Player controlled character shouts?

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

So I had a pretty interesting idea that I haven’t really seen brought up before.

A button/function/feature that allows the player to have his character shout out a line. Like a battle cry or something of the sort. The idea came to me today when I heard my character randomly saying “Victory or Death” after I activated my elite.

It already exists in the game right now – but it is random and not under your control – what I’m talking about is Character Shouts.

I think we’ve all heard our characters saying they can outrun a centaur or telling others to eat dust a million times. Wouldn’t it be cool if we could have a say in what our characters have to say during battle? ( see what I did there?)

It would have to come with some form of cool down – to prevent people endlessly spamming to annoy others but I could see it work.

It could be a fun way to give characters more depth while not dedicating massive amounts of work and resources on Anet’s side.
They could even have cool lines associated with hard to earn titles or collections. Heck they could even put some in the gem store.

The possibility is out there and I think it would make GW2 a much cooler place.

Thoughts?

If here they fall they shall live on when ever you cry “For Ascalon!”

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: vespers.1759

vespers.1759

I’d be happy with more than the 3 emotes we have now.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’d pay for this. I used it a lot in NWN.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I’m surprised that we haven’t had this in any feature pack.

If here they fall they shall live on when ever you cry “For Ascalon!”

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: NumenorLord.6539

NumenorLord.6539

I’d be happy with more than the 3 emotes we have now.

/beckon [Character] beckons. [Character] beckons to [Target].
/bow [Character] bows. [Character] bows for [Target].
/cheer [Character] cheers. [Character] cheers for [Target].
/cower [Character] cowers.
/cry [Character] is crying.
/dance [Character] is busting out some moves, some sweet dance moves.
/kneel [Character] kneels.
/laugh [Character] laughs. [Character] laughs with [Target].
/no [Character] disagrees. [Character] disagrees with [Target].
/point [Character] points. [Character] points at [Target].
/ponder [Character] ponders.
/salute [Character] salutes. [Character] salutes [Target].
/shrug [Character] shrugs. [Character] shrugs at [Target].
/sit [Character] sits.
/sleep [Character] goes to sleep.
/surprised [Character] is surprised. [Character] is surprised by [Target].
/threaten [Character] is threatening. [Character] threatens [Target].
/wave [Character] waves. [Character] waves at [Target].
/yes [Character] agrees. [Character] agrees with [Target].

Dem counting skills

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Doggie.3184

Doggie.3184

Like Diablo 2 and Marvel heroes where you could do a num key button to make character say something.

It’d be cool if they made some that were related to the Order you joined.

I’m also still waiting for my GW1 emotes, such as /flex

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: DeanBB.4268

DeanBB.4268

How would this work, exactly? Are you saying, for example, I could have my toon shout his battle cry “For Aunt Mary!” at the punch of a button? Who does that voice work? And who vets these phrases to make sure nothing profane gets through?

I think the idea has merit, just trying to figure out how it would work.

And I had to chuckle. If I’m playing GW2 and my wife is on the other PC in the office, she thoroughly enjoys the constant Outrunning a Centaur line. /sarcasmoff

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: dace.8019

dace.8019

If you mean like the voice wheels/menus such as in L4D, TF2, Battlefield etc., where the character calls out pre-recorded, lore friendly contextualised phrases/words I’d welcome that.

Stack: “To me!”
Ranged: “Keep your distance.”

etc.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Riku.4821

Riku.4821

For Lore friendly-prerecorded shouts with the Z key or something (Anyone get the reference? xP ) I’m okay with that. I’d also be okay with something similar to /rank where you could type /shout and you’d get the character shout then, this /rank feature also has a cooldown, and if they still seem to spam it perhaps a suppression in chat?

Guild Leader of Lunar Tree[LT].
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Dolphin.2574

Dolphin.2574

I guess I get to be the first Naysayer.

The potential for abuse seems quite high for this request, even with a cooldown.

Imagine the massive spamming at the wait before a mass populous Boss Event i.e. Shatterer.

Having to constantly hear a Zerg of people spamming their shouted battle cries would be enough to force Shatterer to never land.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: TwoGhosts.6790

TwoGhosts.6790

I think this would be a terrific idea. I can see how ‘shouts’ could be made as rewards, unlocks and even available in the gem store.

But I can see two potential problems for implementing this…

1. The spamming issue that others here have already noted.

Solution(s): toggles in the options menu for ‘Show other player shouts’ (floating bubbles), ‘Hear other player shouts’ (as audio), and also a volume slider for player shouts (like the musical instrument one). The options could even be more granular, to include only guild, party, or friends list players +/or to exclude any blocked list players.

