(edited by Malediktus.3740)
Please Remove Daily/Monthly AP Cap
3 shards is a lot.
What about newer players who need to catch up.
3 shards is a lot.
What about newer players who need to catch up.
Can they catch up? Vets got a lot of AP at launch and for some time and they’ll still continue to get AP from other achievements. It will take newer players a long time to pull even at 10 points a day. The other thing is, I doubt the majority of people care about catching up. The people who lost their daily AP and notice do care.
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
Why is it ‘casuals’ that would catch up? Would ‘hardcores’ catch up? If one missed any available achievements in the past, ‘hardcore or casual’, would they catch up? Can a newer ‘hardcore’ catch up?
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
Why is it ‘casuals’ that would catch up? Would ‘hardcores’ catch up? If one missed any available achievements in the past, ‘hardcore or casual’, would they catch up? Can a newer ‘hardcore’ catch up?
Assuming said hardcore players want to catch up, then they definitely could. There are enough permanent achievements in the game to get pretty dang far. Of course, those hardcore players would have to devote themselves to hunting every achievement thrown their way.
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
Why is it ‘casuals’ that would catch up? Would ‘hardcores’ catch up? If one missed any available achievements in the past, ‘hardcore or casual’, would they catch up? Can a newer ‘hardcore’ catch up?
Assuming said hardcore players want to catch up, then they definitely could. There are enough permanent achievements in the game to get pretty dang far. Of course, those hardcore players would have to devote themselves to hunting every achievement thrown their way.
And there are a lot of AP which nobody can get anymore. These days, it’s a lot if you get 5 AP from an achievement, but the older no-longer-attainable achievements often had amounts over 20… From the WvW alone, you could get over 700, which a new player never will be able to get. Add Southsun introduction and you’re close to 1.000.
Now, I’ll presume an AP hunter has done it all, which means a new player will never ever even come close as the older player even though the older player has reached his daily cap. The new player will too and then he’ll be forever below the older player.
Daily AP is meaningless. It should stay capped and Anet should just add more difficult non time-limited achievements. This discussion’s already been had several times before. Two gold for tasks that take all of five minutes is busted. If you need to feel AP progression just put that gold towards collections.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
You get 10AP(if not capped), 2 gold plus the other small bits of loot doing the daily. For something that requires absolutely no effort, I’d say that’s a lot. So I agree that the cap should remain as it is. It means you don’t have to do your daily if you don’t want to. I’ve only got about 8k worth of Daily/Monthly points, not because I don’t like this game, obviously, I’ve been playing for 4 years, but because those particular points aren’t relevant to my gameplay.
They’re only achievement points, not some world reknowned award that’ll effect you at all. I think the obssession needs to stop. It’s starting to sound crazy…
The thing is more about wether AP is a feature aimed at completionists or a daily reward track. If there’s no daily AP cap, then there are a lot of collections and different permanenet achievements which are not worth the effort AP wise.
Dailies should never have been a source of AP, because they aren’t even true achievements. If the cap is removed, one-time achievements will be devalued and there will be less motivation to complete them, especially some of the collections and the new ones that don’t give much AP.
The cap should either stay where it is, or increase proportionally to match the AP of discontinued achievements. Simply put, AP from discontinued achievs should count as daily AP. I don’t think that locking the highest achievement rewards behind discontinued achievements is good design.
The thing is, if you remove one cap of repeatable achievement points, you should really remove it from the others.
You know, Agent of Entropy (capped at 250pts) Hobby Dungeon Explorer (capped at 200pts). Fractal Frequenter is not even repeatable (Why? This doesn’t make sense to me and should be repeatable like the Hobby Dungeon achievement) yet I’ve never seen anyone complain about these having a cap. Why? Why does the Daily point cap get so much fuss but the other caps do not?
(edited by Haleydawn.3764)
The underlying problem with APs is that Anet has never been consistent with they way and amount they awarded and what total APs mean for the account.
With so many historical achievements (mostly from past seasonal events & Living Story, to a lesser extend to retired collections & WvW “seasons”), a new player (or one that has joined half way in) will never catch up to the top 1000.
Once you have reached the 28k mark, you will discover that the ingredient for AP progression is less “fun” or “challenge” but really only “money” & “work/grind”.
The extrinsic motivation the game rewards you with is slim to none for those tasks, so you are either intrinsically motivated or you will start “giving up”, because it is not worth your limited gaming time.
Do I really want to spend a Skritt King’s hoard of shiny & a Norn sized pile of gold to get 1 AP towards progressing to get a rank up chest that awards me with an XP booster, an Instant Repair Canister and a Box of Fun?
I would want to know who would rather chose the 10AP over the 2 gold, to get more total APs (for Radiant/Hellfire skins or to finally get a Pinnacle Weapon)?
Still keeps a volume of Kurzick poems ;)
Why does the Daily point cap get so much fuss but the other caps do not?
The casual factor. The multiple awards behind it. The benefits gained to the account. Just name a few reasons.
Keep in mind, a lot of us with jobs, families, responsibilities, may not have the time required to many achievements. But the daily one? In most cases yes. And it also rewards those casuals by spending their limited time on something achievable within the long-term.
Not all achievements are created equal.
But the other caps are just as casual friendly aswell.
Pretty sure you aren’t the only one with a job/life/responsibilities playing this game.
The reality is this problem has nothing to do with the Daily AP cap. We all can Earn 15k daily points and that’s it.
It’s to do with how AP is distributed on achievements now compared to 2-3 years ago. How many are added and how many are retired that is the issue.
Not all players are equal either. Some can spend more time ingame and that’s fine.
(edited by Haleydawn.3764)
They should remove the cap, like its been said before, caps in a game like this are bad, anything that halts/stops progression is bad, AP is about personal achievement not what someone else has done,
I think the bigger issue is that people have started using AP in the LFG as a way of skill, AP doesn’t show skill, it shows time played, ive met some players in game with under 3k AP that have exceptional skill in the game, and other players with 25k who sucked,
Anet need to remove cap, and hide AP in game, its not important to show others what AP you have as its a personal thing.
Im about 60 days out from cap, then I wont bother after that, its clear anet doesn’t want my investment in the game by capping me for playing, they are halting my progression in AP points so that causal/newer players who will never catch me, think they can catch me, anet have ignored every post about this topic for the last year, I know several players who are all within the last 60-100 days until cap who will also stop playing, it will be back to log in every 2 weeks for patch log out and play another game.
You can earn 15k daily AP, for a new players that’s 4 years playing, for people who played from the start its less, as dailies where worth 5AP for each daily in the early game, so what Anet is saying really is enjoy the game for 4 years new players then we cut your progression..
I honestly cant believe they wont acknowledge this given the number of times this topic has come up this year alone.
(edited by Ok I Did It.2854)
You can earn 15k daily AP, for a new players that’s 4 years playing, for people who played from the start its less, as dailies where worth 5AP for each daily in the early game, so what Anet is saying really is enjoy the game for 4 years new players then we cut your progression..
This is a little misleading. The old dailies awarded 1 point each, with 10 to choose from (iirc it was 6 PvE, 2 PvP and 2 WvW). 5 dailies completed would give you the completion chest which granted 1 laurel. But there was 10 points up for grabs.
The monthly achievements would award upwards of 100AP and 10 laurels.
Again I reiterate the point. This is not a daily AP cap problem but It’s to do with how AP is distributed on achievements now, compared to 2-3 years ago. How many are added and how many are retired that is the issue.
I disagree with this suggestion.
If anything daily/monthly AP should be deleted completly and the AP from permanent achievements doubled to make up for it.I still do dailies because the 2 gold and 3 skillpoints are worth the tiny time investment.
I also saw you crossposted it on reddit (https://www.reddit.com/r/Guildwars2/comments/5268uj/please_remove_dailymonthly_achievement_point_cap/). I will not answer there though because I deleted my reddit accounts.
i agree, even 16,9k of my ap is from perma, 15k is from daily’s.
the problem is that anet need to spend a day and figgure out how to give diffrent AP for each achvieemnt so they can reflect something.
first delete daily AP completely and give currency or whatever for the daily/monthly gathered.
and then they need to change rewarded AP for everything(silver in shooting gallery = 1 ap, while gold in shooting gallery is also 1 ap is simply dumb.) also, that i should get just
that one AP for doing gold in those adventures while people are getting 10 AP for being teleported by a mesmer to a jumping puzlzle, is also kittened. imo it should be the other way around.
The AP cap sucks and I only play casually right now. Remove it.
I could go for them deleting daily/monthly APs, and then doubling-up the permanent ones . . . but I’m also trying to be realistic.
Assuming Anets achievement database looks similar to the data you can fetch via the API it should be simple to run a script which simply doubles all AP values. Your personal AP valu gets recalculated anytime you log in anyway.
