Please dont troll the event timer! Behave!

Please dont troll the event timer! Behave!

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Posted by: killcannon.2576

killcannon.2576

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.

I mean, how does this actually make things BETTER rather than just more annoying?

While you may enjoy the fights, the current state of the game didn’t come from some sudden epiphany from the player base who discovered the joy of dragons. It comes from guaranteed rare drops that can be effectively farmed at proscribed times. While I agree that the state of reward vs effort needs revamping, just having people porting from one chest event to the next is not an effective answer.

With the current state of the chest event train, there has been more disruption to open world pve than was ever done by the introduction of fractals, or any other content addition. By adding in random spawn locations and random event times, or by adding a substantial quest event chain before the spawning of any world event boss, some of these challenges currently facing open world pve could be addressed. I don’t believe anyone wants to take away the wonder of fighting a huge dragon, but the current state of these events just being a factory for drops is not good for the game environment as a whole.

Most champion level and some veteran encounters in the game are currently more challenging than any of the world boss events, yet the rewards for these encounters are disappointing at best. By adding in relevant rewards for effort in all champions and veteran level mobs, some of the disparity in the open world population could be alleviated or balanced entirely. Everyone, in all portions of the game, should be rewarded, instead of penalized, for time spent doing whatever it is they do. The dragons, with how they are currently set up, do not do these things and upset the world balance overall.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Against randomizing… Don’t listen to people who aren’t trying to get their legendaries or to upgrade their ascended backpack, they have absolutely no clues of the pain to gather ectos…

Really, no clue…. I seek to complete my Legendary and would like a nice full set of Ascended gear, and will have… but maybe I missed the part that said it was a race to get it all.
every MMO has a core requirment and that is to keep players in game… and rather than have mutliple gear gates that havie moving posts they decided to go for aesthics and variety of content… but due to the amount of crying about loot drops from the drama queens they took a knee jerk and rushed through an out of balance solution… which is now steadily breaking their philosphy on the game as its now about who can get to an event instance first before the overflow gets called up, but in the spirit of MMO at least you get that Massive Multiplayer feeling when they kick off… ooh wait no you don’t cos you get extensive culling, ability lag, server DC’s and then .. its all over in 30 seconds.. great immersive content and mechanics all for the sake of Ecto’s cos some players can’t stand a bit of RNG bad luck… what you gunna do when you no longer require the rares/ Ecto’s cos your 4 weeks or so of farming the same few events across every server on every toon has provided you with all you need.. whine about lack of content I guess.

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Posted by: rizzo.1079

rizzo.1079

by adding a substantial quest event chain before the spawning of any world event boss

Bam, here’s your answer.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.

I mean, how does this actually make things BETTER rather than just more annoying?

So you think it will only serve to have people camp for an event they wont know when its spawns, but it will be the best way to make money… then cos you got countered its now never going to be done and not profitable – - do you see how weak your opinions look – - botom line you really don’y have a clue about whatever it is your basing your opinions on.

Of course the event will get done but instead of camping and logging camped alts / guesting .. server/map bound players will now get first dibs before the overflow strikes.
It will still be profitable for you and those rares etc will then stop dropping in value so you can utilise the TP for coin making if you so wish… events will now have fewer players yes but that’s only a good thing to those that actually run content to enjoy it not have a slideshow of culled objects, ability delays and a server lagfest.. if your lucky enough to get to it before its all over in the 30 second window of opportunity.

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Posted by: rizzo.1079

rizzo.1079

Not sure you’re getting the context there: I was going along with your argument that people won’t camp it. If the dragon is randomized and people won’t camp it, how will they know when it spawns? How will the people on that server get first dibs on it if they don’t know it’s happening? What happens if it only spawns at 3am on a NA server? I was following your line of reasoning to its conclusion, not restating my argument from my previous post. I mean, I may not “have a clue” as to what I’m basing my opinion on or whatever, but the only thing you’ve said that will actually make the events better(more fun) is to add a more involved preevent chain to each event.

Seriously, how will people even know when a random event that they want to participate in is happening? Do you know when the Ash Horizon is spawning without porting there to check every half hour? You’re pretty much relying on guildies to happen to be in that zone when it spawns, or someone running back to LA to tell everyone that it’s there and then risking overflow when they try to go back. Again, I may not “have a clue” about what I"m basing my opinions on, but I don’t think you’ve thought this all the way through. If your endgame idea is to have a randomly spawned boss fight with only people who take the time to camp it then I guess that’s…er…all good? But I don’t think that’s a.net’s idea of a good time and it’s definitely not mine.

