In other words, You think that your way is the only natural way, Sliding around and play things that some people and/or I may not like. You don’t like that I should be rewarded however I want to play.
So what you’re complaining about, is that Anet didn’t mold their reward mechanics to support “only” your way of playing?
When they revamped the Dailies/Monthlies to include a choice between multiple options, that made getting the minimum to complete the meta so much easier. I’m sorry you feel it’s so hard to gather 20 times, or kill 50 enemies.
Wrong.
I am disgusted that Anet didn’t mold their reward mechanics to support every way of playing. So stop accusing me of trying to make anet reward only my way.
Perhaps what you aren’t considering is that not all rewards are meant to be earned by all play-styles. Why not award dungeon tokens for completing events in the open world? Why not award Gifts of Exploration to those who complete either WvW or Tyria exploration? Heck, why not award the GoE for killing Champs in QDale? Why not reward WvW Exp and chests for Living World events?
Rewards are carrots designed to entice players into playing disparate parts of the game. I’m not sure why you think dailies are different.
I have a solution for that to encourage carrot leading.
I had suggested that the ‘out of their ways’ daily activities would be faster to complete. While the natural dailies would take way longer but the player will eventually complete it.
The choice is there for them. Quick but ‘out of the way’ dailies vs natural but long dailies. Maybe they can complete both. You should listen to your own words. When I think both ways are right, why do you think my way is wrong?
I don’t make everyone play the same as I do, they can be given the choice to play their own way and those who take the time to complete the “out of their way” daily activity will be rewarded faster and those who don’t want to care about the “out of the way” daily activity can play how they want but rewarded slower.tl;dr: The natural way will take longer(1-3 hours) while “out of the way”/“zone specific” dailies will be quick(10-15 minutes). Players can play the game if they have time. Or do the quest quick for faster reward. Efficiency vs Entertainment.
Devil’s advocate question. Given that ANet has demonstrated the tendency to use rewards to entice players to play content they might otherwise ignore, what is ANet’s motivation to do as you ask? Ultimately, you’ll either sell your fellow posters, or not. However, selling the developer is more important to getting what you want. I suspect that, to do so, you’ll need to demonstrate how your suggestion will achieve their goals with dailies. If their goal is to provide incentives to do certain content, how would your proposal meet their goals?