Ongoing Lowering of Tonic Related Fun

Ongoing Lowering of Tonic Related Fun

in Guild Wars 2 Discussion

Posted by: Xeyon.6419

Xeyon.6419

Over the years tonics have gone from being a really fun set of wackadoodle collectibles to a set of by and far unused items bogged down with in game limitations.

First you removed the ability to use legendary auras with them…

Then you removed their ability to be used in around half of relevant game areas they used to be usable in….

Now you have removed the ability to keep them up in combat, thereby removing any further use in wvw and meta/pve combat…

I understand there were reasons for making these changes each time, but that does not change the fact that the overarching result is that tonics become unfun garbage. Similar to what happened to toys and consumable items, by doing a blanketing fix then not attempting to correct the issue that called for the fix in the first place, so the items just fade out of memory, you are continuously detracting from the overall fun mindset this game once had.

#MakeTonicsGreatWorth Even HavingAgain

Ongoing Lowering of Tonic Related Fun

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Now you have removed the ability to keep them up in combat, thereby removing any further use in wvw and meta/pve combat…

“All tonics can no longer be consumed while in combat. You will still remain transformed if you consume a tonic before entering combat.”

This doesn’t sound like you become untransformed when you enter combat. This just sounds like you need to have the tonic on you first, you can’t enter combat and then pop one. Or am I misunderstanding the complaint here?

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Ongoing Lowering of Tonic Related Fun

in Guild Wars 2 Discussion

Posted by: Xeyon.6419

Xeyon.6419

Most tonics kick you out as soon as you receive any type of damage. It required hitting it a few times, but it was a much better option than running out and drop combat. Basically, all the newest update does is prevent people from being able to kitten around in tonics during meta events and wvw zergs. The complaint is more that this has been an ongoing trend for ages now, that changes that ultimately detract from the fun and quality of the game are made to fix problems, then are never revisited for a specific fix. With items that server no other purpose other than entertainment and general fun, this overtime leaves them utterly pointless. The current state of open world consumable items shows this pretty clearly.

Ongoing Lowering of Tonic Related Fun

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Aren’t most tonics non-combat tonics, with no abilities on them?
Some tonics are costume brawl tonics.
There’s a couple now that are combat tonics.

Anet just made then non usable while you are engaged in combat, as it triggers on swap weapon sigils. You can still use them and then fight while transformed in combat tonic (Ascalonian Mage, Watchnight, Kodan and now my new favourite Endless Miniature).

Kitten.