I suggested Fishing and Digging as additional new Gathering Jobs already years ago…
Its nice to see, that these things like especially Fishing seem to find now slowly their way more to the minds of alot of other players as I see lately alot more oftenly people talking and suggesting about it, when basically there seemed some years earlier no interest about it to exist at all when I suggested these things for the first time.
But theres alot more things we could have, than just only Fishing and Digging as new Gathering Jobs to get more peaceful things to do in this game.
Besides of
1) Fishing
2) Digging
we have also the options left of
3) Gardening/ Personal Housing
4) Alchemy (Combining things like Food, Potions and other Things together to create this way other new things after a while if Mixing and gettign this way new items out of the result that you can get only through this way – So basicalyl Zomorros, but just with other items and more reliable through Alchemy Recipes as a kind of new peaceful Crafting Job)
5) Mount Breeding
Breed your own personal unique everlasting Mounts if you just don’t want to rent some from NPCs for a temporary time usage.
6) Ship/ Airship Building
As kind of longterm goal you can make a Ship/ Airship Craftsman for futurous Sea Content to come (Naval PVP Battles, Sea Travel on new maps that mostly have only water and consists of Water/Underwater Content – 1 Ship possible per map instance per 50 Players, ships simply have only the advantage of moving alot faster, than swimming) or build an Airship and become this way able to travel anywhere where you want, without having ever to pay again Waypoints and invite up to xx people to fly with you.
7) Painter
Another Craftign Job, that could be focused alot more on craftign all kinds of Colors (including also with timegated rare chances of Gemstore Colors) which could become the craftign job that becomes able to recolor Weapons for us and which can create for Guild Halls/ pesonal Housing also Paintings and Portraits of Characters, which can design also unique Guild Banner Emblems
8.) Enchanting
Using your Runes, Gemstones and Sigils to create Ascended Versions of them that are acountbound unlocking versions with that you can unlock for your account permanently their effects for PvE/WvW so that you can use these upgrade effects whenever you want/need at will by enchanting your equipment with the upgrade effects that you have unlocked, so that you can change the upgrade effects on your equipment whenever you want outside of combat.
Anet needs to change this, if this game should ever become again more alternative character fridly, this change alone would be such a great quality of life improvement due to maxing quick upgrade changes more accessible, that grinding for legendaries becomes lesser of a enforcement if you want to be more flexible with your builds and becomes actually again something, how legendaries should be – optional and cosmetic. But this change your effects at will is too miuch of a functional advantage over other players in regard of build flexibility in PvE/WvW, what is the very reason, why you can change out without any problemds whenever you want your settigns in PvP. The same things needs to finally exist for PvE/WvW too!! even when just at a slower rate due to having slowly to unlock the things first for your account, like it worked for GW1 before already, where we had to unlock everythign slowly through Balthazar Points for PvP, the same way it shoudl work here for PvE/WvW, but just without grindign points, it should be related to gettign the upgrade objects and turning them into ascended unlock items as that would raise the value of all the upgrades then.
9) Map Exploration (Map Creation/Selling)
As a kind of source of new income for players, players should become able to make “Maps” of regions that they explored to 100% and create useable objects in a time gated way from their 100% explored maps, that they can use then either on alt characters to unlock the exploration of the map region to 100% for them, or sell the made maps to other players, so that they can unlock with them instantly the regions for one of their characters, saving them this way the time to do the maps again/self.
Basically with every 100% map exploration of a region you should receive for free 1 copy of the map region unlocker item and from that point on, you can create copies from that in a time gated way if you do somethign specific on the maps, like Dailies that play on the map to receive somethign from your Daily Business that you can turn into another map copy that you can then either sell or use self for one of your alts to use them to speed up the exploration for your alts…because seriously, who wants to repeat 100% map exploration in this game with like more than a dounzen of characters or so and more??? It becomes quite boring and I think there needs to exist finally a way to speed this process up a bit for those, that have already explored it once to 100%, or for thosae that are too lazy to explore, but more than willing to pay for exploration progress and saving time this way, so you could profitate a bit from those players maybe
10) Adventuring
Simply adding more Adventures in all of Tyria, not just the HoT Maps.
