Patch Today: Key Farming Impacted
The reset for the level 10 key is the same as the guild missions and gold cap reset. It’s Saturday (in the US) when the game resets. I did my key run after the last reset and got my key.
For me in the US the weekly reset is in about 9 hours from now, not on Saturday. That’s when all the guild missions and everything resets. Considering when this was implemented, Tuesday, this weekly reset hasn’t occurred yet so I’m unclear how you can be 100% sure when this event hasn’t happened since patch time yet.
Don’t take me wrong, I’m pretty sure it’ll be tonight as well, but we can’t know for 100% sure until weekly reset tonight.
I’m in the US. I did my previous key run on tuesday after the change to level 10 keys. I did my next key run Saturday after this last reset (which is the same the gold cap reset) and got my key.
To repeat myself, I did my second key run after this last reset and got my key. The second key was 4 days after my first key.
Edit: I just checked. the guild missions reset with this last reset. It’s on Saturday.
Guild missions (I’m on an elderly iPad and it won’t let me copy and paste links but you can google it)
The weekly caps mentioned below reset on Sundays at 00:00 UTC (19:00 UTC-5) (this is Saturday in the Americas and Sunday in the EU, Asia, and Oceanic regions)
ANet may give it to you.
(edited by Just a flesh wound.3589)
Thanks for the info Flesh =D
With how many boxes you need to open to get anything of value, I’d prefer it if they added a black lion key to the monthly log in rewards instead of all the bank express items collecting dust in my bank.
They should really just move the key to a higher level point in the story. If people really want to go through 30 or more levels just to get a key then why not.
Just tested this. It indeed seems to be tied to same saturday-sunday weekly reset as guild missions. Did key last week on wednesday and tested another run now on sunday and got the key.
They should really just move the key to a higher level point in the story. If people really want to go through 30 or more levels just to get a key then why not.
They basically did considering you get keys from the personal story at level 40, 60 and from S2E6.
They should really just move the key to a higher level point in the story. If people really want to go through 30 or more levels just to get a key then why not.
They basically did considering you get keys from the personal story at level 40, 60 and from S2E6.
No I’m saying get rid of the level 10 story key reward and move it up higher.
They should really just move the key to a higher level point in the story. If people really want to go through 30 or more levels just to get a key then why not.
They basically did considering you get keys from the personal story at level 40, 60 and from S2E6.
No I’m saying get rid of the level 10 story key reward and move it up higher.
Besides that I don’t like that idea because anet should make it easier to farm keys!
You realize that you already get 1 key at the end of personal story level 40, 1 key at the end of personal story level 60 and 1 key at living world season 2 Episode 6 as a reward?
So your suggestion is to remove 1 key from level 10 and add it to level20 or 30. Both are reached in the exactly same time as level10 with the birthday scrolls.
So that wouldn’t change anything, maybe you should think your suggestion through again.
Edit: @under me: yes. Basically it would tak ~40min. to get the key at end of level30. So it would double the time. Still that would be an extremly low raise. Anyhow, I want anet to make it easier to farm keys instead of harder. Just wanted to show that this suggestion is pretty easy to go around. Probably thats why anet didn’t just move it up to lvl20/30.
[RUC] Riverside United Corps! For Riverside!
(edited by Bomber.3872)
They should really just move the key to a higher level point in the story. If people really want to go through 30 or more levels just to get a key then why not.
They basically did considering you get keys from the personal story at level 40, 60 and from S2E6.
No I’m saying get rid of the level 10 story key reward and move it up higher.
Besides that I don’t like that idea because anet should make it easier to farm keys!
You realize that you already get 1 key at the end of personal story level 40, 1 key at the end of personal story level 60 and 1 key at living world season 2 Episode 6 as a reward?
So your suggestion is to remove 1 key from level 10 and add it to level20 or 30. Both are reached in the exactly same time as level10 with the birthday scrolls.
So that wouldn’t change anything, maybe you should think your suggestion through again.
You get to that level but you still have to go through all the stories. Might want to think things through before you post a response. You only get so many level 30 scrolls.
Anyhow, I want anet to make it easier to farm keys instead of harder.
They literally just did the opposite of what you want. Why would they go back on that? It’s not something that they wanted to encourage, as it affects their revenue. The NPE was put in place to try and hinder players from key farming. We found a workaround. Now the weekly limit is put in place. We might find a workaround. Who knows?
tl;dr what you want is the exact opposite of what Anet wants.