Dailies in the current form should give no AP at all. It is no achievement to do 3 out of 12 tasks and get 10 AP whereas the Primordus weapon collection gives 3 AP while costing 450 gold or something to finish. That is simply out of proportion.
(edited by Malediktus.3740)
I don’t believe daily ap should be removed, restructured, or the cap removed. Anet should just turn the Daily ap cap into an achievement and award ap for dailies that way. 1 daily completion a tier with 1600 tiers and 10 ap a tier sounds good to me. (The cap is 16,000, right?)
Edit: It’s 15,000, my bad. So, 1500 tiers.
(edited by ZombieLeach.5862)
The thing is, if you remove one cap of repeatable achievement points, you should really remove it from the others.
You know, Agent of Entropy (capped at 250pts) Hobby Dungeon Explorer (capped at 200pts). Fractal Frequenter is not even repeatable (Why? This doesn’t make sense to me and should be repeatable like the Hobby Dungeon achievement) yet I’ve never seen anyone complain about these having a cap. Why? Why does the Daily point cap get so much fuss but the other caps do not?
The Daily AP cap gets so much fuss and is different than the others because it is daily.
Unlike those other achievements that you could ( if they were not capped) farm indefinitely in-game the daily cap is a reward for loyalty and sticking with the game.
You log in and do your dailies every day – that’s your reward.
I also feel the cap should be removed. Even without it the gap between new and old players by now is so large that “catching up” isn’t something one should expect to be able to do quickly (or at all).
if someone has 25 k ap right now and has been playing for 4 years straight – daily AP cap or no-daily AP cap – you’re never catching up if you start now.
You’ve missed out on too many one-time living world things and whatnot to catch up.
The thing is, if you remove one cap of repeatable achievement points, you should really remove it from the others.
You know, Agent of Entropy (capped at 250pts) Hobby Dungeon Explorer (capped at 200pts). Fractal Frequenter is not even repeatable (Why? This doesn’t make sense to me and should be repeatable like the Hobby Dungeon achievement) yet I’ve never seen anyone complain about these having a cap. Why? Why does the Daily point cap get so much fuss but the other caps do not?The Daily AP cap gets so much fuss and is different than the others because it is daily.
Unlike those other achievements that you could ( if they were not capped) farm indefinitely in-game the daily cap is a reward for loyalty and sticking with the game.
You log in and do your dailies every day – that’s your reward.
I also feel the cap should be removed. Even without it the gap between new and old players by now is so large that “catching up” isn’t something one should expect to be able to do quickly (or at all).
if someone has 25 k ap right now and has been playing for 4 years straight – daily AP cap or no-daily AP cap – you’re never catching up if you start now.You’ve missed out on too many one-time living world things and whatnot to catch up.
So it’s ok to remove a hard cap (15k AP) as long as there is a daily soft cap (10AP). So why not do that for other repeatables? You’re still asking for a source of unlimited AP.
This is the thing, because most people at 20,000ish K AP have stagnated on acquiring AP, they rely on Daily AP to push to the next reward.
Instead of asking about the AP imbalance of what we get now for achievements compared to what we used to get. How many new achievements (mainly how many points are associated with them) are added into the game compared to how many are retired. It’s instead turned on the Daily AP cap, not the imbalance. Do you see how completely backwards that is?
We all draw loyalty from different places, some from the wardrobe, how many legedaries you have, your fractal level, PvP level, WvW rank etc. Having your Daily AP capped at 15k, plus all the permanent points, should be enough to tell you how loyal you are.
I actually have to agree with Malediktus, remove the points altogether and double the permanent ones we earned/can earn, and seriously look at the latest and further achievements award points. It would completely solve this non issue.
(edited by Haleydawn.3764)
By reaching the cap you’ve completed the Daily AP category, just like you’ve completed Agent of Entropy or Weapon master achievements. That should be something to be proud of.
That said, I think it would be a great idea to combine it with now-unattainable achievement points and in that respect the cap would grow as more achievements are retired.
I don’t get why this ‘catching up’ is such a big deal in the first place. It’s not a competition….
So some vets have a lot more AP than a new player, so what? It’s only logical since they have been playing a lot longer. And you can’t ‘catch up’ anyway because not all achievements are available anymore.
~Sincerely, Scissors
(edited by Windu The Forbidden One.6045)
I don’t get why they need to let people catch up…
Like I am personally sitting on around 10k AP with 3.7k of it being from the daily….