Id like it for exampel if anet would reduce the amount of Heart quests in all of the central Tyria Maps by for example 10% and exchange the removed Heart Quests out by new Adventures that will be for Central Tyria Maps
Now that Gliding is in Central Tyria, it makes in my opinion only sense to brign adventures also to central Tyria and making Map exploration in general a bit easier by reducing this way the total amount of hearts that you need to do..10% isn’t in my opinion too much, if we get therefore a great amoutn of new more fun adventures all over central Tyria
11) Treasure Hunting
I miss the days of GW1, where we could randomly find in maps some burried Treasure Chests. Id like to have that again for all PvE/WvW Maps and Dungeons that you could find daily everywhere personally randomly chests (It are personal treasure chests, so everyone can find them at different locations daily, to prevent online guides telling everybody daily where to find them for the day). these treasure Chests are simply for every single player a personal RNG factor ,for every single map instance, that you could possibly find in the map treasure chests somewhere, so that if you find one, you can consider yourself lucky, especially due to findign in these thigns then really valuable things due to their randomness and due to it beign quite some effort naturally to search a whole map for maybe one (magic “treasure” find could increase the chance that more than 1 spawns for you in the map) of them being generated in it for the day for you
12) Equipment Refinement
Refine your Armors to make them Unbreakable or refine your Weapons in PvE (only) to gain there an additionaly Sigil Slot for them (in case of 2h weapons up to 2 more)
13) Photo Making
Implement a craftable Photo Camera, with that players can make pictures (of others, the environment, themself ect. (inspirational context: Dark Chronicles/ Dark Cloud 2)
Simply a tool, that allows us to make easer and better pictures in the game, without havign to permanently remove the UI manually first and that adds also some simple tools with that we can make the pictures look better.
Could be also included with a Picture Collection Achievement, that requires of you to make of specific things photos of in the game, like you had to do in DC2 to make also of vey specific things photos (in this case to get inspirations for new invention ideas)
14) Mini Games
More of them, I want a kind of Terra Battle similar Monster Collection Card Game as new form of Polymok for example ^^ That would be awesome, inclousive with its own Tournaments, a kind of Pvp, finally, where not muscles, but BRAWN decides over it, who wins.
That is exactly in the mind of all Asuras, thats why it has to become a reworked Polymok!!
15) Teaching (ok thats not so peaceful, but a community thing and I wanted just 15 points complete xD)
I think the Mentor System isn’t fully using its potential. I think it should become possible, to become also an others players “Personal Mentor” of Class , so that if they play with us together in a Party, we can “teach” them, so that they receive a significant EP bonus while they play with us together and they can gain Central Tyria Mastery Points, if they pass our “Tests” that we can give them at say every 20 Levels, so maximum 4 Tests for some boost in Mastery Points. Or in case that Pupil is no HoT owner, then instead of Mastery Points, the player receives somethign else, that will be helpful for him on the course of the game, like Equipment appropiate for its level, that is a bit better than stuff that you would usually have on that level for the tests 20,40 and 60, while test 80 grants you simply an exotic weapon of choice or so
Level 20 = Rookie Test
Level 40 = Adept Test
Level 60 = Expert Test
Level 80 = Master Test
Personal Mentoring is also something, that could lead the community to come close,r to get to learn new people/friends maybe this way also when you spent time with others as their Personal Mentors, while mentoring personally other players could be somehow also profitable for the Mentor Self so more people he mentors to the master Test successfully, it could improve their Mentoring Mastery and unlock for them new mentor Features, don’t know, just brainstorming here xD
just 15 points out of my head when thinking about more peaceful things that we should be able to do in this game hopefully in the future ^^
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside