Pls Anets... For the sake of Aesthetics...
No comment on the rest of your post except that it’s highly unlikely to happen, but regarding the zoom distance how close do you want to get?
The screenshots below shows the closest I can get (on a max height norn, min height asura and medium height sylvari, same camera settings for all 3) and I think that’s pretty close, I can’t imagine it’d be practical to play at that distance because your character would be blocking a large part of the screen and even for screen shots it’s too close because apart from the asura their feet are off the screen.
“Life’s a journey, not a destination.”
I don’t think any ascetics are playing GW2…
Agreed about the zoom though.
I find the aesthetics of having a red or green outline around everyone especially annoying. It’s also a little insulting, as if ANet didn’t think that we can figure out friends from enemies without that feature.
ANet may give it to you.
Outlines come with post-processing effects, switch them off in graphics options. Allow first person zoom in is also in options.
I find the aesthetics of having a red or green outline around everyone especially annoying. It’s also a little insulting, as if ANet didn’t think that we can figure out friends from enemies without that feature.
except in areas with tons of enemy mobs that are the same type of mobs are the people in your party… you really can’t.
also @OP it’s spelled aesthetics.
I find the aesthetics of having a red or green outline around everyone especially annoying. It’s also a little insulting, as if ANet didn’t think that we can figure out friends from enemies without that feature.
except in areas with tons of enemy mobs that are the same type of mobs are the people in your party… you really can’t.
also @OP it’s spelled aesthetics.
/shrug
I’ve had it turned off as I found it annoying. I’m certainly never missed it or felt the need for it. I’ve never been confused as to which mobs are friendly, neutral or hostile.
ANet may give it to you.
also @OP it’s spelled aesthetics.
sorry, auto-correct screwed me… I fixed it though
Also, I want to be able to zoom in one more space, probably half the distance that you can currently zoom in.
I find the aesthetics of having a red or green outline around everyone especially annoying. It’s also a little insulting, as if ANet didn’t think that we can figure out friends from enemies without that feature.
except in areas with tons of enemy mobs that are the same type of mobs are the people in your party… you really can’t.
also @OP it’s spelled aesthetics.
/shrug
I’ve had it turned off as I found it annoying. I’m certainly never missed it or felt the need for it. I’ve never been confused as to which mobs are friendly, neutral or hostile.
Wait, you can turn it off?? >.<
There is absolutely no evidence to support that it would.” -AnthonyOrdon
I find the aesthetics of having a red or green outline around everyone especially annoying. It’s also a little insulting, as if ANet didn’t think that we can figure out friends from enemies without that feature.
except in areas with tons of enemy mobs that are the same type of mobs are the people in your party… you really can’t.
also @OP it’s spelled aesthetics.
/shrug
I’ve had it turned off as I found it annoying. I’m certainly never missed it or felt the need for it. I’ve never been confused as to which mobs are friendly, neutral or hostile.
Wait, you can turn it off?? >.<
Outlines come with post-processing effects, switch them off in graphics options. Allow first person zoom in is also in options.
ANet may give it to you.