Anyhow, I want anet to make it easier to farm keys instead of harder.
They literally just did the opposite of what you want. Why would they go back on that? It’s not something that they wanted to encourage, as it affects their revenue. The NPE was put in place to try and hinder players from key farming. We found a workaround. Now the weekly limit is put in place. We might find a workaround. Who knows?
tl;dr what you want is the exact opposite of what Anet wants.
Anet did officially allow key farm and they especially allowed and agreed to it during the npe update.
So whatever reason the limit has, it’s not that they don’t want us to farm it in a normal amount of time. They only did/want to cap the gain of individuals.
So I think with HoT there will be introduced at least one new way to farm/earn blc keys.
I only wish they would have waited until HoT release (same with other changes) or reverse it until HoT.
[RUC] Riverside United Corps! For Riverside!
Thanks for posting that flesh. Now I can add a weekly key farm to my list of things to do after GMissions reset
As an aside, my key farmer I made just farmed her first key today…… some 34 days after her 1st birthday! procrastination ftw! haha
Anyhow, I want anet to make it easier to farm keys instead of harder.
They literally just did the opposite of what you want. Why would they go back on that? It’s not something that they wanted to encourage, as it affects their revenue. The NPE was put in place to try and hinder players from key farming. We found a workaround. Now the weekly limit is put in place. We might find a workaround. Who knows?
tl;dr what you want is the exact opposite of what Anet wants.
Anet did officially allow key farm and they especially allowed and agreed to it during the npe update.
No. They said it wasn’t an exploit. That’s very different than endorsing it.
RIP City of Heroes
Not being an exploit means that it is intended functionality. Saying that something is intended functionality is a form of endorsement.
I find the idea of key farming odd, and would have thought of it as a form of exploit myself, but Anet considered otherwise. Their call.
We can see in this thread some people that like to make key run many time for ticket and easy gold for doing level 10 thing many time as they can. They post many time in thread about how this is bad over and over. Now these people are mad and say arena net is greed and want money only. Arena net is not charity. A business and point of business is to make some money. Sorry it got broke for you but I think arena net see that this was not what was intended way to make by doing newbie thing over and over. If you think it is okay to get skins and gold from doing such simple newbie task as many time as you want guess arena net disagree. No longer can farm thing while post on forum during cut scene or watch movie why doing for profit. Sorry for luck
Good luck.
(edited by Qugi.2653)
It was intended to be a reward for completing the first chapter of the personal story. ANet never expected players would be farmed by creating new characters repetitively just to acquire them. But the key does have a purpose for new players and that’s introducing them to BLCs and their content which is nominally Gem Store items so ANet wouldn’t want to remove it.
They also said the change caused by the NPE wasn’t to halt key farming, that’s not an endorsement either, that’s merely answering a question.
If a police officer chooses to ignore someone doing a minor traffic violation, that’s not an endorsement either. That just means he would rather spend is time stopping major violations. Key farming up to now was simply tolerated but something changed, possibly expecting an influx of new players with the release of HoT, and ANet now want to limit it because they would rather new players not learn to do this as a way to circumvent buying keys from the gem shop.
Basically Key farming became too popular and too well known to let it continue unrestricted while leaving the reward of a key in there for new players.
RIP City of Heroes
Anyhow, I want anet to make it easier to farm keys instead of harder.
They literally just did the opposite of what you want. Why would they go back on that? It’s not something that they wanted to encourage, as it affects their revenue. The NPE was put in place to try and hinder players from key farming. We found a workaround. Now the weekly limit is put in place. We might find a workaround. Who knows?
tl;dr what you want is the exact opposite of what Anet wants.
Anet did officially allow key farm and they especially allowed and agreed to it during the npe update.
No. They said it wasn’t an exploit. That’s very different than endorsing it.
I already posted before that it wasn’t an exploit, and linked the threads and posts. But here they are again.
http://www.guildwars2guru.com/arenanet-tracker/topic/250667-are-black-lion-key-runs-an-exploit/
https://forum-en.gw2archive.eu/forum/support/support/Are-Black-Lion-Key-runs-an-exploit/first#post1188533
Basically, no, its not an exploit. But they left it open that its still open to be changed.
Quoting Gaile:
What I was told was that the devs felt that the time spent was acceptable in relation to the rewards.
in other words, did the relation of time spent vs rewards change? As that seems to be one factor. But I would still like a confirmation or if something else changed.
