Q:
Players Ideas for gameplay.
The concept of enemies taking damage upon impact with objects would be very difficult to code for very little strategic payoff, so I doubt we will see something like that in the future.
As for the knocking off of ledges, I believe the reason that does not work for NPC-mobs is because of pathing and combat issues; if you knock a mob off a ledge, by the time it is pathing back to attack you it might enter its non-combat state and reset, causing a lot of issues.
Further, NPC-mobs would also then have to start taking fall damage, which would be difficult to calculate with the scaling system.
They are some neat ideas, but I just don’t think it is viable for Guild Wars 2.