Ongoing Lowering of Tonic Related Fun
Now you have removed the ability to keep them up in combat, thereby removing any further use in wvw and meta/pve combat…
“All tonics can no longer be consumed while in combat. You will still remain transformed if you consume a tonic before entering combat.”
This doesn’t sound like you become untransformed when you enter combat. This just sounds like you need to have the tonic on you first, you can’t enter combat and then pop one. Or am I misunderstanding the complaint here?
Most tonics kick you out as soon as you receive any type of damage. It required hitting it a few times, but it was a much better option than running out and drop combat. Basically, all the newest update does is prevent people from being able to kitten around in tonics during meta events and wvw zergs. The complaint is more that this has been an ongoing trend for ages now, that changes that ultimately detract from the fun and quality of the game are made to fix problems, then are never revisited for a specific fix. With items that server no other purpose other than entertainment and general fun, this overtime leaves them utterly pointless. The current state of open world consumable items shows this pretty clearly.
Aren’t most tonics non-combat tonics, with no abilities on them?
Some tonics are costume brawl tonics.
There’s a couple now that are combat tonics.
Anet just made then non usable while you are engaged in combat, as it triggers on swap weapon sigils. You can still use them and then fight while transformed in combat tonic (Ascalonian Mage, Watchnight, Kodan and now my new favourite Endless Miniature).