Not an exploit, but they clearly did not like it.
It’s just that now with free accounts, they have an excuse (flimsy as it is) to kill key farming off — just look at all the posts in this thread that claim free accounts farming keys would have caused problems… people actually believe it.
If a police officer chooses to ignore someone doing a minor traffic violation, that’s not an endorsement either.
If he tells that someone that what they are doing is not against the law it is.
We can see in this thread some people that like to make key run many time for ticket and easy gold for doing level 10 thing many time as they can. They post many time in thread about how this is bad over and over. Now these people are mad and say arena net is greed and want money only. Arena net is not charity. A business and point of business is to make some money. Sorry it got broke for you but I think arena net see that this was not what was intended way to make by doing newbie thing over and over. If you think it is okay to get skins and gold from doing such simple newbie task as many time as you want guess arena net disagree. No longer can farm thing while post on forum during cut scene or watch movie why doing for profit. Sorry for luck
Good luck.
I think it’s an absurdly bad decision, and I’ve only done enough of it to get 4 tickets in the years it’s been doable. Of course it’s about money, and companies do exist to make money. But that doesn’t mean every money-making decision ok, right, or acceptable to do. McDonald’s could start charging $50 for a hamburger because they aren’t a charity. But they don’t, because they know that would be a complete rip off and a stupid idea that would make them lose money. Anet, on the other hand, seems to think that putting the game’s primary (nearly only) source of new weapon skins behind a $30 paywall ($45 if you buy individual keys) is the right thing to do.
I think we’ll all see just how good of an idea this is after the next round or two of Black Lion weapon skins are added. Anet isn’t likely be to selling any more keys than they have been, and the weapons will be in short supply and costing 5x (or more) on the TP than the current 1-ticket weapons. No one gains anything out of this stupid decision, and the players lose out on having new weapons skins accessible. And a decision that does nothing but degrade your customers’ experience is never good for business.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
Does anybody know when the keys farming reset?
Does anybody know when the keys farming reset?
They reset the say time as guild missions. I did a key run a few minutes after that patch and 4 days later after the guild missions reset time.
From the wiki, guild missions reset time:
The weekly caps mentioned below reset on Sundays at 00:00 UTC (19:00 UTC-5) (this is Saturday in the Americas and Sunday in the EU, Asia, and Oceanic regions)
ANet may give it to you.
Not an exploit, but they clearly did not like it.
It’s just that now with free accounts, they have an excuse (flimsy as it is) to kill key farming off — just look at all the posts in this thread that claim free accounts farming keys would have caused problems… people actually believe it.
Except if it was P4F accounts, they could have just place the limit on those. No I think P4F simply gave them the metrics to determine how often a new player completes the first chapter of the personal story and with that they can feel confident to place the time limit they did knowing it affects few if any non-key farming players.
RIP City of Heroes
Not an exploit, but they clearly did not like it.
It’s just that now with free accounts, they have an excuse (flimsy as it is) to kill key farming off — just look at all the posts in this thread that claim free accounts farming keys would have caused problems… people actually believe it.
Except if it was P4F accounts, they could have just place the limit on those. No I think P4F simply gave them the metrics to determine how often a new player completes the first chapter of the personal story and with that they can feel confident to place the time limit they did knowing it affects few if any non-key farming players.
??
So, you think they couldn’t tell beforehand how many char that were created, got the key and were deleted versus how many were created, got the key and continued leveling?
I doubt there was any tie to f2p and it was merely coincidental that the 2 changes to the game happened near each other,
ANet may give it to you.
Only reason I ever did some keyfarming (fewer than 20 runs total) is because I literally have hundreds of tomes of knowledge and nothing much else to do with them. And now there’s really nothing left except delete the things for bank space.
I never really saw the problem with key farming. Even with supposedly tons of farmers out there, the prices of the rare items those chests spawn or that can be bought for tickets suggest they are very rare indeed.
So er yeah, pointless change is pointless, in my opinion. If people like to spend their time doing key farming, let them. It brought experienced players to new player zone, and I’ve seen many a farmer help newbies.
And seriously, I for one am never, ever going to buy those keys. My luck in this game stinks to the point I haven’t EVER gotten anything useful from black lions chest, even with 8 80s worth of story arcs and 3 random-drop keys thrown into the bargain. Might as well throw my money in a garbage bin.