Also: I’m fine with rares/ectos dropping in value. The economy was crazy inflated before and needed to be popped so that someone beyond hardcore gold farmers/dungeon runners/tp barons could actually make some coin.

(edited by rizzo.1079)

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Posted by: Morrigan.2809

Morrigan.2809

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.

I mean, how does this actually make things BETTER rather than just more annoying?

While you may enjoy the fights, the current state of the game didn’t come from some sudden epiphany from the player base who discovered the joy of dragons. It comes from guaranteed rare drops that can be effectively farmed at proscribed times. While I agree that the state of reward vs effort needs revamping, just having people porting from one chest event to the next is not an effective answer.

With the current state of the chest event train, there has been more disruption to open world pve than was ever done by the introduction of fractals, or any other content addition. By adding in random spawn locations and random event times, or by adding a substantial quest event chain before the spawning of any world event boss, some of these challenges currently facing open world pve could be addressed. I don’t believe anyone wants to take away the wonder of fighting a huge dragon, but the current state of these events just being a factory for drops is not good for the game environment as a whole.

Most champion level and some veteran encounters in the game are currently more challenging than any of the world boss events, yet the rewards for these encounters are disappointing at best. By adding in relevant rewards for effort in all champions and veteran level mobs, some of the disparity in the open world population could be alleviated or balanced entirely. Everyone, in all portions of the game, should be rewarded, instead of penalized, for time spent doing whatever it is they do. The dragons, with how they are currently set up, do not do these things and upset the world balance overall.

I can’t agree with you more- you sum it up perfectly.

Gunnar’s Hold

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Posted by: Minion of Vey.4398

Minion of Vey.4398

This thread just gave like 500 people the idea to start trolling the timer, that otherwise wouldn’t have.

Good job.

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Posted by: Vlawde.1895

Vlawde.1895

They should sync the dragon events so they all happen at the same time. That would force people to choose. People trying to get to another dragon after the easy one is dead would probably end up in an overflow and get screwed.

It would solve some problems, and annoy pretty much everyone. A win/win if you ask me. lol

Exactly…best solution imo

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Posted by: ThiBash.5634

ThiBash.5634

You do realize that just the title of the post is gonna make some people realize they can grief players by doing just that which you ask them not to?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Daemonne.5018

Daemonne.5018

Remove/Block Rare drops from guested loot tables.
Guesting should be so players can play with friends on other servers or to check out possible servers for transfers.
You don’t need special loot to enjoy playing with friends on another server., or to check out how friendly another servers population is.
See if that cuts back on the guesting during event times.

If you play solitaire with only one suit, your game is going to end faster and feel lacking.

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Posted by: ley.8973

ley.8973

What are you going to do, stand around all day in a boring zone waiting for one?

Um, what about you actually play the game instead of standing around all day? <wink>
If you’re logging in only because of the prospect of getting a yellow drop worth of 70 silver, you might actually want to consider playing a different game altogether, because, as far as this one is concerned, you’re doing it wrong.

Behave!

This is just over the line.
You know what? I think I’ve had it with you loot skimmers. Not only you use external timer tool to cherry-pick the profitable boss events, thus causing overcrowding and overflows, but you even have a nerve to complain about people sabotaging your cheater tool, right here on the official forum?

Here’s one advice for you free-riding lot: care less about your timers, and care more about actually participating in pre-events when they start. On the contrary to what many of you seem to think, the boss spawn ain’t gonna get triggered by dancing around the spawnpoint.

Really, the sooner those timers get randomized, the better. This kitten has gone far enough.

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Posted by: Tinboy.7954

Tinboy.7954

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

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Posted by: killcannon.2576

killcannon.2576

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

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Posted by: Tinboy.7954

Tinboy.7954

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

Ummm, I’m pretty sure part of the reason was to increase the traffic to these bosses. I know what it was like before the patch since I was part of the people doing these events. The reason I’m saying this is because if they wanted to increase quality of drops across the game, all they had to do was put a passive MF buff on every character. I am pretty sure this is not hard to do at all and would make more sense than adding a guaranteed rare in a chest for specific events.