So I have a looooong way to go until I reach the daily cap. The thing is ever since I found out about this cap.. I have been less motivated to log in and get those daily 10AP knowing that there is a cap on it anyway… 1 daily sooner or later wont change much.
Having that cap is really not a good idea……
Look at how effective someone is in a full Dire set.
Nice balance.
By reaching the cap you’ve completed the Daily AP category, just like you’ve completed Agent of Entropy or Weapon master achievements. That should be something to be proud of.
That said, I think it would be a great idea to combine it with now-unattainable achievement points and in that respect the cap would grow as more achievements are retired.
I disagree with that, it would completly destroy the point of any retired achievements. Most of them definitely took more effort than silly dailies.
Example: Why would I do a silly wintersday minigame 100+ times, if I can catch up that AP with dailies in less than a week.
Agreed. I’m surprised at some of the responses here and elsewhere. The argument is basically, “Let others catch up while you get nothing.”
That seems rather one-sided. But let’s go with that. When will ‘everyone’ catch up? When can we then raise the bar as far as the cap?
Except that you still get 2 gold and 3 spirit shards for doing your dailies, among either karma, mats, PvP/WvW reward track potions. You aren’t getting nothing if you have maxed your daily AP. You are still getting quite a lot from them.
@Malediktus again no. Historical achievements already gave out way too much AP considering how little effort was involved with some of them compared to the newer achievements we’ve been getting. AP from achievements should not be doubled.
Its the other way around new achievements give way too few AP.
Primordus weapon collection 3 AP?
Whole HoT expansion 1700ish?
There are AP rewards until at least 50k AP, the rewards were obviously tuned for the LS1 ap rewards and not for anets new AP rewards.
I don’t understand how so many people are capped. Like 15000/10/365 means you need to do the daily 365 days a year for over 4 years???
How are there that many people completely dedicated to logging in every day? I mean this game is only about 4 years old right? It’s crazy.
I don’t understand how so many people are capped. Like 15000/10/365 means you need to do the daily 365 days a year for over 4 years???
How are there that many people completely dedicated to logging in every day? I mean this game is only about 4 years old right? It’s crazy.
It’s because of the old Monthly achievements which used to award upwards of 100AP/month. Plus seasonal Dailies you used to get with like Halloween/Wintersday. Maybe you should read the entire thread before posting.
Some people really love to play. I do, have done for 4yrs, but I’m still 6k off this cap.
(edited by Haleydawn.3764)
I know it’s now ‘common knowledge’, but did ArenaNet ever state that the cap on Daily Achievements was to ‘allow newer players to catch up’? Or was that just something that the forums decided?
I don’t remember the Devs stating any particular reason for the cap. Mention of the cap was added to the Wiki in June of 2014 (when the cap was 10,000 AP). Nothing in the patch notes about it as far back as the April 2014 (major) update.
The News Blog about the new Daily System with Log-in Rewards and the choice of completing the 4 Dailies out of 12 was released in December of 2014. Again, nothing about allowing new players to catch up; it was more about ‘give(ing) players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something’.
Thus, I’m not sure that the Daily Cap is all about ‘catching up’.
Agreed. I’m surprised at some of the responses here and elsewhere. The argument is basically, “Let others catch up while you get nothing.”
That seems rather one-sided. But let’s go with that. When will ‘everyone’ catch up? When can we then raise the bar as far as the cap?
Except that you still get 2 gold and 3 spirit shards for doing your dailies, among either karma, mats, PvP/WvW reward track potions. You aren’t getting nothing if you have maxed your daily AP. You are still getting quite a lot from them.
Don’t cherry pick. That has nothing to do with this discussion. We’re talking about AP. They can keep all the gold and spirit shards involved. That’s not the point of this thread. Nor the point of progressing your achievement tab.
Your example has nothing to do with what you quoted. Nothing to do with the cap. And nothing to do with this ‘waiting for everyone to catch up’ excuse.
You’re the one cherrypicking here. You claim that the argument is “Let others catch up while you get nothing.”, which is simply not true.
Just because you are not getting AP from the dailies anymore does not mean you are getting nothing from them. You can’t claim that you get nothing from them, as that is cherrypicking and borderline pedantic. Using your arguments, I should be compensated extra for doing more than 3 dailies each day because I’m “getting nothing” for the extra dailies I do.
Dailies reward everyone, you can’t justifiably deny that. And besides, its not like a newer player is going to catch up to the people who have maxed out their AP from dailies anyway, its just not going to happen, even if ANet just maxed out the daily AP for everyone, these players missed out on all of the extremely generous AP from season 1 releases. They are never going to come close to you.