Not an exploit, but they clearly did not like it.
It’s just that now with free accounts, they have an excuse (flimsy as it is) to kill key farming off — just look at all the posts in this thread that claim free accounts farming keys would have caused problems… people actually believe it.
Except if it was P4F accounts, they could have just place the limit on those. No I think P4F simply gave them the metrics to determine how often a new player completes the first chapter of the personal story and with that they can feel confident to place the time limit they did knowing it affects few if any non-key farming players.
??
So, you think they couldn’t tell beforehand how many char that were created, got the key and were deleted versus how many were created, got the key and continued leveling?
I doubt there was any tie to f2p and it was merely coincidental that the 2 changes to the game happened near each other,
No I’m saying they didn’t have data on how often new players completed the first chapter of the personal story since NPE and Traits 3.0. P4F gave them an opportunity to start with a clean slate and gather the data needed to rationalize that once a week wouldn’t affect a new player.
How many keys being farmed was immaterial other than recognizing the extent of the “problem”. They wanted data that they would assure them they wouldn’t be punishing new players who hadn’t picked up that activity yet.
RIP City of Heroes
Not an exploit, but they clearly did not like it.
It’s just that now with free accounts, they have an excuse (flimsy as it is) to kill key farming off — just look at all the posts in this thread that claim free accounts farming keys would have caused problems… people actually believe it.
Except if it was P4F accounts, they could have just place the limit on those. No I think P4F simply gave them the metrics to determine how often a new player completes the first chapter of the personal story and with that they can feel confident to place the time limit they did knowing it affects few if any non-key farming players.
??
So, you think they couldn’t tell beforehand how many char that were created, got the key and were deleted versus how many were created, got the key and continued leveling?
I doubt there was any tie to f2p and it was merely coincidental that the 2 changes to the game happened near each other,
No I’m saying they didn’t have data on how often new players completed the first chapter of the personal story since NPE and Traits 3.0. P4F gave them an opportunity to start with a clean slate and gather the data needed to rationalize that once a week wouldn’t affect a new player.
How many keys being farmed was immaterial other than recognizing the extent of the “problem”. They wanted data that they would assure them they wouldn’t be punishing new players who hadn’t picked up that activity yet.
You’re saying that they couldn’t pull information about new account away from all accounts in the past? I doubt that too. I’m betting they could always see new accounts and see how often new accounts made their first char and leveled it separate from old accounts.
ANet may give it to you.
Problem with big data is that there is a lot of it. Also since “the begining” there has been a lot of changes for starting players.
If the key reward from the personal story was targeted at new players, as I believe, as a way to introduce them to what you can get from the Gem Shop as well as the chests, gathering current data on how new players act was paramount.
It’s also possible that they just didn’t have that exact data historically and this tracker was new, starting with HoT pre-purchases creating new accounts as well as the influx of P4F.
RIP City of Heroes
Well, that’s your take on it. Mine is they simply decided to restrict key farming to boost key sales. They undoubtably looked at data at how often new chars that are kept for the first story line for minimal impact on them, but they already had the data for 5 million accounts spanning 3 years. I doubt they needed the extra information from the f2p accounts to decide.
ANet may give it to you.
I think we are talking about two slightly different things here.
I’m talking about them determining the rate it would be rewarded so it didn’t impact new players and you are talking about the reason why they chose to limit it.
I know that key farming was a sore subject with ANet. They couldn’t simply ban it because that key drop was important to introduce players to Chests and the items from the Gem Shop they contained. ANet already knew how many keys were going for free and how a fair portion was going to a tiny, but growing portion of the playerbase. Due to the lack of new content more and more players were giving key farming a spin as something different to try. With HoT coming, this was the time to nerf the farm on purpose but how to nerf it without affecting the “normal” player? Well they knew the how, just not what was a fair time interval.
RIP City of Heroes
I think we are talking about two slightly different things here.
I’m talking about them determining the rate it would be rewarded so it didn’t impact new players and you are talking about the reason why they chose to limit it.
I know that key farming was a sore subject with ANet. They couldn’t simply ban it because that key drop was important to introduce players to Chests and the items from the Gem Shop they contained. ANet already knew how many keys were going for free and how a fair portion was going to a tiny, but growing portion of the playerbase. Due to the lack of new content more and more players were giving key farming a spin as something different to try. With HoT coming, this was the time to nerf the farm on purpose but how to nerf it without affecting the “normal” player? Well they knew the how, just not what was a fair time interval.
