Please save one of the most fun skills!

Please save one of the most fun skills!

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Posted by: eyestrain.3056

eyestrain.3056

Anet, please please please take out the change to spectral walk “Spectral Walk: This skill can no longer be activated while in mid-air.”.
Necro has such limited mobility in wvw that this is one of the crucial survival options it has. Not just that but it is simply FUN. Even my friends who do not play necro are sad to see this change.

I don’t understand why its happening and its just a terrible kick in the gut. Please reconsider this change!

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

It did not change the amount of swiftness it grants. With runes of the pack and a warhorn you perma-swift through map completion. But you’re upset because you can pop it when you’re falling?

Angelina is free game again.
Crystal Desert

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Posted by: eyestrain.3056

eyestrain.3056

https://youtu.be/VG_399O1epE?t=1m44s

1min 44s demonstrates how necro can survive a fall of any height with none or only very low damage using spectral walk to “reset” the fall length midair. Necro is the only class with this unique ability and using it is not just useful, but FUN. When I have to wait in heart of the mist for a queue the majority of the time i’m climbing up somewhere high, freefalling and landing softly with spectral walk.

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Posted by: GreyerSkies.6287

GreyerSkies.6287

I don’t play Necro, but this use of the skill Looked Awesome (not allowed in GW2) and must have been Fun (actively discouraged).

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

This is a sad day indeed

Fun is evil apparently.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Zahld.4956

Zahld.4956

you’ll have gliders to reduce your fall speed.

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Posted by: Healix.5819

Healix.5819

They don’t want you cheating in the new HoT maps, which are designed to make use of the vertical space

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

They don’t want you cheating in the new HoT maps, which are designed to make use of the vertical space

You mean the new maps where literally everyone will have the ability to fall from any height and take no damage?

So a Necro can do it in a different way. Whoop de doo.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

So the fact that ONLY a Necro can pull this stunt (gimmick) off does not seem to beg for the Trait to be altered as indicated? Per above, something that could be OP in certain maps should not be ignored because you find it “fun”…..

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: eyestrain.3056

eyestrain.3056

HoT maps aren’t even competitive, in what way would this hurt anyone? What would be bad enough about using it in a few exclusive pve maps that the rest of the population who doesnt buy the expansion and especially wvw players still running necro should have a great and fun ability removed?

also ps if you’re really saying that in a video game, something being fun is not enough reason to keep it… what are games even for??

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Most speculate that it’s Spectral Walk, not Spectral Return. If it’s the latter, I will be back in this thread raging and demanding to get one of the most awesome skills back. The Walk thingie, though, will be really exploity in the new highly vertical maps, so no wonder it gets changed.

20 level 80s and counting.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Most speculate that it’s Spectral Walk, not Spectral Return. If it’s the latter, I will be back in this thread raging and demanding to get one of the most awesome skills back. The Walk thingie, though, will be really exploity in the new highly vertical maps, so no wonder it gets changed.

Again, how can it possibly be “exploity” when they are letting literally everyone in those maps do the same thing without using a skill?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Again, how can it possibly be “exploity” when they are letting literally everyone in those maps do the same thing without using a skill?

There’s no gliding in the new WvW map.

And in HoT, you have to glide forward, falling directly down and activating the glider without faceplanting in a wall will be rather tricky (but it still is not the point because WvW).

20 level 80s and counting.

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Posted by: Naekuh.7925

Naekuh.7925

https://youtu.be/VG_399O1epE?t=1m44s

1min 44s demonstrates how necro can survive a fall of any height with none or only very low damage using spectral walk to “reset” the fall length midair. Necro is the only class with this unique ability and using it is not just useful, but FUN. When I have to wait in heart of the mist for a queue the majority of the time i’m climbing up somewhere high, freefalling and landing softly with spectral walk.

omg i havent laughed so hard in a long time…

that video is so worth watching from the beginning… that user is definitely one of the best necro’s i have seen.

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Posted by: GreyWraith.8394

GreyWraith.8394

The behavior is clearly not intended and has been very well publicized over the last year or more. It’s been fun, but I’m not surprised that it’s changed.

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The behavior is clearly not intended and has been very well publicized over the last year or more. It’s been fun, but I’m not surprised that it’s changed.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Bug-or-the-coolest-escape-move-in-the-game/first#post3165197

You were saying?

Again, how can it possibly be “exploity” when they are letting literally everyone in those maps do the same thing without using a skill?

There’s no gliding in the new WvW map.

And in HoT, you have to glide forward, falling directly down and activating the glider without faceplanting in a wall will be rather tricky (but it still is not the point because WvW).