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Posted by: killcannon.2576

killcannon.2576

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

Ummm, I’m pretty sure part of the reason was to increase the traffic to these bosses. I know what it was like before the patch since I was part of the people doing these events. The reason I’m saying this is because if they wanted to increase quality of drops across the game, all they had to do was put a passive MF buff on every character. I am pretty sure this is not hard to do at all and would make more sense than adding a guaranteed rare in a chest for specific events.

Hate to do this to ya ….but…

https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change/first#post1656442

Anywho…the solution, as per usual, is yet another knee jerk reaction. Starting to think they may need to hire someone with some actual mmo experience.

(edited by killcannon.2576)

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Posted by: Tinboy.7954

Tinboy.7954

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

Ummm, I’m pretty sure part of the reason was to increase the traffic to these bosses. I know what it was like before the patch since I was part of the people doing these events. The reason I’m saying this is because if they wanted to increase quality of drops across the game, all they had to do was put a passive MF buff on every character. I am pretty sure this is not hard to do at all and would make more sense than adding a guaranteed rare in a chest for specific events.

Hate to do this to ya ….but…

https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change/first#post1656442

I’ve already read it before I even posted. I have nothing against it. I am just against RNG timers since it serves no purpose but making the event completely pointless since you don’t even know when it spawns. Also, his statement agrees with what I have already stated. I said the previous patch was to 1) increase traffic and 2) increase drops (above I said part of the reason was to increase traffic, not the whole reason). I was sure it was not ONLY #2 because they could have easily just put a passive MF buff. It was a combination of #1 and #2. It looks like they still want traffic to these bosses, it’s just that this traffic was more than expected since their servers could not handle the load. Also, they want to minimize the amount of rares since people are abusing guesting with their additional characters and creating more rares than anticipated.

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Posted by: killcannon.2576

killcannon.2576

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Oh yea, thats a great idea…we already have to stand around waiting for spawn windows…now you want everyone to stand around for hours just waiting for a 2 minute fight.

There is already a pathetically long waiting time for “endgame events”, and you want to make it even longer…."better to remain silent and be thought a fool…etc etc ".

Maybe take some of your own advice and stop waiting around.. only fool I see here is the one wanting to camp the events in the first place.
Do something else instead… you choose to stand around waiting for ages no one forces you to… that way the events will likely last longer than 30 seconds and you will have more chance of getting to it when it spawns.

Good plan genius….so what do we do for ectos ? wander the countryside looking for a friendly ecto salesman ?

The game already has an extremely weak end game, these events are one of the few things keeping most lvl 80’s busy and in the game.

Try thinking before posting.

Well you could do what some other people do…..kill stuff anywhere, do temple events in orr, dungeons. I don’t personally run a bunch of dungeons, but from just running around in Orr and in lower areas I normally clear 3 to 4 rares a day plus a ton of other drops including crafting mats, blues, and greens. Plus I’m actually out in the world, helping people and being a part of the community. Granted it’s not the 40 plus rares I could get from just farming the chest events, but I find it more rewarding regardless. before you say it, I am for more loot on champs and vets and in event chests.

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Posted by: killcannon.2576

killcannon.2576

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

Ummm, I’m pretty sure part of the reason was to increase the traffic to these bosses. I know what it was like before the patch since I was part of the people doing these events. The reason I’m saying this is because if they wanted to increase quality of drops across the game, all they had to do was put a passive MF buff on every character. I am pretty sure this is not hard to do at all and would make more sense than adding a guaranteed rare in a chest for specific events.

Hate to do this to ya ….but…

https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change/first#post1656442

I’ve already read it before I even posted. I have nothing against it. I am just against RNG timers since it serves no purpose but making the event completely pointless since you don’t even know when it spawns. Also, his statement agrees with what I have already stated. I said the previous patch was to 1) increase traffic and 2) increase drops (above I said part of the reason was to increase traffic, not the whole reason). I was sure it was not ONLY #2 because they could have easily just put a passive MF buff. It was a combination of #1 and #2. It looks like they still want traffic to these bosses, it’s just that this traffic was more than expected since their servers could not handle the load. Also, they want to minimize the amount of rares since people are abusing guesting with their additional characters and creating more rares than anticipated.

