Please make more 5 man dungeons
We don’t yet know what the “challenging group content” coming with Heart of Thorns is (until the end of August) and it is possible that this could include some form of dungeons or raids, or something completely different and original.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
Well we dont really have the same dungeons per say 1 path was changed, frw-up in twilight arbor was changed out in favor of aetherblade path.
Well we dont really have the same dungeons per say 1 path was changed, frw-up in twilight arbor was changed out in favor of aetherblade path.
Scraps from the table though eh?
Well we dont really have the same dungeons per say 1 path was changed, frw-up in twilight arbor was changed out in favor of aetherblade path.
Scraps from the table though eh?
That is true but we shouldent run with half truths incase someone take what people say hook line and sinker.
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Why? If you don’t like the challenging group content, don’t do them. Remember this isn’t WoW where the only way to get the best gear in the game is raiding. There is no gear treadmill. The most the challenging content will have is probably skins and titles. Not really a big deal. Don’t let yourself get worked up over this, it will be fine I’m sure.
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
A modern day version of fow or Uw would be good, but that is seperate content from 5 man dunnys
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
A modern day version of fow or Uw would be good, but that is seperate content from 5 man dunnys
Now, THAT I would love. FoW/UW are probably still the best group dungeons ever made in any game. I can do without silly scripted raids/boss fights, though. Scripted fights are boring by design, as they play out 100% the same every time you try them and the only difficulty stems from them having a laughably small margin of error when deviating from the one single method to beat them. Seriously I don’t get why people are still asking for raids. FoW/UW are so much better than any raid ever created that it’s not even funny.
Not only that, they actually REMOVED content lol. They took away that spider path in Ta and they never explained why? Why it wasn’t just made a 4 path dungeon like Arah is a mystery.
Just like they inexplicably removed the beach map from pvp..giving LESS content.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
(edited by Tigaseye.2047)
Why? If you don’t like the challenging group content, don’t do them. Remember this isn’t WoW where the only way to get the best gear in the game is raiding. There is no gear treadmill. The most the challenging content will have is probably skins and titles. Not really a big deal. Don’t let yourself get worked up over this, it will be fine I’m sure.
No they made it where you can go raid with pvp gear now… and plus the gear treadmill is what makes adventuring worthwhile because you not only achieve something, but you also get something back that’s noticeable for the amount of work you put in.
Just like they inexplicably removed the beach map from pvp..giving LESS content.
Afaik because of its underwater part. Underwater combat is “not so well” balanced, many players seem to hate it – and there was only one map which contained underwater combat. Not worth to invest huge amounts of development time into it.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
There are no lack of que its just not automated, you have to get off your butt and create/join the groups yourself. Reason why you see so many meta/elitism there is becouse they are very specific in what they want and take time to fill do a all welcome group and watch it get filled quickly. ( could however be hard getting people for story instances since most people only play those once to unlock spvp track and ability to open explore mode)
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons
Same here .. after RIFT i bought a livetime abo from Champions Online since i
never again wanted to play any other progression oriented dungeon grinder.
Loved the open world events there, but at max level they didn’t even gave
you items of that level .. all good gear again just from instances.
And GW2 was the only game so far where i wasn’t forced to grind dungeons
after CO.
Also this :
http://www.engadget.com/2014/11/24/the-soapbox-six-reasons-mmos-should-abandon-raiding-part-1/
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Actually the AR thing is quite easy to get around without crafting. If you’re doing the low level fractals you’ll get enough pristine relics to buy a ring and a simple versatile infusion so you can do that until you get 10 AR (two rings) which will let you progress up until level 19. If you do guild missions getting trinkets is dead easy and amulets are cheap in WvW so buying those will get you up to level 29.
Doing level 21 – 29 fractals will drop infused rings which allow you to put higher level infusions in (+8’s for example) so putting two high level infusions in should allow you to get the 40 AR needed to go up to 39. At this point you should have enough fractal relics to purchase a fractal capacitor, upgrade it to ascended and infuse it and add AR to it. Around this level you should also be getting ascended drops that you can change to your required stats in the mystic forge, equip and add some AR to. Continuing along this you’ll get the 55AR needed for up to level 49 and then the 70 needed for level 50.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
Seriously I don’t get why people are still asking for raids. FoW/UW are so much better than any raid ever created that it’s not even funny.
Could probably use separate encounter design on the same map and do 5-man and raid versions of both. FoW and UW are certainly big enough.
As a WvW player I’d even be keen to see PvP dungeon versions.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
There are no lack of que its just not automated, you have to get off your butt and create/join the groups yourself. Reason why you see so many meta/elitism there is becouse they are very specific in what they want and take time to fill do a all welcome group and watch it get filled quickly. ( could however be hard getting people for story instances since most people only play those once to unlock spvp track and ability to open explore mode)
Yes, I’m aware that you currently have to “get off your butt”.
More than aware, in fact, as it’s all I ever hear on here.
However, I am suggesting that that is one of the reasons fewer people bother with instances, in this game, than in, say, WoW.
People can talk as though this game is a job and that everyone should suck up its inadequacies and whatever else is thrown at them, adapt to it and work hard, as much as they like.
The reality is that most people couldn’t give a flying fig about working in games.
Because, we understand that games are just games and not jobs.
If I have to try to negotiate people’s listings, that often turn out to be highly misleading, or make my own groups and then still have the wrong kinds of people joining and just general bad/intolerate behaviour, I’m simply not going to bother.
Judge me all you want, it makes no difference to me (or the millions like me).
