Anet needs to make the spawn timer truly random.
BAM, problems solved.
Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!
Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”
Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.
Randomizing is the only solution to solve the overflow problem.
The Dragon events should be treated as special yet currently it is nothing but a throw away event.
Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.
I mean, how does this actually make things BETTER rather than just more annoying?
While you may enjoy the fights, the current state of the game didn’t come from some sudden epiphany from the player base who discovered the joy of dragons. It comes from guaranteed rare drops that can be effectively farmed at proscribed times. While I agree that the state of reward vs effort needs revamping, just having people porting from one chest event to the next is not an effective answer.
With the current state of the chest event train, there has been more disruption to open world pve than was ever done by the introduction of fractals, or any other content addition. By adding in random spawn locations and random event times, or by adding a substantial quest event chain before the spawning of any world event boss, some of these challenges currently facing open world pve could be addressed. I don’t believe anyone wants to take away the wonder of fighting a huge dragon, but the current state of these events just being a factory for drops is not good for the game environment as a whole.
Most champion level and some veteran encounters in the game are currently more challenging than any of the world boss events, yet the rewards for these encounters are disappointing at best. By adding in relevant rewards for effort in all champions and veteran level mobs, some of the disparity in the open world population could be alleviated or balanced entirely. Everyone, in all portions of the game, should be rewarded, instead of penalized, for time spent doing whatever it is they do. The dragons, with how they are currently set up, do not do these things and upset the world balance overall.