There is absolutely zero proof this has anything to do with guesting. There is zero mention of increasing traffic to world bosses in the post. All mentions of increasing loot previous to Feb patch was about effort not corresponding to reward. There has always been plenty of traffic to world bosses (Temple events…not so much)

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Posted by: Robbyx.1284

Robbyx.1284

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Oh yea, thats a great idea…we already have to stand around waiting for spawn windows…now you want everyone to stand around for hours just waiting for a 2 minute fight.

There is already a pathetically long waiting time for “endgame events”, and you want to make it even longer…."better to remain silent and be thought a fool…etc etc ".

Maybe take some of your own advice and stop waiting around.. only fool I see here is the one wanting to camp the events in the first place.
Do something else instead… you choose to stand around waiting for ages no one forces you to… that way the events will likely last longer than 30 seconds and you will have more chance of getting to it when it spawns.

Good plan genius….so what do we do for ectos ? wander the countryside looking for a friendly ecto salesman ?

The game already has an extremely weak end game, these events are one of the few things keeping most lvl 80’s busy and in the game.

Try thinking before posting.

Well you could do what some other people do…..kill stuff anywhere, do temple events in orr, dungeons. I don’t personally run a bunch of dungeons, but from just running around in Orr and in lower areas I normally clear 3 to 4 rares a day plus a ton of other drops including crafting mats, blues, and greens. Plus I’m actually out in the world, helping people and being a part of the community. Granted it’s not the 40 plus rares I could get from just farming the chest events, but I find it more rewarding regardless. before you say it, I am for more loot on champs and vets and in event chests.

Well im happy for you that you have good luck and manage to pull 3 or 4 rares a day….before the “events farming” i managed to pull one, yes one rare from open world drops…now with the up coming loot nerf, that effectively excludes me from getting any chance at a legendary.

It is simply a case of Anet of hitting legitimate players…again.

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Posted by: Tinboy.7954

Tinboy.7954

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Believe it or not, these events were done everyday before the patch put the rares in the chest, as were Maw, Behemoth, and the other local events. The increase in world boss chest loot was not to increase traffic to these bosses, but an overall attempt to increase the quality of drops across the game. The issue isn’t with chest being a decent loot option, but with the tendency of players only doing the event chest train and it’s affect on overflow.

Ummm, I’m pretty sure part of the reason was to increase the traffic to these bosses. I know what it was like before the patch since I was part of the people doing these events. The reason I’m saying this is because if they wanted to increase quality of drops across the game, all they had to do was put a passive MF buff on every character. I am pretty sure this is not hard to do at all and would make more sense than adding a guaranteed rare in a chest for specific events.

Hate to do this to ya ….but…

https://forum-en.gw2archive.eu/forum/info/news/Upcoming-mega-boss-chest-change/first#post1656442

I’ve already read it before I even posted. I have nothing against it. I am just against RNG timers since it serves no purpose but making the event completely pointless since you don’t even know when it spawns. Also, his statement agrees with what I have already stated. I said the previous patch was to 1) increase traffic and 2) increase drops (above I said part of the reason was to increase traffic, not the whole reason). I was sure it was not ONLY #2 because they could have easily just put a passive MF buff. It was a combination of #1 and #2. It looks like they still want traffic to these bosses, it’s just that this traffic was more than expected since their servers could not handle the load. Also, they want to minimize the amount of rares since people are abusing guesting with their additional characters and creating more rares than anticipated.

There is absolutely zero proof this has anything to do with guesting. There is zero mention of increasing traffic to world bosses in the post. All mentions of increasing loot previous to Feb patch was about effort not corresponding to reward. There has always been plenty of traffic to world bosses (Temple events…not so much)

K, I don’t know if you are just arguing for the sake of arguing or what but increasing rewards clearly will increase player participation. Also, I have never said no one participated in these events pre-patch. I only said that no one will participate in it if they were on a RNG timer. Increasing traffic does not imply no traffic.

Also, there is no “proof” that this has to do with guesting but it is really probable when you look through your guild list and a lot of these people are guesting.

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Posted by: Lexandro.1456

Lexandro.1456

RNG dragon timers is just plain stupid, fullstop. Just leave it alone it will never happen.

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Posted by: Dondarrion.2748

Dondarrion.2748

Those kitten players manipulate the timers in such a way (eg. reset) to lure players out of the main map. Don’t be like that. Accept that this time you didn’t make it!