Gliding in a tight spiral is really easy.

And the new WvW maps aren’t the issue anyway, since you can’t drop into any objectives.

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(edited by Drarnor Kunoram.5180)

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Posted by: Khisanth.2948

Khisanth.2948

And the new WvW maps aren’t the issue anyway, since you can’t drop into any objectives.

This is a lot more disappointing.

On the other hand if your world controls the right shrine you take no falling damage anyway.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And the new WvW maps aren’t the issue anyway, since you can’t drop into any objectives.

This is a lot more disappointing.

On the other hand if your world controls the right shrine you take no falling damage anyway.

Only in the air keep region of the map.

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Posted by: Xenon.4537

Xenon.4537

Necro’s aren’t allowed to have anything fun.

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Posted by: evilunderling.9265

evilunderling.9265

You mean the new maps where literally everyone will have the ability to fall from any height and take no damage?

So a Necro can do it in a different way. Whoop de doo.

MMOs can’t just not have certain annoyances and inconveniences for players — the best they can do is disguise them. In this case, gliders might be fun, but the main reason they’re being added is to serve as a content gate.

If you can inherently negate fall damage without a glider, it negates part of the point in gliders even existing.

(edited by evilunderling.9265)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You mean the new maps where literally everyone will have the ability to fall from any height and take no damage?

So a Necro can do it in a different way. Whoop de doo.

MMOs can’t just not have certain annoyances and inconveniences for players — the best they can do is disguise them. In this case, gliders might be fun, but the main reason they’re being added is to serve as a content gate.

If you can inherently negate fall damage without a glider, it negates part of the point in gliders even existing.

And yet, the main reason for them is completely intact, as Spectral Walk (or any other method to avoid falling damage, Guardians can do it too if there’s a mob at the bottom) cannot get you into those places that the Glider is for.

Think about it this way: Any place you can get to with Spectral Walk can be reached by having a buddy already down there or just popping a Revive orb. If the Gliders are supposed to be the way to get you there, then their purpose has been already covered by core features of the game that have been in since launch. They are failing at being “content gates” in situations where Spectral Walk is even relevant.

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, that just means my engineer is going to have to do those jump puzzles! :S

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: evilunderling.9265

evilunderling.9265

Think about it this way: Any place you can get to with Spectral Walk can be reached by having a buddy already down there or just popping a Revive orb.

Using a buddy with legitimate access to a gated area to bypass a content gate sounds pretty in line with ANet philosophy to me. Revive Orbs not so much, but those are far more limited than mid-air spectral walks are.

And this assumes that they don’t just implement automatic release for falling deaths, like Aion does already.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Think about it this way: Any place you can get to with Spectral Walk can be reached by having a buddy already down there or just popping a Revive orb.

Using a buddy with legitimate access to a gated area to bypass a content gate sounds pretty in line with ANet philosophy to me. Revive Orbs not so much, but those are far more limited than mid-air spectral walks are.

And this assumes that they don’t just implement automatic release for falling deaths, like Aion does already.

The point is that the glider would in no way gate the content that Spectral Walk’s current functionality lets you reach, so the glider’s purpose as a content gate remains intact.

There really isn’t a good reason for this change.

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Posted by: eyestrain.3056

eyestrain.3056

Snowfall runes + 50% fall dmg reduction = 75% fall damage reduction. I’ve messed around with this when I was bored and it can survive a beastly fall without spectral walk, revive orb or teammate to help you up.
Please also remove snowfall runes and fall dmg traits to prevent players from getting around the HoT maps :p

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Posted by: Malchior.1928

Malchior.1928

This change is deserves to be reverted.

[QQ] A Quaggan in Arah

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Posted by: aspirine.6852

aspirine.6852

Didnt you know that your not allowed to have fun?

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Posted by: TooBz.3065

TooBz.3065

Personally, I’m grateful that these changes were announced before I purchased HoT. Now I can sit back and see how it all plays out.

I’m going to guess that this change is to keep Necros from bypassing content to get to areas of the map they couldn’t otherwise reach.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: eyestrain.3056

eyestrain.3056

The thing is that if necros can do it, some other resourceful classes using revive orb or something else will still be able to get at whatever this change was meant to protect. If there’s a will and a lack of invisible walls, there’s a way. If they really want players to “stay out” they should put some kind of event wall that prevents people from entering without a glider, or some other solution. Otherwise people are going to find their way in, necro or no.
And again punishing everyone to the end of one very small corner of the game is unfair.

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Posted by: Astralporing.1957

Astralporing.1957

And in HoT, you have to glide forward, falling directly down and activating the glider without faceplanting in a wall will be rather tricky (but it still is not the point because WvW).

