Core-Message:
Invisible Walls are more immersion-breaking than unfinished terrain.
My recent Experience with Invisible Walls and Exploring
When i started to play GW2 over a year ago i was amazed to see how much you can climb on things and even more amazed to sometimes find something in the remote hard to reach places.
For the past year i have often roamed the land just climbing on stuff and enjoying the view but over time this got harder and harder because i ran into Invisible Walls more and more when i really shouldn’t.
I include a screen-short of the most recent Wall that made me Alt+F4 and come to the Forum to write this post. It is in Kessex Hills, i believe this particular one was here from the start of the game but countless others were not. As you see the Terrain before me is flatter than the one behind me, still i can run up the first part but then i hit the Invisible Wall. What makes this even more frustrating is that the hill in question is in the middle of the map and i believe you can even see the whole top-surface of the hill if you add up all the points where you run into a wall just before you reach the top plateau.
Why Invisible Walls are not ‘a’ but ‘many’ problems ^^
1.) Jumping Puzzles and actual hidden stuff
Every time i run into a Invisible Wall when i just want to look behind an interesting looking edge or a tree or just a small bump discouraged from trying it ever again. Had i started the game in the state it is now i would never have found any of the secrets because i would have stopped bothering after a few attempts.
2.) Death from misconception
I have already died a few times from thinking i can escape/pass by mobs (or evade attacks) when i take a certain path just to be locked in by a semi-circle of Invisible Walls.
Other times i thought i can just jump to a ledge and continue my way on the path on the other side just to be redirected/stopped mid-air and fall to my death.
While you (and i) should not pity the death of my character, this does serve to show bad game-design because you discourage behavior that is needed in other parts of the game. (because thankfully this game is not only about doing damage but also about surviving and dodging)
3.) Reduction of content
I am certain i am not the only player that has spent hours roaming the game to find nice views, find secrets or just for the feeling of achievement from climbing a mountain or building.
This is content that is already in your game that you are taking away from people. To know what some of those Walls feel like just imagine if you would take ascalon catacombs away in the next patch. (for me the best patch ever was the ‘Shadow of the Mad King’ where you added Vexa’s Lab, the tower and many other puzzles to the map)
4.) Immersion
One of the most important things for me in Guild Wars 2 is movement, you can move in combat during most skills, movement is the most important factor in boss-fights (you can defeat most boss-fights with poor DMG but not with poor movement) and there is even rewarded content solely based on movement (jumping puzzles). And movement mostly feels really nice in GW2. When i play my main-character WASD become my character, i can feel lag or being crippled because my middle-finger (on W) immediately ‘feels’ crippled. Movement IS immersion.
Running around as an Asura just feels marvelous. Sometimes i just run around Rata Sum just for the sake of it. (if i was concerned about balance i would say Asura need to be nurfed on the Fun side of things because they just play sooo awesome.. Please don’t do it!!!)
Now when i run into an invisible wall it disconnects me from the game no matter how good my run was before, i open my eyes and i am in my wheelchair in my room again.