The thing is, if you remove one cap of repeatable achievement points, you should really remove it from the others.
You know, Agent of Entropy (capped at 250pts) Hobby Dungeon Explorer (capped at 200pts). Fractal Frequenter is not even repeatable (Why? This doesn’t make sense to me and should be repeatable like the Hobby Dungeon achievement) yet I’ve never seen anyone complain about these having a cap. Why? Why does the Daily point cap get so much fuss but the other caps do not?The Daily AP cap gets so much fuss and is different than the others because it is daily.
Unlike those other achievements that you could ( if they were not capped) farm indefinitely in-game the daily cap is a reward for loyalty and sticking with the game.
You log in and do your dailies every day – that’s your reward.
I also feel the cap should be removed. Even without it the gap between new and old players by now is so large that “catching up” isn’t something one should expect to be able to do quickly (or at all).
if someone has 25 k ap right now and has been playing for 4 years straight – daily AP cap or no-daily AP cap – you’re never catching up if you start now.You’ve missed out on too many one-time living world things and whatnot to catch up.
So it’s ok to remove a hard cap (15k AP) as long as there is a daily soft cap (10AP). So why not do that for other repeatables? You’re still asking for a source of unlimited AP.
This is the thing, because most people at 20,000ish K AP have stagnated on acquiring AP, they rely on Daily AP to push to the next reward.
Instead of asking about the AP imbalance of what we get now for achievements compared to what we used to get. How many new achievements (mainly how many points are associated with them) are added into the game compared to how many are retired. It’s instead turned on the Daily AP cap, not the imbalance. Do you see how completely backwards that is?We all draw loyalty from different places, some from the wardrobe, how many legedaries you have, your fractal level, PvP level, WvW rank etc. Having your Daily AP capped at 15k, plus all the permanent points, should be enough to tell you how loyal you are.
I actually have to agree with Malediktus, remove the points altogether and double the permanent ones we earned/can earn, and seriously look at the latest and further achievements award points. It would completely solve this non issue.
Because the point here is to give something for something. Anet’s game model relies on player exposure to gem-store items in order to increase the chances you’ll buy something.
For that purpose the entire daily log-in reward system was created – in an effort to make players log in every day in order to increase the chances they’ll be exposed to some gemstore sale or another.
Daily player retention is a core requirement for any game that has a “gem store”.
The soft cap of only 10 per day is there to make you come back the next day. It is also good because it will over time differentiate between players that STICK with the game for the long haul vs players that log on infrequently.
I would also like more AP added into the game to fix the stagnation but I also realize that AP is added into the game when associated with content and there is very little content being added – so thus I can’t ask for more AP.
They could make the little content we get now reward disproportionately high amounts of AP when compared to older content but that would really upset players. Including me.
I would LOVE more content in the game and would WANT more AP associated with said content but the sad truth is we’re not going to see that for a long time.
AP keeps people logging in – if it’s not capped then there are higher chances you’ll make some people keep coming back every day. Better odds they might actually like some gem store thing and buy it.
It’s not about “catching up” at all. It’s about putting a cap on what are the easiest points to obtain in the game. You can’t daily your way to account bound rewards/bonuses, you should have to play the game, actually invest your time in it, to be rewarded. Of course it’s going to have a cap, and I think it should remain as it is.
Agreed. I’m surprised at some of the responses here and elsewhere. The argument is basically, “Let others catch up while you get nothing.”
That seems rather one-sided. But let’s go with that. When will ‘everyone’ catch up? When can we then raise the bar as far as the cap?
Except that you still get 2 gold and 3 spirit shards for doing your dailies, among either karma, mats, PvP/WvW reward track potions. You aren’t getting nothing if you have maxed your daily AP. You are still getting quite a lot from them.
Don’t cherry pick. That has nothing to do with this discussion. We’re talking about AP. They can keep all the gold and spirit shards involved. That’s not the point of this thread. Nor the point of progressing your achievement tab.
Your example has nothing to do with what you quoted. Nothing to do with the cap. And nothing to do with this ‘waiting for everyone to catch up’ excuse.
You’re the one cherrypicking here. You claim that the argument is “Let others catch up while you get nothing.”, which is simply not true.
Just because you are not getting AP from the dailies anymore does not mean you are getting nothing from them. You can’t claim that you get nothing from them, as that is cherrypicking and borderline pedantic. Using your arguments, I should be compensated extra for doing more than 3 dailies each day because I’m “getting nothing” for the extra dailies I do.
