Please stop once-per-day content

Please stop once-per-day content

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Posted by: Shifty.5187

Shifty.5187

You seem to be misinterpreting as well. I made no mention of forgoing “fun” activities in favor of doing dailies. I stated the only reason some people even log in is to complete dailies. You yourself might not do that, but don’t try to deny there is a vast segment of the player base that does.

I did acknowledge that in a previous post, might be a different threat not sure… but anyhow do you think changing laurels for gold would make a difference to these players?

If you need 20 laurels for your reward and you make yourself log everyday so you make sure you have your reward by the 10th day if you instead of charging 20 laurels you charged say 40g do you believe people will be happy of just playing during the weekend and take 1 month 1 week?

Doubt it very much, if you just cant wait you will not be able to wait no matter what currency is used.

Hey Galen, I’ll respond to your other post in time, but I just want to leave a quick message. You seem to be of the impression that the casuals must be put on par with the hardcore, and that’s simply not necessary.

If you want to please the hardcore people, create items that provide prestige by being insanely difficult to get, but not useful enough for casuals to want. People do cost/benefit analyses on pretty much everything and when people realize they can’t get something they also want it less (generally speaking). So, GW2 needs the equivalent of Obsidian Armor (from GW1) to keep the hardcore players busy, while the casuals can work on their map completion. The casuals have plenty to do already.

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Posted by: Morrigan.2809

Morrigan.2809

I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.

so if there was no daily what would have happened? they’d log for 5 hrs and have the time of their life? doing what? whats in the game exactly for anyone to do that doesnt involve:
killing mobs,
doing dynamic events,
doing group events
killing veterans,
killing champions,
doing dungeons,
doing fractals,
killing enemy players in wvw,
killing aquatic creatures,
gathering,
using conditions,
dodging,
repairing wvw structures
capturing wvw stuff
craft

what possibly could players do for hours that doesnt involve any of this?

if they’re loging in to just do their daily they dont want to play to have fun, they just want their shiny and they’re going to farm whatever stuff that shiny requires. If instead of 20 laurels, ascended gear required ectos people would spend 20 days farming CoF or Fractals or whatever is most profitable per piece they wanted to buy.

The problem isnt the daily, the daily doesnt need you do anything special, just to play for a bit the content you enjoy, the problem is people dont care about content they care about rewards. Nothing the game can do there.

yes I agree- the problem seems to be players just cannot leave the carrot alone.

Same thing now that Anet introduced achievement rewards- suddenly everyone and his gran is chasing achievements.

Weeks go by that I sometimes miss my daily because I wasn’t paying attention or couldn’t be bothered to even check what is was, sometimes I get a monthly by accident in 3 days.

You will not die if you do not get a laurel, charged quartz or whatever.
Stop playing the game like a checklist.

The idea of falling behind is absurd.
Even the Living Story is not going to make you fall behind- stick around and do what you like or leave it entirely, it is up to you.

Dailies were introduced to give you more choice not less.

Gunnar’s Hold

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Posted by: Galen Grey.4709

Galen Grey.4709

Hey Galen, I’ll respond to your other post in time, but I just want to leave a quick message. You seem to be of the impression that the casuals must be put on par with the hardcore, and that’s simply not necessary.

If you want to please the hardcore people, create items that provide prestige by being insanely difficult to get, but not useful enough for casuals to want. People do cost/benefit analyses on pretty much everything and when people realize they can’t get something they also want it less (generally speaking). So, GW2 needs the equivalent of Obsidian Armor (from GW1) to keep the hardcore players busy, while the casuals can work on their map completion. The casuals have plenty to do already.

No hurry, take your time.

Not at all, I dont think casuals should be put on par with hardcore players, they cant. Dailies dont make them on par either. I think they should be made to suffer because of hardcore players.

A hardcore player who plays 8hrs a day farming away every minute can make 16g a day easily I have no doubt of that. that means pricing a single ascended gear for such a hardcore play at 250g is reasonable. But a casual who only plays weekends will never be able to afford that. The hardcore will need 15 days, the casual will well never manage. Dailies equalize that to a point. Using laurels the hardcore player will get the ascended piece in 10 days. The casual will get it in a month. They’re not on par but the casual isnt being left out.

That wouldnt work. Ascended gear itself is a good example. You dont need, I myself am proof 950hrs played all kinds of content in the game and dont have a single ascended item on me. Yet casuals still want it right? Also unlike gw1, gw2 got players who just dont go for cosmetics. Obsidian armor wouldnt work for them because its just cosmetic. Its has to be better then anything else which is where this problem started from I guess.

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

give us time gating on monthly bases. so if i wanna do my time gated content in 1 day for this month, i get it over with and can enjoy the game.

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Posted by: VictorTroska.3725

VictorTroska.3725

Concept of dailies is horrible because not all people realize or want to realize that they do not need to complete dailies in order to enjoy game. Thus starting something like: Game plays you and not you playing game. Quite a lot of people feel like they must complete dailies and it even shows on screen just to remind you of that task. It is lazy developers concept to add high end rewards into game and making sure that players do not get em quickly.

Thats not the case at all, if dailies alone where something that compels people to complete them we’d see these issues discussed when dailies didnt reward laurels which could be used to acquire ascended gear.

No the issue is most definitely because people feel dailies are artificially slowing them down from getting the rewards as quickly as possible even though I am a strong believe thakittens actually quite the opposite.

There are many quotes from users and not just from Gw2 but also from other mmos who have taken this concept of dailies into game that many users log into game just to complete dailies and then log off. That is whole point of dailies to keep user wanting to complete them because when you do x number of them every day you will have access to some fancy item that is spesificly set there to look tasty enough for you to log in every day.

Dailies are made to slow down your acquisition of certain powerful items otherwise why not set currency which you get from dailies available by doing multiple times in single day? Ever thought why not just do dailies 10 times a day and buy yourself stuff? Because it would kill whole core mechanic and reason behind dailies, it is to make sure, guy logs in every day to do that daily for x ammount of days for item he wants. Person is then punished by this system if he does not log in to do his daily like game wants you to by making him wait one extra day for every day he missed his daily.

Gw2 has so many better ways to overcome this mmo “daily” plague but devs chose to take tested, working, and most boring way to reward you for playing game. I thought Gw2 supposed to be next step in mmo evolution, yet why does it keep placing these old features into game.

(edited by VictorTroska.3725)

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Posted by: Stormcrow.7513

Stormcrow.7513

Gw2 has so many better ways to overcome this mmo “daily” plague but devs chose to take tested, working, and most boring way to reward you for playing game. I thought Gw2 supposed to be next step in mmo evolution, yet why does it keep placing these old features into game.

+1 for a great response.

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Posted by: Campalishous.9076

Campalishous.9076

I doubt they will ever go to a weekly system since they have a clear example to look at to show it is a bad idea. WoW did it and all it ended up doing was reduce the amount of days people logged in. And once you start down that road it makes it easier for them to just stop logging in all together. While it is not as big of a problem with GW2 given the lack of sub, but I do think it is in ANet’s best interest to encourage people to log in more than just once a week.