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Actually the AR thing is quite easy to get around without crafting. If you’re doing the low level fractals you’ll get enough pristine relics to buy a ring and a simple versatile infusion so you can do that until you get 10 AR (two rings) which will let you progress up until level 19. If you do guild missions getting trinkets is dead easy and amulets are cheap in WvW so buying those will get you up to level 29.
Doing level 21 – 29 fractals will drop infused rings which allow you to put higher level infusions in (+8’s for example) so putting two high level infusions in should allow you to get the 40 AR needed to go up to 39. At this point you should have enough fractal relics to purchase a fractal capacitor, upgrade it to ascended and infuse it and add AR to it. Around this level you should also be getting ascended drops that you can change to your required stats in the mystic forge, equip and add some AR to. Continuing along this you’ll get the 55AR needed for up to level 49 and then the 70 needed for level 50.
Um, yeah, that daunting list is even more offputting to someone like me than having to craft would be…
I’m sure I could do all that, if my life depended on it, but fortunately it doesn’t.
Just accessing a few (probably mediocre, let’s face it) instances simply isn’t worth it, to me.
I appreciate you taking the time to post all the info, though.
Just for the record, BTW, I have done some lower level ones, but I didn’t find them fun enough to bother continuing, with all the AR gating.
Without the AR gating, I probably would have done a few more.
(edited by Tigaseye.2047)
No thanks. I’d much rather have more large scale open world content.
They aren’t bringing back dungeons. Those are toast. 5 man content is fractals. That’s what Anet is going to continue to support. And of course whatever the challenging group content is, but I highly doubt that’s going to be 5 man dungeons. More likely to be a raid of some type if anything.
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Gosh, I hope it’s not raids. I am not aware of any game where raiding hasn’t caused endless drama in its community. To be honest, the “challenging group content” announcement is scaring the hell out of me that GW2 might become just yet another endgame focused MMO after all. Dungeons – I am not opposed to getting more of then, but I can’t say I overly like the existing ones. Maybe if they are different enough from the old ones. Less gimmick fights, more fun.
Big, open-to-all, LFR-style raids don’t need to be elitist, though.
I’m envisaging a more challenging, PVE-only version of EOTM, here.
There are no lack of que its just not automated, you have to get off your butt and create/join the groups yourself. Reason why you see so many meta/elitism there is becouse they are very specific in what they want and take time to fill do a all welcome group and watch it get filled quickly. ( could however be hard getting people for story instances since most people only play those once to unlock spvp track and ability to open explore mode)
Yes, I’m aware that you currently have to “get off your butt”.
More than aware, in fact, as it’s all I ever hear on here.
However, I am suggesting that that is one of the reasons fewer people bother with instances, in this game, than in, say, WoW.
People can talk as though this game is a job and that everyone should suck up its inadequacies and whatever else is thrown at them, adapt to it and work hard, as much as they like.
The reality is that most people couldn’t give a flying fig about working in games.
Because, we understand that games are just games and not jobs.
If I have to try to negotiate people’s listings, that often turn out to be highly misleading, or make my own groups and then still have the wrong kinds of people joining and just general bad/intolerate behaviour, I’m simply not going to bother.
Judge me all you want, it makes no difference to me (or the millions like me).
I think the problem with Fractals, is that there is limited attraction to them, due to the whole AR thing.
As people who don’t craft (or don’t craft, yet) know they can only do low level ones, because they will hit an AR wall.
When you know there is something beyond a wall, that you can’t access without doing something you don’t wish to do (or do, yet), it tends to put you off the entire thing.
Whereas, dungeeons feel like they should be something anyone can do.
Even if, in reality, that is not necessarily the case (due to the whole meta/elitism/lack of queue system thing).
Actually the AR thing is quite easy to get around without crafting. If you’re doing the low level fractals you’ll get enough pristine relics to buy a ring and a simple versatile infusion so you can do that until you get 10 AR (two rings) which will let you progress up until level 19. If you do guild missions getting trinkets is dead easy and amulets are cheap in WvW so buying those will get you up to level 29.
Doing level 21 – 29 fractals will drop infused rings which allow you to put higher level infusions in (+8’s for example) so putting two high level infusions in should allow you to get the 40 AR needed to go up to 39. At this point you should have enough fractal relics to purchase a fractal capacitor, upgrade it to ascended and infuse it and add AR to it. Around this level you should also be getting ascended drops that you can change to your required stats in the mystic forge, equip and add some AR to. Continuing along this you’ll get the 55AR needed for up to level 49 and then the 70 needed for level 50.
Um, yeah, that daunting list is even more offputting to someone like me than having to craft would be…
I’m sure I could do all that, if my life depended on it, but fortunately it doesn’t.
Just accessing a few (probably mediocre, let’s face it) instances simply isn’t worth it, to me.
I appreciate you taking the time to post all the info, though.
Just for the record, BTW, I have done some lower level ones, but I didn’t find them fun enough to bother continuing, with all the AR gating.
Without the AR gating, I probably would have done a few more.
I agree. After not playing for a long time I finally came back and it seems the new and “end-game” PVE content is really annoying and cumbersome (not to be confused with difficult) to get into. I can see why people pay 10-20g to just get runs done. What a pain.
The expansion seems to somewhat alleviate this by refining Fractals, but I would love regular old 5man dungeons with no out-dated resist mechanic (among other problems) which has been scrapped in most other rpgs.
No thanks. I’d much rather have more large scale open world content.
There seems to be adding a lot of that. I’d rather they have the expansion/updates more fleshed out rather than the game just churning out afkzergFspam content.
(edited by Substatic.6958)
5 man dungeons? no i want old dungeons with 20 player pug army.