2. Actually creating the resources to provide a range of shouts might be tricky.

Of course, you could initially just give players access to the character vocalisations that already exist for their characters. But to add to those sound palettes would require the availability of ALL the original voice actors to come back into the studio to each provide the same amount of additional material for any subsequent ‘shout packs’; otherwise, you would have some voices with more options available than others.

So, yeah, would fully support something like this, but I can see potential issues mainly to do with the logistics of creating the content.

~TG

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

How would this work, exactly? Are you saying, for example, I could have my toon shout his battle cry “For Aunt Mary!” at the punch of a button? Who does that voice work? And who vets these phrases to make sure nothing profane gets through?

I think the idea has merit, just trying to figure out how it would work.

And I had to chuckle. If I’m playing GW2 and my wife is on the other PC in the office, she thoroughly enjoys the constant Outrunning a Centaur line. /sarcasmoff

I’m saying they could sell or create shouts just like they do combat finishers right now.
You select one – out of a selection of let’s say 20-30-40-50-whatever that you have to earn or buy in the gem store and then at the press of a key you say the line you chose.

It is not “custom made” in the sense that you type out the text and he speaks it. It’s custom in the sense that you can choose when the line is said and which one out of the line library is used.

The system would also have a CD for the shout so you don’t spam people.

Imagine the pure epicness of an entire WvW guild group shouting “Victory or Death” just seconds before slamming into another zerg.

If here they fall they shall live on when ever you cry “For Ascalon!”

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

I guess I get to be the first Naysayer.

The potential for abuse seems quite high for this request, even with a cooldown.

Imagine the massive spamming at the wait before a mass populous Boss Event i.e. Shatterer.

Having to constantly hear a Zerg of people spamming their shouted battle cries would be enough to force Shatterer to never land.

You could set a cap just like you have for miniatures. If let’s say people use too many shouts in a small area in a short period of time it could disable shouts for other players.

I’m pretty sure you can find a work-around. Also you could implement a shouts off feature people could toggle in their menu if they feel they’re being overwhelmed by the mega boss zergs all shouting too much stuff.

If here they fall they shall live on when ever you cry “For Ascalon!”

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

As long as we can turn it off.

We need options for that, minipets, backpacks, etc.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Harper.4173

Harper.4173

Also that. Had enough of minipets

If here they fall they shall live on when ever you cry “For Ascalon!”

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I guess I get to be the first Naysayer.

The potential for abuse seems quite high for this request, even with a cooldown.

Imagine the massive spamming at the wait before a mass populous Boss Event i.e. Shatterer.

Having to constantly hear a Zerg of people spamming their shouted battle cries would be enough to force Shatterer to never land.

In the settings:

Shouts:
[ ] hear all players
[ ] hear only party members and commanders
[x] hear only party members
[ ] hear nobody

There, fixed!

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: McWolfy.5924

McWolfy.5924

In wvw an INCOMING shout… <3 or a SURPRISE!

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Dondarrion.2748

Dondarrion.2748

…allows the player to have his character shout out a line. Like a battle cry or something of the sort.

On my main guardian, I get him to shout “Retreat!” then me and my allies charge into battle!

Oh wait…

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: BigBadBoy.5408

BigBadBoy.5408

I’m new to gw2, and are you referring to sort of actual audible shouts/battlecry or chat? I would like to see shortcuts for chat shouts.

IoJ peasant
PvX

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Actually, ANet have already mentioned adding new race specific dialogue and the addition of character shouts, etc, which will more than likely be coming up in the expansion, or perhaps by some chance as a pre-expansion patch.

I quote as follows:

“Wait, Did You Just Say Something?

Finally, we were able to restore the player character’s ability to speak—not just in story instances, but also in the open world. It may seem like a simple thing, but having your onscreen avatar speak whenever it makes sense for them to do so creates broad new avenues of engagement and interaction. Players can participate in verbal exchanges with friendly NPCs, hurl threats and challenges at enemies, and bark mission-specific orders to comrades. They can have these exchanges while in motion or even in combat. Best of all, we are also now able to give each race their own distinct lines so that norn, sylvari, asura, human, and charr characters can speak like actual members of the unique cultures and societies from which they hail."

Source:

https://www.guildwars2.com/en/news/gameplay-features-making-the-most-of-maguuma/

(Scroll to the bottom of the post for this part quoted above).

So OP, it seems your idea is already in the throes of being implemented, or at least that’s the impression I’m being given by the line “hurl threats and challenges at enemies, and bark mission-specific orders to comrades”.

Player controlled character shouts?

in Guild Wars 2 Discussion

Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

I want a : “Killrooooooooyyyyy Stoooooonekiiiiin” :-)

Guild Wars balancing concept: Never change a ruined system!