People like me who post criticisms..

People like me who post criticisms..

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Posted by: champ.7021

champ.7021

If you bought this game just to play dungeons, you’ve probably bought the wrong game. I’m not sure that it was ever implied that instances would be the main focus of Guild Wars 2. It was all about the open world and a living breathing world. That’s what they kept saying.

So yeah…sorry you bought a game to just run through dungeons over and over. One would think there were better options available for that play style.

yeah sorry i dont like to run around and find dragon’s teeth while alt tabbing to dulfy.

I forgot to mention i like wvw and pvp

Edit: cant believe you actually said that. This game has 8 dungeons each with 3 paths and one with 4. There are also fractals which is a huge grind to get to higher level ones and the place where you are supposed to use the new ascended weapons. Hmm…so this game isnt about doing dungeons…. or is this game not about doing dungeons for you.

(edited by champ.7021)

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Posted by: Leo Paul.1659

Leo Paul.1659

Ok I really am getting annoyed with these bi-weekly updates that have so much bugs associated with them. I’d much rather have them take a break, fix what needs to be fixed, before introducing new stuff… The wvw bug is a huge one imho. And the cloth aqua breather for females are still invisible. :/

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Machiavel.6042

Machiavel.6042

Leo, they have to keep you hooked to this game, that’s the reason for the really fast content.

You are acting like an addict in a casino; you’ll get it next time. Oh, almost got it ? I’m sure you can try a liiiiiittle harder, and then you’ll have it.

They are just appealing to that little psychological need of “doing everything I can”.

It’s like these “for a limited time only !” promotions you see everywhere. Oh, that burger might never come back ? Hmmm…wonder how it tastes…guess I’ll try it.

Same thing, but with virtual content here

-I don’t suffer from insanity; I enjoy every minute of it- Edgar Allan Poe

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Posted by: Leo Paul.1659

Leo Paul.1659

It’s not the pace that I’m concerned about, it’s how much bugs we get everytime we get a patch. Like in a day, we get 100000 bug fixes patches. It’s seemingly becoming very unprofessional.

They’re rushing too much.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Machiavel.6042

Machiavel.6042

Well, at the same time, you have to consider the fact that the teams are rushed to get that content as fast as they can, so they don’t always (do they even ?) have the time to test it.

It’s not like Eve, where you have test servers, and the content is tested for a while.

Remember, NcSoft always is looking for money, so it’s putting a lot of pressure on Anet for making new content fast. Sad reality.

-I don’t suffer from insanity; I enjoy every minute of it- Edgar Allan Poe

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Posted by: Leo Paul.1659

Leo Paul.1659

Well, at the same time, you have to consider the fact that the teams are rushed to get that content as fast as they can, so they don’t always (do they even ?) have the time to test it.

It’s not like Eve, where you have test servers, and the content is tested for a while.

Remember, NcSoft always is looking for money, so it’s putting a lot of pressure on Anet for making new content fast. Sad reality.

Exactly why I’m starting to hate these bi-weekly updates. I feel like they need a break from making new content and focus on fixing what needs to be fixed first.. I feel sorry for the Anet team if they’re being driven like slaves with impractical deadlines.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

(edited by Leo Paul.1659)

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Posted by: ToPocHi.2480

ToPocHi.2480

I do agree that they should ease up with content. Maybe once a month would be a more plausible choice? Gives players ample time to savour the content and gives the devs more time to work on the next content update too.

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Posted by: Raine.1394

Raine.1394

When I watch the current living world video I have a dissociative experience akin to living in a different living world than the ‘living’ world they are describing in the video. If they ever get to producing the living, breathing, evolving living world like the video describes, I will be very happy with the state of the game.

I agree with the ascended problem. I believe the answer to that is to make it trivial to acquire (as Colin said the best gear stat-wise should be) and announce that vertical progression ends with this tier. That would solve the long term problem that began on 11/15/2012. Without an announced end, the problem continues, even with the addition of skill/ability progression which Colin announced as something to do “instead” of grinding out gear ad nauseum.

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Posted by: Leo Paul.1659

Leo Paul.1659

You know the sad thing is, I barely remember what happened with the Living Story even though I played through all of the content. The releases didn’t have enough impact on the world.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Ellisande.5218

Ellisande.5218

In Guild Wars 1, in five years, I could count the times I heard trash mob used on one hand. No one called trash mobs trash in Guild Wars 1, because they could drop black and white dyes, or lockpicks in Eye of the North or anywhere in hard mode.

The idea that some mobs are trash and can’t reward you is ludicrous. It comes from games where that is literally not true. But you can get a rare, exotic or even a precursor from a trash mob.

People who skip trash mobs and complain about not getting drops at all make me laugh.

You can also get all of those things from killing mobs outside of dungeons.

I think most people don’t go into dungeons to kill trash, rather they go into dungeons to kill bosses and get a reward for doing so.

If you believe that I am correct then all dungeons should be nothing but puzzles and bosses with no trash to muck up the experience.