With that said I do think ANet could give a little wiggle room to make it feel less of a daily chore. My suggestion would be the first daily completion of the week gives you 4x the usual reward and every other daily completion gives the normal reward. The max you can earn a week is 8 dailies worth and the weekly reset is the same as the Guild Mission reset. (reason for 8 being the max as reward for more dedicated players)

I would also apply this system to whatever other time-gated systems ANet is considering, the Ascended gear crafting mats for example.

[DIS] Campa Lishous

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Posted by: Dog.1472

Dog.1472

It is a bad way of forcing people to play the game every day. If they want people to keep playing the game they need to do so with content that is fun and rewarding, not time gated.

I dont get how this type of time gating is supposed to be forcing people to play every day.

So you need 20 laurels to buy an ascended gear piece. That can take you as little as 10 days to get to as much as a year. You’re free to get those 20 laurels when ever you want. It can take you a full year its not a problem. The only reason people feel force is cause they want to get it in the least amount of time possible. If I want to only play during weekend I can do that. it will take me exactly 1 month and 1 week for a piece. But why is that just an issue with dailies and not with everything else?

If I want tier 3 cultural armor it will cost me about 20g a piece. If say I make 2g in a typical gaming session it will take me 10 days to earn enough for one piece. Again that can mean as little as 10 days or as long as a year. If I just play weekends like the example above it will take me 1 month 2 weeks for a single piece.

I dont get it, how is laurels different then gold? If anything laurels is reducing the pressure because if you can play during the week but really cant help yourself cause you just want this piece as soon as possible with the daily its 30 minutes and you’re done. with gold you’ll keep on at it for much longer.

Seems to me its not time gating thats making you play every day, its you who’s making you play every day cause you’re not willing to wait for the reward. Time gate or not thats not going to change.

Yes, the whole purpose of time gating content is to get people to play every day. Dailies force you to log in during a specific time frame and spend x amount of time at y amount of time. If you do not log in at y time, you lose x time completely. Without them, I can log on whenever and make whatever progress, playing when I want to how I want to.

Time gating doesn’t give me an option, it’s that simple.

This type of system removes progress for your efforts and caters to filthy casuals.

Sorry, but your post really kitten es me off. I don’t need someone telling me how I can make progress and limiting the ways that I can do it.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Shifty.5187

Shifty.5187

I would pay you 100g good sir if you could revamp this daily system again to just not be a daily!!

Good Day to you!

Let’s all pitch in with gold and pay Anet to change the time-gated content!

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Posted by: Shifty.5187

Shifty.5187

Not at all, I dont think casuals should be put on par with hardcore players, they cant. Dailies dont make them on par either. I think they should be made to suffer because of hardcore players.

There’s a typo here I think. =p

A hardcore player who plays 8hrs a day farming away every minute can make 16g a day easily I have no doubt of that. that means pricing a single ascended gear for such a hardcore play at 250g is reasonable. But a casual who only plays weekends will never be able to afford that. The hardcore will need 15 days, the casual will well never manage. Dailies equalize that to a point. Using laurels the hardcore player will get the ascended piece in 10 days. The casual will get it in a month. They’re not on par but the casual isnt being left out.

I understand your reasoning, but there are a few issues. I simply disagree with the idea that it should take people at least 20 days to get some gear. I have 0 problems with a super hardcore player getting gear within a day of its release. Usually that’s not possible since players need to go through some kind of content to get it, but after a while it will appear in the TP and people with gold can buy it. I see no problem there. (Although, playing the TP I find problematic but that’s a problem no matter where we end up gear-wise).

That wouldnt work. Ascended gear itself is a good example. You dont need, I myself am proof 950hrs played all kinds of content in the game and dont have a single ascended item on me. Yet casuals still want it right? Also unlike gw1, gw2 got players who just dont go for cosmetics. Obsidian armor wouldnt work for them because its just cosmetic. Its has to be better then anything else which is where this problem started from I guess.

Ascended gear is a bad example because it has better stats. It doesn’t matter it is almost negligible, it’s better. Better gear is not that easy to dismiss for most people. Purely cosmetic would work because hardcores do care about that while casuals are more likely to dismiss it (or turn it into a long-long-term goal).

I don’t think there is any difference between GW1 and GW2 players. GW1 simply never had vertical progression in gear so it was never an issue there. In GW2 we hardly have purely cosmetic gear so it hard to say how motivating they are. Cultural Tier 3 armor is meh. It’s not particularly noteworthy to get (it just costs money), and then it also isn’t even max stat, which just feels like a downer.

An example of people caring about cosmetics is Fractal skins. I’ve seen many people talk about wanting those and after each Maw there are people hoping for a skin.

In the end, I think we need areas like the Underworld, Fissure of Woe, Realm of Torment, etc. Difficult areas where pros can go to shine. That will keep hardcores busy (and also PvP, guild events and WvW).

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Posted by: Smith.1826

Smith.1826

Conceptually you’re right but how can you do that in practice without killing of casuals?

If you remove time gating how can you possibly make it so the hardcore of the hardcore take 20 days to get a single ascended piece without also making it impossible for the casual of the casuals to ever get a single piece?

You end up with what we have now: You make the ‘rewards’ so easy to get that literally anyone can do them, and the dailies themselves don’t care how you go about it. You can achieve them through playing normally, but you could also achieve them at level 2.

It essentially boils down to free goodies. Is that something that we want to see encouraged? If we want to see more players focused on the content rather than the rewards, I don’t think encouraging even more rewards and timesinks is a way to go about it.

Also, why would a ‘hardcore’ player need to wait 20 days for something?

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Posted by: darkace.8925

darkace.8925

If we’re going to be time-gated per account (not character), then gearing alts in a higher tier gear is going to take an insultingly long time. I truly believe the developers are talented enough to entice us to log in on a daily basis with compelling game play. But all I see is more and more time-gating and daily carrots being dangled.

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Posted by: An Oak Knob.1275

An Oak Knob.1275

I 100% agree with the OP.

I can see a lot of people doing the following:
Logging in to:
Complete their daily
Get their daily node from their home instance
Charge their quartz.
And if champion loot becomes once a day..get your daily champ kill in.
Get your World events in for the garunteed rare.

Log off.

This already happens, and I have been doing this even since I came back to guild wars 2 in june.
Pretty sure 70% of the players in guild wars 2 has this routine, log in – do daily – do world events for some rares – sell the rares – maybe do a orichalcum node route in the world – sell/save – maybe a dungeon if you want a particular armor piece/weapon and then log off. All done in ~3hours.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

If we’re going to be time-gated per account (not character), then gearing alts in a higher tier gear is going to take an insultingly long time. I truly believe the developers are talented enough to entice us to log in on a daily basis with compelling game play. But all I see is more and more time-gating and daily carrots being dangled.

Pointing this out, the “highest tier”, not “high tier”, which is fine with me taking time. “High tier” would be Exotic, which is remarkably easier to get to; just craft your own. It would seem to me that’s really what the crafting professions are for – to gear up in the gaps of what you haven’t been able to have drop.

The “daily carrots and time-gating” don’t concern me as much as the metagame still rewarding DPS-based builds/gear running in zergs smashing everything in low level areas in thirty seconds or less. Higher level areas take a little longer. I’d like to see the upscaling for amount of people around an event/champion evolve their attack pattern so they have more ways of dealing with swarms.

. . . also, please don’t hate me but for this “Highest tier” I’ll take time gating over RNG drops. Just saying.

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Posted by: Galen Grey.4709

Galen Grey.4709

There are many quotes from users and not just from Gw2 but also from other mmos who have taken this concept of dailies into game that many users log into game just to complete dailies and then log off. That is whole point of dailies to keep user wanting to complete them because when you do x number of them every day you will have access to some fancy item that is spesificly set there to look tasty enough for you to log in every day.

Dailies are made to slow down your acquisition of certain powerful items otherwise why not set currency which you get from dailies available by doing multiple times in single day? Ever thought why not just do dailies 10 times a day and buy yourself stuff? Because it would kill whole core mechanic and reason behind dailies, it is to make sure, guy logs in every day to do that daily for x ammount of days for item he wants. Person is then punished by this system if he does not log in to do his daily like game wants you to by making him wait one extra day for every day he missed his daily.

Gw2 has so many better ways to overcome this mmo “daily” plague but devs chose to take tested, working, and most boring way to reward you for playing game. I thought Gw2 supposed to be next step in mmo evolution, yet why does it keep placing these old features into game.

I completely disagree. When you miss a day in a daily you dont get to wait an extra day any more then any other currency.

IF I need 40g for a ring and I can do 2g per day Will I not have to play that day some other time to get the 2g I missed for the day I missed?

if a ring costs 40k karma and I make 4000 karma in a day, If I miss a day dont I have to play that day another time?

Some argue that I could always play twice the time on a weekend, okey fair enough but you still forced yourself to play an “extra day” on a weekend beyond your regular day, is that really that different from forcing yourself to play an extra day during the week? In a way perhaps… maybe you just can do it during the week but can do it during the weekend fair enough… there is also a downside to it, with a daily the extra day costs 30 minutes, with a non gated currency the extra day costs about 6hrs 30 minutes (this was calculated by me in another post might be another thread based on the cost to turn the exotic scelerite back piece into ascended which requires regular mats as opposed to laurels).

I just dont get this daily plague… Just look at this post alone. You’ll see things like I want to get the daily done so then I can enjoy my WvW or my Dungeons, or my Open world…. The problem isnt the daily the problem is the notion that I have to get the daily out of the way so I can enjoy the rest of the game…. Because guess whats going to happen when you get back to enjoying the rest of the game… you’ll get the daily done once again.

WvW? is it possible to play WvW without killing? with out Killing invaders? without repairing anything? without Capturing locations? So really why do you need to first finish the daily then start playing WvW? Totally possible to finish the daily today by just playing WvW for a couple of hours… no need to even think about the daily.

Dungeons? slightly tricker because you’ll have to choose a dungeon in maguuma dungeon today if you do you will get kills, you will kill veterans in the maguuma dungeon, you will level up, and obviously you will complete a dungeon. that leaves just crafting or gathering… gathering will take 5 more minutes max… crafting can be done in 5 seconds flat… 1minute 5 seconds if you have a loading screen. Again possible to just enjoy your dungeon and barely have to think about the daily.

Playing in the open world? No problem, choose either a zone in kryta or a zone in maguuma, any zone and you’re good. While playing you’ll kill stuff, you’ll gather, you’ll complete events, you’ll kill veterans, you might level or if not 1.5minutes refine 10 ore/logs/cloth and done.

You like to PvP? no problem
3 matches and you’re done. The only tricky part is to get top score in anything during any of those 3 matches.

Whatever you play you’re going to get most of the daily done. If you dont before you quit all you have to do is invest 2 – 5mins max to finish it off. But no people insist they need to get it done first. Spend 30mins to an hour finishing what they call really boring tasks so they get to enjoy the fun stuff… which is exactly what they’ve been doing in those 30 mins – 1hr.

Dailies arent horrible they’re a great idea… the alternative is what is horrible in my opinion… Play the game for 20 days doing whatever I enjoy for an ascended ring? Great Sure go for it. Harvesting 250 karka shells, 50 ectos, 100 passion flowers and an exotic ring? People are really saying this would be so much more pleasurable than playing whatever they want for 20 days? I honestly dont understand this argument.

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Posted by: Galen Grey.4709

Galen Grey.4709

I keep hearing there are so many ways to overcome this MMO plague the devs can choose from… Can someone suggest at least one?

Whats a better way then dailies so that Devs can make an ascended armor piece take 15-20 days to earn that leaves players free to play the game the way they want then the current daily system

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Posted by: Dog.1472

Dog.1472

I don’t understand how you don’t understand…

Time gated content creates limits. Understand? People don’t want progress to be capped.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Galen Grey.4709

Galen Grey.4709

Yes, the whole purpose of time gating content is to get people to play every day. Dailies force you to log in during a specific time frame and spend x amount of time at y amount of time. If you do not log in at y time, you lose x time completely. Without them, I can log on whenever and make whatever progress, playing when I want to how I want to.

Time gating doesn’t give me an option, it’s that simple.

This type of system removes progress for your efforts and caters to filthy casuals.

Sorry, but your post really kitten es me off. I don’t need someone telling me how I can make progress and limiting the ways that I can do it.

I am sorry but this is just skewed perception. Tell me with non time gate resources like karka shells how many exactly will you be getting if you dont log on? None. How is that any different from not getting a laurel? If you dont log on today to farm karka shells you still will have to log on tomorrow to do what you didnt do today. It isnt any different.

All you’re doing is hoping to capitalize over casuals because if Arenanet didnt use time gated resource they’ll have to under price things just so they dont cut the casuals out of the game Nothing else. If things were prized correctly there would be 0 difference between a time gated resource or a non time gated resource. Would you be willing to pay prices based on the most hardcore players? I’ve seen people claim to make 8g per hour. So lets say a day is worth 8hrs that means 64g per day multiplied by 20 = 1280g … would you be happier if an ascended ring cost 1280g instead of 20 laurel? serious question btw! because for the hardcore player that can really make 8g per hour and plays 8hrs per day that would be a fair price that matches 20 laurels.

I have no doubt you’d go balastic if suddenly the price of ascended rings changed for 20 laurels to 1280g even though you’d be free to progress at your pace like you say.
This has nothing to do about that… no its just that you probably play more then the average person and you hope prices will be balanced around the average person and so you could capitalize over that gap.

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Posted by: Galen Grey.4709

Galen Grey.4709

I don’t understand how you don’t understand…

Time gated content creates limits. Understand? People don’t want progress to be capped.

Depends how you look at it. Yes it creates limits in that you can only earn 1 a day.. fair enough. It also removes limits because it doesnt have to tie you up doing the same task all day.

But anyhow I put this to you. If you wanted to make sure no one is able to get a single piece of ascended armor in less then 15 days how would you do it thats fair on everybody?

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Posted by: Victory.2879

Victory.2879

Galen, that’s totally fail logic on the pricing of rings that basically drop in a couple of runs in fractals- if you make them tradeable then the price will be reasonable.

Basing a price on the dreamworld of 8g an hour makes no sense at all- how many people would seriously farm 8 hours a day to make 64g a day for 20 days? How long until they quit as they have nothing left to do with the money- apart from sell it to gold sites?

Why does 8 hours equate to a laurel? Takes minutes to run a fractals with a hardcore team, takes 30 minutes to run a daily, why take 8 hours as your base?

I may as well say a bag of chips should cost $1000, based on the fact the potatoes take 6 months to grow and the farmer earns $10 per hour….

Anyway, all of the resentment towards all this time gated content could be cured by having everything tradeable, so that those who are time-poor (you know, us people who work/have families/etc) can keep up with the gear progression, etc.

I have 60 repair canisters, 50 glory increasers, and loads of other stuff in my bank that I would love to be able to sell off as I’m never going to use them- but at the moment the choice is store it or destroy it, and destroying them doesn’t seem sensible.

ANet need to have a real good rethink on all this ‘account bound’ rubbish, and start making things like charged quartz tradeable- you can still only make one a day but at least then you would have the option of trading for them if you don’t happen to log in to the game like a slave every day to do all your daily chores.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Galen Grey.4709

Galen Grey.4709

Not at all, I dont think casuals should be put on par with hardcore players, they cant. Dailies dont make them on par either. I think they should be made to suffer because of hardcore players.

There’s a typo here I think. =p

Nope no typo I am evil and want casuals to suffer muhahahaha.. opps you’re right typo :p

I understand your reasoning, but there are a few issues. I simply disagree with the idea that it should take people at least 20 days to get some gear. I have 0 problems with a super hardcore player getting gear within a day of its release. Usually that’s not possible since players need to go through some kind of content to get it, but after a while it will appear in the TP and people with gold can buy it. I see no problem there. (Although, playing the TP I find problematic but that’s a problem no matter where we end up gear-wise).

For any other MMO with the exception of Gw1 you’d be right but in this game it would be a major problem. The whole Ascended Gear FotM thing exists because some players in this game dont consider cosmetic rewards an engaging reward. They want better gear with better stats. That means as long as Ascended gear is in play (ie people are still working towards getting it) we’re good The moment the majority of these players fully gear up their characters The game will have a problem. Loose these players / hope they play without a meaningful reward to work towards. Introduce a new gear tier. Both choices will make a lot of people angry. Much angrier then this is making them no doubt.

Ascended gear is a bad example because it has better stats. It doesn’t matter it is almost negligible, it’s better. Better gear is not that easy to dismiss for most people. Purely cosmetic would work because hardcores do care about that while casuals are more likely to dismiss it (or turn it into a long-long-term goal).

Really? I think its quite the opposite. Hardcore players are more likely to be the ones that love to min max and be as good as possible to which ascended gear will be more desirable then cosmetic stuff, while casual players go for content that doesnt require commitment which is what cosmetic gear is.

I don’t think there is any difference between GW1 and GW2 players. GW1 simply never had vertical progression in gear so it was never an issue there. In GW2 we hardly have purely cosmetic gear so it hard to say how motivating they are. Cultural Tier 3 armor is meh. It’s not particularly noteworthy to get (it just costs money), and then it also isn’t even max stat, which just feels like a downer.

We have ton of cosmetic gear, not full armor sets but we get new stuff every 2 weeks for example. There is a ton of weapon sets. etc.. But beyond that there most certainly is a difference between gw1 and gw2 players. For starters Gw2 has most likely a bigger player base and some of that is most definitely players who want vertical progression.

An example of people caring about cosmetics is Fractal skins. I’ve seen many people talk about wanting those and after each Maw there are people hoping for a skin.

In the end, I think we need areas like the Underworld, Fissure of Woe, Realm of Torment, etc. Difficult areas where pros can go to shine. That will keep hardcores busy (and also PvP, guild events and WvW).

I am sure up for all of that but I think you’re hoping that the hardcores here are the same hardcores of gw1… some are, some are not. Quite a few people complain the skill system in gw2 isnt as good as gw1 and left because of that. Dont want to generalize but I assume many of them are likely to be people who were extensively into build customization and thus probably made part of the hardcore gw1 players. Hardcore players coming from other MMOs are likely to be vertical progression fans so while areas like FoW would definitely make gw1 hardcore happy without rewards that are more powerful then what is found anywhere else they’ll not be enough for vertical progression player.

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Posted by: Dog.1472

Dog.1472

And now you’re making ridiculous assumptions that they would make the things as difficult to get as legendaries.

Here’s another example using your moronic viewpoint. Let’s say they set the progress at 7 bananas to get an ascended helmet. You would have to spend let’s say 30 minutes every 24 hours to earn 1 banana. If you do not complete the objectives within those 24 hours, you do not get a banana.

Now let’s say because I have a job, I only get to play during the weekend. This means I only get to earn 2 bananas and it only takes me an hour to do so. Now, as I have dedicated all of my time to play to the weekend. I now have 19 more hours where I am left unable to make any sort of progress at all and I have nothing else to do.

Meanwhile, other players are able to earn that ascended helmet in 7 days, even if they only played the game for 3 and a half hours, yet it would take me almost an entire month, even though I’ve been spending over 5 times as much time playing.

You are going on acting as if the only alternative to dailies is to make things impossibly difficult and grindy to get, which is wrong and incredibly misleading.

You fail to realize that many people don’t want to wait around sitting on their hands for their gear. People want to focus their time on getting their gear, and then move on.

It’s simple, limiting progress prevents people from playing how they want to or how they’re able to.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Galen Grey.4709

Galen Grey.4709

Galen, that’s totally fail logic on the pricing of rings that basically drop in a couple of runs in fractals- if you make them tradeable then the price will be reasonable.

Basing a price on the dreamworld of 8g an hour makes no sense at all- how many people would seriously farm 8 hours a day to make 64g a day for 20 days? How long until they quit as they have nothing left to do with the money- apart from sell it to gold sites?

Why does 8 hours equate to a laurel? Takes minutes to run a fractals with a hardcore team, takes 30 minutes to run a daily, why take 8 hours as your base?

I may as well say a bag of chips should cost $1000, based on the fact the potatoes take 6 months to grow and the farmer earns $10 per hour….

Anyway, all of the resentment towards all this time gated content could be cured by having everything tradeable, so that those who are time-poor (you know, us people who work/have families/etc) can keep up with the gear progression, etc.

I have 60 repair canisters, 50 glory increasers, and loads of other stuff in my bank that I would love to be able to sell off as I’m never going to use them- but at the moment the choice is store it or destroy it, and destroying them doesn’t seem sensible.

ANet need to have a real good rethink on all this ‘account bound’ rubbish, and start making things like charged quartz tradeable- you can still only make one a day but at least then you would have the option of trading for them if you don’t happen to log in to the game like a slave every day to do all your daily chores.

That is exactly my point… I said in that post itself that 8g per hour is the most extreme of the extreme.. yet its not fantasy people claim it and even more:
http://www.youtube.com/watch?v=0-o_HTz-KZc
https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-P1-Elitism-gold-farmers-
and-efficiency
https://forum-en.gw2archive.eu/forum/game/dungeons/COF-path-1-farming

Luckly CoF P1 Speed run is over in less then a week so there is that … anyhow back on subject.

The 8hrs per day come from what I imagine an average hardcore player plays in a day.. most likely its more but anyhow…

Now tieing all of this up…

A ascended pieces dont cost 20 laurel by chance. they cost 20 laurel because Arenanet wants players to get them at a rate of a piece per 15 days more or less… (you can get 20 laurels in as little as 10 days or as much as 20 days depending if you do a monthly or not so lets go by the average)

Thats easy to do with a system like laurels but how do you do that with tradable stuff or with stuff that requires regular materials.. if its gold you make the object non tradable and you price it 15x how much a player earns in a day.

How much does a player earn in a day?
that varies… if you go with a casual player plays for an hour doing dynamic events it can be as low as 10s

if you go with the speed runners above it can be as much as 64g per day.

so what would be a fair price? 1g per day? so 15g?
the casual now needs 150 days while the super hardcore needs 2 hrs.

go with 64g a day so price the ring 1280g?
the super hardcore will take the desired 15 days but the casual? ohh s/he will take a whooping 36 years.

What about the reason for the 15 days in the first place? like I explained before if you go with 15g per piece… the most hardcore of hardcore will get the whole set in a few days.. less then a month to gear all his/her alts.

A more reasonable hardcore player will make say about 6-8g per day which will mean a piece every 2 days, fully geared in a month, all alts fully geared in 6 months.

Then what? we get a new armor tier?

compare with what dailies give us?
hardcore or casual its a piece every 15 days played.
The hardcore of the hardcore will still take 6 months to fully gear a character
years to fully gear all alts.

This can be potentially cut by 2 when crafting ascended will become available.

hope my logic makes some more sense now.

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Posted by: Ferguson.2157

Ferguson.2157

The only way I see of making time gating “fair” between a playerbase that has vastly different access to playing time and players who run only one character to those with many alts is to make the time gates all “bound to character” gates and all rewards from these endeavors being character bound. Any other way is going to negatively affect some portion of the playerbase. But going all “bound to character” will have all kinds of other negative effects on many aspects of how the game works today. I can’t see a reasonable way to do this time gated stuff without hurting someone in the playerbase.

Some players have invested both time and money on alts, extra character slots, opening bag space on those characters, buying not so inexpensive Gem Store items for their main and their alts. Snubbing those who have bought so much and devaluing those extra characters they have paid a lot for is not a standup solution in my book.

They need to address this in some way or offer cash/gem refunds for alt slot deletion (including Character and gear deletion) to customers affected by such a change in how the games goalposts have been shifted to essentially make their alts non-competitive for the future of this game.

Perhaps since the game shipped with five character slots they should increase the max rate of gain of gated aspects based on additional increments of five character slots bought, or divide accounts into sub-accounts with five characters in them with account based limitations applying to sub-accounts instead of accounts, or break large accounts into separate accounts with no more than five characters each. There must be some mechanism they can devise.

They need to do something for serious Alt account holders, players who have been great consumers and supporters of their product, in regard to how they impliment time gates.

“What, me worry?” – A. E. Neuman

(edited by Ferguson.2157)

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Posted by: Galen Grey.4709

Galen Grey.4709

And now you’re making ridiculous assumptions that they would make the things as difficult to get as legendaries.

Here’s another example using your moronic viewpoint. Let’s say they set the progress at 7 bananas to get an ascended helmet. You would have to spend let’s say 30 minutes every 24 hours to earn 1 banana. If you do not complete the objectives within those 24 hours, you do not get a banana.

Now let’s say because I have a job, I only get to play during the weekend. This means I only get to earn 2 bananas and it only takes me an hour to do so. Now, as I have dedicated all of my time to play to the weekend. I now have 19 more hours where I am left unable to make any sort of progress at all and I have nothing else to do.

Meanwhile, other players are able to earn that ascended helmet in 7 days, even if they only played the game for 3 and a half hours, yet it would take me almost an entire month, even though I’ve been spending over 5 times as much time playing.

You are going on acting as if the only alternative to dailies is to make things impossibly difficult and grindy to get, which is wrong and incredibly misleading.

You fail to realize that many people don’t want to wait around sitting on their hands for their gear. People want to focus their time on getting their gear, and then move on.

It’s simple, limiting progress prevents people from playing how they want to or how they’re able to.

Did you ever stop and ask yourself why it only takes 30 minutes to earn a single laurel?
Daily like the name implies is a reward for playing that day. You dont play 30 minutes though you play a lot more. But thats not a problem, because you’re only getting 1 per day the game has no reason to force you to spend all your day on the daily.

Think of it this way if you will. Laurel is like getting paid a full day’s salary for spending the first 30 minutes at work. You’re free to do what you want the rest of your day. (its not limiting your progress its giving you freedom to do what you want with your whole day except perhaps the first 30 mins) If you remove laurels, you’ll have to work 8hrs and but you’re still getting payed the exact amount only now you have to spend those 8hrs doing one specific task.

Please dont be rude. I am not dis-respecting you in anyway, is it that hard for you to do the same?

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Posted by: Smith.1826

Smith.1826

Whats a better way then dailies so that Devs can make an ascended armor piece take 15-20 days to earn that leaves players free to play the game the way they want then the current daily system

You still haven’t answered why anything should need to strictly take 15-20 days to earn or complete.

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Posted by: Dog.1472

Dog.1472

I said bananas, not laurels. We are talking about a different time gated content.

You are still not understanding that you are taking away rewards for time spent. Again, you are preventing people from making progress the way that they are able to. Any system that rewards players for logging on every day instead of spending a certain amount of time doing something creates limits that are unfair to people.

You do not even have good logic here.

If it only takes 30 minutes to get 1 banana and it takes 7 bananas to get an ascended helmet, then it should only take 3.5 hours to get an ascended helmet.

You need to stop saying omigosh now it would take you 8 hours to get a banana since it isn’t time gated. That is wrong.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Galen Grey.4709

Galen Grey.4709

Whats a better way then dailies so that Devs can make an ascended armor piece take 15-20 days to earn that leaves players free to play the game the way they want then the current daily system

You still haven’t answered why anything should need to strictly take 15-20 days to earn or complete.

Hmm actually I did several times but lets do it one more.

Ascended gear is controversial for this game. Players who come from Gw1 side of things dont want vertical progression but like cosmetic rewards.
Some player coming from other MMOs want vertical progression because they dont see the reason of investing time in a game if your characters arent getting more powerful. While Ascended gear is in play we’re good. Anti Vertical progression people can live with Ascended gear but are hoping thats the last we’re going to hear of vertical progression. Pro Vertical progression gear are happy cause they have a goal to work towards that will make them more powerful.

Ascended gear is not going to last forever. with 15 days a piece it will take up to 6months per character. That hopefully means 2 – 3 years. If we remove time Gating it will depend how hard it is to get said gear. anyhow. Once many of the pro vertical progression are fully geared what will happen then? they’ll demand a new tier. If Anet does create a new tier anti vertical progression will go balastic. If they dont do a new tier Pro vertical progression players will go balastic. In both cases it will not be healthy for the game.

Thats the reason why its important it takes 15 days to get a piece in my opinion.

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Posted by: Ferguson.2157

Ferguson.2157

Maybe they can just add the new ascended gear but with time gates and material requirements so step that players only could ever have the chance to gain one piece in a lifetime. The carrot would be there, just ever out of reach for those who need it for motivational purposes, and the game itself would be unaffected for those who dispise vertical progression. Win – Win.

Someting to aspire to that will never affect the actual game.