The problem is that this game now is being played primarily according to a website with boss world event timers. Truly rubbish!

Can’t even start to say how welcome the new boss loot change will be, awesome that GW2 now must be played differently other than have 9 different locations over-populated with people who can’t even bother to help out completing pre-events leading to the actual event!!!

(I’ll probably even get infracted again for saying this, but I laugh in the face of those now raging over the incoming fix)

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: DeWolfe.2174

DeWolfe.2174

Another fix would be Arenanet themselves could create an in game timer. This way it uses no user input.

Right now I’m quite annoyed and feel the same frustration others have shared. I said freak this and logged after several hours of just standing around because of timers manipulation. The fun of this game is going downhill fast. Can’t we get something else to do but kill stupid S… for profit? How about growing and tending something everyday? What kind of people make a game where the sole profit comes from killing?? Even the new WvW Xp will not reward building but, killing only.

I know… I veered off topic It’s just really getting annoying that they CAN do this but, don’t.

[AwM] of Jade Quarry.

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Posted by: Morrigan.2809

Morrigan.2809

@Dondarrion I agree with you 100%
Last night at SB people where having a dance party in the swamp- kittening that SB is late again- guess what?
NO ONE was doing the pre-events because they didn’t want to lose their spot- it is a sad sad situation and very bad for the game.
People were sending fake help me calls to waypoints all over the map- heck even different maps.
The fix is truly welcome.

Gunnar’s Hold

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Posted by: Lexandro.1456

Lexandro.1456

How can you “lose your spot” by doing pre-events? If your on the server your on the server, you cant “lose” the spot unless you disconnect or change zones.

All I see in this thread is people complaining about how someone else choses to play the game. You have ZERO right to tell someone else how they should play. If someone wants to use clocks and/or camp thats up to them.

Instead of pointing fingers at other players and acting like spoiled children who dont get their own way, people should instead be complaining about the real problem; The lack of hardware infrastructure that requires the zones to overflow in the first place.

If the server could handel 10k people, it would not even be an issue. The fact that the GAME doesnt let everyone in to a zone event is the GAME at fault not other players.

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Posted by: Morrigan.2809

Morrigan.2809

How can you “lose your spot” by doing pre-events? If your on the server your on the server, you cant “lose” the spot unless you disconnect or change zones.

All I see in this thread is people complaining about how someone else choses to play the game. You have ZERO right to tell someone else how they should play. If someone wants to use clocks and/or camp thats up to them.

Instead of pointing fingers at other players and acting like spoiled children who dont get their own way, people should instead be complaining about the real problem; The lack of hardware infrastructure that requires the zones to overflow in the first place.

If the server could handel 10k people, it would not even be an issue. The fact that the GAME doesnt let everyone in to a zone event is the GAME at fault not other players.

It seems to me that you can indeed lose your spot- if you use a waypoint to another part of the zone.
At least this happened to me the other night in Frostgorge- I was doing map exploring and after about an hour I was put in overflow after using a waypoint- judging by the chat in the overflow there where about 15 people from my server in the same boat.
So I don’t know.
All I can say I have seen people not do the pre-events- whether they are too lazy or don’t want to lose their spots- thing is the pre-events don’t get done.

As for telling people how to play? I have never done that- I think it is silly to run like lemmings after phat lootz but hey- that is up to you.
You can’t tell me that sitting in one spot for 30 min to auto attack for a min is playing a game though- at least not to me.
I don’t care what you do- I would like to play on my own server though and I would like to do world events that are fun again but that is just me.

Gunnar’s Hold

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Posted by: awe extender.1908

awe extender.1908

Those kitten players manipulate the timers in such a way (eg. reset) to lure players out of the main map. Don’t be like that. Accept that this time you didn’t make it!

The problem is that this game now is being played primarily according to a website with boss world event timers. Truly rubbish!

What are you going to do, stand around all day in a boring zone waiting for one?

Um, what about you actually play the game instead of standing around all day? <wink>
If you’re logging in only because of the prospect of getting a yellow drop worth of 70 silver, you might actually want to consider playing a different game altogether, because, as far as this one is concerned, you’re doing it wrong.

Behave!