In the new trailer for guild halls there’s someone glide-diving straight down, so apparently it will be possible.

Actions, not words.
Remember, remember, 15th of November

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Posted by: eyestrain.3056

eyestrain.3056

I’m afraid if people don’t raise more of a fuss it’s going to get permanently removed for no clear reason. Thinking about it being gone makes me so sad.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

GUYS calm down with all the uproar please. As josh davis just said in the other post

Clarification: the only thing that was changed was that you can’t use “Spectral Walk” in air. You can still use “Spectral Recall” which is the skill that returns you to your original location. This means you can still use Spectral Walk, jump off a cliff and teleport back.
What you can’t do is jump off a cliff, double tap Spectral Walk (and then Spectral Recall) just before hitting the ground to nullify falling damage.

This makes perfect sense. It may be fun, but it is ultimately cheating the new maps if you pull this off. The air camp will have areas with buffs that prevent fall damage. There are no gliders in wvw. This skill as it was is an unprecedented unfair advantage in wvw. You are suppose to capture an objective that prevents all fall damage. There are areas of the map that you will die if you fall even if you have a 50% reduction.

I understand this trait was fun. I would go into skyhammer when I was bored and explore the area on the floor.

This trait is also cheating for the purposes of gliders. We have glider mastery but we can only open them in the air a certain number of times. In a large fall necros would have an unfair advantage over any other class. They would bug the glider so they can open it more times than they should be able to.

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Posted by: eyestrain.3056

eyestrain.3056

@ Daniel

The thing is that if necros can do it, some other resourceful classes using revive orb or something else will still be able to get at whatever this change was meant to protect. If there’s a will and a lack of invisible walls, there’s a way. If they really want players to “stay out” they should put some kind of event wall that prevents people from entering without a glider, or some other solution. Otherwise people are going to find their way in, necro or no.
And again punishing everyone to the end of one very small corner of the game is unfair.

ps

This makes perfect sense. It may be fun, but it is ultimately cheating the new maps if you pull this off. The air camp will have areas with buffs that prevent fall damage. There are no gliders in wvw. This skill as it was is an unprecedented unfair advantage in wvw. You are suppose to capture an objective that prevents all fall damage. There are areas of the map that you will die if you fall even if you have a 50% reduction.

Unless people are going to have all necro zergs who are unable to catch or escape from enemy combat, no longer able to reliably clear condition spikes/lockdown, and constantly putting conditions on themselves, “unprecedented unfair advantage” seems unlikely.

(edited by eyestrain.3056)

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Posted by: Sadrien.3470

Sadrien.3470

you’ll have gliders to reduce your fall speed.

which makes changing this completely insane !

Have fun. Be Alive. K Thnx Bye.

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Posted by: Sadrien.3470

Sadrien.3470

GUYS calm down with all the uproar please. As josh davis just said in the other post

Clarification: the only thing that was changed was that you can’t use “Spectral Walk” in air. You can still use “Spectral Recall” which is the skill that returns you to your original location. This means you can still use Spectral Walk, jump off a cliff and teleport back.
What you can’t do is jump off a cliff, double tap Spectral Walk (and then Spectral Recall) just before hitting the ground to nullify falling damage.

This makes perfect sense. It may be fun, but it is ultimately cheating the new maps if you pull this off. The air camp will have areas with buffs that prevent fall damage. There are no gliders in wvw. This skill as it was is an unprecedented unfair advantage in wvw. You are suppose to capture an objective that prevents all fall damage. There are areas of the map that you will die if you fall even if you have a 50% reduction.

I understand this trait was fun. I would go into skyhammer when I was bored and explore the area on the floor.

This trait is also cheating for the purposes of gliders. We have glider mastery but we can only open them in the air a certain number of times. In a large fall necros would have an unfair advantage over any other class. They would bug the glider so they can open it more times than they should be able to.

No they wouldn’t because your glider resets the fall damage speed quickly enough that even without more mastery points you will be able to rest your fall damage before hitting the ground when timed correctly.

You can break out of skyhammer on any class, it is the easiest map breakout in the game.

It also, will not allow you to use spectral walk if your on certain terrain just like the air immobilize bug that can occur when statically sitting upon certain slope angles, this will cause more problems for necromancers in pvp scenarios trying to use spectral walk in a way considered legitimate

Have fun. Be Alive. K Thnx Bye.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

As I understand it HoT’s new map is very multi-level but very linear. So they really don’t want people creating shortcuts. Hence the nerf to every movement skill.