“What, me worry?” – A. E. Neuman

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Posted by: Galen Grey.4709

Galen Grey.4709

I said bananas, not laurels. We are talking about a different time gated content.

You are still not understanding that you are taking away rewards for time spent. Again, you are preventing people from making progress the way that they are able to. Any system that rewards players for logging on every day instead of spending a certain amount of time doing something creates limits that are unfair to people.

You do not even have good logic here.

If it only takes 30 minutes to get 1 banana and it takes 7 bananas to get an ascended helmet, then it should only take 3.5 hours to get an ascended helmet.

You need to stop saying omigosh now it would take you 8 hours to get a banana since it isn’t time gated. That is wrong.

Fine lets go with Bananas.

The Ascended helmet costs 7 bananas because by design they want players to play the game 7 days before they get the helmet.

It takes 30 minutes to pick up one single banana but because players can only get 1 banana a day there is no need to force them to just pick bananas all day for 7 days…

If on the other hand they were to switch to say oranges which you’re not limited to 1 a day and it still takes 30 minutes to pick an orange just like you do for a banana the helmet will not be cost 7 oranges anymore because the cost of helmet isnt really in bananas or oranges those are just currencies representing the real value which is 7 days.

so if players play for 8 hrs per day and it takes 30 minutes to get an orange the helmet will sell for 112 oranges which is the exact equivalent of 7 bananas which is the exact equivalent of 7 days.

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Posted by: Galen Grey.4709

Galen Grey.4709

Maybe they can just add the new ascended gear but with time gates and material requirements so step that players only could ever have the chance to gain one piece in a lifetime. The carrot would be there, just ever out of reach for those who need it for motivational purposes, and the game itself would be unaffected for those who dispise vertical progression. Win – Win.

Someting to aspire to that will never affect the actual game.

conceptually its a great idea. in practice mmmmm I think people will realize its impossible to get in a lifetime and if this thread teaches us anything is even 15 days is viewed as excessive by some people.

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Posted by: Dog.1472

Dog.1472

And now you’re assuming everyone plays for exactly the same amount of time every day. Do you not see how terrible your logic is? That is wrong. Gear is worth a certain amount of time spent, not exact days.

I am seriously tired of trying to reason with you.

Content that rewards players for spending a certain amount of time is fair to everyone. Content that limits people to only make so much progress within set amount of time limits the way people can play the game.

Do you not understand that there are people that want the gear now and want it over with? This is not something I need to have to deal with every freaking day. I farm my gear and then move on to content that is actually fun to do.

You are acting as if the only purpose to the game is getting better gear and therefore it needs to be something that I cannot physically complete for years. I want my gear now, then I move on to using it in dungeons, or other actual content that is the real reason people play.

I do not want to deal with dailies at all.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Dog.1472

Dog.1472

real value which is 7 days.

You need to stop posting and get it through your head that THIS IS WHAT TIME GATED CONTENT IS

I do not want gear that is worth 7 days. I want gear that is worth a certain amount of time, time that I can spend when I want to.

7 days is not the same amount of game time for everyone AT ALL.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Ferguson.2157

Ferguson.2157

Maybe they can just add the new ascended gear but with time gates and material requirements so step that players only could ever have the chance to gain one piece in a lifetime. The carrot would be there, just ever out of reach for those who need it for motivational purposes, and the game itself would be unaffected for those who dispise vertical progression. Win – Win.

Someting to aspire to that will never affect the actual game.

conceptually its a great idea. in practice mmmmm I think people will realize its impossible to get in a lifetime and if this thread teaches us anything is even 15 days is viewed as excessive by some people.

I know. That’s why I added the .

“What, me worry?” – A. E. Neuman

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Posted by: Smith.1826

Smith.1826

Ascended gear is not going to last forever. with 15 days a piece it will take up to 6months per character. That hopefully means 2 – 3 years. If we remove time Gating it will depend how hard it is to get said gear. anyhow. Once many of the pro vertical progression are fully geared what will happen then? they’ll demand a new tier. If Anet does create a new tier anti vertical progression will go balastic. If they dont do a new tier Pro vertical progression players will go balastic. In both cases it will not be healthy for the game.

Thats the reason why its important it takes 15 days to get a piece in my opinion.

That doesn’t solve any problem, though, just delays it, and I still don’t see how that makes the rewards or content more ‘meaningful’: What’s the difference between a person doing the same thing seven times a week as opposed to doing it seven times in one day?

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Posted by: Galen Grey.4709

Galen Grey.4709

And now you’re assuming everyone plays for exactly the same amount of time every day. Do you not see how terrible your logic is? That is wrong. Gear is worth a certain amount of time spent, not exact days.

I am seriously tired of trying to reason with you.

Content that rewards players for spending a certain amount of time is fair to everyone. Content that limits people to only make so much progress within set amount of time limits the way people can play the game.

Do you not understand that there are people that want the gear now and want it over with? This is not something I need to have to deal with every freaking day. I farm my gear and then move on to content that is actually fun to do.

You are acting as if the only purpose to the game is getting better gear and therefore it needs to be something that I cannot physically complete for years. I want my gear now, then I move on to using it in dungeons, or other actual content that is the real reason people play.

I do not want to deal with dailies at all.

Which is exactly why the banana is the best currency you can have. Like you said people play for different amounts of time. Some play for 1 hrs some play for 8 some play for 12.

So what is a fair number to present a day in Oranges? 2 ? thats fair for the player who plays 1hr but the ones who play 8 and 12 are getting an unfair advantage

16? thats fair for the player who plays 8 hrs but the one who plays 1hr is being severly penalized while the one playing 12 hrs has an unfair advantage.

24? thats fair for the player who plays 12hrs but pretty unfair on player who plays 8 and EXTREMELY unfair on the player who plays 1.

Bananas on the other hand puts them on a level playing field. The player who plays 1hr and the player who plays 12 hrs will both have to play 7 days to get the helmet.

With oranges going for days of 8hrs? the one who plays 12hrs will need to play 5 days while the one who plays 1hr will need to play 56 days.

I am not the one who is arguing to get with oranges though you are.

“Gear is worth a certain amount of time spent, not exact days. " Ehhh you do realise that days is a unit of time right?

Look its pretty clear that what you’re unhappy with is the length of time it takes to earn a single ascended piece. If it were 1 laurel, 2 laurels, 3 laurels or something like that you’d be happy but 15 its excessive to you, I get it. But at least focus on the right problem. Its not laurels thats making a single piece take 15 days to get, its the design decision that it should take 15 days to get a single piece of armor that makes you angry. Switching from laurels to another currency type might make it much worst for you so be careful what you wish for. If you’re the kind of player who plays less then the average amount of time Arenanet would deem is fair you’ll end up taking longer and grinding a lot more then you are now and I am sure that will make you a lot less happy.

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Posted by: Galen Grey.4709

Galen Grey.4709

real value which is 7 days.

You need to stop posting and get it through your head that THIS IS WHAT TIME GATED CONTENT IS

I do not want gear that is worth 7 days. I want gear that is worth a certain amount of time, time that I can spend when I want to.

7 days is not the same amount of game time for everyone AT ALL.

so you would be happy if I say 84 hrs of farming if I go with hardcore players or 56hrs of farming if i go with a reasonable 8hrs a day ?
it would make you much happier then 3.5hrs of daily?