Dailies reward everyone, you can’t justifiably deny that. And besides, its not like a newer player is going to catch up to the people who have maxed out their AP from dailies anyway, its just not going to happen, even if ANet just maxed out the daily AP for everyone, these players missed out on all of the extremely generous AP from season 1 releases. They are never going to come close to you.
Let’s make this simple. I am AP capped for my daily AP. You are not.
I log in.
You log in.
I get nothing.
You get something.
We both did the same thing – I did it for longer and am still doing it now yet I’m no longer rewarded for it.
Why?
The thing is, if you remove one cap of repeatable achievement points, you should really remove it from the others.
You know, Agent of Entropy (capped at 250pts) Hobby Dungeon Explorer (capped at 200pts). Fractal Frequenter is not even repeatable (Why? This doesn’t make sense to me and should be repeatable like the Hobby Dungeon achievement) yet I’ve never seen anyone complain about these having a cap. Why? Why does the Daily point cap get so much fuss but the other caps do not?The Daily AP cap gets so much fuss and is different than the others because it is daily.
Unlike those other achievements that you could ( if they were not capped) farm indefinitely in-game the daily cap is a reward for loyalty and sticking with the game.
You log in and do your dailies every day – that’s your reward.
I also feel the cap should be removed. Even without it the gap between new and old players by now is so large that “catching up” isn’t something one should expect to be able to do quickly (or at all).
if someone has 25 k ap right now and has been playing for 4 years straight – daily AP cap or no-daily AP cap – you’re never catching up if you start now.You’ve missed out on too many one-time living world things and whatnot to catch up.
So it’s ok to remove a hard cap (15k AP) as long as there is a daily soft cap (10AP). So why not do that for other repeatables? You’re still asking for a source of unlimited AP.
This is the thing, because most people at 20,000ish K AP have stagnated on acquiring AP, they rely on Daily AP to push to the next reward.
Instead of asking about the AP imbalance of what we get now for achievements compared to what we used to get. How many new achievements (mainly how many points are associated with them) are added into the game compared to how many are retired. It’s instead turned on the Daily AP cap, not the imbalance. Do you see how completely backwards that is?We all draw loyalty from different places, some from the wardrobe, how many legedaries you have, your fractal level, PvP level, WvW rank etc. Having your Daily AP capped at 15k, plus all the permanent points, should be enough to tell you how loyal you are.
I actually have to agree with Malediktus, remove the points altogether and double the permanent ones we earned/can earn, and seriously look at the latest and further achievements award points. It would completely solve this non issue.
Because the point here is to give something for something. Anet’s game model relies on player exposure to gem-store items in order to increase the chances you’ll buy something.
For that purpose the entire daily log-in reward system was created – in an effort to make players log in every day in order to increase the chances they’ll be exposed to some gemstore sale or another.Daily player retention is a core requirement for any game that has a “gem store”.
The soft cap of only 10 per day is there to make you come back the next day. It is also good because it will over time differentiate between players that STICK with the game for the long haul vs players that log on infrequently.I would also like more AP added into the game to fix the stagnation but I also realize that AP is added into the game when associated with content and there is very little content being added – so thus I can’t ask for more AP.
They could make the little content we get now reward disproportionately high amounts of AP when compared to older content but that would really upset players. Including me.I would LOVE more content in the game and would WANT more AP associated with said content but the sad truth is we’re not going to see that for a long time.
AP keeps people logging in – if it’s not capped then there are higher chances you’ll make some people keep coming back every day. Better odds they might actually like some gem store thing and buy it.
Content makes people log in. The dailies are the glitter on your cupcakes, doesn’t make it taste better, but it’s a nice addition to go with the rest of it.
You seem to think that Anet aren’t capable of adding new achievements on already existing content. I could ramp out loads here but I cba.
But it still stands that the cap is not the issue but the amount of points currently obtainable is low in general.
“I log in.
You log in.”
I salvage lots.
You salvage lots.
I run dungeons.
You run dungeons.
“I get nothing.
You get something.
We both did the same thing – I did it for longer and am still doing it now yet I’m no longer rewarded for it.
Why?”
How is it any different?
(edited by Haleydawn.3764)
Bump the cap 35,000.
