Disclaimer- edits are coming when I have time.
I’ve had my fair share of games and classes and roles (tank roles, melee dps roles, ranged dps roles, heal roles, disruption roles, cc roles, non heal buff/support roles, debuff roles and hybrids of these roles), tons of solo and group pve and pvp stuff… over the course of many years. I can honestly say that playing heal support roles in gw2 has been the least enjoyable experience in all my years of mmo gaming. So while gw2 has a leg up with certain things like freedom to move and cast, a good targeting system, a general responsiveness with skills, being able to mix and match different skills… the quality of playable roles outside of being a damage dealer is just not there. Yes of course we have some skills that simulate roles, but those roles are more “esque” in nature.
It’s no secret that professions were designed to be self sufficient, and that the original intent was to have each profession viable for groups. Those are true, but the prevalent role here is damage dealer. There are hybrid damage + bits of “light” roles to play, but those are not really that great to be honest. Having a few skills that do X for 3 seconds on a 60 second cool down is not much of a defining or enjoyable role.
I’m not here to say that we need to turn warriors into tanks, eles into cc mages or druids into mace wielding clerics… I’m saying roles need to be better and better defined. There is nothing wrong with giving each class access to every role, but those roles need to be smooth and enjoyable to play.
So back on the topic of healing roles…
HoT and Raids brought more heal support to the game with druid, Ventari and a bit more healing to ele with tempest. It was clearly stated that the “zerker” meta was unhealthy for long term gameplay and that changes were being made. Some shifts have occurred for sure, but the healing support tool kits given to professions are meh. The gated heals and reticle aiming heal design of druid is sincerely not good. The clunky Ventari tablet is not good. Ele water/tempest is most tolerable of the other 2, but still not good compared to most every other heal role in any other game. Like I said, gw2 shines with freedom of movement and the stuff I mentioned earlier, but those are core combat system designs and have nothing to do with roles at all…
There are players who want to log in and play a decent heal role, not to be met with frustration. I can’t even tell you how ultra rare it is to see a healer outside of raids, that’s how bad it is. I’ve personally never seen a Ventari Rev in wvw because it’s just not practical or useful compared to blasting the enemy with ranged hammer… I’ve rarely seen quality heal spec Druids in open world pve and www, and they were certainly not using CA 1 and 2. All they, and I, do is random spam a couple skills. Ele is not much better either honestly.
There is not any quality and smooth healing in this game. It’s either clunky reticle or move clunky healing object around or “heal spray and pray” mostly… Heal support is only decent when groups and opponents are more stationary or confined to a small area, like in raids.
When I look at the combat system as a whole, the only way we can remedy the heal support issues is to make most heal skills pbaoe (point blank area of effect) and have splash heals on enemy targeted attacks for the most part… Long duration large area healing “patches” as well. So for some simplified examples of this… We take Druid CA and make it a non gated “stance” maintained until downed or manually exited (reenter timer starts upon exit). Make CA skill 1 and 2 single target ranged attacks with large area splash heals. CA 3, 4, 5 and seeds become large radius 5 target pbaoe burst heals that deal dot damage, and Glyphs continue to do what they do. Ventari tablet becomes a “backpack” so Revs can run around beating stuff up and doing their heal “things” tied in with energy mechanics. Ele is most similar to this style I’m recommending, but some improvements could be made.
Just to break down the above a bit more there could easily be enough variation for all profession heal roles using the burst, big dot, regen and “patch” styles
Druid- Staff “hippie” with CA “healing mage stance” that does some damage with a focus on heavy burst heals.
Rev- Staff Ventari “backpacker” with energy mechanics.
Ele- Warhorn/water/tempest/shouter/whatever… becomes the “soothing mist-er” style with regen and emergency “burst” dot heals.
Warrior- Staff “monk” with various healing support banners that cover large areas.
Necromancer- Frontline “juicer” hammer healer. Enemy takes damage and their life force “splash” heals allies.
Engineer- The “archer medic” that uses longbow or shortbow to fire offensive arrows fit with various healing canisters that support front liners.
Mesmer- Dual sword “blade dancer” that weaves steel and magic to slice up enemies and dot heal allies. Illusions function the same way. F skills do burst healing or regen or remove conditions or bigger dot heals.
Thief- The “shadow healer” channels the defensive properties of “shadow magic” to heal self and allies with an off hand Focus. This super cool healing “shadow magic” surrounds the thief and nearby allies in a wispy darkness that regenerate health and remove conditions.
Guardian- Revamp shield to constantly surround the guardian with “holy fire” that spreads big dot heals or regens or purges conditions on self and allies over a large area depending on toggle F skill chosen.
I know I’m just throwing out lots of crazy stuff, but the entire premise is to make healing support roles smooth and enjoyable to play in this movement heavy game. There is nothing worse right now during combat than to use all these clunky skills to support our teams. It’s poor design when a healer has to apologize for not having access to heals on Druid and to chase moving players with reticles and tablets hoping it will heal them. There has to be a better balance between incoming damage and conditions and heal and cleansing support. Doing these will also add another dimension to gameplay and provide decent roles to play instead of just dps/ultralight support for a few seconds.
I’ll have some edits like I mentioned, but I wanted to throw it out there because I’ve been frustrated playing my favorite role since hot launched. Maybe I’ll try to flesh out the simplified profession heal role ideas to make them more understandable and sensible.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)