INTRODUCTION
hello everyone. Today I’m attempting to create a better system for build creation and better management of the already existing resources(and adding new ones) of every class.
(not sure if this should go in profession balance or here, i hope i made the right choice!)
This Idea came to me the other day and i made a thread about it
(you can see the original thread here: https://forum-en.gw2archive.eu/forum/game/gw2/how-about-utilizing-base-stats/first#post3501016)
but at that point it was not completed and people did not pay much attention to it, so i though i will redo it properly this time!
Please read the whole post carefully before judging it. Comment your opinion, or your suggestion for improvement, point out mistakes and judge for yourselves if this system is actually better!
Well then lets begin!
As you have may have already noticed, guild wars 2 has become a game where variety is almost nonexistent. I’m talking about builds. Everyone is focused on damage and other builds are shunned.
1. Why is that?
2. How can we prevent it?
The answer is simple.
1. The reason why everyone is focused on damage, is because you can support yourself and do damage at the same time. This is the root of all problems.
2. You will have to read this whole thread carefully and examine the possibilities of this new system.
lets look the roles of players in a dungeon(example): (average organized group)
4 berserk warriors (direct damage focused builds)
1 berserk guardian
1.before the fight, warriors give might and fury to the group(support)
2.at the start warriors+guardian stack vulnerability on boss (conditions)(bleeding+burning)
3.warriors put banners to increase damage (strength/discipline) or to increase defense (defense/tactics) both a form of support.
4.during the fight, the guardian provides protection/condition cleansing/ aegis/healing which are all forms of support.
5.all players can support themselves with a variety of healing skills not depending much on your build
What seems off to me, is that a direct DAMAGE focused player can support other players and himself so much, while applying passive damage on top of direct damage.
What is the point of support/condition builds then? This includes all other builds that exist in the game but for the sake of convenience i use these major categories.
This is what should be changed. Builds should be able to to do what the were made for and not have all forms of playing styles.
Lets attempt to improve it!
- Lets look at a group with variety:
2 direct damage focused players
1 condition damage focused player
1 support focused player
1 profession stat focused player
This kind of group, as an organized group, would be laughable cause there is no need for something other than direct damage. BUT this can be fixed by giving roles.
If a direct/condition damage player was not able to support himself enough,
Little access to might/fury and heal and a support player was able to give might/fury and heals but lack damage himself then it these two categories would work very well together and 2 of those would surpass the ONLY damage combo as an only damage player would not be able to buff(support) himself.
NOW lets see how we can make this happen, efficiently!
STEP 1 : “re-creating” the trait system
this system is based on a new board of traits. A massive background of your character’s capabilities, Where individuality is proved useful.
The resources (points) of this board are the already existing base stats, but increased.
This new system will have a pool of 5000-7000 points waiting to be spent however you like.
It sounds huge! Well it is huge!
These points will be spent 1 by 1, 10 by 10 or directly to the line you need to reach.
The board will have each of the following lines separately:
- power/attack (major stat)
- precision (major stat)
- critical chance (minor stat)
- toughness (major stat)
- vitality (major stat)
- health points (minor stat)
- condition damage (major stat)
- condition duration (minor stat)
- boon duration (major stat)
- healing power (major stat)
- critical damage (minor stat)
- profession specific line (major stat)
4 lines per page to ease the eye.
7 TIERS per major line
3 TIERS per minor line
(edited by Louk Tsoup.2108)