Patch notes are up (30 April)
So the only thing that is affected by it is map traveling..
They nerfed the mobility of ele in wvw, first of all. But ruined the fun part of -\d ele in open world pve as a side-effect. Yay!
Pretty sure it has to do with the arrows in wvw, it was a tactic to protect siege from arrow cart fire.
I think the main reason might be that people blocked trebuchet-attacks. Also, blocking agony probably was never intended to be possible.
Thanks for nerfing Ride The Lightning in PvE. You are terrible, arenanet.
It was not fair to other classes the traveling around map with it was insane.. They fixxed it so now its usefull but be made to get into combat.. If your read the patch noters right you ll see that when it hits the cooldown will be halved.. So there are your precious 20 sec cooldown again. So the only thing that is affected by it is map traveling.. and that was broken on an ele… Also ele has 1—% swiftness uptime anyways. If you play it right and know your class
Yes, everyone was furious that elementalists, a subpar pve class, could travel about as fast as warriors or thieves in open world PvE. The entire community was in an uproar. It’s so great that the cooldown was doubled. Let’s nerf everything. No fun allowed.
You people will try to justify anything, especially if it’s a class you don’t play.
(edited by Vargs.6234)
Yay for being able to see how much MF my warrior has lol
That blank spot made no sense..
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So many nice changes for a change. I didn’t see any mention of adjustments to CS DE’s, but haven’t encountered a champ in pent/shelt in about an hours play. Much less annoying than previously. For the thief nerf reversion (Reveal in PvE) I thank you Anet. I’m playing my thief again for the first time since the nerf.
So many nice changes for a change. I didn’t see any mention of adjustments to CS DE’s, but haven’t encountered a champ in pent/shelt in about an hours play. Much less annoying than previously. For the thief nerf reversion (Reveal in PvE) I thank you Anet. I’m playing my thief again for the first time since the nerf.
I think there was a small enhancement for the daily’s where you can now see a count down timer before reset. (Which people asked for)
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
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I dont play Mesmer, but just posting to say the nerf of confusion is utterly idiotic. It was the ONE condition that forced players to play with a little brain, to be careful of what they were doing rather than spamming their skills like brainless. And now one of the 2 (maybe 3) way to play a mesmer has been killed.
Goodjob Anet, maybe one day you’ll play your own game and notice all the things you got wrong.
I dont play Mesmer, but just posting to say the nerf of confusion is utterly idiotic. It was the ONE condition that forced players to play with a little brain, to be careful of what they were doing rather than spamming their skills like brainless. And now one of the 2 (maybe 3) way to play a mesmer has been killed.
Goodjob Anet, maybe one day you’ll play your own game and notice all the things you got wrong.
Go go gadget hyperbole!
I guess I made a good decision when I made a ranger couple days ago. I could already tell the strength difference between it and my strugling mesmer. Now zepher has extra sec and heals for 50% more. Shark got a 10000hp increase as did other pets. Alot of skill cds too. Thank You Anet for the buffs
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Unicorn)
“This content is available from April 30 to May 12”
Oh, great, another temporary dungeon
Temporary dungeons are a waste of time – everyone knows it and Anet doesn’t? *sigh*sigh*sigh*
Worst patch ever. Confusion is still useless in 99% of PvE and there’s no compensation for condition mesmers in WvW, they didn’t even fix the scepter.
“This content is available from April 30 to May 12”
Oh, great, another temporary dungeon
Temporary dungeons are a waste of time – everyone knows it and Anet doesn’t? *sigh*sigh*sigh*
Well, I enjoyed it.
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