Please, return to old, classic designs!
The Asura weren’t around in Prophesies, Factions, Nightfall, but after being chased to the surface in EotN, and then influencing the above-ground population, the result, 250 years later, is what we see now.
Have you watched the original, pre-release trailers from 2009? Like this one, for instance? The original concept for GW2’s Rata Sum looked a lot more like GW1 (i.e., “classic” design) than the current, clean, high-tech look it has. Especially since Asura come from below the surface, their city designs do require a less modern, less clean design, which said original version had.
So, rather have a good art-design than a classic one.
But they don’t have that, either!
Have you looked at recent content, legendary weapons, armor and new WvW gear in particular? Plain awful!
P.S. Since Braham is certainly going to get Taimi killed in the next episode, there is at least hope for the magitech part to tone down.
(edited by Ashantara.8731)
One part I like is the mordremoth vines going through the buildings in central tyria. Looks really interesting without relying too much on sci-fi or magic.
I miss the classic lions arch.
The Asura weren’t around in Prophesies, Factions, Nightfall, but after being chased to the surface in EotN, and then influencing the above-ground population, the result, 250 years later, is what we see now.
Have you watched the original, pre-release trailers from 2009? Like this one, for instance? The original concept for GW2’s Rata Sum looked a lot more like GW1 (i.e., “classic” design) than the current, clean, high-tech look it has. Especially since Asura come from below the surface, their city designs do require a less modern, less clean design, which said original version had.
I don’t see the underground as something that needs to be something less clean or less modern just because it’s underground. That sounds like a very generic and limited view on it. Also that video shows all things that have been used as props for the asura.
If anything, I would expect it to be less clean because of the numerous experiments and accidents of said experiments would cause. But not because of them originally being an underground race.
Ingame Name: Guardian Erik
Being weirdly strict regarding genres is terrible.
I personally am happy that instead of an entirely rustic generic fantasy world where everyone lives in medieval times but they have magic.
There is the Charr with their not so dissimilar from rl tech with war machines and industrial style metalwork. Also the Asura that are using magic scientifically to create the various magitech style things.
(edited by Moderator)
“I am playing this game for its genre, which is fantasy not mecha-tech or sci-fi. Please, have a heart and return to the roots and very heart of GW. Don’t let it glide into some futuristic “modern age”."
Fantasy only means it’s imaginary with “fantastical” elements, such as dragons, magic, nonhuman races, all of which this game has. It may not match your wish for rustic fantasy but complex civilization based on magic instead of science is a fantasy genre.
ANet may give it to you.
8 years ago i made a dedication video to the beauty of Ascalon in GW,
and i totally agree, we need less scifi and more true fantasy,
i cant wait to see the crystal desert, i hope they do it justice!
i hope we still have hydras and forgotten to fight, and OH GOD THE SAND WURMS!
I miss the classic lions arch.
This
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What is it with the increasing amount of sci-fi and high-tech designs the design team has been pushing down my throat as of late? Buildings, weapons, armor, utilities etc.
Well the world advanced 250 years. Magitech is everywhere. For science!
It’s already been said multiple times in this thread that that’s just a lame excuse and poor attempt to explain this nonsense, as it makes no sense whatsoever.
The GW1 setting was something like 14th or 15th century Earth, so add 250 years to that and then tell me again that in the 17th/18th century we had choppers, machine guns, alien-movie type of armor and the like…
How about the difference between the year 1767 and today? Definitely a significant change in technology.
I don’t see the underground as something that needs to be something less clean or less modern just because it’s underground.
I understand what you are saying, and yes, of course that is correct. I was merely arguing that the original version of GW2’s Rata Sum looked a lot more like GW1’s, with some spots of green and sand etc., and not that hyper-clean, hyper-tidy, hyper-high-tech, flawless place we have now. I prefer the previous, more “archaic” looking version.
Being weirdly strict regarding genres is terrible.
It is not “weird”, it is a question of personal taste. Calling people weird whose opinion happens to defer from yours is quite rude.
I personally am happy that instead of an entirely rustic generic fantasy world where everyone lives in medieval times but they have magic.
There is the Charr with their not so dissimilar from rl tech with war machines and industrial style metalwork. Also the Asura that are using magic scientifically to create the various magitech style things.
I didn’t say anything against that, I said that — compared to GW2 in 2012 — the devs are currently taking it to far. That was the main premise of my OP.
And I stand by that.
- I don’t want an Asura using high-tech to figure every important story step out for me, I want classic adventure where I do all of that myself the old fashioned way.
- I don’t want armor and weapon sets that look like they came out of a sci-fi movie but rather a wider variety of classic-style sets.
- etc.