Personality Gone?!?

Personality Gone?!?

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Posted by: Almoryk Kane.6085

Almoryk Kane.6085

Me and my friend just noticed that the display for your characters personality is gone. You know the Dignity, Charismatic, and Ferocity levels for interactions with certain characters. They are no where to be found in the new tabs for wardrobe or equipment.

A mistake perhaps? Did no one pay attention to them in the first place? A conspiracy against the already damaged RP community? Has Anet sucked all the personality out of the game?

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Posted by: Duke Nukem.6783

Duke Nukem.6783

i dont think it really did anything anyways did it?

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Posted by: Hannelore.8153

Hannelore.8153

Its just hidden for now, but still works. They “removed” it because there was a conflict between the name “Ferocity” used in both personality and stats.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

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Posted by: LinkR.6190

LinkR.6190

They kind of divided a butt down the center with the feature and ultimately never went anywhere with it. It might as well be gone quite frankly. =\

edit: reworded due to awkward censorship

(edited by LinkR.6190)

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Posted by: Zepidel.5349

Zepidel.5349

It seemed like an half implemented system that never got a chance to be fully developed when the game was rushed out, and never worked on after that. Would of been neat to see choices mattering in the personal story.

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Posted by: TriggerSad.2597

TriggerSad.2597

Which is funny because they spent the better part of a PAX event pre-launch raving about how awesome the personality system was going to be, and how it would greatly affect how you could interact with NPCs. They mentioned how some NPCs would even react to your presence as you walk near them. I think they even mentioned that someone who went balls deep into Ferocity could even punch NPCs in the face… I really wish they had had the resources to really make it work the way they talked about it. It seems like they were really excited about seeing it through, but weren’t able to… :/

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

(edited by TriggerSad.2597)

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Posted by: Palador.2170

Palador.2170

Has Anet sucked all the personality out of the game?

I’m going to go with this one, for more than one reason.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Deli.1302

Deli.1302

There was a personality system?

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Posted by: zeromius.1604

zeromius.1604

It looks like they wanted to do what Bioware does with the player’s choices having an influence over the outcome of the story. Unfortunately, with everything else they were already doing it just seemed too daunting a task and so they either decided to postpone it until some later time or abandon it altogether.

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Posted by: Kallandra.2610

Kallandra.2610

I want my charming rogue back! And my unpredictable Mesmer….

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Posted by: Leo Paul.1659

Leo Paul.1659

D: I want my unpredictable mesmer too… I mindfully choose my answers to NPCS just to maintain that personality. I like the faces icon.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Einlanzer.1627

Einlanzer.1627

It’s amazing they named the new stat Ferocity as if they forgot the personality attribute existed.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I never noticed personality make a difference in the game anyway. For example the heart in Queensdale where you talk to Ettins. Even when I used my primary personality to talk to them it seemed random if they walked away or went into attack mode. So I gave up worrying about it.

The Burninator

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Posted by: Ravion Hawk.4736

Ravion Hawk.4736

Which is funny because they spent the better part of a PAX event pre-launch raving about how awesome the personality system was going to be, and how it would greatly affect how you could interact with NPCs.

Players interact with NPCs aside from buy/sell/start events?

Head of the Order of the Iron Ravens [OoIR]
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior

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Posted by: Lord Kuru.3685

Lord Kuru.3685

They probably removed it because Ferocity is the name or the new critical damage stat and Ferocity was also the name of one of the personalities. You obviously can’t have both, so one must be deleted (just like the Twilight Arbor F/U dungeon and the Aetherpath).

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Posted by: goldenwing.8473

goldenwing.8473

These are not your characters.

This is not your game.

All of it belongs to ANet, they’ve said so multiple times.

They can do anything they want.

So they’ve stripped your characters of any sign of personality.

Fits the game.

<straightface>

<dry tone>

<blanklook>

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

(edited by goldenwing.8473)

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Posted by: erthebear.8109

erthebear.8109

These are not your characters.

This is not your game.

All of it belongs to ANet, they’ve said so multiple times.

They can do anything they want.

So they’ve stripped your characters of any sign of personality.

Fits the game.

<straightface>

<dry tone>

<blanklook>

fails bluff check

receives pie in face

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Posted by: Aidan Savage.2078

Aidan Savage.2078

It’s amazing they named the new stat Ferocity as if they forgot the personality attribute existed.

The personality attribute was a relic of an abandoned project and it was put down long after it should have been.