I’m not talking about the reason why, though I mentioned it. I’m saying I think 5 million accounts and 3 years is sufficient data to inform their metrics. The game hasn’t changed so radically since f2p was put in that that information would be different enough that they would need it to decide.
I’m saying I think they when made their decision they had all the information they needed already with the 3 years and 5 million accounts to set the time frame and the f2p is coincidental. It’s possible they didn’t even use f2p accounts as f2p players with just 2 char slots might play differently than the people who pay and have 5 slots to use.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Not being an exploit means that it is intended functionality. Saying that something is intended functionality is a form of endorsement.
I find the idea of key farming odd, and would have thought of it as a form of exploit myself, but Anet considered otherwise. Their call.
Between you and me I thought about keyfarming awhile back before it was widely advertised as a way of being clever but didn’t for a couple of reasons:
1. I was very focused on gathering mats, questing, dungeons, and crafting forge fodder for my legendary and figured it’d cut into that time.
2. Seemed like something I could be banned for, and since every step our character takes gives very exact data as to our coordinates evidence to punish such behavior would be trivial to gather (repeatedly made alts, their progress tracked, repeating the pattern, etc.) so the risk to reward ratio seemed terrible.
On a good note to people who keyfarm they could spend more time actually doing things in game like world bosses or WvW, and the entire idea behind fractals is obtaining upgrades that’ll give us an edge (or level the playing field) in WvW.
Not being an exploit means that it is intended functionality. Saying that something is intended functionality is a form of endorsement.
I find the idea of key farming odd, and would have thought of it as a form of exploit myself, but Anet considered otherwise. Their call.
Between you and me I thought about keyfarming awhile back before it was widely advertised as a way of being clever but didn’t for a couple of reasons:
1. I was very focused on gathering mats, questing, dungeons, and crafting forge fodder for my legendary and figured it’d cut into that time.
2. Seemed like something I could be banned for, and since every step our character takes gives very exact data as to our coordinates evidence to punish such behavior would be trivial to gather (repeatedly made alts, their progress tracked, repeating the pattern, etc.) so the risk to reward ratio seemed terrible.
On a good note to people who keyfarm they could spend more time actually doing things in game like world bosses or WvW, and the entire idea behind fractals is obtaining upgrades that’ll give us an edge (or level the playing field) in WvW.
I suspect most people did key farming “also with” not “instead of” and that they did it as an additional thing they did in game. So it doesn’t mean that if they already have their fill of world bosses or fractals, the time they would have done a key run instead goes to doing more world bosses or more fractals. It might just mean they’ll log out for that day.
I did a lot of key runs and I usually did them on my down time or the end of the day when I already had done my harvesting or world bosses or Silverwastes and thought, I think I’ll do a key run before I quit. Or during the day I had a spare 20-30 minutes and did a quick key run, then logged back out. Now, I finish and log back out. I don’t do another round of bosses.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I think we are talking about two slightly different things here.
I’m talking about them determining the rate it would be rewarded so it didn’t impact new players and you are talking about the reason why they chose to limit it.
I know that key farming was a sore subject with ANet. They couldn’t simply ban it because that key drop was important to introduce players to Chests and the items from the Gem Shop they contained. ANet already knew how many keys were going for free and how a fair portion was going to a tiny, but growing portion of the playerbase. Due to the lack of new content more and more players were giving key farming a spin as something different to try. With HoT coming, this was the time to nerf the farm on purpose but how to nerf it without affecting the “normal” player? Well they knew the how, just not what was a fair time interval.
I’m not talking about the reason why, though I mentioned it. I’m saying I think 5 million accounts and 3 years is sufficient data to inform their metrics. The game hasn’t changed so radically since f2p was put in that that information would be different enough that they would need it to decide.
I’m saying I think they when made their decision they had all the information they needed already with the 3 years and 5 million accounts to set the time frame and the f2p is coincidental. It’s possible they didn’t even use f2p accounts as f2p players with just 2 char slots might play differently than the people who pay and have 5 slots to use.
P4F didn’t change it, it and new accounts from the HoT prepurchase simply gave them a starting point with new players that ANet could observe.
Experience players would be the wrong group to look at. Even not trying to key farm or trying to level quickly most of us could get to 10 (without direct PLing) and do the 1st chapter of the personal story in what, 6-8 hours? The question ANet wanted answered was how fast do new players create alts and rerun the PS? Would a limit of once a week hurt the vast majority of them?