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Posted by: Galen Grey.4709

Galen Grey.4709

Ascended gear is not going to last forever. with 15 days a piece it will take up to 6months per character. That hopefully means 2 – 3 years. If we remove time Gating it will depend how hard it is to get said gear. anyhow. Once many of the pro vertical progression are fully geared what will happen then? they’ll demand a new tier. If Anet does create a new tier anti vertical progression will go balastic. If they dont do a new tier Pro vertical progression players will go balastic. In both cases it will not be healthy for the game.

Thats the reason why its important it takes 15 days to get a piece in my opinion.

That doesn’t solve any problem, though, just delays it, and I still don’t see how that makes the rewards or content more ‘meaningful’: What’s the difference between a person doing the same thing seven times a week as opposed to doing it seven times in one day?

Yes you’re right it just delays no doubt but whats the alternative? have it blow up now? If arenanet get one year they at least get some time to try to work up an alternative. A good horizontal progression system with a lot of skills you could earn perhaps which they’re planning.. Not sure if this will make vertical progression people happy though.

Content remains exactly the same. If you find the game content meaningful the daily doesnt make it any less so because all the game is asking if for you to play that content. If you dont find the game meaningful well dailies definitely dont make it any better no doubt.

There is difference between a daily and a weekly. People just cant seem to go in and play the game in order to get their daily done, it will be no different in the case of a weekly. That means people will get the weekly done on day one, it will feel grindy because it will be to get it all done in 1 day (imagine killing 175 aquatic things or 7 champions or 350 mobs etc…) and then people will be unhappy because for 6 days they’re doing 0 progress towards their goal. On the other hand it would help people who cannot play everyday to keep up with those who can. There pros and cons to this.

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Posted by: Konrad.9587

Konrad.9587

I do not want gear that is worth 7 days. I want gear that is worth a certain amount of time, time that I can spend when I want to.

This.

Although I would love to have some gear that could only be earned with a certain amount of player skill, not simply time spent.

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Posted by: VictorTroska.3725

VictorTroska.3725

There are many quotes from users and not just from Gw2 but also from other mmos who have taken this concept of dailies into game that many users log into game just to complete dailies and then log off. That is whole point of dailies to keep user wanting to complete them because when you do x number of them every day you will have access to some fancy item that is spesificly set there to look tasty enough for you to log in every day.

Dailies are made to slow down your acquisition of certain powerful items otherwise why not set currency which you get from dailies available by doing multiple times in single day? Ever thought why not just do dailies 10 times a day and buy yourself stuff? Because it would kill whole core mechanic and reason behind dailies, it is to make sure, guy logs in every day to do that daily for x ammount of days for item he wants. Person is then punished by this system if he does not log in to do his daily like game wants you to by making him wait one extra day for every day he missed his daily.

Gw2 has so many better ways to overcome this mmo “daily” plague but devs chose to take tested, working, and most boring way to reward you for playing game. I thought Gw2 supposed to be next step in mmo evolution, yet why does it keep placing these old features into game.

I completely disagree. When you miss a day in a daily you dont get to wait an extra day any more then any other currency.

I dont think you understand what I am trying to say.

Let me put it simple:

Epic Sword of Countless Hours: Cost: 240.000 Karma
Epic Sword of Countless Days: Cost: 20 Laurels

Billy and Bob wants them and Billy works for Countless Hours sword. He farms 240.000 Karma for many hours but in 2 or 3 days (Depends how dedicated he is) he gets it.

Bob always wanted Countless Days sword, he logs in, does Dailies, gets 1 single Laurel. There is NO WAY to get 2 or 3, maybe 4… just SINGLE Laurel a day. So while Billy is playing with his sword, Bob playing World of Warcraft and logging to Gw2 just to finish dailiy. In 20 DAYS, Bob gets his sword.

Lets say Billy got sick during first day or farming Karma. After 4 days he gets well and logs into game and completes his Karma farm. Without having to log in every day he was sick.

Now Bob got sick and he missed also 4 days. But because he didnt complete his dailies for 4 days, he now have to way 24 days to get his sword.

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Posted by: VictorTroska.3725

VictorTroska.3725

There is difference between a daily and a weekly. People just cant seem to go in and play the game in order to get their daily done, it will be no different in the case of a weekly. That means people will get the weekly done on day one, it will feel grindy because it will be to get it all done in 1 day (imagine killing 175 aquatic things or 7 champions or 350 mobs etc…) and then people will be unhappy because for 6 days they’re doing 0 progress towards their goal. On the other hand it would help people who cannot play everyday to keep up with those who can. There pros and cons to this.

People will be happy as they have CHOISE to do all in one day, or just small bunch every day. They can chose when they want to finish it and how many days they going to spend on it. Right now you have no choise but to log in every day just to finish dailies, you cant skip it, you have to do it.

Overall, I am not sure why are you defending daily system, its your right of course but go play WoW and see that everything fun or cool item you wish you had will have stamp of “Must log in for 20 days every day to get it, have a nice day.” If Gw2 is going that direction I am really dissapointed.

(edited by VictorTroska.3725)

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Posted by: Galen Grey.4709

Galen Grey.4709

Guys I get what you’re trying to say seriously I do …

But what you’re saying is impossible.

a single ascended piece costs 20 laurels because they want it to be a goal that takes 15 days to achieve. Prized in karma or gold or crafting material it will have to be an amount that still takes 15 days to earn. If someone could farm it in 2 or 3 days the price attached to it would most definitely not be right for an item that should take 15 days to earn.

Now I do agree that there is some room to maneuver. To be fair they will definitely need to under price it a little bit but I am sure they’re not going to under price it by 8 times like you’re seem to be hoping for.

Besides if they made it it possible to farm for the ascended items in 2-3 days a piece I am sure it would be bad for all of us. 1 Month would be all it takes for people who feel ascended armor is the reward to go for. 4 – 5 months for alts and then what? new gear tier? Who really wants that here?

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Posted by: Smith.1826

Smith.1826

There is difference between a daily and a weekly. People just cant seem to go in and play the game in order to get their daily done, it will be no different in the case of a weekly. That means people will get the weekly done on day one, it will feel grindy because it will be to get it all done in 1 day (imagine killing 175 aquatic things or 7 champions or 350 mobs etc…) and then people will be unhappy because for 6 days they’re doing 0 progress towards their goal. On the other hand it would help people who cannot play everyday to keep up with those who can. There pros and cons to this.

That still doesn’t answer my question. Why do timegates have to exist at all, in any way, shape or form? It doesn’t do anything to make tasks feel less ‘grindy’: Press a button each day for a year or press the button 365 times during a week, you’re still just pressing a button.

Is it so players simply don’t get the rewards instantly? If that’s the case, the game may have more to do with having players emphasize more on ‘rewards’ rather than ‘content’ then you’d think.

I don’t see any why there’s any need to dictate how someone wishes to spend their game time.