This is just over the line.
You know what? I think I’ve had it with you loot skimmers. Not only you use external timer tool to cherry-pick the profitable boss events, thus causing overcrowding and overflows, but you even have a nerve to complain about people sabotaging your cheater tool, right here on the official forum?

Here’s one advice for you free-riding lot: care less about your timers, and care more about actually participating in pre-events when they start. On the contrary to what many of you seem to think, the boss spawn ain’t gonna get triggered by dancing around the spawnpoint.

Really, the sooner those timers get randomized, the better. This kitten has gone far enough.

You both have no clue what you are mumbling about, and you contradict yourself. If you want players to help with the pre-events, how on earth would they have a chance to know which pre-event is about to start? You need to be on the same map or else you can’t participate in that world boss event. Maybe some guild members could message you about the event, but how is that any different from a timer?!?! lol pity your ignorance.
As far as it goes for my guild and myself, we are usually scattered all around Tyria playing the game, but when a WORLD event is on we all help with the preevents!

Again, you show your lack of knowledge by naming a timer for a cheater tool?!!? LOL
You could make your own timer with paper and a pen! Is that also a cheat tool??!
Seriously, your way of thinking amuses me :-)

For the record, I’m glad they made the Boss loot change. No need to do the same event on alts.

I hope some day you get enlighten! Enjoy the game!

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Posted by: Lexandro.1456

Lexandro.1456

Well in the case of some pre-events, the more people who join in can make it take longer due to scaling. Like collection missions that go from 10 to 100 in a blink of an eye because the event scaled up from loads of players in the immediate area, and lo and behold the event takes bloody ages. That I can easily understand people not wanting to do.

Though I have never seen someone moved off the server for using the WP, I would need to see that confirmed / denied catagorically either way.

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Posted by: RageQuit.5687

RageQuit.5687

Or use this: http://gw2stuff.com/events/
Just choose the server at the top bar. This timer is better than that of GWTemple because it shows the event updates over time, giving you a fairly good idea of when the event is really due to start. So trolling this timer is much harder considering there’s statistical trends showing up at the bottom which you can use to judge when the thing’s gonna pop up.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

ROFL. Randomizing timer is an AWFUL idea. The whole point of guaranteeing 1 rare in the chest was to increase its popularity since hardly anyone was doing them. Putting them on a RNG timer is basically a reverse of what they wanted to accomplished in the previous patch. I can without a doubt tell you right now if they put it on a RNG timer, no one will visit those events. Who in their right minds would camp the area for hours for 1-2 rares when they can just farm cursed shores and get 5x the loot in the same amount of time.

Total rubbish.. the events were always running and with a lot less performance issues than they do now. The only issue that might of made you think twice about porting aroung for them was the loot never gifted you a guaranteed rare.
What did you do before the timers were formulated, you kept checking back right on the off chance or looked out for map chat alarms…. nothing has changed there only now you have no more than a 30 second window of opportunity to get there beofre A – overflows blocks you out or B – the event is over before you can port in.

Randomise and take away that dumb loot guarantee and replace it with better balanced loot tables across the game or if they want the events to run on a timer, then randomise there locations and block loot drops for guesting players then watch the performance increase and maybe even the event becomes immersive again instead of a 30 sec point and shoot lagfest.

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Posted by: bri.2359

bri.2359

Though I have never seen someone moved off the server for using the WP, I would need to see that confirmed / denied catagorically either way.

You were not at the Nov. Ancient Karka event then ..

Yes, being shifted to overflow when using wp’s most certainly happens, and worse. You can be DC’ed as well ..

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Blackwolfe.5649

Blackwolfe.5649

The gw2 stuff timers are good, while it also helps prevent timer trolling being as much of a serious issue, it also helps if.. lets say someone like me, is not entirely sure how the site works and accidently clicks “Things are happening”. Not much explanation for things on the site :P

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Posted by: Lysico.4906

Lysico.4906

The timer stuff is nuts..

Last night on Fort Aspenwood, the SB was busted (seems to happen to that boss from time to time).

The sheer amount of people that stood around waiting , and waiting and waiting for at least 90 mins (I was leveling an alt in Queensdale and following chat) was nuts.

I came back hour plus later now 15ish and was finishing the map where the SB spawns and ALL those folks were still standing there.

Talk about lemmings.. Everyone blamed the timer, Anet, etc. Yet they all stood there hoping for the carrot on the stick.

There is no other way to get a rare?