It’s not about “catching up” at all. It’s about putting a cap on what are the easiest points to obtain in the game. You can’t daily your way to account bound rewards/bonuses, you should have to play the game, actually invest your time in it, to be rewarded. Of course it’s going to have a cap, and I think it should remain as it is.
Except the rewards are there and there aren’t really enough APs to get them.
It’s not about “catching up” at all. It’s about putting a cap on what are the easiest points to obtain in the game. You can’t daily your way to account bound rewards/bonuses, you should have to play the game, actually invest your time in it, to be rewarded. Of course it’s going to have a cap, and I think it should remain as it is.
Except the rewards are there and there aren’t really enough APs to get them.
And you blame the Daily AP cap instead of the imbalance of achievement points of what is currently obtainable, in comparison to what we used to earn for similar meta achievements?
(edited by Haleydawn.3764)
If they ‘bump the cap’ every time players reach the cap, what is the point of having a cap? If the cap is so far above what most players would reach, again, what is the point of the cap?
I’m neither for nor against the cap. I would rather there was more (moderately challenging) content that awarded APs, truth be told.
I’ve pretty much given up on ever achieving the higher Achievement Chest rewards, though.
I’ve only seen one argument that’s affected my opinion:
- AP chests are loyalty rewards.
- A permanent cap on dailies limits the rewards of those who who demonstrate their loyalty by playing every day.
It’s not about “catching up” at all. It’s about putting a cap on what are the easiest points to obtain in the game. You can’t daily your way to account bound rewards/bonuses, you should have to play the game, actually invest your time in it, to be rewarded. Of course it’s going to have a cap, and I think it should remain as it is.
Except the rewards are there and there aren’t really enough APs to get them.
And you blame the Daily AP cap instead of the imbalance of achievement points of what is currently obtainable, in comparison to what we used to earn for similar meta achievements?
Daily AP cap is something that they can easily “do” for us. So there is some hope that if there is enough outcry we might have it removed.
The imbalance of achievement points of what is currently obtainable in comparison to what we used to earn way back when is something that would require a lot of effort to reword.
They’d have to go back and look at all the AP rewards and rebalance that. Let’s not kid ourselves – Anet won’t. Because of outcry – and most likely because they don’t have the manpower to do it.
This is the company that cancelled it’s own legendary weapons because of lack of manpower. You’re just daydreaming if you think they’ll go back to rebalance AP just for the sake of a few of us on the forums. We’re not worth that much time.
We have to ask for simple and easy to do solutions. It’s the only ones we have a chance of getting.
I’ve only seen one argument that’s affected my opinion:
- AP chests are loyalty rewards.
- A permanent cap on dailies limits the rewards of those who who demonstrate their loyalty by playing every day.
That’s pretty much the core of it. It’s counter intuitive the way it is now -you get rewarded for being loyal to GW2 but if you’re too loyal (by being loyal for very long) you won’t get anything anymore.
Because instead of getting MORE rewards as you invest MORE time and effort into being loyal – at one point when you’re “loyal enough” you should stop being rewarded.
Makes a lot of sense to me.
I know it’s now ‘common knowledge’, but did ArenaNet ever state that the cap on Daily Achievements was to ‘allow newer players to catch up’? Or was that just something that the forums decided?
I don’t remember the Devs stating any particular reason for the cap. Mention of the cap was added to the Wiki in June of 2014 (when the cap was 10,000 AP). Nothing in the patch notes about it as far back as the April 2014 (major) update.
The News Blog about the new Daily System with Log-in Rewards and the choice of completing the 4 Dailies out of 12 was released in December of 2014. Again, nothing about allowing new players to catch up; it was more about ‘give(ing) players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something’.
Thus, I’m not sure that the Daily Cap is all about ‘catching up’.
It has nothing to do with people “catching up”. ANet introduced the cap because a small minority of AP hunters were complaining about being “forced” to login every day and do dailies to keep their spots on the AP leaderboards, and apparently this was too stressful for them to handle.
I’ve only seen one argument that’s affected my opinion:
- AP chests are loyalty rewards.
- A permanent cap on dailies limits the rewards of those who who demonstrate their loyalty by playing every day.
I disagree, because they implemented “loyalty chests” as the 30-day login reward. AP chests are supposed to be rewards for achieving the most in game. Daily achievements are anything but.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
I know it’s now ‘common knowledge’, but did ArenaNet ever state that the cap on Daily Achievements was to ‘allow newer players to catch up’? Or was that just something that the forums decided?