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Posted by: Galen Grey.4709

Galen Grey.4709

There is difference between a daily and a weekly. People just cant seem to go in and play the game in order to get their daily done, it will be no different in the case of a weekly. That means people will get the weekly done on day one, it will feel grindy because it will be to get it all done in 1 day (imagine killing 175 aquatic things or 7 champions or 350 mobs etc…) and then people will be unhappy because for 6 days they’re doing 0 progress towards their goal. On the other hand it would help people who cannot play everyday to keep up with those who can. There pros and cons to this.

People will be happy as they have CHOISE to do all in one day, or just small bunch every day. They can chose when they want to finish it and how many days they going to spend on it. Right now you have no choise but to log in every day just to finish dailies, you cant skip it, you have to do it.

Overall, I am not sure why are you defending daily system, its your right of course but go play WoW and see that everything fun or cool item you wish you had will have stamp of “Must log in for 20 days every day to get it, have a nice day.” If Gw2 is going that direction I am really dissapointed.

I defend it because I honestly think its great. I log in play the game the way I want 95% daily gets done automatically. The rest of the time Its just a couple of minutes to finish it off. I has negligible effect and I get to do whatever I feel like doing. Then I look at the alternative. If they go for materials what would 15 days worth of materials look like? I look at scelerite back item what is required to convert it to ascended. Its 250 karka shells, 100 passion flowers and 50 ectos + the exotic version. Thats like 25g worth of stuff. Would I have more fun gathering those things in 15 days then playing the content I feel like playing? Nope not even close. And mind you while these requirements are excessive I truely believed this is way under prized. T3 cultural armor costs more then this per piece and thats exotic. Named weapons cost A LOT more then this and those two are exotic. Because the required edition was a limited time reward maybe they felt generous … but even as is. I will have a ton more fun playing 15 days what I like doing then farming those requirements or 25g… a lot more fun. Thats why I defend it.

I cant compare to WoW because I dont play WoW but I did look up the dailies there and they dont seem anything like what we have here. They seem quests you have to specifically do that you’d never do if you just played the content you want to play. Thats not what we have here. Dailies here just require you to log the game and play thats why they’re not a big deal.

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Posted by: Galen Grey.4709

Galen Grey.4709

There is difference between a daily and a weekly. People just cant seem to go in and play the game in order to get their daily done, it will be no different in the case of a weekly. That means people will get the weekly done on day one, it will feel grindy because it will be to get it all done in 1 day (imagine killing 175 aquatic things or 7 champions or 350 mobs etc…) and then people will be unhappy because for 6 days they’re doing 0 progress towards their goal. On the other hand it would help people who cannot play everyday to keep up with those who can. There pros and cons to this.

That still doesn’t answer my question. Why do timegates have to exist at all, in any way, shape or form? It doesn’t do anything to make tasks feel less ‘grindy’: Press a button each day for a year or press the button 365 times during a week, you’re still just pressing a button.

Is it so players simply don’t get the rewards instantly? If that’s the case, the game may have more to do with having players emphasize more on ‘rewards’ rather than ‘content’ then you’d think.

I don’t see any why there’s any need to dictate how someone wishes to spend their game time.

I did answer that question to you personally in a previous post when I told you why its important Ascended gear lasts for as long as possible. You know that too cause you replied to that post.

It makes it a lot less grindy. A day worth of dailies is just 30 minutes… not even that really cause you can just play the game and boom daily without having to do anything special. A day worth of karka shells or a day worth of ecto or a day worth of karma is not 30 minutes of a specific task though its a lot more.

Well if reward is not important then content then this wouldnt be an issue either way.

Why do you feel that if the game asks you for 20 dailies its dictating to you what to play more then if it asks you for an exotic item, 250 karka shells, 100 passion flowers and 50 ectos?

To me personally it feels the game is leaving me to play the content I want to play a lot more with dailies then if it requires specific materials.

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Posted by: Esplen.3940

Esplen.3940

I find it sad that the people arguing against Timegating are the people who typically benefit the most from it…

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Posted by: Behellagh.1468

Behellagh.1468

real value which is 7 days.

You need to stop posting and get it through your head that THIS IS WHAT TIME GATED CONTENT IS

I do not want gear that is worth 7 days. I want gear that is worth a certain amount of time, time that I can spend when I want to.

7 days is not the same amount of game time for everyone AT ALL.

YES WE GET THAT! THAT’S WHAT YOU WANT.

But you aren’t listening to Galen at all. The devs want players to earn gear no faster than 1 piece per 15 days, using Galen’s number. This way they can string along vertical progression people like you for years on this one tier while not upsetting the horizontal progression people as much because it takes such a long time.

It levels the playing field between those who want it and those who feel forced into getting it.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Behellagh.1468

Behellagh.1468

That still doesn’t answer my question. Why do timegates have to exist at all, in any way, shape or form? It doesn’t do anything to make tasks feel less ‘grindy’: Press a button each day for a year or press the button 365 times during a week, you’re still just pressing a button.

Is it so players simply don’t get the rewards instantly? If that’s the case, the game may have more to do with having players emphasize more on ‘rewards’ rather than ‘content’ then you’d think.

I don’t see any why there’s any need to dictate how someone wishes to spend their game time.

Because it levels the playing field between the wealthy and the poor, in both terms of game wealth and playing time. So we have a new currency or craft material that is account bound that take minimal effort to get. This way the wealthy can’t simply buy the items with this currency or craft the item any faster than a poor player and the same holds true with players who can play all day versus those who can play for an hour. Everyone is equal.

What I am for, because not everyone can play a minimal amount of time a day, is to be allowed to earn up to 7 days worth of time-gated items per 7 days. So someone could get all 7 whatevers in 2 hour in one day, but no more than 7 per week. This keeps the intention intact while being flexible enough for players who can’t log in every night.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: VictorTroska.3725

VictorTroska.3725

Galen Grey, sorry but thanks to dailies you do not play way you want to. Daily will tell you where you need to go and what to kill, it will tell you that you need to salvage x stuff and it will asks you to dodge 15 times. You dont play the game, game plays you. In the end game tells you that if you dont log in every day to do what game asks you to do, you can say goodbye for your item you really want to.

You simply think that you play game and daily finishes by itself, that is not the case. I have done dailies aswell and many times I have been forced to travel just to slay some stuff in area I wasnt planning to visit at all. So in a way, it is just like WoW quests, it tells you to do this and if you dont do that you wont get rewarded. Its sad that you havent played WoW because then you would understand that why daily is horrible idea for Gw2.

Like I said, Gw2 has other options to keep rewards on “needs 25 days” timer: Example:

Christy finally collected 250 crystals form events. She then created one infused one and with some other materials she discovered that:
Crafting X item and mending it by magical nonsence will take 5 days. Do you wish to continue [Yes] [No].

Christy then after 5 days, from which one day she didnt log in because RL issues, comes back and checks bank for item. It is done. Then she takes it to Armor smith and creates mold with that item.

She then needs X and Y and more infusion/melding/whatnot days to create rest of the pieces and it will take X days to combine them into Ascendent gloves armor. After 25 days, Christy created for herself A-armor, with time she choose to log in and farm mats and discover how to do it. Without NEED of logging in EVERY SINGLE DAY for 25 days.

(edited by VictorTroska.3725)

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Posted by: Esplen.3940

Esplen.3940

@VictorTroska, that’s a fine system and all, but…

Why implement something that allows players to not get on your game, when you want players to get on your game?