Option to Key-bind Loot/Interact

Option to Key-bind Loot/Interact

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Posted by: PawPrince.5719

PawPrince.5719

The biggest issue I’ve had with GW2 is that ever since Beta has been No Option to Key-bind the Loot and Interact keys separably. I literally end up cursing at the NPCs in the game when trying to loot near them, as in my experience it seems to always Interact first and foremost and from a greater distance than you can Loot. This may not be true, but it seems as such.

Having to deal with the frustration every time I need to loot near NPCs has really bothered me, much more so than all the other issues and bugs (past and present).

Is there Any chance we might ever see an option in the Key-binding section to separate Loot and Interact? You can leave them both bound to F by default if you like, so that those who don’t want to change anything don’t have to, but adding the ability to select a separate key for each would be taking a Huge step closer to perfection, in my opinion. Anyone else agree?

Thanks.

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Posted by: EyeSeeSound.1348

EyeSeeSound.1348

Agreed. PITKitten.

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Posted by: Drudenfusz.2971

Drudenfusz.2971

ArenaNet could simply code the game so that it always prefer looting, and second then revive (it is so annoying if I try to revive someone but all I get is talk with some NPC who stands there idle around).

I would rather have a separation in interact with opjects and persons, so that my character don’t start talking when I actually try to repair the gate in WvW or just want to interact with some item for one of those heart quests. Because I don’t see how there a priority could work, sometimes I want to talk with the NPC instead of picking up the weapon which lies next to him.

Gwenya Drudenfusz [Boon], Norn Mesmer on Desolation

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Posted by: PawPrince.5719

PawPrince.5719

Yea, I had considered that but figured it would be easier for them to add the key-bind option than to try and code a priority system. I agree though that an additional key-bind option for Revive and/or Item Interact would also be nice. At least it makes some sense for Interacting with an NPC and an Item to be on the same key, annoying as it might be sometimes, but I don’t think Looting should have ever been bound to the same key, at least not without an option to change it.

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Posted by: Leon.1930

Leon.1930

Why did they ever do that to begin with?

I fully agree that this is a tremendous annoyance when it comes to playing and that adding such an option would improve the game tenfold.

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Posted by: Leiloni.7951

Leiloni.7951

They addressed this issue in the patch a few days ago:
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-9th-2012

Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else

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Posted by: Nethelli.4023

Nethelli.4023

Being able to separately bind Loot, Interact, and Revive would take up more keys, but offers a greater ability to control priority, and that control can be the difference between saving a dying player or chatting with the nearest NPC while you’re in the middle of fighting a boss.

Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else

I like how looting is higher priority than reviving.

“I know you’re about to die, but I really need to get to the small handful of copper that you’re lying on top of, so just give me a sec. Oh, and stop bleeding on my loot, you inconsiderate jerkface.”

Guildmaster of Nerd Herd [NERD] (Tarnished Coast)
Nethalia Frostmane [Ranger], Lyzanxia Unsu [Engineer]
Torg Darkmaw [Thief], Zekka The Architect [Elementalist]

(edited by Nethelli.4023)

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Posted by: PawPrince.5719

PawPrince.5719

They addressed this issue in the patch a few days ago:
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-9th-2012

Interact “F” should use the following priority:
1) Your current selection
2) Loot
3) Revive/Stomp
4) Anything else

Odd, my boyfriend and I have noticed no change when playing, we still get frustrated trying to loot items that have dropped under the NPCs.

I still believe simply adding an option in the Key-binding section would be preferable.

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Posted by: PawPrince.5719

PawPrince.5719

I’d just be happy enough if this at least got a reply and closed like most of the suggestion threads. :p

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Posted by: Moderator.3406

Moderator.3406

Please see this thread regarding suggestions.
This thread is closed.