I don’t remember the Devs stating any particular reason for the cap. Mention of the cap was added to the Wiki in June of 2014 (when the cap was 10,000 AP). Nothing in the patch notes about it as far back as the April 2014 (major) update.
The News Blog about the new Daily System with Log-in Rewards and the choice of completing the 4 Dailies out of 12 was released in December of 2014. Again, nothing about allowing new players to catch up; it was more about ‘give(ing) players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something’.
Thus, I’m not sure that the Daily Cap is all about ‘catching up’.
It has nothing to do with people “catching up”. ANet introduced the cap because a small minority of AP hunters were complaining about being “forced” to login every day and do dailies to keep their spots on the AP leaderboards, and apparently this was too stressful for them to handle.
I was there when that happened and the AP hunters had a valid point. Back then the 10 AP you could get per day were spread out over 10 dailies.
So if you wanted 10 AP per day you had to spend maybe one hour or more doing ALL the dailies. I can understand why they wanted this changed.
But right now that cap is useless – there’s no more pressure to do all your dailies to get all your AP because daily AP is easy now. 3/10 dailies and you’re done. It will NOT take you more than 10 minutes.
So the change that was made for them should be reverted – because their original reasons for asking for the cap no longer exist in game.
I’ve only seen one argument that’s affected my opinion:
- AP chests are loyalty rewards.
- A permanent cap on dailies limits the rewards of those who who demonstrate their loyalty by playing every day.
I disagree, because they implemented “loyalty chests” as the 30-day login reward. AP chests are supposed to be rewards for achieving the most in game. Daily achievements are anything but.
The fact that we have the 30-day login reward does not invalidate the daily AP and AP milestones as loyalty rewards.
The game has more than ONE loyalty reward system.
It has two
One rewards you for just logging in – and it does that by giving you your daily log-in chest.
One rewards you for logging in and doing some stuff – and it does that by giving you 10 AP – 2 gold and some spirit shards.
They are working together as a tiered system. You show up – you get this. You do some more stuff – you get more.
It has nothing to do with people “catching up”. ANet introduced the cap because a small minority of AP hunters were complaining about being “forced” to login every day and do dailies to keep their spots on the AP leaderboards, and apparently this was too stressful for them to handle.
I don’t know about minority, from what I remember quite a few of the high AP hunters wanted less grindy AP and more skill-based but difficult AP. But I guess that group is a minority by itself. I just remember when Kast got the first pinnacle weapon skin and eventually had to go to hospital and couldn’t go on churning gold for AP’s anymore. AP hunters want to enjoy AP hunting and I think it would be best to reduce or remove time-gated grindfests.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
The fact that we have the 30-day login reward does not invalidate the daily AP and AP milestones as loyalty rewards.
The game has more than ONE loyalty reward system.It has two
One rewards you for just logging in – and it does that by giving you your daily log-in chest.
One rewards you for logging in and doing some stuff – and it does that by giving you 10 AP – 2 gold and some spirit shards.They are working together as a tiered system. You show up – you get this. You do some more stuff – you get more.
Tarir multiloot rewards you for logging in and doing some stuff, should that have an infinitely repeatable achievement with uncapped AP? What about raids? I could see removing the AP cap from dailies if everything that’s repeatable got the cap removed (even if the AP competitors have collective heart attacks and give up), but it should be all-or-nothing, and dailies should then give the least amount of AP relative other repeatables.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
I know it’s now ‘common knowledge’, but did ArenaNet ever state that the cap on Daily Achievements was to ‘allow newer players to catch up’? Or was that just something that the forums decided?
I don’t remember the Devs stating any particular reason for the cap. Mention of the cap was added to the Wiki in June of 2014 (when the cap was 10,000 AP). Nothing in the patch notes about it as far back as the April 2014 (major) update.
The News Blog about the new Daily System with Log-in Rewards and the choice of completing the 4 Dailies out of 12 was released in December of 2014. Again, nothing about allowing new players to catch up; it was more about ‘give(ing) players the opportunity to try things they may not normally experience and feel like the rewards they earn for doing so mean something’.
Thus, I’m not sure that the Daily Cap is all about ‘catching up’.
It has nothing to do with people “catching up”. ANet introduced the cap because a small minority of AP hunters were complaining about being “forced” to login every day and do dailies to keep their spots on the AP leaderboards, and apparently this was too stressful for them to handle.
I’m not one of those using the ‘catching up’ reason for the cap on Dailies.
Thus, my post wondering where this ‘reason’ originated. It may be possible that the Devs have a completely different reason for the cap.