RIP City of Heroes
I think we are talking about two slightly different things here.
I’m talking about them determining the rate it would be rewarded so it didn’t impact new players and you are talking about the reason why they chose to limit it.
I know that key farming was a sore subject with ANet. They couldn’t simply ban it because that key drop was important to introduce players to Chests and the items from the Gem Shop they contained. ANet already knew how many keys were going for free and how a fair portion was going to a tiny, but growing portion of the playerbase. Due to the lack of new content more and more players were giving key farming a spin as something different to try. With HoT coming, this was the time to nerf the farm on purpose but how to nerf it without affecting the “normal” player? Well they knew the how, just not what was a fair time interval.
I’m not talking about the reason why, though I mentioned it. I’m saying I think 5 million accounts and 3 years is sufficient data to inform their metrics. The game hasn’t changed so radically since f2p was put in that that information would be different enough that they would need it to decide.
I’m saying I think they when made their decision they had all the information they needed already with the 3 years and 5 million accounts to set the time frame and the f2p is coincidental. It’s possible they didn’t even use f2p accounts as f2p players with just 2 char slots might play differently than the people who pay and have 5 slots to use.
P4F didn’t change it, it and new accounts from the HoT prepurchase simply gave them a starting point with new players that ANet could observe.
Experience players would be the wrong group to look at. Even not trying to key farm or trying to level quickly most of us could get to 10 (without direct PLing) and do the 1st chapter of the personal story in what, 6-8 hours? The question ANet wanted answered was how fast do new players create alts and rerun the PS? Would a limit of once a week hurt the vast majority of them?
Are the f2p players a useful source of information on how fast non f2p players create and level new chars though? For ANet to calculate the time between doing the first personal story, it’s not the first char created and gotten to the first personal story that counts, but the time between the first char kept and story done and second one kept and story done. Since f2p accounts only have 2 char slots, at best they can only be counted once, unless they then delete that second char and remake it (in which case it’s similar to a “key runner” and shouldn’t be counted).
Your suggestion presumes that people who are only trying the game and have only 2 char slots and cannot get more will make and level at the same rate and frequency as people who own the game and who start off with 5 and can buy more. It also assumes that people who have not committed to the game by buying behave the same as buyers. It’s possible they do, but not necessarily. For all we know the average f2p account only makes and levels one char and provide no information to these metrics.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Halloween Weapons have returned to the Black Lion Weapons Specialist for a limited time, priced at 2 tickets each.
And here is the real reason for the elimination of key farming.
Limited time availability + no key farming + 2 tickets per skin = $$$
Halloween Weapons have returned to the Black Lion Weapons Specialist for a limited time, priced at 2 tickets each.
And here is the real reason for the elimination of key farming.
Limited time availability + no key farming + 2 tickets per skin = $$$
Yes because it does not have to do with player farm same low level thing over and over as many time as want for reward. Arena net and many MMO has history of nerf farm low level thing for reward. Should not be surprise. I am surprise they let it go on this long.
(edited by Qugi.2653)
Who said its a surprise?
They dont care about people farming things, they allowed key farming for years. This is probably why they changed it now.
Who said its a surprise?
They dont care about people farming things, they allowed key farming for years. This is probably why they changed it now.
Yes conspiracy because halloween skin and not all other skin in game. Good grief. They nerfed before halloween by many days. Not to mention nerf will still happen many year past halloween skin. But you can have your conspiracy if it make you feel better.
Obviously its not just for the halloween skins, but they did it just in time for them.
Do you really think more people wont be buying keys to get them now, entirely because they cannot easily farm them any more?
So what if it was several days before? They did it just in time for it. And now its in place for all future limited availability gem store items.
You white knights crack me up. Conspiracy, right. Its called economics.
(edited by Angus.5961)
Obviously its not just for the halloween skins, but they did it just in time for them.
Do you really think more people wont be buying keys to get them now, entirely because they cannot easily farm them any more?So what if it was several days before? They did it just in time for it. And now its in place for all future limited availability gem store items.
You white knights crack me up. Conspiracy, right. Its called economics.
You contradict you self in first sentence of post. “obvious not just for halloween but they did in time for halloween.”
Its called economics.
