fiasco set the gaming industry back SEVERAL YEARS in public opinion. You ursan clearly have NO IDEA what you’re talking about. And I’ll take the infraction to tell you that with a grain of salt.
4: To answer the op’s question, No I do not trust A-Net anymore, and I feel sorry for them more than anything as they ARE doing their job, they’re being told to make a game a specific way by their publisher, their monetization is being handled by an EX NEXON director (public opinion of Nexon is common knowledge and justified I’m not calling anyone out) and ultimately they if truth me told are just following orders. Judge them for that however you will individually, but your beef is with the evolution of the gaming industry as a whole as opposed to A-net themselves.
5:
I’ve mentioned it numerous times in my posts previously, but being a marketing / brand manager professional myself I’d simply be out of a job from the PR work and the antics of this company.
You may be asked to remove that, or prove it, but honestly I thank you because it’s about time someone in who shares the job, cast a professional opinion on their “antics” and said outright that it was farcical.
3: If you consider “EA games” as a successful company, you have some strange ideals of what makes a successful company, Riot Games does things VASTLY different to the likes of EA and is FAR more successful, what does that tell you about the actions of EA?
Also their dante’s inferno advertising fiasco set the gaming industry back SEVERAL YEARS in public opinion. You ursan clearly have NO IDEA what you’re talking about. And I’ll take the infraction to tell you that with a grain of salt.
A company’s ultimate purpose is to make money for its shareholders. EA is a pretty crummy company that does a lot of things I do not like. But they are financially quite successful. A quick look at their stock shows that it has increased in value over the last year. They must be doing something right, despite the crap they get.
The devs have admitted that they like vertical progression and will continue with it moving forward
What do you mean? Did they say they were going to add rarity beyond Ascended? Source?
I am a long dedicated player of GW1 and played GW2, but I found GW2 was lacking also . It is basically same ole same ole… plus for a PvPer from GW1, GW2 PvP has no incentive to compete and WvW.. I would just go play Aion for a good zerg fest :P Until more changes come along with maybe more of the dragons etc.. then I can find myself coming back, but until then, this game will end up “I am super bored” game to play
I wish they would bring back something like Halls of Heroes for PvP or something, sPvP so blahhhh
(edited by Copenhagen Warrior.5861)
we could always go back to our 55 monk in Bergen Hot Springs, ah the memories…
it’s early days still but what is going to be gw2’s ‘memories’ ….hmmm
I have to agree with the OP—especially since this last update. Everything they said about Guild Missions was all inclusive and many things they said addressed small guilds specifically. Yet, more and more I see small guilds being excluded from this content for guilds. No adjective there. Just guilds. And I want so badly to give Anet the benefit of the doubt but they refuse to speak to us; refuse to clear up the misunderstandings which leads me to believe that they are not misunderstandings….
I left WoW for many reasons but among them was Blizzard’s complete lack of honesty and respect for the playerbase. Things got so out of hand that it became common to see Mods heckling players on the forums. The Anet rep’s post here feels very ominous to me. Such a thing could have easily been communicated via private message. Also the fact that it is the only post from them and does not address this serious allegation tells me that they do not take their player base seriously. They do not care about what they communicate to their players. And most of all, they don’t care about their players concerns. Trust is extremely important between players and devs. Break it and you may never get it back.
Sea of Sorrows
At first I was in pure love for Anet (gw1, early gw2). Now, I didn’t really loose it (yet), but i’m on the verge of loosing it. They keep promising stuff they don’t actually do. Their own interests (fighting bots), is more important then honest players interests (honest farmers).
What hurt me most so far is Person X sentence ‘the forum is not a representation of all the players’. While this may be true for a bit, It’s truly unrespectfull to the forum community, and proofs they are not reading our posts. The 3k+ posts thread about thief ‘op’ complaints, I doubt it’s read. Theres a lot of good arguments (for and against), in there. But Person X behavior (and the general Forum behavior of Anet), proofs that it doesn’t matter to them. We are nothing to them. Somehow they have a better way of knowing opinions of all the 1 million + guild wars 2 players around (person X words). You gotta tell me how you do that Anet. Seems like a joke. Another thing that implies this ‘dont trust forum’ thingy, is the mention of the Alpha team. They played the game before everyone officially did, and they are still around making recommandations to Anet. Are you kidding me? a 500-5000 man team is worth more then forums posts?
Person X is also to naive. Gw2 office is not paradise. It’s ‘read your mails’, see potential problems, talk about them, find solutions, go home, enjoy resting time, sleep, repeat this pattern. Now you guys just do, ‘paradise, paradise, paradise, gw2 is oh so good’. You guys are ignoring Core Problems.
However I know some of Anet team (especially devs, like the one fixing story mode bugs), is working non-stop very hard. I also know 85 people, working for 3 million gamers is virtually nothing. A part of me wishes because of this they would work harder because the game needs it. Another part doesnt wanna push them to hard (I know having hard work conditions is not cool, so ofc i don’t wish this for Anet).
Anet keeps promissing ‘boosts’ to compensate for nerfs. So far they lied. Almost all nerfs had no counterboost. They also feel heavely ‘wrongly informed’. They think aoe’s are op? Jesus. Some of them yeah. All of them? Hell no. Playing tire 1 wvw(meta, so I think this is the most valid opinions out there, not your hidden ‘extract opinion from 1m gamer-magic-machine’ (Person X = to naive)), I know Barrage is the most op Skill in wvw (wich you specifically mentioned where you think aoe’s were op). Other skills, if you know how to play, don’t mean a lot. Barrage is the only aoe, that can turn a very large area into a suicide field (berserker rangers). Now will you take this info in to your heart Anet? Recent findings, I think not. This is not a call to nerf ranger, if anything, they need tons of boosts. But aoe wvw meta = Barrage spam (berserker) by loads of archers.
And that’s the point of my post: Disappointing trust in your forum (and whole) community Anet. We deserve more trust!
You don’t allow flaming, nothing in this post is flaming. Just an opinion. I left out the person who i was calling by name first, because I know it would result in a warning. There’s enough indications to know of who’m i speak, so draw your own conclussions. It’s not a flame, just a warning from a concerned customer.
I played rappelz Mmo. If any of the gw2 crew ever played that game, do not copy their bevavior. Almost anything they did was a mistake. It’s the best advice i can ever give you. Do not follow their (Nflavor/Galanet) mistakes.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
I hate to repeat myself but when will Anet give us an offical comment on this?