Yes indeed is economics Arnea net is not charity. Server not free, all pay for employee not free, bandwidth for game not free (that is huge cost alone). Point of company is to make money. As much money as can because people that invest count on that. If you do not like then do not play game. Vote by not play or not buy gem but I do doubt you will stop playing. Just complain about what you do not get for free. Do you complain about how Google and other website harvest and sell all personal info from you they can when you use? No. Sorry but if you want to play GW2 you can free all time after buy but some people have to buy gem for BLC and other gem store things to keep you in game. You should thank people that buy gems for chest to get skins. It keep server running. Key farmer do not. Key farmer do not pay the bills and it got nerf. It is call economics. Sorry for you luck.
(edited by Qugi.2653)
You contradict you self in first sentence of post. “obvious not just for halloween but they did in time for halloween.”
That is not a contradiction.
You contradict you self in first sentence of post. “obvious not just for halloween but they did in time for halloween.”
That is not a contradiction.
My english is not so good when tired but to me if some person say they did not do for halloween but then say did do because halloween just in time that is contradiction. It say arena net did not do this in time for halloween but just because halloween is soon. Same thing. Sorry I am not key farmer and do not speak key farm talk.
Obviously its not just for the halloween skins, but they did it just in time for them.
(edited by Qugi.2653)
You contradict you self in first sentence of post. “obvious not just for halloween but they did in time for halloween.”
That is not a contradiction.
My english is not so good when tired but to me if some person say they did not do for halloween but then say did do because halloween that is contradiction. Sorry I am not key farmer. I know arena net is not a charity foundation.
Obviously its not just for the halloween skins, but they did it just in time for them.
(paraphrasing here) They said that they did not do it solely for halloween but that they did it in time for halloween.
For example I bought a new computer in time for GW2 launch, but not only for GW2.
The confusion is completely understandable for a non native English speaker. The word Just has several meanings that must be inferred from context.
Not just for Halloween means not solely for Halloween.
Just in time for Halloween means done in time to affect/be affected by Halloween.
(edited by Ashen.2907)
Correct.
I believe the change was made to increase gem sales for all limited availability item promotions, of which the Halloween promotion was the first, occurring immediately after they made the change.
Exactly what I said in my last post.
If they hadn’t made the change, a large number of players would farm keys to get the skins they want, negating the intent of “limited availability”.
There is no “conspiracy” here, and trying to pass off my post as a “conspiracy” claim shows how little understanding one has of the economics involved.
Going on a long rant about how Anet is a company and has to make money is not telling me or anyone else anything new. That’s the exact point I was making when I explained their reason for the key farming nerf. I was not complaining about it, I was pointing out why they did it.
(edited by Angus.5961)
So many people like to fight on forum. I think I should take break because this get so old. “You wrong” “No wrong see about this word some person say.” “No you wrong see about this other person say word.” “No wrong again this other person say this word”. “No I am right this person say another word.” Good grief. Every person take so much time on forum to say I am right about small things. I am guilty to. But get old very fast this I am right, I am right, I am right thing. What is the word? pedantic. Too many people worry about be correct than content on forum. Like I say guilty to.
I will play game and enjoy. It is sad for people that want to spend so much time on forum to fight and argue instead of play game and have fun. I learn this recent. No need for this trash and argue on forum every day when I can enjoy game.
(edited by Qugi.2653)
So many people like to fight on forum. I think I should take break because this get so old. “You wrong” “No wrong see about this word some person say.” “No you wrong see about this other person say word.” “No wrong again this other person say this word”. “No I am right this person say another word.” Good grief. Every person take so much time on forum to say I am right about small things. I am guilty to. But get old very fast this I am right, I am right, I am right thing. What is the word? pedantic. Too many people worry about be correct than content on forum. Like I say guilty to.
Sir (or madame),
I was not attempting to fight. I was attempting to help defuse what seemed to be a language based misunderstanding.
You were the one attacking me, calling it a “conspiracy” when you apparently didnt comprehend what I was talking about.
Go ahead and state your opinion about the topic, but when you attack my posts then I will attempt to defend my point.
(edited by Angus.5961)
The difference now is fewer skins from keys bought “with time” by doing key runs. Now there will be mostly skins from gold or real money bought keys. It’s going to be interesting to see the effect on the prices when the main source of skins is from bought keys rather than from “free” keys. Maybe the people who spend either $25-$50 or 300-600 gold on keys to get one skin are still going to be willing to sell it for 100 gold, but I know I sure wouldn’t.
ANet may give it to you.